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- SitComm Magazine
- ------------------
- Issue Number 1 - May 1990
-
- * Eye Witness Report from CeBit '90
-
- * Comments from STeVeN and a Hacker
-
- * Reviews of Quartet and Waterloo
-
- * Guide to getting Public Domain Software and a start to
- Comms.
-
- * Smiley Faces from Usenet
-
- * Interview with The Assembly Line
-
- * You want to be a SysOp?
-
- * The Disk Version contains a load of programs to complement
- the above.
-
- --SitComm-May-1990--------------------------------------------------------------
-
- Editors: Matthew Miles, Lucien Oppler, Steven Green
-
- Disk Editor: Laurence McDonald
-
- Contributions : Marcion, Frank Dunn
-
- ---------------------------------
-
- Disk Magazines can be obtained directly from us, by writing to:
-
- 10 Oak Farm Gardens
- Headcorn
- Ashford
- Kent
- TN27 9TU
-
- Enclosing a cheque or postal order for £1.50 Made out to Matthew
- Miles. This pays for postage and the disk. No Profit.
-
- Subscriptions will be on offer next issue.
-
-
- --SitComm-May-1990--------------------------------------------------------------
-
- Editorial
- This Months Editor is Matthew Miles
-
- Hacking, once again, is showing it's face again.
-
- Marcion writes that he has some form of political right to be
- able to Hack, to make sure that he does indeed live in a
- democracy.
- New Computer Express writes on the arrest of thirteen people and
- we hear that BT is coming down hard on phone phreakers, and on a
- side line F.A.S.T is getting very tough on pirates.
-
- All i seem to hear is complaints of this, why? You might argue
- that you enjoy the challenge of hacking another computer, and
- that you don't to any harm - anyhow i'm doing everyone a favour
- by making sure that we live in a democracy and that it's a great
- big mainframe so what difference does it make ? Has it ever
- occured to you that you (as the hacker) are actually, as a group,
- destroying the BB community?
-
- About a month ago someone hacked a bulletin board in Scotland,
- managing to wipe it's message base. The Hacker did not gain
- anything by doing this, in fact it would of cost him a lot of
- money. Full details of this this will be available next issue.
-
- The very same people who are the hackers are the vandals of the
- bulletin boards, by giving them a hackers closed user group, you
- are giving them ways of hacking another bulletin board. I used to
- run a Hacker area on my board, I closed it because people were
- trying to hack into my Bulletin Board, and found that the people
- who were hacking were not always just reading information; they
- might try to change it or destroy it.
-
- The frightening thing is that the method that the hacker used on
- the board in Scotland can be used on almost every type of
- bulletin board software.
-
- The Bulletin Board world is full of deceipt and fraud. I make it
- clear on my bulletin board that I must have a users real name and
- address, but many users refuse to obey this. Why ? One can only
- assume that they are interested in something for which they would
- not like to be identified, I now have no areas on my board to
- hide; so why?
-
- Too many people are intersted in breaking the system; rather than
- flowing along it, and anything that is happening in parliament
- which could aid the stopping of these people is of great benefit.
-
- --SitComm-May-1990--------------------------------------------------------------
-
- The ST Abroad
- -------------Report by Lucien Oppler
-
- CeBIT '90
- --------- The week beginning the 21st March saw the staging of the
- second 'CeBIT' exhibition - the largest exhibition of computers,
- computerised industrial machines and software products in the world.
- The setting was just outside Hannover, in the Northern part of Germany.
- Twenty three halls - each the size of Earl's Court, twenty two
- restaurants, a large hotel and a heliport go to make up the grounds for
- the event and the fields around it afford parking accommodation for two
- thousand cars.
- This was one exhibition Atari could not afford to miss being the
- most important showcase for products of the year (whilst they have
- dropped support for specific Atari exhibitions in the UK). Atari and
- its entourage of supporting firms made their appearance in Hall 7, one
- of the larger halls. Unfortunately, for all the grandness of the event,
- Atari had little more to offer in the way of new products than it has
- in recent shows in the UK - namely more detailed information on its
- 'soon-to-be-released' machines: the Atari TT and its Abaq Transputer
- Workstation (the ATW).
- Of the latter two, numerous were on show displaying their powerful
- number-crunching abilities and their zippy GEM interfaces. Three TT's
- were on show. For those who have forgotten Atari's specifications for
- these, here is a short review:-
- Processor: Motorola 68030 CPU with clock speed of 16Mhz.
- Graphical Capabilities: 1024 x 1024 monochrome.
- 1024 x 748 16 colours.
- Other combinations with more colours from
- pallet of 16 million.
- Standard ST resolutions.
- Operating System: TOS 040 (extended version of TOS 1.4)
- UNIX system V OS provided as standard.
- Optional MS-DOS emulation running at 12Mhz.
- Hardware: 40 meg hard drive.
- Optional multi-sync monitor.
-
- The price for the above set-up less the monitor is expected to be in
- the region of £1500. The monitor will add another £600 or so to this
- figure. Regarding release dates, Atari were obscure. The lady I asked
- said that release on the continent was 'imminent'. When asked for UK
- release dates, she made as if she did not understand. However, there
- could well be some truth in the TT's 'imminent' arrival. Next month
- sees the first magazine to be published here in Germany dedicated to
- the TT and the products that are available for it and rumour has it
- here that this is partly funded by Atari themselves. At present
- however, it seems that only developers have been lucky enough to lay
- their hands on TTs.
- The compatibility of the TT and the ATW with present ST products
- was being pushed strongly at the show. Calumus, the professional
- Desktop Publishing package was being displayed on both the machines and
- showing off their machines' superiority in speed over the ST. The ATW
- looked extremely impressive if a little on the large size, its box
- being about one and a half times the size of early IBM XTs. However,
- this size seems to be necessary if Atari's claim of the ATW being able
- to address 64 megabytes of RAM is to hold true. Also space for the
- large number of transputers it can take also seems necessary. I had
- doubted that the ATW existed at all and was not just the realization of
- Atari's wish to move into the more serious, powerful and expensive end
- of the computer market. Once again, release dates were a little sketchy
- with the answer of 'all over Europe by the end of the year'. Once
- again, developers have them at present.
- On the ST front, the main causes for interest certainly didn't
- come from Atari who were trying to interest the German ST-using public,
- of which over 85% are monochrome users, that the new 4096 colour
- palletted STE was a good thing. By far the most of interest came from
- the German firms which Atari housed under its stand's roof. Alot of
- extremely interesting software was being displayed by 'Markt &
- Technik', Germany's largest book and software publisher/distributor.
- Amongst the translated English products it was showing (Hisoft software
- mainly), it displayed a number of fresh new German titles - a new DTP
- package sporting the features of Calamus at a fraction of the cost,
- vast amounts of new MIDI software and a veritable downpour of new ST-
- related books (from Data Becker for whom they distribute).
- GFA Technik were there showing their four new products: a fast
- assembler, a GFA Basic to C converter, version 3.5 of GFA Basic
- sporting new Algebraic and Combinatory abilities as well as a better
- built-in editor, and finally GFA-Strukto described as (translated from
- German) 'a dialog-orientated structured programming and instruction
- system'. Numerous forms of networking were also on show, both the MIDI
- and DMA kind. One firm was showing off one of the latter together with
- STs which they had somehow upgraded to run at 2.5 times the speed with
- the aid of a 'power-box'. They were guarded when I asked what was
- inside this box, however, as they were not intending to release it
- commercially for a while. The network itself literally flew though.
