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- NOTICE: This article originally appeared in the February issue of Atari
- Interface Magazine and may be freely distributed or reprinted in non-profit
- User Group publications as long as the article's author and Atari Interface
- Magazine are credited AND this notice is reprinted with the article. All
- other publications must obtain written permission from Unicorn Publications,
- 3487 Braeburn Circle, Ann Arbor, MI 48108, Phone: (313) 973-8825 before using
- this article.
-
- Chaos Strikes Back from FTL by Bob Retelle (MACE)
-
- Well, Dungeon Master fans, it's finally here...the long awaited sequel to the
- most popular computer game for the Atari ST. Lord Chaos is back, and THIS
- time he's ANGRY!
-
- Actually, the way the scenario for this "Expansion Set #1" goes, Lord Chaos
- foresaw his defeat at the hands of your group of Champions and prepared his
- revenge even as you were descending through the Dungeon to fuse him back
- together with his Good side. He created a secret dungeon below the one you
- were exploring and concealed four deposits of Corbum ore in well hidden
- locations. This ore is draining the mana from the world and weakening the
- bonds which hold him captive. When enough magic has been drained away, he
- will be free once more to wreak havoc upon the land. Unfortunately, he seems
- to have forgotten that this much power, concentrated in such a small area,
- will also destroy the universe!
-
- It's been a year since your party of four Champions defeated Lord Chaos, and
- your wounds have long since healed. But now, you've been summoned back to
- Mount Anaias to help the Grey Lord find and destroy the four Corbum ore
- deposits before they can release Chaos once again, and before the world is
- destroyed in the process. You'll need all the skills you learned in
- Dungeon Master to survive this challenge.
-
- Released almost exactly two years after the original Dungeon Master, this
- game
- takes the same familiar dungeon world and expands it greatly. The game has
- the same excellent balance of easy playability and challenging situations.
- The screen looks the same, and all the intricate details which added so
- much to Dungeon Master are still here. Essentially this IS the same game,
- continued on to higher levels of difficulty.
-
- The Chaos Strikes Back box indicates that it "Requires Dungeon Master," but
- this is not strictly true. The game is a complete standalone game and could
- (maybe, just possibly) be played without having first played Dungeon Master.
- But, it's highly doubtful anyone could survive long without the experience
- gained in the relatively "easy" Dungeon Master dungeon (yes, this game is
- THAT much more difficult...it makes Dungeon Master look like a romp through a
- playground!).
-
- You CAN use your Dungeon Master party if you have a Saved Game disk from DM
- or you can start a new party from the 24 new Champions provided on the new
- game disk. Unfortunately, while your Champions retain all their statistics,
- such as Health Points and Mana, they're stripped of everything else. They'll
- enter the secret dungeon of Chaos Strikes Back without armor or weapons,
- without food or water, and without any of the nifty gadgets they'd picked up
- along the way in DM. They start the game wearing literally nothing but their
- smiles and with nothing but their (your) experience to see them through.
- Eventually they'll find weapons and armor, and many magical items, but
- surviving long enough to find them will be your first challenge.
-
- The game comes with a second disk, the Chaos Strikes Back Utility Disk. This
- disk has several nice enhancements to the Dungeon Master world and is used in
- the somewhat complicated process of starting a new game. When you boot up
- the
- game disk, you're presented with a familiar looking screen, allowing you to
- choose either to enter the "Prison" (this version's "Hall of Champions"), or
- to Resume a Saved game. If you want to start a new party using the new
- Champions, you'd enter the Prison and browse among the portraits of the
- Champions frozen in the magical mirrors. The first thing you'll notice is
- that the Champions are very different from the ones in Dungeon Master. For
- one thing, they're all much more advanced than the Champions at the beginning
- of DM were, as is necessary for this more difficult game. Another difference
- is that there are far fewer "human" Champions, and a great many more, er,
- unusual types. There are Pixies, Insects, Ghoulish-looking characters and
- even Incan warriors. After exploring for awhile, you'll notice there
- are only 22 Champions...hmmm...thought there were supposed to be 24. Yes
- folks, in this game, there are hidden areas in the "Prison," and
- just to get the game started with a "bang," there are monsters in there too!
-
- Once you've made your selections from the new Champions, you need to Save the
- group to a disk (there is no exit to the Dungeon from the "Prison"). Then
- you
- have to boot up the Utility disk and select the "Champion Editor" to "Make a
- New Adventure." If you decided to keep your old Dungeon Master party, you
- can
- skip exploring the Prison, and just use your old Saved game disk at this
- point.
