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- Maddog Williams - Gamecrafters
-
- Solved by George Smith
-
- ANTIQUES SHOP - BEDROOM - GET SWORD FROM SHELF - EXIT E - GO
- DOWNSTAIRS TO DINING ROOM - GET BREAD FROM TABLE - GET MUG FROM
- CABINET - EXIT W INTO SHOP - GET GOLD PIECES FROM INSIDE WOODEN
- BOX - GET DEVICE WHICH IS STANDING NEXT TO BOX (BEER SERVER) -
- EXIT SOUTH TO FRONT OF SHOP EAST TO BEACH - FIGHT PIRATE - EXIT
- SOUTH ALONG BEACH TO FISHERMAN - SPEAK TO FISHERMAN - SOUTH TO
- CAVE ENTRANCE - (SAVE GAME) - ENTER CAVE, IMMEDIATELY IN CAVE TURN
- NORTH AND THEN EAST INTO PASSAGE BEHIND STATUE AND MAKE WAY INTO
- STATUE'S HEAD - STAND NOT TOO NEAR FIRE AND "SAY STOP", THE
- CEREMONY WILL STOP - MAKE WAY BACK INTO CAVE AND UNTIE MAIDEN -
- TAKE GOLDEN AMULET - GET ROPE FROM SIDE OF ALTAR.
-
- EXIT CAVE - EAST TO CAVE ENTRANCE THEN N TO RIVER - N TO FISHERMAN
- - N TO WALL - W TO SHOP - SOUTH TO PUB - ENTER PUB - SIT AT BAR -
- SPEAK - GIVE BREAD - TAKE BOTTLE - LOOK BOTTLE (GRANDMA BROCK'S
- HAIRY SCARY MONSTER REPELLENT) - SOUTH TO WATERMILL - SPEAK TO MAN
- - BUY AXE - SOUTH TO BRIDGE - EAST TO BROKEN WAGON - LOOK IN WAGON
- - GET ROPE - W TO BRIDGE - W ACROSS RIVER OR BRIDGE - TO FOREST
- PATH WITH QUICKSAND TO THE WEST SIDE OF SCENE - NORTH ALONG FOREST
- PATH TO ROCK SCENE - (FROM HERE THE ONLY LOGICAL EXIT IS SOUTH) -
- THERE NOW FOLLOWS A RANDOM SEQUENCE OF FOREST SCENES BEST CROSSED
- BY STANDING AT E/W EDGE OF SCENE AND N/S EDGE AND SWITCHING SCENES
- A FEW TIMES - WHEN MUSHROOMS ARE SEEN - GET MUSHROOMS - SCREEN
- WILL GO DARK BUT WILL RECOVER IN A FEW MOMENTS - RESUME SWITCHING
- SCENES OR WANDERING UNTIL GREEN CLEARING APPEARS, FROM HERE GO
- EAST. NEXT SCENE IS WOODEN DOOR IN ROCK - READ WRITING OVER DOOR
- (THIS WHEN READ BACKWARDS SPELLS "SPEAK SOFTLY FRIEND AND ENTER")
- - TYPE THESE WORDS AND THE WOODEN DOOR WILL OPEN.
-
- NORTH TO GNOME - SHOW AMULET - FOLLOW GNOME - TAKE FLASK - (WATERS
- OF CHANGING) AND NOTE YOU HAVE TO LOOK FOR DERIK - LEAVE TREE
- DWELLING - W TO CLEARING - W TO FOREST, RANDOM FOREST SCENES AGAIN
- UNTIL ROCK SCENE IS FOUND - SOUTH TO QUICKSAND - CHOP DEAD TREE
- SIDE OF QUICKSAND - TYPE "WALK ON TREE" - WEST ACROSS TREE TO ROCK
- SCENE WITH DEER - AFTER MORE RANDOM FOREST SCENES A WELL IS
- APPROACHED FROM SOUTH - GET BUCKET - LOOK IN WELL - CLIMB DOWN
- WELL - LOOK WALL - PUT AMULET IN INDENTATION - DOOR OPENS - ENTER
- - CAVE WITH 2 EXITS E AND WEST.