- And finally, on the communications front, a more interesting and
- new concept - a high-speed modem (offering V21/22/22bis/32 with
- V42/42bis and MNP 5) with a Motorola 68010 CPU, 512k of RAM and 256k of
- ROM...(!). Hayes compatible of course, it has built-in advanced comms
- software and comes in a MegaST-sized case. This is the entry-level
- model, other models having higher amounts of RAM (up to 16 megabytes)
- and built-in hard disks. All models have a 1.44Mb 3.5" drive and the
- option to install FAXing abilities in the machine. Could this be the
- Sysops' machine of the future? No price as yet (but don't expect it to
- be low!) - Look out for it under the name of the Fury 9600 TI.
- And that was it really! It must have been one of the few shows
- where the surroundings were more interesting than the new ST products!
- Beside this, there were numerous 'PD-pushers' who seemed to be making a
- VAST amount of money from the notoriously enthusiastic German PD-using
- populace.
- The General ST Scene in Germany
- -------------------------------
- To get an idea of what the German ST scene is like, it is
- necessary to give you an idea of what the Germans like to do with, and
- to, their computers. The Germans like power and speed in LARGE doses.
- When the ST came out, its 8Mhz offering at the price it was offered was
- was extremely attractive to the Germans and a large ST userbase sprang
- up. Nowadays, however, 8Mhz is about the lower limit that any serious
- computer user can tolerate and so the market changed to one of
- 'serious' upgrade. This fits in very nicely with the Germans love of
- customizing their computers. Many of the products that are for sale
- here have sprung up from clever individuals attempts at customizing
- their computers in the way of upgrading speed and performance. Upgrades
- for every aspect of computing abound here. There are upgrades for the
- ST's graphics capabilities, upgrades for its sound capabilities and, of
- course, its raw processing power. There seem to be a large number of
- processor caches here and some are even sold in department store-type
- shops (yes! Just like Woolworth's I hear you say!). For those of you
- not acquainted with processor caches, these are extremely fast RAM
- chips (about 40 ns or so) which store the last few instructions sent to
- the processor. Since most programs operate on loops, this means that
- data is sent to the processor much quicker when repetitive data is
- needed again (as compared to the 100-120ns RAMs that most computers
- use).
- Also very popular are customized keyboards with completely PC-like
- replacements for both the ST and the Mega ST. However, its when you
- realize that over 85% of ST users in Germany have monochrome systems
- and its when you see the speed and size of hard drives for the ST in
- Germany that you really realise that the ST here means BUSINESS and
- SERIOUS work... none of this game-playing rubbish for the Germans!
- There are a huge numbers of firms here making hard drives for the ST.
- In the UK, it boils down to 4 or 5 competitors (ie. Third Coast, Power
- Computing, Frontier, Atari with Triangle more or less out of the
- running these days). Here there must be maybe 15-20 with products
- ranging from 5ms access time, 800k per second transfer rate type
- systems to the new 'Gigafile', an optical Write-Once-Read-Many times
- laser-disk system with a 600 Mb capacity. These, however, might well
- take time to hit the UK with the exchange rate being so appalling and
- these type of products being VERY prone to exchange rate fluctuations.
- The ST is big here but not as big as I had thought. The games
- market is dominated by the Amiga, the ST games scene being virtually
- non-existent. This is reflected in all four of the regular ST magazines
- here which seem to be made up solely of serious-product reviews,
- serious-product advertising, and programming courses. Only one magazine
- here comes with a disk, its name 'ST-Plus'. The whole magazine (and the
- disk which accompanies it and only works in monochrome) is dedicated to
- programming methods, help and tips.
- With the ST being put almost totally to serious use, the public
- domain flourishes. It is well-known that the Public Domain is not noted
- for its quality games but its quality applications and utilities
- packages in the ST scene. With so many programmers around to create the
- demand for such things and, indeed, to write such things, the PD scene
- here is brimming with exceedingly good quality software for serious
- applications: MIDI programs, utilities, PD CAD and DTP packages all in
- good quantity and quality mean that PD libraries here thrive and are
- vast in number. Once again, where there are maybe 6-8 good public
- domain libraries in the UK, here there might be over 40 each boasting
- libraries of over 2000 disks. Whatsmore, people here DO send money to
- deserving shareware writers and there are many who make a living from
- such things (!).
- One would think that with all the incredible PD software here and
- the interest of programmers to share their work and discuss programming
- that Atari BBS would flourish. However, this is not the case. The few
- that do exist seem far behind in complexity and technology, most of
- them being run on about 10 megs with modems that just make it to V22.
- Most of these also cater for specialized areas such as MIDI or
- computer-aided design. Perhaps the Germans think that they should leave
- the shareware- and pd-pushing aspects to the PD libraries who do such a
- good job... who knows.
- Although it may seem that Germany is far advanced to us in the UK
- in many aspects of the STs' uses, the price of hardware here is
- extremely high, even after taking into account the present exchange
- rates. If you want to buy cheap, it is best to look to the UK or the
- USA ST markets. The lack of ST games players must also be hurting the
- Atari market. It is the games players who by far make up the gross ST
- population in the UK and are themselves ensuring the emergence of more
- software for serious users and well as leisure users. Computer users
- often start off as games-players and develop a more serious interest in
- their computers when they learn more about it. Hence I would say that
- the German market is slowly killing itself and unless something new
- turns up and things take a radical change, the ST here has a limited
- future. Prices in the PC market here, in the meantime, are already
- endeavouring to ensure that the ST is a shortlived phenomenon, sad as
- it may seem.
-
-
- --SitComm-May-1990--------------------------------------------------------------
-
- Waterloo sunset
-
- As the French tourist once queried why do you British name
- your railway stations after defeats? The Iron Duke himself made
- Waterloo out to be "...the most desperate business I ever was
- in." Once having played Peter Turcans' second innovative wargame
- the reviewer can only agree, its a knife contest playing either
- side in a battle that's much smaller in area and units than Borodino
- (ST World 37). A quick recap though on why this system is the best thing
- yet for computer wargames.
-
- At the speed of horse?
-
- Before the advent of radio the main way to command an army in
- the field was by rider. Commands and information back from the front
- went as fast as the rider (about 5 1/2 miles per hour). By the time
- the order to attack had arrived the corps in question might be in
- full retreat. The other limitation was that nobody could see further
- than the next ridge - no all seeing AWACS here. So not only the
- commander couldn't react to the event in real time they often didn't
- see it happening either. The vast majority of wargames before Turcan
- have simply ignored these factors and have presented the gamer with
- god like powers and senses.
-
- Its all in the AI
-
- The Turcan system gives you a realistic static perspective
- view of the battlefield from the point of view of the commander
- and limited in range by the Eye Ball Mk1 - usually up to 2 miles
- for a land battle. Combined with this is an excellent parsing
- module that allows the entry of English commands that are relayed
- to the corps commander by rider and are thus subject to fortune
- on the battlefield - they get lost, killed or confused.
- Driving the whole is the artificial intelligence (AI) at the four
- levels of command; Commander in Chief, corps, division and
- regiment - the gamer provides the played sides commanders AI. The
- actual mechanics and sequence of play are derived from boardgame
- rules. All of this has been attempted before but never as a whole
- nor with the historical rigour that Peter Turcan displays.
-
- War and Peace
-
- Waterloo was the climatic battle of the Napoleonic era, a
- period of war and some peace that ran from 1799 to 1815, bringing
- together for the first and last time the two geniuses of the
- battlefield - Emperor Napoleon and the Duke of Wellington. In the
- previous four days the French army had fought two battles and
- thus succeeded in driving the Allied and Prussian armies apart.
- Now on the 18th June time was the essence for Napoleon to
- defeat Wellington before an AI Blucher at the head of the
- Prussian Army intervened from the east.
