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- TAMORET
- (An AGT game for the ATARI ST/STE and PC, available via SynTax)
-
- Solved by Claire Dyard
-
- W. W. OPEN CABINET. GET FILE. READ FILE. DROP FILE. E. E. S. S. E.
- EXAMINE COUNTER. GET VIAL. EXAMINE VIAL. READ LABEL. EXAMINE TABLE.
- GET SEED. W. N. W. EXAMINE DIAL. TURN RIGHT. 4. 9. TURN LEFT. 3. 96.
- TURN RIGHT. 2. 4. TURN LEFT. 1. 50. W. GET BULLET. E. E. E. EXAMINE
- RACK. GET LAMP. EXAMINE LAMP. E. EXAMINE CRATE. GET SPADE. W. W.
-
- S. W. OPEN BOX. EXAMINE BOX. GET FUSE. E. S. W. W. N. EXAMINE SHELF.
- GET BONE. S. E. E. S. TALK TO MERCHANT. S. W. W. GIVE BONE AT DOG.
- WAIT. WAIT. W. GET GUN. LOAD GUN. E. E. N. N. E. E. E. E. SE. SHOOT
- GUN AT WEREWOLF. DROP GUN. SEARCH FOUNTAIN. LOOK. GET COINS. NW. W.
- W. W. W. W. W. S.
-
- ORDER BEER. DRINK BEER. HIDE. E. E. S. S. S. W. OPEN DESK. GET KEY.
- UNLOCK DOOR WITH KEY. OPEN DOOR. HIDE. CLOSE DOOR. LOCK DOOR WITH
- KEY. E. N. N. N. N. N. N. E. E. SCREW FUSE IN HOLDER. W. FILL LAMP
- WITH KEROSENE. W. S. S. S. S. S. E. TALK TO RESIDENT. U. S. OPEN
- DRESSER. GET BIBLE. READ BIBLE. GET NOTE. READ NOTE. DROP BIBLE.
- DROP NOTE. N. D. W.
-
- N. E. GO BEHIND PULPIT. SHOUT AMEN. AGAIN. AGAIN. D. GET CROSS. U.
- EXIT. W. W. EXAMINE TABLE. GET HATBOX. E. N. W. W. W. W. SW. LIGHT
- LAMP. DIG. DROP SPADE (SAVE here as you will soon be into trouble).
- D. SE. S. OPEN COFFIN. SEARCH CORPSE. GET RING. WAVE CROSS AT
- VAMPIRE (do this each time you meet him and if you can't get rid
- of him, restore your saved game and start again). N. W. N. U. NE.
- E. E.
-
- E. E. E. E. E. E. E. E. S. S. GET LIMB. NW. NW. CAPTURE PIGEON. GET
- HATBOX. NE. N. DROP ALL. GO TO SWINGSET. SWING. AGAIN. AGAIN. KICK
- AMULET. GET AMULET. GET ALL. E. RELEASE PIGEON. GET KEY. DROP
- HATBOX. SW. S. S. S. S. UNLOCK DOOR WITH KEY. OPEN DOOR. DROP KEY.
- W. GET OARS. E. ENTER BOAT. ROW BOAT. EXIT.
-
- READ SIGN. U. U. W. U. S. E. N. SWAT FLY. SW. NW. N. WAIT. WAIT.
- W. SW. S. S. S. WAIT. N. N. N. NE. E. S. S. S. S. E. FOLLOW RAT.
- DROP VIAL. GET TALISMAN. S. S. S. S. E. NE. N. READ SIGN. D. E. D.
- D. ENTER BOAT. ROW BOAT. EXIT. N. N. NW. W. W. W. W. N. N. N. E.
- TURN LAMP OFF. EMPTY LAMP. FILL LAMP WITH GAS. W. S. S. S. E. E. E.
- E. SE. S. S. ENTER BOAT. ROW BOAT. EXIT. DROP OARS.
-
- U. U. W. U. S. SW. W. NW. N. W. LIGHT LAMP. DROP LAMP. E. WAIT.
- DROP LIGHTER. W. PUSH BUTTON. CAPTURE RAT. EXAMINE BENCH. GET
- PRYBAR. W. N. READ PLAQUE. SEARCH DESK. GET JOURNAL. READ JOURNAL.
- AGAIN. AGAIN. AGAIN. DROP JOURNAL. S. W. U. U. U. WAVE SCEPTER AT
- BAT. UNLOCK TRUNK WITH PRYBAR. DROP PRYBAR. SEARCH TRUNK. GET ORB.
- D. D. N. N. SEARCH OVERCOAT. EXAMINE WRAPPER. READ WRAPPER. DROP
- WRAPPER.
-
- S. E. S. EXAMINE TABLE. GET BALL. EXAMINE BALL. E. N. N. PUT BALL
- ON SHELF. GET KEY. S. W. W. S. D. E. N. SHINE ORB ON PLAQUE. N. E.
- N. EXAMINE CONSOLE. UNLOCK CONSOLE WITH SQUARE KEY. FLIP SWITCH.
- TURN DIAL. SLIDE LEVER. EXAMINE READOUT. AGAIN. AGAIN. AGAIN.
- REMOVE RING. GET RING. PUT RING ON CONSOLE. W. EXAMINE ARCHWAY. GO
- TO ARCHWAY. TALK TO SHADOW.
-
- DROP ALL. GET ORB. PUT ORB IN HOLE. GET STONE. GET CROSS. W. N. W.
- NW. N. THROW STONE AT STRUCTURE. PUT CROSS ON ALTAR. GET SCEPTER. N.
- E. E. NE. N. SW. PUT KNOB ON DOOR. TURN KNOB. PUT SCEPTER ON
- PEDESTAL. GET AMULET. S. S. SE. JUMP. S. E. OPEN UMBRELLA. E. PUT
- AMULET ON STAND. GET TALISMAN. GO TO ARCHWAY. E. GET RING. WEAR
- RING. S. W. S. S. W. U. U. N. E. E. N. WAVE TALISMAN AT SHADOW. S.
- W. W. S. D. D. E. N. N. E. N. W.
-
- GO TO ARCHWAY. REMOVE RING. W. S. W. SW. W. S. S. S. E. E. BLOW
- HORN. GIVE TALISMAN TO STATUE. GET RING. N. N. N. NE. N. PUT RING
- ON FINGER. GO TO ARCHWAY. E.
-
- Congratulations, you won the game!
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