-
- READ PARCHMENT - THEN W TO CAVE WITH STALACTITES - WEST AGAIN TO
- CAVE WITH LARGE CIRCULAR SANDY PATCH IN CENTRE - (SAVE GAME) -
- TYPE "GIVE OCTOPUS MUSHROOM" BUT DO NOT PRESS RETURN! MOVE MADDOG
- TO CENTRE OF SANDY PATCH, HE WILL BE GRASPED BY OCTOPUS, NOW PRESS
- RETURN. THE OCTOPUS WILL FALL ASLEEP - AT NORTH EDGE OF SCENE,
- SAVE GAME. EXIT CAVE N - NEXT SCENE FIGHT TROLL - GET STAFF FROM
- REAR OF CAVE - EXIT SOUTH - REPEAT OCTOPUS ROUTINE - EXIT E THEN E
- THEN E TO BRIDGE SCENE. LOOK UNDER BRIDGE - CLIMB UNDER BRIDGE - E
- TO LOCKED WOODEN DOOR - BREAK LOCK - GET LOCK - OPEN DOOR - GET
- DIARY - READ DIARY - CLOSE DOOR - EXIT N TO WATERFALL SCENE - N
- AGAIN TO WATERFALL SCENE - EXIT WATERFALL SCENE - N TO FORK IN
- PASSAGE. NORTH EXIT LEADS TO SPIDER TRAP!!!
-
- EXIT E TO CAVE WITH PEDESTAL WITH SNAKE STATUE THAT HAS BROKEN
- HEAD - GET SNAKE HEAD - PUT HEAD ON STATUE - DESCEND SECRET STAIRS
- - EXIT STAIR SCENE - E TO OMINOUS STATUE. FILL BUCKET FROM
- FOUNTAIN - PUT OUT FIRE - DESCEND INTO MOUTH OF STATUE TO MAZE.
- MAZE HAS ONLY ONE EXIT. AT EXIT SAVE GAME - TYPE "DRINK WATERS OF
- CHANGING" AND MOVE FORWARD - WHEN CYCLOPS APPROACHES PRESS RETURN.
- AFTER A SET SCENE MADDOG WILL RECOVER - EXIT N TO TAVERN. ENTER
- TAVERN AND TALK TO SEATED MAN - GIVE MAN STAFF - TAKE LAMP FROM
- TABLE - GO TO FIREPLACE - GET MATCHES. EXIT TAVERN AND GO N TO
- HOUSES - KNOCK ON DOORS. CENTRE HOUSE IS WHERE DERIK LIVES. SHOW
- AMULET TO DERIK AND NOTE THE WORDS "MALTHAIC POWERS". EXIT EAST TO
- WATERFALL - GET FLOATING OBJECT (MOONSHINE) - EXIT SOUTH TO STEPS
- - EAST DOWN STEPS - FOLLOW PATH (SAVE GAME) DOWN AND THROUGH ARCH
- TO SMALL CREATURE.
-
- RUB REPELLENT ON SELF - MOVE TOWARDS CREATURE WHO WILL BE REPELLED
- - FOLLOW PATH TO LAKESIDE SCENE - CONTINUE EAST TO MUD PIT - THROW
- MOONSHINE ON MUD - LIGHT MOONSHINE - CROSS DRIED MUD AND FOLLOW
- PATH N TO WATERFALL. RUB LAMP - AFTER A FEW MOMENTS A DRAGON WILL
- COME IN TO LAND - A SET SCENE FOLLOWS AND MADDOG LEAVES ON
- DRAGON'S BACK. NOW FOLLOWS A FIGHT ROUTINE WHERE MADDOG HAS TO
- DEFEAT 4 DRAGONS (IN THE EASY VERSION) SO A SAVE GAME IS
- RECOMMENDED BEFORE TAKE OFF ON DRAGON'S BACK. WHEN DRAGONS HAVE
- BEEN DEFEATED DRAGON WILL LAND AT DEVIL'S LANDING (THE CASTLE
- ENTRANCE). FOLLOW PATH NORTH AND NORTH AGAIN TO CASTLE DOORS -
- LOOK AT WATERS IN MOAT - "MOSS" IS THE ONLY DANGER - SAVE GAME -
- ENTER CASTLE TO ENTRANCE HALL - FIGHT GUARD - SEARCH GUARD AND
- OBTAIN GOLD PIECES - LOOK STATUE. NOTE NAME IS "BRAGG" - EXIT E TO
- LIBRARY - GET APPLE - (DO NOT EAT) - THIS WILL INCREASE STRENGTH -
- SAVE GAME - LOOK BOOKS IN LARGE BOOKCASE, FIND LEVER - PULL LEVER
- - NOTE "HOLE IN WALL" - RESTORE GAME - EXIT LIBRARY NORTH TO STEPS
- AND BALCONY SCENE - GO UP STEPS TO KING'S BEDROOM, ATTEMPT TO OPEN
- CHEST (LOCKED). STRENGTH SHOULD NOW BE BACK TO NORMAL. RETURN TO
- ENTRANCE HALL - EXIT HALL WEST TO ROOM WITH DOORS N AND W - SAVE
- GAME - OPEN WEST DOOR - NOTE "MONSTER" - RESTORE GAME - EXIT N TO
- STEPS BALCONY AND N DOOR SCENE.