-
- Hougomont or bust
-
- The game starts at 11 am as the previous night had seen a
- deluge of rain that made for a muddy field of battle that made
- the siting of the critical artillery prolonged. The battle itself
- takes place in an area about 3 square miles with a shallow valley
- separating the armies. There are 3 garrisoned outposts in front
- of the Allied army, Hougomont - superbly detailed in the game, La
- Haie Saint with its sand-pit and La Haie. They are the key to the
- Allied defence. The majority of the Allied army lies either on
- the ridge or behind it out of artillery line of fire. Arrayed
- against this are Reille's corp to the west and D'Erlon's to the
- east each being supported by a cavalry corps whilst in the centre
- rear is Lobau's corp and the Guard. There is no leeway in
- reserves if you make a fatal error in your orders to the corps as
- to when and where they attack. As once an attack goes in you
- learn that it takes hours for a corps to pull back and reform.
- And without formed reserves your going nowhere fast. You can tell
- how well formed the corps divisions are as you can see them
- either in neatly turned out lines and columns or scattered about
- with some regiments heading rapidly for the rear.
-
- Point and panic
-
- By using the hand pointer ( changed from the telescope
- cursor in Borodino ) and clicking on a unit their status appears
- in the text window. This is effective up to the horizon, the only
- way to check further is to move the HQ which you can do once ever
- 15 minute game turn. Just don't do what I did in the first game
- and move the HQ into the path of a routing unit. All of a
- sudden Napoleon found that the HQ was disorganized and wasn't
- able to issue any orders for 2 turns or move the HQ. I sat there
- like a lemon forced to look south whilst the battle raged on to
- the north and broken regiments fled past the HQ. By which time
- the first of Bluchers corps had started to arrive on the eastern
- flank.
- La Garde recule!
-
- Waterloo is an easier game to get into than Borodino, its
- size and scope make for a quicker more comprehensible game. I
- could image actually playing this by mail - one option the game
- gives. The corps commanders AI is quite believable, indeed you
- curse Reille as he sends Jerome's division off on its own to
- attack Hougomont. The victory points now increment thus
- aiding you in noting how well or not your doing. Yet the graphics
- are so realistic you can see by looking around locally just how
- well its going. The manual is an improvement on Borodino's tho' I
- couldn't find any note on the unit colours - I like to know if my
- heavy cavalry are about to crash into British guards or Brunswick
- militia. One final plea would be for an order retrieval module
- so you can keep track of your sent orders. The game system
- is excellent as it stands and can only improve as its developed
- further - it has great potential.
-
-
- Design: Dr. Peter Turcan.
- Publisher: PSS/Mirrorsoft.
- Price: £24.99.
-
- --SitComm-May-1990--------------------------------------------------------------
-
- Product: Quartet
- Cost: 49.95 (UKP)
- Publisher: Microdeal
- Reviewed by STeVeN
-
- Quartet allows you to create 4 channel music using sampled
- instruments on an Atari ST, something previously only attainable
- either by having an Amiga. For your money, you get a massive box
- containing 3 single sided disks and a 67 page poor quality ring
- bound manual and a lot of empty space. Not the best presented
- program I've ever seen.
-
- The Quartet package actually consists of three programs, the
- music editor, a voice editor and a sample processor. It also
- comes with a selection of samples for you to use, some demo songs
- and some modules to let you use the music in your own programs.
-
- The sample processor lets you take sound samples that have been
- produced from any sound sampler and manipulate them into a form
- readable by Quartet. This includes converting the sample between
- Time and Frequency domains and shifting the frequency so that it
- plays the correct note (instruments should be normalised to an
- A). You may also apply low or high pass filters, loop the sound
- for a sustained instrument and various other effects such as
- anharmonic suppression and ramping (to avoid clicks when it
- loops). My only complaints with this are that the conversion
- between time and frequency can take quite a time (several
- seconds) and you can only listen to the whole sample and not the
- part in the zoom buffer, making it difficult to edit out sections
- from a larger sample. However the software supplied with most
- samplers will let you do this so it is not really a problem. I
- have successfully processed many samples with this program taken
- from the Amiga.
-
- The voice editor simply allows you to make up a voice set by
- loading in instruments created with the sample processor. You
- may listen to the samples, set the playback frequency, insert or
- delete samples.
-
- The music editor is the main program that you use most of the
- time. It has a GEM style user interface with pull down menus and
- icons. The main part of the screen is taken up with a treble and
- bass cleff. You simply click on the staves to add or replace
- notes. Below the staves are icons representing note lengths
- ranging from semi-quaver to dotted semi-breve. Below this are
- some more icons for selecting things like tempo and which channel
- you are editting. From the pull down menus you can select
- instruments, load and save, and set the time signature. Other
- functions such as slides and repeats are done using key-presses.
- You may also input data from the MIDI port. I havn't tried this
- yet so can not comment on it. There are also facilities to cut
- and paste a block of data.
-
- The editor although adequate for editting small sections of music
- has many shortcomings. The worst being that you can only see one
- channel at a time, selecting voice changes is a bit fiddly.
- Editting is awkward since if you accidently click on top of an
- existing note it is replaced with one of the current selected
- length and you bar lines are all out of place. Moving to
- different sections is also difficult since there is no ability to
- include section marks and whenever you change channel you are
- moved back to the start. However there is a menu option to move
- to a specific bar line. It would have been better to have a
- track structure similar to programs like Soundtracker, where you
- could edit small sections and then paste them together to make a
- complete song. The only way I've found to create long pieces of
- music is to edit a section at a time and then tediously use the
- paste buffer to add it to the end of the overall piece.
-
- Sound output maybe either through the ST's monitor or through
- the replay or replay professional cartridges (also available from
- MicroDeal). You may select the playback frequency between 4 and
- 16 KHz. You get better quality with the higher frequencies. The
- disadvantage being that a lot of processor time is used up. To
- use quartet songs in your own programs there is program module
- included which you simply load in using the Gemdos Pexec()
- command and then tell it the addresses of your song and voice
- set. Examples are provided in C, Basic and assembly language.
- There are two versions provided, one is a safe version which
- preserves all of the 68000's registers, whilst the other only
- lets you use a few registers in your program, but lets you use
- higher playback frequencies and uses up less processor time.
-
- Overall, Quartet is a very good program, but let down a little by
- its editting. However there are no other progams for sale that
- will do what Quartet does and I hope the author will continue to
- support it by adding new features. It should also not be too
- long before there are some Public Domain utilities for Quartet to
- allow conversion between other music formats. In fact I have
- already written a program to convert from IFF SMUS (as used by
- Sonix on the Amiga) to Quartet.
-
- There are several quartet songs available for download on my
- bulletin board (My Little Phoney, 0865-773277)
-
- --SitComm-May-1990--------------------------------------------------------------
-
- The Unofficial Smiley Dictionary
- --------------------------------
- :-) Your basic smiley. This smiley is used to inflect a sarcastic or
- joking statement since we can't hear voice inflection over Unix.
-
- ;-) Winky smiley. User just made a flirtatious and/or sarcastic remark.
- More of a "don't hit me for what I just said" smiley.
- :-( Frowning smiley. User did not like that last statement or is upset
- or depressed about something.
-
- :-I Indifferent smiley. Better than a Frowning smiley but not quite as
- good as a happy smiley
- :-> User just made a really biting sarcastic remark. Worse than a :-).
-
- :-> User just made a really devilish remark.
-
- ;-> Winky and devil combined. A very lewd remark was just made.
