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- My Life (and Death) In Multi User Games
- by Angelina the Dangerously Sane
-
- My first ever visit to a Multi User Game was back in 1985 when I
- was persuaded to log on to Richard Bartle's MUD which ran on Essex
- University's JANET computer. One night, with a great deal of
- trepidation, I dialled the number and fumbled my way through the
- login procedure. I was faced with a rapidly scrolling screen and
- yards of text which I just couldn't read quickly enough. People
- with strange names kept appearing and disappearing and I just sat
- there wondering what to do. I wandered around for a while, but it
- was so confusing that in the end I quit in complete bewilderment,
- not helped by shouted messages like ... What's that stupid novice
- doing beside the cannon?
-
- The friendly Arch Wizard who had persuaded me to try MUD talked me
- into a second go and we arranged a time and date to meet there.
- Everyone who plays a MUG has what's called a Persona - the name
- you are known by on the game. I thought long and hard about mine
- and eventually chose Medusa...this was a serious mistake. As soon
- as I arrived on the game, some Wizard or other took one look and
- promptly blinded me! My friendly Arch Wizard gave me back my
- sight, but even with his help, I just couldn't get the hang of
- things and I eventually left, swearing never to return. I
- didn't...to Essex MUD, but when MUD2 became available for Beta
- testing some time later, I tried again.
-
- This time, instead of screens whipping past, it was all very slow
- - you'd hit a key and wait for ages for something to happen and
- just as I couldn't cope with the speed of MUD, I couldn't cope
- with the slowness of MUD2. However, I did go on from time to time
- and gradually got used to the way things happen on MUGs. As MUD2
- improved, I started to play more and that's when my addiction
- started. I raced with the other players to get to the T
- (treasure) first and to pick up weapons. I solved the puzzles and
- saw myself going from Novice up through the ranks. Finally I got
- to the point where I could choose to be either a Warrior or a
- Magic User. There was a dangerous deed to do to become a Magic
- User, but I did it and was able to use spells like JOIN and
- SUMMON.
-
- The one thing I didn't like about MUGs was DEATH. You can die
- because of a variety of reasons from ineptitude to sheer bad luck.
- If you die in a fight, you are DEAD DEAD, which means your score
- goes back to Zero and you are faced with starting all over again
- as a novice. This is a truly traumatic event if you are a high
- level player. It's not so bad lower down the ranks, experience
- helps you get back up quickly but it takes a lot of playing hours
- to reach the high levels. The Goat killed a high level persona of
- mine one night - I still don't know how it happened, I'd killed it
- often before - and that put me off MUD2.
-
- In January 1986, a new MUG called GODS came on-line. DEAD DEAD
- was not there! If you died in a fight, you only lost 50% of your
- points and there were two sorts of players, Fighters and Non-
- Fighters, so that attacking or being attacked by other players if
- you chose to be a Non-Fighter, just didn't happen. This seemed to
- me to be much more my sort of thing. Solving puzzles and
- interacting with the other players was more fun, I started to play
- GODS and I've been playing it ever since.
-
- So, what's the fascination which has kept me and my MUG friends
- playing practically every night for all this time? After all, you
- wouldn't play the same adventure every night for four years, and
- basically MUGs are text adventures played in real time with other
- people. For me, it's playing with and talking to the others. For
- some, it's the role-playing side that's important, others simply
- play to amass as many points as possible and get the highest
- score.
-
- GODS has its share of wacky role-players. There's the WRAITH of a
- little boy lost - he's been dead for years. He wanders around the
- game with his dead friend HERMANN, who was a German Air Ace until
- his plane crashed in the forest. WRAITH stays completely in
- character on the game - he's one of the very few GODS players who
- never turns up to Meetings because he feels it would completely
- spoil the illusion. He's right of course, it's a bit of a shock
- when you meet, for example, SWEETPEA who plays a baby girl and you
- see an 18-year old male! There's LOCOMAN the proof-reader, always
- concerned with spelling mistakes and continually aghast at TARIM
- who is responsible for TARIM-SPEKE which murders the English
- language and, on first sight, is completely incomprehensible.
