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- ||| Atari | | / |/ ___\| | | | / | _ \ Frequently Asked Questions
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- Created by Robert Jung (rjung@netcom.com), because no one else wanted to.
- Dedicated to ASTEROIDS, for getting me hooked in the first place
-
- Last update: 11/27/1993
-
- ==============================================================================
-
- This file is not maintained by, overseen by, endorsed, or otherwise associated
- with Atari Corp. or any of its subsidiaries. It's just a collection of
- questions and answers, with a few news tidbits thrown in.
-
- This file is posted on a monthly basis, usually around the first of the month.
- It is maintained by Robert Jung at rjung@netcom.com on the Internet. Send
- corrections, news, updates, comments, questions, or other stuff to that
- address. All mail is welcome!
-
- Updates since the last publically posted FAQ have a vertical bar in the first
- column.
-
- ==============================================================================
-
- Q. What is the Atari Jaguar?
-
- A. The world's first 64-bit home console video game system. Developed after
- three years of research, manufactured by IBM, the Jaguar offers high-speed
- | action, spectacular graphic effects, and CD-quality sound for $250.
-
- ==============================================================================
-
- Q. How does IBM fit into this?
-
- A. IBM has a $500 million contract with Atari Corp. to assemble, test,
- package, and distribute Jaguar units. Manufacturing is done at IBM's
- Charlotte, NC facility, and the Jaguar is IBM's first attempt at producing
- a consumer grade product for an outside vendor.
-
- IBM has no known participation in the design of the Jaguar. IBM has no
- plans to create games for the Jaguar.
-
- ==============================================================================
-
- Q. Okay, who did designed the Jaguar?
-
- A. Details are murky. Atari claims that the Jaguar took over three years to
- develop, and was released because work was progressing faster than
- expected. Seeing an opportunity to leapfrog the new systems from Nintendo
- and Sega, they decided to bring the machine to light.
-
- The Jaguar chipset is reportedly co-developed by Flare, a British company
- with ties to Atari, according to Jez San of Argonaut Software. The
- proprietary chips are manufactured by an unnamed Japanese firm and also by
- Motorola.
-
- ==============================================================================
-
- Q. What are the specifications of the Jaguar?
-
- A. Physical dimensions:
-
- Size: ?" x ?" x ?"
- Controls: Power on/off
- | Display: Resolution up to 800 x 576 pixels
- 32-bit "True Color" display with 16,777,216 colors on-screen
- simultaneously
- Ports: Cartridge slot
- ComLynx connection
- High-speed synchronous serial port
- Video outputs -- S-Video, RF, Composite, RGB
- (supports NTSC and PAL)
- Two controller ports
- 32-bit expansion port
- Digital Signal Processor port
- Controllers: Eight-directional joypad
- Three fire buttons (A, B, C)
- Pause and Option buttons
- 12-key keypad (accepts game-specific overlays)
-
- The Jaguar has five processors, which are contained in three chips. Two of
- the chips are proprietary designs, nicknamed "Tom" and "Jerry". The third
- chip is a standard Motorola 68000 used as a coprocessor. Tom and Jerry are
- built using an 0.5 micron silicon process.
-
- - "Tom"
- - 750,000 transistors, 208 pins
- - Graphics Processing Unit (processor #1)
- - 64-bit RISC architecture
- - Rated at 26.6 MIPS (million instructions per second)
- - 4K bytes of zero wait-state internal SRAM
- - Performs a wide range of high-speed graphic effects
- - Programmable
- - Object processor (processor #2)
- - 64-bit RISC architecture
- - Programmable processor that can act as a variety of different video
- architectures, such as a sprite engine, a pixel-mapped display, a
- character-mapped system, and others.
- - Blitter (processor #3)
- - 64 bits
- - Performs high-speed logical operations
- - Hardware support for Z-buffering and Goudraud shading
- - DRAM memory controller
- - Accesses the DRAM directly
-
- - "Jerry"
- - 600,000 transistors, 144 pins
- - Digital Signal Processor (processor #4)
- - 32 bits
- - Rated at 26.6 MIPS (million instructions per second)
- - 8K bytes of zero wait-state internal SRAM
- - CD-quality sound
- - Full stereo capabilities
- - Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM
- synthesis
- - A clock control block, incorporating timers, and a UART
- - Joystick control
-
- - Motorola 68000 (processor #5)
- - Rated at 13.3MHz
- - General purpose control processor
-
- Communication is performed with a high speed 64-bit data bus, rated at
- 106.4 megabytes/second. The 68000 is only able to access the lowest 16
- bits of this bus.
-
- The Jaguar contains two megabytes (16 megabits) of fast page-mode DRAM.