-
- Those are the basic ones...Here are some somewhat less common ones:
-
- (-: User is left handed
- %-) User has been staring at a green screen for 15 hours straight
- :*) User is drunk
- [:] User is a robot
- 8-) User is wearing sunglasses
- B:-) Sunglasses on head
- ::-) User wears normal glasses
- B-) User wears horn-rimmed glasses
- 8:-) User is a little girl
- :-)-8 User is a Big girl
- :-{) User has a mustache
- :-{} User wears lipstick
- {:-) User wears a toupee
- }:-( Toupee in an updraft
- :-[ User is a Vampire
- :-E Bucktoothed vampire
- :-F Bucktoothed vampire with one tooth missing
- :-7 User just made a wry statement
- :-* User just ate something sour
- :-)ss User drools
- :-ss) User has a cold
- :'-( User is crying
- :'-) User is so happy, s/he is crying
- :-@ User is screaming
- :-# User wears braces
- :^) User has a broken nose
- :v) User has a broken nose, but it's the other way
- :_) User's nose is sliding off of his face
- :<) User is from an Ivy League School
- :-& User is tongue tied.
- =:-) User is a hosehead
- -:-) User is a punk rocker
- -:-( (real punk rockers don't smile)
- :=) User has two noses
- +-:-) User is the Pope or holds some other religious office
- `:-) User shaved one of his eyebrows off this morning
- ,:-) Same thing...other side
- |-I User is asleep
- |-O User is yawning/snoring
- :-Q User is a smoker
- :-? User smokes a pipe
- O-) Megaton Man On Patrol! (or else, user is a scuba diver)
- O :-) User is an angel (at heart, at least)
- :-P Nyahhhh!
- :-S User just made an incoherent statement
- :-D User is laughing (at you!)
- :-X User's lips are sealed
- :-C User is really bummed
- <|-) User is Chinese
- <|-( User is Chinese and doesn't like these kind of jokes
- :-/ User is skeptical
- C=:-) User is a chef
- @= User is pro-nuclear war
- *<:-) User is wearing a Santa Claus Hat
- :-o Uh oh!
- (8-o It's Mr. Bill!
- *:o) And Bozo the Clown!
- 3:] Pet smiley
- 3:[ Mean Pet smiley
- d8= Your pet beaver is wearing goggles and a hard hat.
- E-:-) User is a Ham radio operator
- :-9 User is licking his/her lips
- %-6 User is braindead
- [:-) User is wearing a walkman
- (:I User is an egghead
- <:-I User is a dunce
- K:P User is a little kid with a propeller beenie
- @:-) User is wearing a turban
- :-0 No Yelling! (Quiet Lab)
- :-: Mutant Smiley
- The invisible smiley
- .-) User only has one eye
- ,-) Ditto...but he's winking
- X-( User just died
- 8 :-) User is a wizard
- C=}>;*{)) Mega-
- Smiley... A drunk, devilish chef with a toupee in an updra
- with a moustache, and a double chin
-
- Note: A lot of these can be typed without noses to make midget smileys.
-
- :) Midget smiley
- :] Gleep...a friendly midget smiley who will gladly be your friend
- =) Variation on a theme...
- :} - What should we call these? (what?)
- :) - Happy
- :> - what?
- :@ - what?
- :D - Laughter
- :I - Hmmm...
- :( - Sad
- :[ - Real Downer
- :< - what?
- :{ - what?
- :O - Yelling
- :C - what?
- :Q - what?
- :,( - Crying
- [] - Hugs and
- :* - Kisses
- |I - Asleep
- |^o -Snoring
-
- :-`.smiley spitting out its chewing tobacco
- :-1.smiley bland face
- :-!.."
- :-@.smiley face screaming
- :-#|.smiley face with bushy mustache
- :-$.smiley face with it's mouth wired shut
- :-%.smiley banker
- :-6.smiley after eating something sour
- :^).smiley with pointy nose (righty)
- :-7.smiley after a wry statement
- 8-).smiley swimmer
- :-*.smiley after eating something bitter
- :-&.smiley which is tongue-tied
- :-0.smiley orator
- .smiley invisible man
- (:-(.unsmiley frowning
- (:-).smiley big-face
- ):-).."
- ):-( unsmiley big-face
- )8-) scuba smiley big-face
- =:-).smiley punk-rocker
- =:-( (real punk rockers don't smile)
- +:-).smiley priest
- :-q.smiley trying to touch its tongue to its nose
- :-e.disappointed smiley
- :-t.cross smiley
- :-i.semi-smiley
- :-o.smiley singing national anthem
- :-p.smiley sticking its tongue out (at you!)
- :-[.un-smiley blockhead
- :-].smiley blockhead
- :-{.smiley variation on a theme
- :-}.ditto
- {:-).smiley with its hair parted in the middle
- }:-).above in an updraft
- :-a.lefty smiley touching tongue to nose
- :-s.smiley after a BIZARRE comment
- :-d.lefty smiley razzing you
- g-).smiley with ponce-nez glasses
- :-j.left smiling smiley
- :-k.beats me, looks like something, tho.
- :-l.y. a. s.
- :-:.mutant smiley
- :-\.undecided smiley
- :-|."have an ordinary day" smiley
- ;-).winking smiley
- :-<.real sad smiley
- :->.y.a.s.
- :-z.y.a.c.s.
- :-x."my lips are sealed" smiley
- :-c.bummed out smiley
- :-v.talking head smiley
- :v).left-pointing nose smiley
- :-b.left-pointing tongue smiley
- :-/.lefty undecided smiley
- :-?.smiley smoking a pipe
- .-].one-eyed smiley
- ,-}.wry and winking
- 0-).smiley cyclops (scuba diver?)
- :-=).older smiley with mustache
- :u).smiley with funny-looking left nose
- :n).smiley with funny-looking right nose
- :<.midget unsmiley
- :>.midget smiley
- }:^#}) mega-smiley: updrafted bushy-
- mustached pointy nosed smiley with
- a double-chin
-
- :-).ha ha... ssss:-(.net.flame
- |-).hee hee... O |-).net.religion
- |-D.ho ho
- :->.hey hey... 8 :-I.net.unix-wizards
- :-(.boo hoo... X-(.net.suicide
- :-I.hmm... E-:-I.net.ham-radio
- :-O.uh oh... >:-I.net.startrek
- :-P.nyah nyah.. 3:o[.net.pets
- |-P.yuk
-
- :-}.beard
- :-{.mustache
- :-#.braces
- :-X.bow tie
- :-Q.smoker
- <:I.dunce
- (:I.egghead
- @:I.turban
-
- 8-).glasses
- B-).horn-rims
- 8:-).glasses on forehead
- :-8(.condescending stare
- ;-).wink
- :-<.mad
-
- Drama :-(.Comedy :-).Surprise :-o.Suspense 8-|
-
- Male.:- Female.>- Birth.|-O
- Death.8-#
- Infinity.8
-
- Have fun with these!
-
-
- --SitComm-May-1990--------------------------------------------------------------
-
- ... And that's just my opinion
-
- STeVeN's comment on the state of the computer games industry.
-
- No one can help but notice that despite the proliferation of
- games available for the Atari ST, there are very few high
- quality addictive playable games amongst them. Most of them are
- either poor quality arcade conversions, film licences or some
- other pointless tie-in or endorsement. Most games are also very
- expensive being between £20 and £30, with some costing even more.
-
- The high cost is generally put down to low sales caused by piracy
- and the longer development times that 16 bit software needs
- compared to 8 bit. I'm sure everybody reading this has their own
- theories and complaints about the so called "money grabbing
- publishers".