- Faced with text like ...... sNt (sent), rLevNt (relevant), l8r
- (later), 4tun8ly (fortunately), 4 (for), h& (hand), most novice
- players give up and ask for a translation and TARIM with a cold is
- beyond belief! Young WOLFCUB has taken TARIM-SPEKE a stage further
- with his baby version!
-
- PIDDLY PADDLY the Space Wizard who lives (he says) on Sirius 3
- bounces in with mysterious utterances and bounces back off again.
- MUMAKIL the Oliphant roams the land collecting all the junk he can
- find. ANGELINA spends a lot of her time intervening in the
- squabbles between WRAITH and SWEETPEA - he will pull her hair and
- she has a nasty tendency to kick him when he does. We do have
- fighter-players, but on GODS they are more likely to kill the
- Mobiles than other fighters, although it happens from time to
- time. SHARK INFECTED CUSTARD is well-known as a fighter to keep
- away from, while RANKBAJIN, PARTIES CATERED FOR has never killed a
- player, he reckons that some of the mobiles are dangerous enough.
- I think he's an arrant coward, despite the seeming bravery of his
- name! (Translation for non-Scottish readers ... RANKBAJIN,
- PARTIES CATERED FOR = Terribly Evil Person who will fight anyone
- in sight).
-
- So there's no single answer to 'WHY?'. It's playing, chatting,
- having lots of laughs with like-minded people, the excitement of
- competing with them for Treasure and points and the role-playing
- part of it which lets you be anyone (or anything) your imagination
- can create. There's the rise of adrenaline when you beat another
- player to a valuable piece of T, or when you do something
- dangerous and only escape by the skin of your teeth. All these
- together make a really addictive MUG.
-
- MUGs have proliferated since the early days and now there are all
- sorts of MUG to play. Some are free (except for the cost of your
- telephone call), others charge various fees per hour or per month
- to play them. The MUGS which charge are MUD2, SHADES, GODS, ZONE
- and FEDERATION 2. The most important of the free MUGs is
- MIRRORWORLD which also has other MUGs at the same number. It
- seems that a new MUG appears practically every month. Anyone with
- a modem and a Prestel account can get all the details on
- ClubSpot's ARENA on page 81052.
-
- A final word about MUG,THE FAITHFUL SLAVE. This is the brain-
- child of PIDDLY PADDLY, Space Wizard and although it was designed
- as a MUG, for the moment it is single-user. Played as an on-line
- adventure it's a very exciting role-playing game where sudden
- death can happen at any time. (Not DEAD DEAD - only 50% DEAD).
- It's populated by a whole host of DEMONS and lots of other
- characters, the puzzles are many and range from the relatively
- easy to the very hard, but listening to what the mobiles are
- saying gives lots of helpful clues and there are lots more
- scattered around in the game. The aim is to kill all the DEMONS,
- as opposed to the other mobiles, solve the puzzles and collect
- Treasure. The mobiles talk a lot and if you linger too long, will
- sometimes try to steal things from you and sometimes succeed.
- It's full of PIDDLY's quirky humour and is very exciting to play.
- I've been totally absorbed by it since he put it on-line. You do
- tend to die at lot, but there's a large amount of points to be
- gained each time you play, so you soon get back up again.
-
- It's located in Portsmouth, and for me, that means a pretty hefty
- telephone bill, but soon it will be on the GODS board in London.
- When it gets there it will be multi-user which will change the way
- it plays, so anyone with a modem and local(ish) to Portsmouth
- should try it there first.
-
- Well .. that's some of my life and death in MUGs, if I've tempted
- you to try, please do remember that it can be an expensive hobby.
- When you're engrossed in a game, you can completely forget that BT
- is ticking the minutes away and adding them to your telephone
- bill.
-
- @~ClubSpot has gone since this article was first written, so have
- @~some of the MUGS mentioned. Shades is still going strong - see
- @~the article on it elsewhere in this section.
-
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- ə