-
- GO UP STEPS - KILL GUARD - SEARCH GUARD - GET KEYS - UNLOCK NORTH
- DOOR - ENTER - SET SCENE FOLLOWS. NOTE THAT YOU NEED KING'S
- SCEPTRE - WHEN "FAITH" LEAVES RETURN TO KING'S BEDROOM AND UNLOCK
- CHEST - GET SCEPTER - GO TO MIRROR - ANSWER QUESTIONS AND PASS
- THROUGH MIRROR - PUSH CHEST INTO VOID - RETURN TO ROOM NORTH OF
- MONSTER'S ROOM AND ENTER ROOM WITH GAPING HOLE IN FLOOR - USING
- KEYBOARD OR JOYSTICK JUMP THE GAP - TIE ROPES TOGETHER - IF YOU
- HAVEN'T ALREADY DONE SO - TIE ROPE TO UNLIT TORCH - CLIMB DOWN
- ROPE - EXIT E INTO COURTYARD THEN N INTO THRONEROOM - SIT ON
- THRONE - LOOK THRONE - INSERT SCEPTRE INTO ARM - THRONE DESCENDS -
- TO DUNGEON BELOW.
-
- EXIT W TO STEPS - DESCEND STEPS - PICK UP STONE FROM EASTERN
- CORNER - EXIT W TO ROOM WITH CHEST - PICK UP STONE FROM NR ARCH -
- OPEN CHEST - GET GOLD COINS - SAVE GAME - EXIT N - KILL GUARD -
- PICK UP STONE - EXIT E THROUGH ARCH TO STEPS - PICK UP STONE -
- EXIT E TO DUNGEON WITH CHAIN FROM CEILING - PICK UP STONE - HANG
- BUCKET ON CHAIN - PUT STONES IN BUCKET. CHAIN WILL DESCEND AND
- GATE WILL BE RAISED - OPEN CHEST - FIERY CREATURES - EXIT N
- THROUGH GATE TO DUNGEON WITH SMALL CHEST ON PEDESTAL - OPEN CHEST
- - GET CONTAINER - READ LABEL - "DR SKULL'S REDUCING TONIC" - EXIT
- E TO DUNGEON WITH CHEST - EXIT S - OPEN CHEST - GHOST - EXIT S TO
- DUNGEON WITH SKULL AND FOUNTAIN - SAVE GAME - DRINK FROM FOUNTAIN
- - WEAKENS STRENGTH - RESTORE GAME - NOTE STRENGTH AS DOWN STEPS IS
- A CREATURE/GUARD - EXIT DOWN STEPS - KILL GUARD - EXIT W INTO
- DUNGEON WITH CEILING COMING DOWN - GO QUICKLY TO NW CORNER AND
- STAND IN FRONT OF SMALL OPENING - 'DRINK TONIC' - AND EXIT N INTO
- DUNGEON WITH CHEST - OPEN CHEST - GET ELIXIR BUT DO NOT DRINK IT
- YET - E TO DUNGEON WITH STRANGE FLOOR - SAVE GAME - CROSS TO E
- STEPPING ONLY ON THE CRACKS BETWEEN THE STONES - EXIT E TO DUNGEON
- WITH FOUNTAIN.
-
- DRINK WATER - RESTORES SOME STRENGTH - EXIT S TO OPEN PRISON DOOR
- SCENE - GO THROUGH DOOR - TALK TO SHACKLED MAN - RETURN AND EXIT S
- TO SCENE WITH GEM ON ROCK PINNACLE - JUMP ONTO STEPPING STONE -
- GET GEM ATTEMPT TO JUMP BACK BUT WILL FALL INTO WATER AND BE
- CARRIED DOWN THE WESTERN EDGE OVER THE OCTOPUS - EXIT W TO DRAGONS
- OVER POOL DUNGEON GET OUT OF WATER AND EXIT DUNGEON W TO DUNGEON
- WITH STEPS AND CHEST - OPEN CHEST - LOOK ARMOUR - WEAR CHAIN MAIL -
- SAVE GAME - S DOWN STEPS TO GUARD/CREATURE - KILL GUARD.