-
- As a veteran games creator myself (I'm not keen on the terms
- programmer or coder, because creating games is a lot more than
- just coding), I may be a little more aware of the facts than
- those outside the industry. Licensed games outsell most new
- original games several times over, despite lacking entirely in
- gameplay and even getting bad reviews in the magazines. Thus the
- only people who who can really be blamed for the situation is the
- consumer who goes out and buys them!
-
- Any publisher with a business sense is going to continue creating
- what sells rather than what is good, so the only way to improve
- the quality of games is to only buy the good original playable
- games and leave the awful arcade conversions and film licences on
- the shelves. Do not be tempted by the misleading adverts and
- back-of-the-box screenshots (they are probably loading screens or
- faked up screens). Read and take note of magazine reviews (not
- previews).
-
- Also piracy does account for a loss of revenue and the people who
- lose out here most are the developers and the consumer. The
- retailers, distributers and publishers just increase the retail
- price to cover this.
-
- Many people seem to think that because thay can not afford
- software then they are entitled to copy it for nothing. This is
- completely wrong and is the same as saying that you should be
- able to steal anything you think is too expensive.
-
- Many people seem to still be under the impression that games are
- still developed by teenage millionaire wizz kids in their
- bedrooms at weekends, but the reality is that games are written
- by a professional team of developers over a period of many months
- on below average salaries.
-
- Many people think that computer game technology has not changed
- since Space Invaders and that all there is to producing games is
- to bang in a couple of numbers into your machine and stick it in
- a pretty box. The reality is that a similar amount of creative
- effort goes into a computer game in terms of concepts, ideas,
- graphics, music and algorithms than into other media types such
- as Books, Films and Music, yet you don't go and photocopy the
- latest novel!
-
- Few developers can afford to spend years on original programs
- when they will sell far fewer copies than a simple 3 month arcade
- conversion or film tie-in and publishers are only interested in
- what they can sell.
-
- - STeVeN.... And thats just my opinion!
-
- --SitComm-May-1990--------------------------------------------------------------
-
- SiTComm Magazine would like to point out that the views of the
- writer of this article do not necessarily reflect the views of
- the magazine.
-
-
- Hacking By Marcion
-
- "...To cut and clear (a way, path, etc) as through undergrowth".
-
- So runs the Collins Dictionary definition for the word 'hack'.
- Those who are familiar, either to a lesser or greater extent with
- this ever-increasing activity - made possible by computer, modem
- and telephone, may well feel this adequately describes the
- activity or purpose of hacking.
-
- Why 'hack' ? Firstly many do it for the challenge of invading
- unknown territory which is prohibited to them. Despite this
- violation, they enjoy the protection of simply being able to
- 'drop carrier' if things go awry. Secondly, it can have financial
- benefits, ie. using the account of a Multi-National to make calls
- abroad that would usually be impossible for the average modem-
- user. Whilst some might deem this as theft, the fact remains the
- account-holder can firstly afford it, and secondly can only have
- it in the first place by commercial exploitation; therefore when
- this occurs, the hacker is simply retrieving what does not belong
- to the account holder in the first place. This may be seen as a
- rather imperfect way of achieving this, but no one would suggest
- we live in a perfect world in the first place.
-
- However, the most popular reason for this activity appears to be
- for perusing information that is otherwise unavailable to the
- "general public". As time goes on, it is becoming more obvious to
- even the most 'security conscious' person that the United Kingdom
- is fast becoming a country of secrets, restricted information and
- "access denied". An article appeared in the Observer not long ago
- pointing out that in the last five years Britain had become a
- country that was more secretive than many Eastern Bloc countries;
- some therefore see hacking as a means to undo the very suspect,
- if not dishonest, lengths that various agencies and bodies go to
- in compiling confidential (and often incorrect) information about
- people and then carefully ensuring no one can access this unless
- they have some spurious government power to do so, or more often,
- have the money to buy it. The newspapers abound with accounts of
- the misery caused to so many in trying to obtain information held
- by various authorities about themselves.
-
- There have in fact been several incidents where hackers have left
- warning messages to say they have penetrated the system, but
- these have been ignored, eg. one person hacked inside a Building
- Society system, then happily travelled around its databases and
- then, very charitably, left messages at various points telling
- the Society he had successfully penetrated the system. A week
- later he called back only to find the messages had not been read
- and nothing had been changed. It seems that with the epidemic of
- secrecy attacking this country at present, complacency comes a
- close second. Hacking must be seen in the light of current trends
- and attitudes and behavioural patterns. It is a reaction, and a
- wholly legitimate, reaction against depersonalisation and the
- loss of freedom and personal initiative. A refusal to "comply and
- submit" without protest.
-
- There are very few very occasions when hacking has actually
- effected physical damage. Invariably those who hack simply wish
- to see if they can beat the system, almost as if in an Adventure
- game. They may also want to travel though the vaults of
- information hidden away from prying eyes, which in reality should
- be available to the very people about whom they relate.
-
- The Member of Parliament, Emma Nicholson, has recently made
- stenuous efforts to curtail and criminalise hacking although the
- subject has only attracted extraordinary sensationalism and
- inaccurate reporting by the ever news-hungry news media. It is
- interesting to note that Ms Nicholson, so dedicated to the
- prohibition of hacking is also a keen supporter of the Embryo
- legislation. Yes, the one that will allows our fellow infant
- humans to be experimented upon and then flushed down the labor-
- atory sink together with the garbage. Admittedly, some might not
- see the connection, nor the parallel, but I find it more than
- interesting that the same person who is so keen to stop one type
- of freedom also supports the destruction of another. In reality
- the whole question revolves around the rights of the individual.
- This is closely allied with the changes at present occurring in
- this country where more restrictions are continually and consist-
- -ently laid down to squash people to stereotypical forms. In sum,
- the weak just go 'under' and the remainder become unthinking in-
- sensitive 'cardboard' people who cannot see or think further than
- their bank balance. People who choose not to conform, or even God
- forbid, challenge the system - and hacking is one example of such
- "anti-social" behaviour - simply must be criminalised. All such
- people, whether labelled 'dangerous deviants', revolutionaries.
- non-conformists, are all fighting a system that is obsessively
- intent on reducing people to non-thinking unimaginative robots.
-
- This is no endeavour to 'politicise' the matter but rather arises
- from a study of behaviour in 1990. Those who hack must have their
- wrists slapped as they are not obeying 'the rules'and their very
- activity shows they have not succumbed to State brain-washing to
- obey the rules. Returning to the quotation supplied at the very
- beginning; hackers are part of a group who are "cutting a way"
- through an undergrowth of distortion, deception, secrecy, restri-
- -cted power, disproprtionate power and wealth, and greed. To put
- it crudely, hacking is sticking up 2 fingers at the power barons,
- and only a fool would say that is a bad thing to do.
-
- As this "democratic country" (!!!) of ours sees yet more and more
- laws restricting various activities of the individual, albeit it
- causes no harm to anyone, it is up to those who are enlightened
- enough to see the way things are going, to 'stand up and be
- counted' and combat this. The State's anti-hacking hysteria is
- just another means of suppressing individuality, expression and
- freedom, only and simply to protect excessive profits and those
- who seek to control our lives. A curse on both their houses.
-
- Marcion.
-
- --SitComm-May-1990--------------------------------------------------------------
-
- Making the most of your modem
-
- Part 1 - What type of modem to buy?
-
- Since most people who are reading this must have already worked
- out how to log onto a board, download files and un-archive them,
- I will assume a basic level of intelligence!