- Game cartridges can support up to six megabytes (48 megabits) of
- uncompressed or compressed information. Compressed data can be uncompressed
- in real-time, and can be equivalent to almost 50 megabytes (400 megabits).
- Compression is performed with JagPEG, an enhanced JPEG image decompression
- mechanism.
-
- Other Jaguar features:
- - Support for ComLynx I/O for communications with the Atari Lynx hand-held
- game system and networked multiconsole games
- - The two controller ports can be expanded to support "dozens" of
- controllers
- - Digital and analog interfaces
- - Keyboards, mice, and light guns are possible
- - Expansion port allows connection to cable TV and other networks
- - Digital Signal Processor port allows connection to modems and digital
- audio peripherals (such as DAT players)
-
- ==============================================================================
-
- Q. Is the Jaguar really a 64-bit system?
-
- A. Yes. Atari's position is that the Jaguar uses a 64-bit distributed RISC
- architecture, a 64-bit data bus, and a 64-bit graphics RISC processor as
- the primary CPU (central processing unit). The 16-bit Motorola 68000
- serves as a subordinate coprocessor, and can only access the lowest 16
- bits of the bus. The situation has been described as similar to the 16-bit
- ISA bus present in 32-bit personal computers.
-
- The "Tom" processor is a full-fledged 64-bit chip. The object processor
- and the blitter are confirmed to use 64-bit registers, although not all of
- the Jaguar's processors are 64 bits. As Eric Smith of Atari Corp. says,
- "one wouldn't call a 32-bit workstation with an 8-bit keyboard chip an
- '8-bit' machine."
-
- ==============================================================================
-
- Q. How can a graphics processor be the CPU?
-
- A. The 64 bit custom graphics chip is a good general purpose RISC unit, but
- | it has been optimized for graphics work. As Rob Nicholson of Handmade
- | Software says, "There is no primary processor in the Jaguar. It's up to
- | _me_ which I decide to use depending on the task."
-
- ==============================================================================
-
- Q. What kind of special effects can the Jaguar do?
-
- A. The Jaguar is capable of doing the following visual effects:
-
- - High-speed scrolling.
- - Texture mapping on two- and three-dimensional objects.
- - Morphing one object into another object.
- - Scaling, rotation, distortion, and skewing of sprites and images.
- - Lighting and shading from single and multiple light sources.
- - Transparency.
- - "Rendering" up to 850 million one-bit pixels/second (35 million 24-bit
- pixels/second, 26 million 32-bit pixels/second), or 50 million Goroud
- shaded pixels/second. "Rendering" is believed to mean transferring a
- pixel from a frame buffer to the screen.
- | - Sprites of "unlimited" size and quantity. Realistically, sprites can be
- | over 1,000 pixels wide/tall, and the number of sprites allowed is
- | limited by processor cycles instead of a fixed value in hardware.
- | - Programmable screen resolutions, from 160 to 800 pixels per line. The
- | resolution can be increased even further with additional hardware.
-
- ==============================================================================
-
- Q. How come the Jaguar claims to have "32-bit" graphics, when 16 million
- colors only need 24 bits for rendering?
-
- A. It is widely believed that the additional 8-bits is used for Z-buffering
- and/or an alpha channel, to allow the Jaguar to perform some of its
- special effects.
-
- ==============================================================================
-
- Q. Okay, get to the meat -- which is better, the Jaguar or the 3DO?
-
- A. Ye Gods, the eternal question. The popular consensus is that the biggest
- strength of the Jaguar is that it deliveres performance comparable to the
- | 3DO for a lower price ($250 Jaguar vs. $500-$700 3DO units). The same
- consensus say the biggest strength of the 3DO is the corporate strength
- behind it: over 300 developers, a consortium of multibillion dollar
- companies, more reliable advertising and promotion, etc. Whether or not
- this makes the games or the machines any better is (hotly) debatable.
-
- Best bet, as always, is to try the two machines, see what games you like,
- which system offers them, then decide.
-
- ==============================================================================
-
- Q. What's the information on the CD-ROM drive?
-
- A. A double-speed CD-ROM drive has been announced for release in 1994, with
- an estimated price of $200. It is reported that the CD-ROM drive is
- capable of transferring data continuously at 350K per second, or run at
- normal audio rates of 175K per second. Storage on a disc is expected to be
- around 700 megabytes (5,600 megabits). The CD-ROM drive plugs into the
- Jaguar's cartridge slot on top of the machine, and offers a cartridge
- slot to permit playing cartridge or CD games.
-
- The Jaguar CD-ROM drive allows delivery of full-screen, full-motion video.
