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- BMK BMK
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- PPPPPPP BBBBBBB MMMMMMMM
- PP PP BB BB MM MM MM
- PP PP BB BB MM MM MM
- PPPPPPP BBBBBBB MM MM MM
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-
- P.B.M. - A Source of Fun,
- or Just a Form of Junk Mail
- and Money Loss?
-
- Article by
- The Bitmap Kid.
- (The Surrey Gameslord.)
-
- BMK BMK
-
-
- What IS P.B.M.?
-
- P.B.M., or Play by Mail under its full name, is basically a gaming
- system similar to a Role Playing Game but one that is played
- through the mail. There are varying types of PBM games. Each can
- be run in a totally different way, but this depends on the
- company.
-
- Most PBM companies are based in the USA. It is normally still
- possible to play games from the USA if you live in another
- country, but payment can be difficult. However some of the larger
- U.S. based companies do have branches in the UK to which you can
- pay your money.
-
- The concept is simple: each player interacts with the game and
- other players by sending written instructions for each turn to
- the game company. The PBM company processes the turns, normally
- with a computer and then reports the results back to the players.
- So the company generally acts as a moderator, guide and referee.
-
- Your role in the game will vary according to the game. There are
- many different scenarios for PBM games; it doesn't have to be
- Dungeons and Monsters all the time. You might be a king of a
- large empire, a starship captain, a chieftain of a nomadic tribe.
- But, of course, there will always be a group of magic-users and
- fighters to control - the list is endless!
-
- How much does it cost?
-
- Normally, playing a PBM is not too expensive, but it depends on
- what game you play, how much the rules are, and for how long you
- play it.
-
- Most companies' catalogues are free. The catalogue normally
- contains a quick explanation of that particular company's system
- of play, and, of course, a list and description of their games.
- The catalogue normally gives the prices, the number of players
- playing in the same game as you, and the turn frequency (how
- much time a player has to send in his or her instructions for
- the company). Once you have your catalogue you can choose your
- game and send off for the rules pack.
-
- The rules normally cost about £1 or £2 but they are sometimes
- free. Obviously, the rules contain all you need to know to play
- the game.
-
- Start-up:
-
- This is a fee for starting a new game, this is usually about £2.50
- and is only paid once per game. On top of that are turn fees.
- Every time you send in a turn you must pay a fee, the turn fee.
- This price also varies dramatically for different games and
- companies, but it normally costs about £2. The amount you owe a
- company is kept in an account. After a few weeks or so you send
- the company the amount you owe them. Over a year, when playing an
- average priced game at a slow frequency, the cost COULD be around
- £15-25.
-
-
-
- How DO you play a PBM game?
-
- As I said, this can vary, but normally instructions to the
- company are made up with codes.
-
- (Reader: CODES?)
-
- Yea, codes.
-
- Remember those old, okay, not THAT old, computer text games that
- you type in <N> for North <I> for inventory? Well, playing a PBM
- game is a bit like that.
-
- On the next screen is a mock reply or turn card, I'll talk
- you through it:
-
-
-
-
- ****************************************************************
-
- Blarr, Blarr and Blarr PBM
-
- Name: __________________________________ Game No: ______________
-
- Group No: __________
- Account No: ________
- Payment: £__________
-
- Order 1: ____________ _____________ ____________ ____________
- Order 2: ____________ _____________ ____________ ____________
- Order 3: ____________ _____________ ____________ ____________
-
- Order 14:____________ _____________ ____________ ____________
- Order 15:____________ _____________ ____________ ____________
-
-
- ****************************************************************
-
- Okay, at the top we have Name: Well that's a difficult one don't
- you think?
-
- Game No: This is, (un)strangely the number of your game! You are
- given this number when you sign up for a new game.
-
- Group No: Group Number is, as with above, the number of your group
- or party, you are also given this number when you start a new
- game.
-
- Account No: The number of your account with the PBM company!
-
- Payment: You only have to fill this in if you enclose money to pay
- for your turns.
-
- Order 1-15 etc: This is where you put your order codes. Each line
- uses one order. Orders: As I said, orders normally are a series of
- codes, but they can just be words as well. Okay, say you wanted
- one of your party, Jole, to cast a fireball spell on an Orc
- standing to the East.
- One system is to do it is like this:
-
- Jole, FIREBALL, 3, 6
-
- Fireball is easy. The 3 means East, because East is 2x45 degree
- angles from North which is 1. In other words, 1 = North,
- 2 = North-East, 3 = East, 4 = South-East etc. The 6 is how much
- magical power you use in the spell, the more power you use, the
- more likely the spell is to take effect.
-
- Another system to do the same thing could be like this:
-
- C - Jole - FIREBALL - ORC - 6
-
- The 'C' means cast spell. Jole - the member of your party.
- Fireball - the spell. ORC - the victim. 6 - The magic power used.
-
- A similar system is used for all actions. PBM could be described
- as a sort of Dungeons and Dragons where you communicate with the
- Game Master with letters!
-
- In answer to the title 'P.B.M. - A source of fun, or just a form
- of junk mail and money loss? ' well, this I cannot answer - you
- either love it or hate it. Some people are addicted to it, playing
- several games at a time, while others won't touch it. It's up to
- YOU to decide if you like it or not, experiment with different
- companies, some are better than others.
-
- I have mentioned the most common system of RPG play, but, hehe,
- there is another! A very rare sort of play, a system sooo good
- you'll be addicted after your first game! (Well, almost.) I, The
- @+Bitmap Kid, run a PBM service ... ~(What's this? A personal ad?
- @~- Sue)
-
- ... As I was saying, I run an (unprofessional) PBM service,
- instead of using codes, players just TELL me what they want to do.
- In MY system, I, as a brilliant writer, write a part of a sort of
- story that includes the player. The player then writes to me
- telling me what they want to do and I'll write a bit more of the
- story! The rules are easy and one of my players said that my game
- was better than a professional's! (However, as I do not use
- massive, sophisticated computers, I can only handle a few players
- at a time!)
-
- I have given you only a small guide to the world of PBM, and I
- am no professional at PBMs. PBM gaming is brilliant fun if
- you like it. But if you find it irritating, and don't like it, it
- CAN be a form of junk mail and money loss. However, there are thousands
- of PBM gamers who would say you'd be crazy not to give it a go!
-
- Bye!
-
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- - o -
- ə