-
- Did I say "Champion Editor"...?? Yes, one of the new enhancements added in
- this game is the ability to change the pictures of the Champions by using a
- little drawing utility on the disk, and saving the portraits back to the
- Saved
- game. You can draw a mustache on Halk, give Wuuf an afro, or, umm...see what
- REALLY happens when you throw Sonya's golden bra across a pit to trigger the
- hidden switch on the other side!
-
- Speaking of which, there are also 24 NEW
- portraits of the old Champions on the Utility disk, "enhanced" to reflect
- their experience in Dungeon Master. The Warriors look meaner, the women look
- more voluptuous (must be all the exercise swinging those heavy swords) and
- the non-human characters look, well, even more non-human! The portraits can
- be saved back to disk as individual files, which means you can trade them
- with your friends or upload them to BBSes to share with other CSB players.
-
- There are already quite a few Champion portraits to choose from, including an
- entire set of familiar Bloom County faces (imagine battling Deth Knights with
- Opus the Warrior, Steve Dallas, Oliver and, of course, Bill the Cat!). Other
- Champion portraits I've seen include Calvin and Hobbes and a complete set
- from "Lord of the Rings." In fact, E&L Productions has recently introduced a
- disk with more than 50 new Champion portraits to be used with CSB. The disk
- includes Peanuts characters, the entire set of four Pac-Man ghosts, Madonna
- (truly awe-inspiring), Norman Bates and the scary bunch of "World Leaders"
- shown in the photo. This is a really fun addition to the game and allows
- everyone to have their own customized version!
-
- Also on the Utility disk is the Chaos Strikes Back "Hint Oracle." If you get
- stuck at a particular puzzle, or stopped by a certain door, the Hint Oracle
- may be able to give you the help you need to get past that point. While I
- might be a little prejudiced in favor of a nice warm hintbook, the Hint
- Oracle
- can come in handy if you don't have a hintbook yet.
-
- The procedure is a little
- awkward, much like the "Hintdisk" approach for Dungeon Master. When you need
- help, you have to first Save the game onto your save disk, then reboot your
- ST
- with the CSB Utility disk. The Hint Oracle on the Utility disk will ask you
- for your Saved game disk and will read in your current position in CSB from
- the Saved game. Then it will display a menu of hints available for that spot
- in the game. These hints will range from general information about the
- monsters in the vicinity to specific information about whatever puzzle or
- door is in that location.
-
- The Oracle can ONLY give information about the ONE
- specific location where you Saved the game, and many times the hints it gives
- may not address the specific problem facing you. But, it's very handy until
- you get a good hintbook (grin). After you've read the Oracle's hints, you
- have to completely reboot the CSB game disk and Load in the Saved game disk
- again to resume playing. It's awkward, but usable.
-
- Now back to the game itself...be forewarned, Chaos Strikes Back starts out
- tough and gets even tougher! Do you remember the Purple Worms from Dungeon
- Master? (I'm sure you do.) Well, imagine starting out completely naked, no
- armor, no weapons, in total darkness and surrounded by worms. This time
- they're a yellow or golden color, but they're just as mean.
-
- This first room
- serves to set the tone for the game, as you soon find out that the worms are
- among the easier monsters to kill! It also serves to introduce your party to
- quick death (almost embarrassingly quick death, as when I demonstrated CSB to
- a
- local user group, sight unseen...the score was Worms:4, Me:0 and the game was
- over very quickly). Several people on CompuServe had complained the game
- was just TOO hard, but once they got into it and got their confidence back,
- they decided they liked it after all.
-
- One of the things FTL has done to increase the difficulty of the game is to
- make the groups of monsters larger. Remember the Knights of Dungeon Master?
- In CSB, the Knights are wearing new designer armor, apparently modeled after
- Lord Chaos' attire, which gives them a much "meaner" appearance. They're a
- great deal harder to kill than those wimpy Knights in DM, and while they do
- occur one at a time, they also tend to pop up in groups of four. Until you
- hit upon a strategy for killing them that works for you, a good tactic is to
- "Run away! Run away!" (Actually, poison gas clouds and direct frontal attack
- seems to work pretty well. Fireballs don't seem to be all that effective
- against Knights.)