- The CinePak video decompression system has been licensed from SuperMac
- Technologies, and permits over sixty minutes of video to be stored on a
- single compact disc at 30 frames a second. Movie quality pictures can then
- be overlaid on the screen with computer generated graphics if the game
- demands it. Time-Warner has licensed a library of film clips from its
- movies to Atari for use in Jaguar games.
-
- The Jaguar CD-ROM is also designed to interface with audio CD, Karaoke CD,
- CD+Graphics and optional Kodak Photo CD. The system will not be 3DO
- compatible or CD-I compatible. An optional MPEG2 (Motion Picture Experts
- Group) compression cartridge may also be available, to allow users to play
- full length motion pictures from CD.
-
- The original release date for the CD-ROM drive is March, 1994. It has been
- reported, though, that it will be delayed until September 1994, to allow
- more CD games to be ready for its release.
-
- ==============================================================================
-
- Q. What's this "Panther" I hear about?
-
- A. Quick history lesson: Sometime in the late 1980s, Atari Corp. was doing
- research and development on "next generation" video game consoles. There
- were two systems, a 32-bit machine called the Panther, and a 64-bit
- machine called the Jaguar. It is reported that work on the Jaguar was
- progressing better/faster than expected, so Atari abandoned the Panther to
- focus their energies on the Jaguar instead.
-
- Reports of development work on the Panther have been whispered since 1988;
- some people have erroneously mistaken those rumors to be about the Jaguar.
-
- The Panther reportedly was considered a "32-bit" machine by Atari, though
- for reasons unknown. It featured three chips, consisting of a Motorola
- 68000 running at 16Mhz, an object processor called the Panther, and an
- Ensoniq sound processor called Otis, featuring 32 sound channels. The
- Panther could supposedly display 8,384 colors from a palette of 262,144
- colors, and could display 83,840 sprites of any size simultaneously.
-
- ==============================================================================
-
- Q. What do I get when I buy a Jaguar?
-
- A. The Jaguar package has a suggested retail price of $250, and contains the
- Jaguar itself, one controller, an AC adaptor, and the game CYBERMORPH.
- There are rumors that a lower-priced package will be made available,
- without the free game, but that information has not yet been confirmed.
-
- ==============================================================================
- |
- Q. I want something better than RF output from my Jaguar. What do I do?
- |
- A. Atari will be offering an adaptor in the near future (early 1994) to give
- | the Jaguar RGB, S-Video, and other output formats. In the meantime, if you
- | are willing to build your own composite video/stereo cable for the Jaguar,
- | Dennis Brown (dgb@owlnet.rice.edu) offers the following instructions:
- |
- | Parts (from Radio Shack): 274-384 solderless phono plugs (4)
- | 278-772 25-conductor ribbon connector
- | 276-1564 34-position card-edge connecter
- |
- | Cut off ten of the pins from the 34-position card-edge connector. Then,
- | on the Jaguar's AV connector, wire the pins as follows:
- |
- | 1 3 5 7 9 11 13 15 17 19 21 23
- | - - - - - - - - - - - -
- | - - - - - - - - - - - -
- | 2 4 6 8 10 12 14 16 18 20 22 24
- |
- | 1 - Audio out 16 - Monochrome video (LUMA)
- | 2 - Audio out 18 - Ground
- | 3 - Ground 20 - Ground
- | 4 - Ground 22 - Standard composite color video out
- |
- | NOTE: If you are using standard composite video, the only video connection
- | you need is pin 22. This is a full signal, not just the color
- | complement to the monochrome output.
- |
- ==============================================================================
-
- Q. How does the ComLynx port on the Jaguar work? Can I connect my Lynx to it?
-
- A. The ComLynx port allows communication between Jaguar units and Lynx units.
- In theory, it would be possible to daisy-chain multiple units of either
- machine type for multiplayer games. At the current time, however, no such
- plans are in the works. Instead, it is seen as allowing Lynxes to be used
- as peripherals: software can be developed to allow Lynxes to be part of a
- Jaguar game as controllers.
-
- ==============================================================================
-
- Q. Who are the third-party developers for the Jaguar?
-
- A. The following companies have been announced as official developers for
- Jaguar software:
-
- Anco Software Ltd. Maxis Software Telegames
- Beyond Games Inc. Microids Tiertex Ltd.
- Dimension Technologies Midnight Software Inc. Titus Eurosoft
- Ocean Software Ltd. Tradewest High Voltage Software
- Rebellion Software Ltd. Trimark Interactive Krisalis Software Ltd.
- Retour 2048 U.S. Gold Ltd. Loriciel U.S.A.
