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- Starlord - Published by MicroProse Ltd RRP £49.99
- (Game of 'galactic domination' for the PC)
-
- Reviewed on the IBM PC by Roy Sims
-
- As the box says, Starlord is a game of galactic domination, set
- within an unnamed spiral arm galaxy. The aim of the game is to
- become Emperor by making alliances or conquering other Starlords
- who also inhabit the galaxy. As usual, it isn't actually that
- straightforward. Starlords seize their chance to become Emperor
- all the time during this game. It's a reasonably regular
- occurrence. However, none of them last very long and they are
- soon deposed by a rival. The secret to ruling the galaxy is to
- have all five Throne Stars occupied by members of your own Dynasty
- before you take on the current Emperor. What are Throne Stars? And
- what has a badly acted American soap opera got to do with the
- latest strategy epic from MicroProse?
-
- Let's take a time out for a moment (excuse the Americanism) and
- have a quick history lesson. Starlord was originally a Play By
- Mail game invented and run by the now semi-legendary Mike
- Singleton way back in the very early 1980s. The conversion to
- computer was originally announced back in 1989 for the ST and
- Amiga. The adverts began appearing in PC magazines a year ago, and
- the cover disk demos materialised some six months later. Finally,
- the game has now been released, but was it worth the wait? More on
- that later.
-
- I've already mentioned Throne Stars. These are effectively the
- home bases for Kings or Queens (you can choose the sex of your
- Starlord at the start of the game). There are many other different
- types of 'star' to be found within the galaxy, and each one has a
- specific job to do. For example, Farm Stars manufacture food,
- Reactor Stars produce fuel, Port Stars construct starfighters and
- so on. These are known collectively as 'Production Atars' and they
- can only be owned by the lowest ranking Lords. The next rank up
- from a Lord is an Earl, then a Duke then a King. To improve your
- rank you must conquer the Base Star of a Starlord with a higher
- rank than your own. To do this you need lots of starfighters,
- mercenaries and the resources they need to travel and fight. These
- resources include food, water, minerals, artifacts and fuel. If
- you run low on these items the mercenaries will desert your fleet
- and you won't be able to use your fighters in battle. Resources
- can be bought and sold throughout the galaxy. Anyone from Earl
- upwards can earn an income from taxes. They can also buy resources
- cheaper through their family connections and this can save you a
- lot of money most of the time (down to half price more often than
- not!).
-
- You plan your route across the galaxy on a handy map. En-route to
- a galaxy a number of random events can occur. Some can be
- beneficial whilst others aren't. Try the following for example:
- You help some ships in trouble and receive free supplies in return
- but go way off course, a software error causes your fighters to
- collide with each other and you lose a large number of them, a
- pacifist religious cult visits your Base Star whilst you are away
- and persuades some of your pilots to destroy their ships, or an
- enemy spy is given a public execution and this rallies your loyal
- subjects to donate more money into your coffers. There are loads
- more examples that can crop up. Many won't happen until you begin
- to get more powerful (sabotage, assassination attempts, being
- framed for kidnapping to name just a few).
-
- Battles can be played in two ways. You can either choose a 'Quick
- Battle' where the computer will look at your fleet and the enemy's
- and decide who won, or you can choose to participate in a 'Full
- Battle' which involves a few extra strategic decisions as well as
- a foray into a realtime 3D battle. The 3D battles are very
- impressive to watch, because they utilise lots of the different
- camera angles and fly by views available in all of MicroProse's
- flight simulators. A nice rendition of 'Mars Bringer of War' from
- 'Holst's - The Planets Suite' plays via the Soundblaster during
- these confrontations and it adds a lot to the atmosphere. You can
- jump in and take manual control of the battle but they can get
- very hectic so be warned. After the first two or three battles I
- switched to the 'Quick Battle' option to get the results.
-
- Incidentally, if you lose a battle then all the money and
- resources you were carrying will be lost along with the
-
- starfighters or mercenaries who were fighting for you. You are
- also automatically sent back to your own Base Star to lick your
- wounds.
-
- Diplomacy can play an important part. When travelling to a 'star'
- owned by someone else you will always enter a simple conversation
- upon arrival. If the Starlord who owns the planet is a sworn enemy
- of your family then you won't get many options other than to hurl
- insults at each other and go to war. Sometimes the owner doesn't
- even give you the chance to say anything before he or she goes
- into the pre-battle tactics. However, on occasions you will get
- the chance to make a pact or alliance with another family and this
- can turn them into useful friends. All families begin as Neutral.