-
- There are places where you'll run into entire rooms filled
- with groups of monsters, and your only hope is to try to retreat into an
- area where you can take them on one at a time. Luckily, none of the monsters
- have learned how to climb stairs yet, so you can still dash up (or down) a
- stairway to rest and recuperate (assuming there's nothing waiting for you at
- the top of the stairs!). Also, doors can still be used to attack monsters,
- although there are a lot of doors that have to be chopped (or otherwise
- permanently opened), making them useless for defense.
-
- Many of the doors in CSB are locked, of course, and finding the right key for
- the right lock can be quite a challenge. The Hint Oracle will tell you what
- kind of key is necessary for a certain door if you get completely stumped, or
- you can just start a key collection and keep trying them all. Tiggy, in my
- party, has so many keys she jingles when she walks (and I STILL can't get
- through that Black Metal Door!) Something new in CSB is the ability to use
- lockpicks on some of the locked doors, assuming you can find the lockpicks in
- the first place. I haven't found them yet, so I'm still looking for keys.
-
- Another thing FTL has done to change the game a bit is to add some randomness
- to which items are found in some locations. Every time you restart the game,
- you'll find different things in different locations. This also means that
- the
- game is slightly different for other people who are playing the game at the
- same time. I found something different where others had reported finding the
- lockpicks, for example. There had been some talk about the Dungeon itself
- being random too (headaches for mapmakers!), but it now appears that while
- it's very convoluted, the layout of the Dungeon doesn't actually change.
-
- This time, the Dungeon isn't so neatly laid out as it was in Dungeon Master.
- There isn't the "Level by Level" progression that we had before. Instead,
- there are four "Ways" radiating out from a central point, each one
- corresponding to one of the four Skills (Ku, Ros, Neta, and Dain for Fighter,
- Ninja, Priest and Wizard skills). Each one has more than one way in, and
- each
- also has different paths, chosen at random when you enter. This gives the
- appearance of the Dungeon changing from time to time, and also makes mapping
- a
- lot more difficult. There are a lot of stairs and a lot of small areas on
- levels connected by more stairs, so you end up doing a lot of up and down
- travel, in addition to exploring on an individual "level." This also makes
- it
- a lot more difficult to describe just where you are in the Dungeon. In DM,
- it
- was fairly easy to say you were "just outside the entrance to the 'Wizard's
- Workshop' on the Firestaff Level" and know that everyone else would know what
- you meant. I've been up and down so many staircases, I don't have the
- slightest idea WHERE I am!
-
- Eventually, you'll find the path through each of the four Ways, and find the
- Corbum ore in each. Then you need to find the "Fulya Pit" to destroy the ore
- (and the "level" the Fulya Pit is on DOES change each time you enter it).
- The
- bonds holding Lord Chaos have been so weakened that you'll even run into him
- again on this Level, but this time you don't have your trusty Firestaff, so
- all you can do is avoid him. Find and destroy all four of the Corbum ore
- deposits and you'll win the game (and of course, save the world).
-
- Lord Chaos is nicely enhanced for the new game, and there are quite a few new
- monsters among all your old familiar friends like Screamers and Spiders (some
- of which have been "enhanced" too...for instance, the Spiders have mustaches
- this time). You remember the Dragon in Dungeon Master and how hard he was to
- kill? Well, let me tell you about the Dragon Den...or, on the other hand,
- I'll let you find out for yourself (heh heh). I'll just say that when you
- finish fighting FIVE dragons in a row, you KNOW you've been in a fight!
- There
- are dragons EVERYWHERE in this game.
-
- After a little while trying to remember my magical spells from Dungeon
- Master,
- it was easy to get into Chaos Strikes Back. The spells are all the same (no
- new ones!), and everything works the same as in DM. As far as I've seen for
- myself, and heard from others, there are also no new sounds in the game, at
- least in the Atari version. The game box comes with a parchment-like map,
- which is more of a stylistic representation of the game than a real aid to
- playing, and an actual "Gor" coin with mystical inscriptions on it that I
- hope will enter into the game at some point (although I haven't heard of
- anyone finding any such use for it so far).
-
- My impressions of the game? It feels good to be back in the Dungeon again,
- exploring new territory and meeting new challenges. The enhancements FTL has
- made have added a lot to the game. I only hope that the NEXT "Expansion Set"
- doesn't take two more years!
-
- If you liked Dungeon Master, you'll like Chaos Strikes Back. It takes a
- classic computer adventure game and adds entire new dimensions to it!
-
-