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- B∙⓪A°⓪TTLEH∙⓪A°⓪WKS
- U.S. GOLD ($49.95)
- Battle Hawks 1942, attempts to re-enact the
- Pacific battles which raged between the in♪
- vading Japanese and United States naval
- forces. At the dawn of 1942 the Japanese navy
- dominated the Pacific and perpetrated a series
- of stunning victories, including the sinking of
- five battleshiups of the U.S. Pacific fleet at
- Pearl Harbor. As the Japanese increased their
- Pacific territory, U.S. forces were forced to
- retaliate after Pearl Harbour, but the
- devastating attack on the fleet and a squadron
- of antiquated Brewster fighter planes, unof♪
- ficially nicknamed 'flying coffins', as well as
- Vindicators, or 'Vibrator' to the crew, they
- could do little to thwart the might of the
- Japanese. Battle Hawks simulates the four
- epic naval clashes of 1942 which would deter♪
- mine the turning point of the war: the Battle
- of the Coral Sea; Midway; Eastern Solomons;
- and finally, Santa Cruz, Admiral Yamamato's
- Waterloo.②
- ³Before clambering into the cockpit there are
- decisions to be made, such as, aircraft
- weaponry configuration and mission selection.
- The screen shows a Wildcat on the deck of
- a carrier with a menu where you can arm the
- training and five active duty missions.
- Historically, the first Pacific battle was the
- Coral Sea, 'a duel of the flat-tops' the first time
- a naval battle was fought entirely with air
- power. Although the
- U.S. fleet lost more
- ships, a Japanese
- ◆invasion was pre④
- vented. In the battle
- of the Coral Sea you
- can choose which
- side to fight on. For
- the U.S. you can pilot
- a dauntless from U.S.
- Lexington and dive-
- bomb the Shoho car♪
- rier, scramble into an
- F4F Wildcat in an at♪
- tack on the Shokaku
- or defend Lexington
- or Yorktown against
- a dive bomb attack.
- The alternative is to
- turncoat and fly a Japanese Zero fighter to
- intercept the U.S. attack or dive-bomb
- Yorktown or Lexington in a Val bomber.②
- ³Patriotism overcame curiosity and I found
- myself at altitude in the cramped cockpit of
- a Dauntless in a dive-bomb attack on the
- already damaged and burning carrier, Shoho.
- There is no takeoff procedure and you are
- literally hurled into conflict. The conventional
- cockpit instrumentation comprises, an
- altimeter, compass, pitch/bank and climb/dive
- indicators as well as airspeed and RPM
- gauges. The mouse simulates the yoke with
- back and forth movements raising and lower♪
- ing the nose and left adn right for banking the
- aircraft. Weaponry consists of fore and rear-
- mounted machine guns and a single warhead.
- 10,000 feet below, the Shoho burns and
- smokes like a giant flare on the water and your
- squadron leader suddenly drops like a hawk
- to dive-bomb the stricken ship. With the smoke
- billowing like a guiding beacon, pushing the
- mouse/yoke forwards sends the plane into a
- dive. The Shoho explodes into flames, but
- miraculously a survivor mans the great guns
- sending a volley of fire thumping into the
- fuselage. At 7000 feet and in a 70% dive,
- there's no pulling out, and tapping the 'F' key
- opens the dive flaps to speed up your descent.
- The aircraft sustains more hits, and at 2000
- feet clicking the right-hand mouse button
- releases the warhead. Quickly pulling back
- on the mouse sends the battle-torn Dauntless
- into a faltering ascent and the spluttering
- engine warns of imminent stall. Tapping the
- '2' key reveals a rear view as the single bomb
- smashes into the Shoho. Suddenly, the
- Dauntless begins to spiral down ... sky ... sea
- ... sky ... sea. Quickly pressing the 'J' key,
- you clear the cockpit and parachute to safety.②
- ³The most famous Pacific conflict was un♪
- doubtedly Midway and for this there are seven
- scenarios, although I felt compelled to defend
- Yorktown from the yellow navy.②
- The U.S.
- flagship
- has suf♪
- fered a disabling Val
- attack and a follow-up
- assault from Kate
- torpedo bombers will
- sink her. Piloting a
- Wildcat, the task is to
- intercept the attack
- and pick off the Kates.
- Yorktown lies smoking
- below and a pack of
- Vals darken the
- horizon. The Wildcat
- is fast if a little cumber♪
- some, but far less
- vulnerable to stall. The
- best tactic is to climb
- above the enemy, use the speed of descent
- to attack and retreat and then repeat the
- manoeuvre. The Japanese squadron is
- massive, and historically the valiant Wildcats
- were defeated and Yorktown was sunk- this
- is your chance to rewrite history.②
- '''Do not needlessly endanger your lives until I give the signal.'
- Reassuring
- words from General Eisenhower on the eve of the Battle of Santa Cruz,
- (Oct 26-27 1942)''
- I'm still rather undecided about
- Battlehawks. It is neither a
- dedicated flight simulation, inthe
- mould of Gunship or Falcon, nor is
- it a straightforward shoot'em-up.
- The closest thing that I can com♪
- pare Battlehawks with is Night
- Raider. The game's presentation is
- exceptional, the numerous options
- are easily selected and the
- gameplay both challenging and ex♪
- citing. The sound is adequate, con♪
- sisting, for the most part, of the
- engine's low hum. The graphics
- whilst being a little blocky, move
- nicely and create a good impression.
- Overall, Battlehawks is most
- definitely a good game, one with
- which the player will become more
- adept the more he plays.②
- Although it takes a while to initialize
- the program, thanks to ages of un♪
- neccesary disk-swapping, Bat♪
- tlehawks is a playable little game. I
- think the thing I liked was that, not
- only could you tackle difficult mis♪
- sions, but you don't have to worry
- about silly things like running out of
- ammo, thanks to the game's many op♪
- tions. The graphics are chunky but
- effective, and the sound is the typical
- droning noise that accompanies this
- style of game. If you want a flight sim
- that doesn't require too much think♪
- ing, I recommend you take a look at
- this. It won't appeal to fans of
- Mirrorsoft's state-of-the-art Falcon,
- but it do nicely for a simpleton like
- me.②
- Battlehawks is an aircraft simulation of sorts, but the emphasis is very
- much placed
- on out'n'out assault and shoot'em-up rather than painstaking simulation.
- Perhaps this
- because the aircraft in question were basic and there was literally no time
- to waggle
- flaps and check wind speed. But the game doesn't suffer for its lack of
- flight protocol
- and can be best described as a fringe simulation with non-stop action - the
- sort of
- game that ol' blood 'n' guts', General Patton, would have approved of. I
- particularly
- like the chance of experiencing the war from both sides. My only criticism
- is the lack
- of variety in game-play.②
- Piloting a Dauntless you take off from Yorktown and head towards the
- already damaged Japanese
- carrier Shoho - objective to sink her.
- At 12000 feet, you see smoke billowing from Shoho like a giant beacon.
- Pushing forward on the yoke, the Dauntless goes into a rapid dive. 10,000
- ...
- 9,000 ... 8,000 - miraculously, a survivor mans the Shoho's guns and
- shells
- thud into the Dauntless fuselage. A click of the right-hand mouse button
- drops
- the warhead and pulling back on the yoke takes the aircraft into a climb.
-