-
- Firstly, it is in your best interest to purchase the fastest
- modem you can afford. Although you may have been brought up in a
- society where you generally try to find the cheapest model of
- anything this does not work with modems because your running
- costs (i.e. phone bills) soon make your initial modem purchase
- pretty insignificant in comparison. At the moment, most bulletin
- boards will support up to 2400 baud and there are an increasing
- number that support HST or V32. Almost everybody will save the
- cost of a faster modem in the reduced phone bills after only a
- few quarters.
-
- If you call bulletin boards at 300 baud then STOP IT! It is
- costing you a fortune. There are very few modems that won't at
- least support V23 (1200/75). Some of the cheaper modems may
- require you to use a special program to allow the use of the
- split baud rates. On the ST a program called V23EMU will allow
- you to use unbuffered V23 modems. Almost every ST based board
- will have this in its download areas and if you have difficulties
- setting it up then most sysops will be glad to sort out the
- problem. There is nothing sadder than watching someone logged on
- at 300 baud.
-
- V23 (1200/75) callers are amongst the most disliked group of
- callers to your average sysop because they are quite happy to
- download for hours on end, but because they can only upload at
- 300 or 75 baud they rarely (if ever) do. Another problem with
- V23 is that cheap imported modems or the newer faster modems
- often do not support this speed, so Sysops are left in a dilemma
- about whether to go put a fast modem on their board at the risk
- of losing a lot of callers. So by using V23 who are holding back
- the use of more advanced technology. If you are a V23 caller
- then do yourself a favour and buy a 2400 baud modem. There are
- several reasonably priced modems from the likes of Hi-Tech,
- Frontier and Amstrad, or you could get a 2nd hand one. You'll
- wonder how you ever managed with 1200 baud once you upgrade.
-
-
- Part 2 - Connecting to a Bulletin Board
-
- I don't intend to go into the mechanics of actually logging on
- since as I said before anybody reading this already knows that!
- What I will do is to try and point out some "obvious" facts that
- may have eluded you before.
-
- You will need a terminal emulation program to use your modem. On
- the Atari ST there is a good choice, many of them being Public
- Domain or Shareware. Some of the most popular ones include
- Uniterm (my favourite), Vanterm and Flash. Most terminal
- programs will include facilities to auto-log on to a board,
- capture text into a file for later perusal and of course to send
- and receive files. I will go into file transfer in more detail
- later on, but for now the most used protocols are XModem, YModem
- and Zmodem. You should find some of these built into the
- program.
-
- Make sure you have set your RS232 settings up correctly. The
- main settings will include baud rate (This is the speed used
- between the computer and modem and not necessarily the same as
- your connect speed, particularly if your modem is speed
- buffered). Other settings are length, Parity and Stop bits, for
- most bulletin boards setting this to 8 bits, no parity and 1 stop
- bit (8N1) is the best. If you set it to 7 bits, Even Parity
- (7E1), which for some reason a lot of people seem to do, then you
- will not be able to download or upload binary files, though you
- will be able to use the message bases. Other settings could
- include local echo which should be OFF since most bulletin boards
- echo back your characters. Feel free to experiment with the
- other settings.
-
- If you call several bulletin boards please try to use a different
- password on each board. You may think this is silly, but there
- have been cases where people have somehow got hold of a password
- file from one board and then used those same passwords on other
- boards where those users may have higher privileges to cause all
- sorts of damage.
-
- When leaving messages use the normal typing technique of mixed
- lower and upper case. If you type in upper case then firstly it
- is more difficult to read and secondly it is a convention to
- indicate that you are SHOUTING IN A VERY LOUD AND OFFENSIVE
- MANNER! If you are one of these people then please try to find
- out where your caps lock key is!
-
- Be aware of your phone costs, you should have a little booklet
- from British Telecom describing how to calculate phone calls.
- The difference between cheap, standard and peak rate calls is
- considerable so you should always call in cheap rate times (i.e.
- 6pm till 8am weekdays and all day Weekends). Also be aware that
- if calling foreign countries the cheap rate times may be
- different. Try to keep account of how much you use your modem,
- then you will not be too surprised when you get the bill at the
- end of the quarter. For example a normal trunk call (B rate)
- costs you about 4 pounds per hour, so if you are on-line for half
- an hour a day then that will cost you 180 pounds per quarter. If
- there is a big demo that will take you 60 minutes to download,
- then consider how much it is costing and perhaps wouldn't it have
- been cheaper to buy it from a PD library instead?
-
- Evening time is the most busy period for bulletin boards because
- due to the society we live in, it is the time when most people
- have spare time and also telephone bills are cheaper then.
- Because of this most sysops do not like people downloading large
- files during this time period. Downloading is better done either
- early morning or at weekends.
-
- If you are calling a bulletin board to leave a message, then try
- to prepare it off-line with a text editor and then upload it to
- the board in one chunk. Composing messages while sitting on-line
- can be very time consuming, not to mention being awkward with the
- on-line editors. If you do upload a message prepared off-line
- then make sure your message is saved out in ASCII format. For
- example if you use 1st Word disable WP mode before saving. Some
- boards have the facility to upload a message using a transfer
- protocol like Xmodem or Zmodem. If this is available then use
- that. If not then you will have to do an Ascii upload straight
- into the text editor. This is fraught with problems and often
- you will lose the start of lines. If your terminal program will
- allow you, then set the end of line delay to about a second.
- Some boards will have the facility to archive and download
- messages. If this is available then you should use it because
- then you can log on, file all the new messages and log off. Then
- you can read the messages in your own time without paying British
- telecom loads-a-money. Then if you wish to reply prepare the
- messages and call back to upload them. This could considerably
- reduce your on-line time!
-
- Phew... This is getting to be a lot longer than I was expecting
- and I havn't even started on File transferring or File archiving.
- So I guess this will have to wait till the next issue.
-
- --SitComm-May-1990--------------------------------------------------------------
-
- There are many sources of Public Domain software, mostly it
- is spread through the use of Bulletin Boards, specific
- Public Domain disc libraries and swapping software with
- friends. There are advantages and disadvantages to choosing
- one particular method or another.
-
- Bulletin Boards
-
- The software on Bulletin Boards tends to vary from the
- excellent to very poor. If you are lucky enough to have
- access to usenet then you are in a position to obtain some
- of the latest software before it gets to the public domain
- libraries as many authors also have access to usenet - such
- as the excellent comms package Uniterm and the Double Click
- series of software. Unfortunately it seems that the use of
- usenet has to be paid for, and if your only reason for
- subscribing is to get public domain software and totally
- ignore the varied and interesting messages then you are best
- to avoid it. However saying this "Tharr" Bulletin Board
- (0234 261804 - V21 to 22bis - 24Hours) does offer free
- access to usenet. If you do call this BB, and download
- software - please enter a few messages as well.
- There are other BBs that offer good downloads as well, but
- as a general rule, leave plenty of messages. Most SysOps get
- annoyed if all their effort in putting a BB up goes to waste
- in users who just wish to download software.
- However if the thought of a large phone bill deters you, and
- believe me large phone bills are very common - especially if
- all you download much software at slow speeds, then you may
- need to turn to Disc Libraries.
-
- Public Domain Libraries
-
- Public Domain Libraries differ greatly in their disc
- collection, service and prices. I think that, to show my
- point, it may help if I compare a couple contributors to the
- Public Domain Library scene.
-
- SoftVille: SoftVille take their service very seriously and
- don't offer a home run service. Their disk collection is
- large and covers a range of different types of software.
- The Catalogue is well held together, bound and a nice touch
- i thought was the pages at the back which showed print outs
- of clip art - you can see exactly what you will buy.
- Their prices are quite expensive - roughly 2.50 per disk,
- Single Sided and 4.00 disk double sided. Members of their
- club get reductions. However, I think that the price is
- justified in that you receive a complete service, they offer
- a lot more than just Public Domain software - Labels,
- Printer paper, blank disks, commercial software and even
- hardware.