- Their stance towards you can change many times throughout your
- campaign. You might get the chance to bury the hatchet with a
- enemy who will then become Neutral again. All of the information
- related to the families is available via an information database.
- You have to study this wisely and calculate who to make friends
- with and who you should try and conquer.
-
- As you might have guessed by now, families play an important role
- in Starlord. For example, say you began as a Lord and managed to
- conquer an Earl at his Base Star. The Earl would be executed and
- you would take over his title and his star. In turn, you place
- your son (or daughter) as Lord of the Base Star you previously
- owned. You also give them a share of your resources and money and
- then leave them to it whilst you continue gallivanting around the
- galaxy. If you chose to play in 'Dynasty Mode' then you can jump
- into that person at any time and take charge. If they are left
- alone they will begin to do their own thing and start conquering
- other Lords etc. This way your Dynasty can grow in size and power
- and expand amongst the stars.
-
- There are three scenarios to choose from at the start. The first
- "In the beginning" is set at a time when the galaxy is in chaos.
- No one family rules out right so any Dynasty has the chance to
- seize power. The second scenario depicts a fairly even power
- struggle and the last throws you into a situation where a
- tyrannical family is just a few steps away from ruling the cosmos
- for ever - and you have to try and stop them! Having chosen a
- scenario you can then choose which rank you begin the game at from
- Lord through to King. You can choose to be a male or female
- Starlord and you can also enter any name you wish and choose the
- colours on your heraldic shield.
-
- Starlord sounds quite involved and it is. There's lots of things
- to keep an eye on and the feeling of participating in a living,
- breathing galaxy is quite impressive. Starlords are battling away
- at each other all the time. You get regular updates on events,
- letting you know if a family member has just conquered an old ally
- and turned them into an enemy! Thanks to a series of menu options
- on the galactic map screen you can look at the results of recent
- battles, see where each family is concentrating its efforts, and
- see where all the important stars are located (like the Throne
- Stars). In the very centre of the galaxy lies Imperium - capture
- that and you will be Emperor!
-
- The bitmap graphics in Starlord are poor by PC standards. The
- palette is drab and the pictures have been anti-aliased to look
- soft and slightly blurry. You get used to the style after a while
- but it was a little off putting at first. The entire game is
- played through a drop down menu system that can be accessed by
- mouse or keyboard. I found keyboard a lot easier. Each command
- also has its own hot-key so after a while you can quickly and
- easily access the menus and screens you want with just a few
- simple key presses.
-
- Conquering the galaxy is a big challenge and at the start it can
- seem rather daunting. Fortunately, you can save the game as many
- times as you like. The only time you can't save is en-route to a
- star or immediately after a battle has been declared. There aren't
- any apparent restrictions on the number of saves allowed (thank
- goodness). However, for all of its good points there are a few
- bugs that I've found. They don't ruin the game, but they should
- have been spotted and ironed out before release irrespective of
- their triviality. Once you know what they are you can work a way
- around them. The other thing that slightly disappointed me was
- that the first scenario was rather easy to complete. Just spending
- an hour or two an evening for a week enabled me to conquer all
- five Throne Stars and defeat the current Emperor to become ruler
- of the Galaxy. Leaping from one rank to the next is relatively
- easy once you've been promoted to a Duke. I'm assuming that the
- other two scenarios are a harder challenge. I hope so.
-
- So, was it worth the wait? Well, I did enjoy completing the first
- scenario, but I don't know if the others will be as good. I
- suspect that ultimately the game might become repetitive. The 3D
- battles are impressive to watch but not so good to play and they
- drag out the battles for far too long. Starlord isn't perfect but
- it is playable and you do get some satisfaction when you defeat
- your sworn enemies and take over their titles, stars and
- resources. The artificial intelligence for the other families and
- for your own family members not under your direct control makes it
- feel more like a true multi-player experience which is, after all,
- where the original P.B.M came from. Starlord is a solid game which
- is definitely worth a look, just as long as you don't expect a
- deep strategic challenge and don't mind the odd bug or three!
-
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