- | Silmarils Millenium Park Place Productions
- | Ubi Soft Gremlin Software Microprose
- | Accolade Virgin Interplay
- | 21st Century Software Activision(?)
- |
- | Also, Atari Games/Tengen has licensed the Jaguar architecture for use in
- | future arcade games.
- |
- ==============================================================================
-
- Q. What are the upcoming Jaguar games?
-
- A: Note: These lists are hardly definitive. It's based on many sources, and in
- some cases, it just might be dead wrong. Games also often change from
- pre-release to production.
-
- Upcoming Jaguar cartridge games:
-
- Title Players Description
- ----------------- ------- ------------------------------------------
- Alien vs. Predator 1 Be the Marine, the Alien, or the Predator...
- | Al Michaels 1-2? Baseball action with play-by-play
- | Announces Hardball
- Batman: The 1? The protector of Gotham rises again
- Animated Series
- | Battlechess 1-2 Take the King and take a break
- Battlewheels 1-6? Build it, arm it, drive it, shoot it
- Battlezone 2000 1 The tank wars continue
- | Brett Hull Hockey 1-2? Red hot action in the ice cold rink
- | Bubsy in Claws 1 Save Earth's yarn from the Woolies
- | Encounters of the
- | Furred Kind
- | Charles Barkley 1-2 Professional basketball action
- | Basketball
- Checkered Flag II 1? Formula 1 racing with fully rendered 3D
- Cisco Heat 1 Race through the streets of San Fran
- Club Drive 1? Relax at a fantasy driving vacation resort
- Crescent Galaxy 1-2 Side-scrolling shooting over five planets
- Cybermorph 1 Rescue survivors in a shape-changing ship
- Cyberpunk City 1 William Gibson's futureview on a cartridge
- Dracula the Undead 1 Escape from the Count's castle
- Dino Dudes:Evolution 1? Guide humans to survive prehistoric dangers
- | Doom 1 Crosstime war, big guns and bigger beasts
- | Grand Prix 1? Indy car auto racing in 64 bits
- | Jack Nichlaus' Power 1? Go golfing with the great one
- | Challenge Golf
- | Jimmy Connors' 1-2 Singles or doubles, you have to face Jimmy
- | Tennis
- Kasume Ninja 1-2 Hone your fighting skills with 91 moves
- Raiden 1-2 Destroy the enemy's military might
- Steel Talons 1 Take off in an Apache helicopter simulator
- Tempest 2000 1 Return of the demons, spikes, and zappers
- Tiny Toon 1? Stop Montana Max from mining TiToonium
- Adventures
-
- Upcoming Jaguar CD-ROM games:
-
- Title Players Description
- ----------------- ------- ------------------------------------------
- Dracula 1 Bram Stoker's creature stalks the Jaguar
- Space Pirates 1? Scabbards, swashbuckling, and space
- | Return to Zork 1 The Great Underground Empire rises again
-
- ==============================================================================
-
- Q. How can I reach Atari Corp.?
-
- A. Customer Service: (408) 745-2000
- Mailing Address: Atari Corp.
- 1196 Borregas Avenue
- Sunnyvale, CA 94089-1302
-
- Interested developers should contact Bill Rehbock at (408) 745-2082.
-
- ==============================================================================
-
- Q. How is development for the Jaguar done?
-
- A. Jaguar game development environments exists for the Atari TT030 computer
- or an IBM PC/compatable. Art development can be performed on any machine,
- whether a low-end Apple Macintosh or commercial rendering software such as
- SoftImage.
-
- Estimated price for a developer's package is $9,000 for the TT030 setup,
- and $7,500 for the PC/compatable platform. The package includes a Jaguar
- development unit, documentation, and development/debugging software. The
- PC development system is reported to have inferior debugging tools.
-
- The centerpiece of the TT030 deveopment platform is DB, an assembly-
- language level debugging tool. The Jaguar and the TT030 are connected with
- a parallel cable, and software can be debugged interactively without
- interfering with the Jaguar's screen display. DB supports the use of
- scripts and aliases, which simplifies the use of complex or common
- functions.
-
- Atari grants final code approval, but does not see the need to "censor"
- games. Every game is given one man-month of compatability and quality
- testing before it is approved. Atari offers technical support via FAX,
- mail, electronic mail and voice. Atari allows developers to source their
- own cartridges, documentation and shells if desired.
-
- ==============================================================================
-
- --R.J.
- B-)
-
- //////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- Send whatevers to rjung@netcom.com | If it has pixels, I'm for it.
- --------------------------------------+------------------------------Lynx up!
- "You weren't chosen because you are the best pilot in the Air Force. You were
- chosen because you are the class clown and frankly, you're expendable."
-