-
- When I asked them why they thought that they were better
- than other Public Domain Libraries, the reply - we receive
- more disks than other libraries, 400 orders each and every
- day. Well, they certainly have a following - but does this
- mean that they are better?
-
- 16/32: 16/32 is a home run public domain library, the
- owner, Nick Harlow, is well known on several bulletin boards
- and offers a good service. They make it to every computer
- show that is possible, always willing to help out with
- something that you may be having problems with.
- The catalogue isn't that well presented a few photocopied
- sheets. Although this is understandable when you look at
- their price list. The cheapest price is 50p for every disk
- (this is if you supply the disk and are a member - 1.00 if
- you don't supply the disk), 1.50 for a disk if you are not
- a member. Very cheap i think you'll agree.
- They specialise in Demo's from a look at their list, a very
- good collection. Which not only covers product demos, but
- amazing demos from crackers and demo makers, some which are
- excellent but surprisingly rare. You will also find plenty of
- utilities and comms stuff.
- Whilst it may not look as flashy as SoftVille, if you are
- prepared to have a good scrummage around I think that you
- will find plenty of interesting disks.
- Comparing these two libraries I came to the conclusion that
- in all they differ for different people. SoftVille deals
- with those who like a complete service - beginners, but are
- prepared to pay for it. 16/32 on the other hand tends to be
- for those who know their public domain and like find that
- rare piece, possibly before other libraries, and are
- prepared to do quite a bit of the work themselves.
- I think you'll find that a lot of libraries are similar in
- this, and you would be well advised to keep up to date with
- all of them, then I think you'll find one which suits you.
-
- Friends
-
- Well not everyone is blessed with plenty of mates with ST's.
- One way to gain them is to use BBs, enter messages and you
- will find a whole load of people out there who are prepared
- to swap software with you.
- Although, it is worth pointing out that in general SysOps
- and Library owners check for viruses, friends tend not to
- bother, and the more you swap software the greater chance
- you have of getting a virus on a disk.
-
- Matthew Miles
-
- Details:
-
- SoftVille - Tel. 0705 266509. Unit 5, Stratfield Park,
- Elettra Ave, Waterlooville, Hants. PO7 7XN. England.
-
- 16/32 - Tel. 0634 710788. 35 Northcote Road, Strood, Kent.
- ME2 2DH.
-
- --SitComm-May-1990--------------------------------------------------------------
-
- SysOp ?
-
- Article By Matthew Miles
-
- Would you like to setup a Bulletin Board ? I think that many
- people who are involved with comms think that they would like to
- set a Bulletin Board up. How many actually succeed?
-
- The first thing that you need to decide is the Bulletin Board
- Software that you are going use. The Atari ST has some common
- pieces of BBs software - FoReM, MichTron BBS Ver.3, QBBS-ST and
- some people now seem to be taking to STadel. Your choice really
- depends on what you want your BBs to do. Have a look around some
- other boards that run these pieces of software and make your mind
- up. A piece of warning, STadel is not friendly to the first time
- user, you have to "enter" commands. For instance .r n will Read
- New messages. Although it is more powerfull perhaps than the
- others. QBBS-ST is quite a new piece of software, coming from the
- PC, where it has gained much acclaim. It's most redeaming point
- is that it allows the SysOp to completetly design the look and
- lay out of his BBs, in a way that none of the others do. MichTron
- does have it's own C Style language, but yet all of the boards
- end up almost exactly the same.
- Both QBBS and STadel are Shareware, this will allow you to set a
- board up, and if you don't like it move onto another piece of
- software without having paid anything.
-
- Your choice of software will also be governed by the system that
- you have. All the software above, especially QBBS and FoReM
- require a hard disk drive. If you cannot afford a hard disk drive
- and wish to run the BBs from floppies then it is probably
- worthwhile having a look around BBs and public domain libraries
- for small pieces of BB software. StarTerm is quite a nice, small,
- piece of software. It is "styled" in much the same was as FoReM
- but on a smaller scale.
-
- After you have your board set up, your main problem will be
- getting a good userbase. There is no point in setting a BBs up if
- it sits there all day dormant. A few ways to get a large user
- base:
-
- i. High Speeds .. Users will not be interested in someone with
- low speeds. These days most users seem to have 2400.
-
- ii. Good Range of downloadable software. You have to decide if
- this is a good thing, do you want your users downloading all your
- software without returning an upload or leaving some messages.
-
- iii.Good Range of messages. Don't have one message area just
- consisting of Atari ST messages, you will get all types of users.
- NetWorking is a good idea, it will enable you to exchange
- messages with other BBs, therfore many more messages. Which
- network you join depend again on your software. FoReM has it's
- own network as does StarNet (but does anyone use it?), QBBS will
- enable any network although the common one is FidoNet, this is
- largely PC orientated. Although the Atari ST is beginning to
- feature highly now. STadel has it's own network, although it does
- allow other networks within it. "Tharr" for instance has Usenet
- access, which accounts largely for it's popularity.
-
- I think that your attitude is important, I see far to many "new"
- SysOps imposing heavy restrictions on their users. Unless the
- board is in great demand, which if it is new it won't be, then
- you will find that the users of the board won't want anything to
- do with it.
-
- The spirit of Comms, within the comms community, it seems to have
- a very bad impression outside of the community, is one of
- seriousness but yet also with a lot of fun mixed in. I think the
- secret to a good BBs is this, have areas where people can leave
- jokes, chat, have a laugh - but yet also make sure that there are
- areas where people can down/upload serious software and talk
- about their ideas.
-
- I myself started running a BB quite a while back. I started
- running it on a piece of PD Software called Pandora, on an ST
- with just over 1Mb of storage.
-
- I then moved to StarNet, still on the same system. I only offered
- v21 and v23. My opening hours were 9pm to 7am.
- I didn't have many callers and the BBs was quite inactive.
- I then moved my software over to STadel, same system and hours.
- More people started calling and I started networking with a few
- other BBs. This started looking up. Although i realised that
- before long a hard drive would be required, and although i had
- quite a few callers many were put off due to the non-standard key
- strokes.
-
- I then had a chance to move my whole system over to a PC running
- QBBS. I did so. I now run the board at the same hours, and I
- have a new modem (which allows 22bis).
- Demand has greating picked up:
- I have had my phone line engaged (due to callers on my board) from
- 9:30pm to 2am. A great achievement I feel.
-
- Make of this what you will, I've found that the true success of a
- BBs is the larger the better. A great shame because I have seen
- so many small, new boards which had shown so much promise close
- down due to lack of callers.
-
- If you do desperately want to set up a BBs then the best advice I
- can give is stick at it, determination will get you everywhere.
-
- I can be contacted on the Invicta Conferencing System, V21 to
- 22b, 9pm to 7am, 0622 891308, and soon 24 hours on 0622 890888, if
- you call and a voice answers or nothing answers call the 890888.
-
- BBs to have a look at:
-
- Tharr (STadel) 0234 261804 >22bis 24 Hours
- My Little Phoney (FoReM) 0865 773277 >22bis 24 Hours
- Penthouse (FoReM) 01 9303903 >22bis 24 Hours
- JuSaVo (MichTron) 0324 32414 >22bis 24 Hours
-
- --SitComm-May-1990--------------------------------------------------------------
-
-
- The Assembly Line Interview
- ---------------------------
-
- The Assembly line are a games development team, who have been
- responsible for many good original games, including Xenon-II (with
- the Bitmap Brothers published by Imageworks/Mirrorsoft), Pipemania
- (published by Empire), Interphase (Imageworks/Mirrorsoft),
- E-Motion (US Gold). Through the use of CIX (Compulink Information
- eXchange), they agreed to answer a few questions. The interviewer
- is STeVeN.