-
- EXIT E TO DUNGEON WITH PILLARS STICKING UP FROM ABYSS - SAVE GAME
- - YOU NOW HAVE TO JUMP FROM PILLAR TO PILLAR ACROSS TO THE OTHER
- SIDE - IT IS ADVISABLE TO SAVE GAME EACH TIME A PILLAR IS REACHED
- -(I FOUND THAT THE ROUTE WAS E TO 1ST PILLAR THEN N TO 2ND PILLAR
- THEN S TO 3RD PILLAR THEN GO TO EAST EDGE OF PILLAR THEN N TO 4TH
- PILLAR THEN SAME AGAIN N TO GATE THEN FROM GATE E TO PILLAR THEN S
- TO LAST PILLAR THEN E TO EXIT) EXIT E TO DUNGEON WITH CHEST AND
- DOOR TO NORTH - OPEN CHEST - GET CONTAINER - ELIXIR - EXIT N TO
- DUNGEON WITH PEDESTAL AND PULSING BEAM - PUT GEM ON PEDESTAL -
- NORTH GATE WILL OPEN - EXIT N.
-
- OPEN CHEST - FIERY CREATURES - EXIT N - TO DUNGEON WITH
- SARCOPHAGUS (COFFIN WILL BE ACCEPTED) - DOOR TO N HAS WALL BEHIND
- IT - OPEN COFFIN - CLIMB IN COFFIN - SET SCENE - EXIT N - (WALL
- HAS DISAPPEARED) TO DUNGEON WITH 2 SETS OF STEPS AND CHEST - UP
- STEPS - OPEN CHEST - GET GOLD - EXIT N TO DUNGEON WITH EXITS EAST
- AND WEST - THE EASTERN EXIT LEADS TO A DUNGEON WITH DRAGON WHO
- MUST BE DEFEATED TO GET BREASTPLATE NEEDED LATER - WEST EXIT LEADS
- TO GUARD/CREATURE WHO MUST ALSO BE KILLED. IT DOES NOT MATTER WHO
- YOU TACKLE FIRST. THESE CREATURES ARE NOW STRONGER AND WILL
- PROBABLY REQUIRE THAT YOU EAT APPLE IF YOU STILL HAVE IT OR DRINK
- ELIXIR DURING THE FIGHTS - THEY WILL REGAIN THEIR STRENGTHS THE
- SAME AS MADDOG IF YOU LEAVE DURING THE FIGHT (BUT YOU CAN BACK
- AWAY FROM THE DRAGON WHILE YOU EAT/DRINK). AFTER THE DRAGON IS
- KILLED, GET BREASTPLATE FROM FLOOR AT SIDE OF DRAGON.
-
- EXIT E - E AGAIN - E PAST DEAD GUARD TO DUNGEON WHERE SERAK IS
- TORTURING THE KING - SET SCENE FOLLOWS - AFTER SERAK LEAVES,
- RELEASE KING - GO TO TORCH WHICH SERAK USED - TILT TORCH - EXIT
- THROUGH NOW OPEN SECRET PASSAGE TO ASCENDING SPIRAL STAIRCASE - GO
- UP STAIRCASE. AT TOP OF STAIRS SAVE GAME - ENTER SERAK'S BEDROOM -
- GO IMMEDIATELY TO MIRROR - SMASH MIRROR - END OF GAME - A LOT OF
- SET SCENES FOLLOW AND AN ADVERT FOR A FOLLOW ON GAME, "ESCAPE FROM
- CYLINDRIA".
-
- QUESTIONS ASKED BY THE MIRROR
- MAGIC WORDS - "MALTHAIC POWERS"
- WHO IS IMPRISONED IN THE WEST WING? "FAITH"
- THE DEMON GOD IS "MALTHAZAR"
- THE SERVANT OF THE DEMON GOD IS "BRAGG"
- WHAT IS BEHIND THE TAPESTRY IN THE WEST WING? "NOTHING"
- WHAT IS BEHIND THE BOOKCASE? "HOLE IN THE WALL"
- WHAT IS BEHIND THE BOLTED DOOR? "MONSTER"
- WHAT CREATURE CAN BE SEEN FROM THE WEST WING TOWER? "CENTAUR"
- WHAT DANGER IS IN THE MOAT? "MOSS"
- - o -