-
- Q) Thank you for agreeing to find time to answer a few questions
- for SiTcom. To start with perhaps you can give us a bit of
- background behind 'The Assembly Line', for example who are you
- and what did you do before forming TAL?
-
- A) First of all, a disclaimer: this information has already
- appeared in lots of magazines & is probably stupendously
- boring to anyone who's seen it before. Just so you know....
-
- Martin Day:
-
- Coded Impact and Helter Skelter with John Dale for ASL before
- moving on to Pipemania (also with John) and Xenon II with the
- Bitmap Brothers. Also the developer of SNASM, the cross
- development system marketed by Cross Products.
-
- John Dale
-
- Designer rather than programmer; worked with Martin on Impact,
- etc. & later with Adrian on E-Motion.
-
- Adrian Stephens
-
- Has been programming for a long time, starting with Killer
- Gorilla on the BBC in 1981, moving on to Crazy Painter & Mr Ee
- for the same machine, Donkey Kong & Ping Pong arcade
- conversions for the Amstrad. Worked with Andy on the sadly
- unfinished 3D epic, EPT, and produced Powerplay, then
- Interphase, then E-Motion on the 16 bit machines.
-
- Andy Beveridge
-
- Worked on EPT with Adrian, then worked at Real Time Games in
- Leeds on Carrier Command before returning to Bristol for the
- start of the Assembly Line.
-
- See also our resume on CIX.
-
- Q) You must be one of the most prolific development houses of
- recent times and yet you have still managed to keep your
- programs original and of high quality. Are you dedicated to
- producing original programs, or will you perhaps be turning
- your attention to arcade conversions and film licences if the
- opportunity arises?
-
- A) Unlikely. Too much in a typical current arcade machine to fit
- into an ST. Consoles maybe, when they're more widespread.
- Never seen a good film licence yet.
-
- Q) Do you play games yourself, and if so what sort of games do
- you like to play?
-
- A) Sometimes. In no particular order, Tetris, Gunhed (PC
- Engine), Wanderer (PD IBM game, not the red & green glasses
- one!), Mr Do (arcade cabinet - Adrian has his own), Defender
- (arcade cabinet), E-Motion, Super Sprint.
-
- Q) Several games now have a multi-player option using the RS232
- or MIDI ports. Have you or are you going to be doing this in
- any of your games?
-
- A) Haven't done so yet, but we intend to. Particularly likely in
- respect of 3D stuff where two screens can be used to show two
- different views of an action sequence. RS232 more likely than
- MIDI, because it is more straightforward to link any
- combination of ST, Amiga & PC rather than just two ST's.
-
- Q) Will you be continuing to produce playable demos of your
- games so that people can try before they buy?
-
- A) Depends largely on views of publisher. Empire liked them, US
- Gold didn't. We are happy to do so if there is the demand.
- Tell USG! And we would welcome feedback on any of our demos
- (or the subject of playable demos in general) from games
- players. Mail TAL@CIX or the ST conference which we read
- regularly. In fact perhaps we can turn the tables and ask
- some questions ourselves: [if you buy games] why do you buy
- them? On the strength of a review? or the demo? or the
- packaging? or the name of the publisher? or the developer?
- How much difference does price make to you?
-
- Q) Many people think the retail price of 16 bit games is too
- high. This is often blamed on piracy or high development
- costs. What is your opinion on this?
-
- A) Don't know. If everyone stopped paying these prices then
- they'd come down. Don't think piracy puts the cost up;
- rather, it drives developers into other, safer, markets, so
- there is less software around. It's a pity in a way that
- nearly all software is marketed at the same price - if games
- players could be sure that a more expensive game would
- definitely be *better* then maybe pricing would seem more
- reasonable. Many man years go into the best games; it's a
- labour intensive business.
-
- Q) Do you see much future in the Atari ST as a home computer and
- will you be continuing to produce ST versions of your games?
-
- A) We will produce games for it as long as it is economically
- feasible. As long as publishers want to support the format we
- will do so, but when the market shrinks (through piracy or
- through upgrading) to the point when publishers no longer want
- to sell for it, then we too will have to move on. This has
- already happened to the ST in America - most of the big
- publishers don't care about an ST version, only Amiga & PC.
- No sign of this happening in Europe yet.
-
- Q) What do you think about the future of home computers in
- general regarding games? Do you think the anticipated console
- revolution is finally going to hit Britain soon? And in
- particular what do you think about the Atari Lynx?
-
- A) Newer consoles (PC Engine, Megadrive) would be nice to develop
- for. Depends how many machines are sold. Gameboy is
- interesting & Lynx is *very* nice, but as always it's in the
- hands of our publishers.
-
- Q) ... and what about Compact Disk technology which seems to be
- the in-thing at the moment?
-
- A) See above. Don't know what the appeal is; what do you do with
- an extra 500 meg? Stuff it with extra digitised sounds &
- pictures, sure, & don't worry about data compression any more,
- but how much will that improve the games? I wouldn't buy one
- - I wouldn't have any use for it, or at least not to play
- games with. CD Interactive, maybe, when the machines are
- widely available, but that may only really help certain types
- of games - RPG, adventure and so on.
-
- Q) I'm sure our readers would be interested to know what they can
- expect to see from you in the future (especially regarding
- the ST). Can you tell us anything about what you have in the
- pipeline, or is it all top secret?
-
- A) Many things under development; which ones see the light of day
- depends on how willing publishers are to take a chance on very
- different games. We were lucky that Empire recognised the
- potential of Pipe Mania & ditto USG with E-Motion. We have
- other projects which are similarly unclassifiable which may
- simply never be taken up by a publisher. Shame really.
- Definitely happening, though, are a follow-on to E-Motion
- (which uses similar ray-traced graphics but in a 3D
- environment) and some solid (polygonal) 3D material. Both
- will certainly appear on the ST.
-
- SiTcom would like to thank everyone at The Assembly Line for
- their valuable time and wish them all the luck in the future.
-
- - STeVeN.
-
- --SitComm-May-1990--------------------------------------------------------------
-
- How to Contact Us:
-
- Matthew Miles, Bulletin Board : The Invicta Conferencing System
- 0622 891308 (9pm to 7am) V21-22b
- Soon 24 Hours on 0622 890888
- For the Disk Mag : 10, Oak Farm Gardens, Headcorn
- Ashford, Kent. TN27 9TU
-
- Steven Green, Bulletin Board : My Little Phoney
- 0865 773277 v21-22b
- CIX : sgreen
- Fido Net : 2:252/25
- FNET : 1004
-
- Lucien Oppler,Bulletin Board : The Whitehall Penthouse
- 071 930 3903, v21-22b
- CIX : luce
- FNET : 1014
-
- Lau. McDonald,Bulletin Board : Contact BBs
- 071 646 0746, v21-22, 9pm to 8am
-
- --SitComm-May-1990--------------------------------------------------------------
-
-
- SiTComm Magazine Wants YOU!
-
- If you feel that you can write an article for our magazine then
- please do. We are always on the look out for people to write
- articles on anything to do with the Atari ST or Comms.
-
- Articles should ideally be 65 columns justified to the right, we
- prefer Quality rather than quantity. They should be straight
- ASCII files.
-
- Articles can be uploaded to any of the Bulletin Boards mentioned
- in the Contact File, or they can be sent to the address mentioned
- there as well.
-
-
- --SitComm-May-1990-----------------------------------------------------The End--
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