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- Gerbil Riot of '67 - author Simon Avery
- (TADS text adventure for PC)
-
- Reviewed By James Judge on a 486SX
-
- After being a great success on the 8-bit scene and bringing a lot
- of enjoyment to a lot of people (myself included) Simon Avery has
- now learned how to program in TADS and has converted one of his
- old 8-bit games to the PC.
-
- I was very glad when, after getting the PC and notifying Simon, I
- had a Jiffy bag clunk on the door mat and, upon opening it, I
- found the shareware version of Gerbil and, hastily scrawled on the
- package, half obscured by the torn Sellotape, was a message "JJ.
- Can U review Gerbil 4 SynTax. Please?". Well, sure I said, wrote a
- letter to the great one and said that I'd do it - risk sanity,
- life and a few other things to peruse his newest old game.
-
- After unzipping it on my hard disk I then had to copy it on to a
- floppy to install it properly onto the HDD - it worked fine in
- its uninstalled version, it's just Simon loves his invisible files
- and, for those of you who have seen his Round Corner catalogue,
- this is no exception. So, after a few minutes of file deleting
- etc. (still got to get used to MS-DOS at that point) I reset the
- computer and then typed in GO.
-
- Up popped a menu (again, just like his RC catalogue) asking me
- what I wanted to do - read one of the three documents on disk,
- print the order form, change the font, run the program or
- (unthinkable though it was) quit to DOS.
-
- After having a look at the documents I felt fully prepared to see
- what Simon had come up with. At this point I must be brutally
- honest with you - I have completed and loved this game on the
- Spectrum so, if it sounds as if I were a clever dick completing it
- within an hour it's 'cos I've had prior experience (and I know
- Simon's style).
-
- After the standard TADS setup messages the game started proper,
- with you in your cell, a body at your feet and not the slightest
- clue as to what to do next. There I sat for many days, wondering
- what to do next and then I typed in help (Oh, OK I didn't - I
- typed in help straight away) and from there I could, again, see
- how to register, get an idea as to what an adventure was, what the
- aim of the game was and what the history of the game was.
-
- According to the help menu you have been committed to a loony bin
- - purely by accident, of course. Oh, if only you hadn't listened
- to the gerbil that persuaded you to liberate all of the gerbils
- and if only the police car hadn't come cruising down the road at
- THAT particular moment and if only the gerbils hadn't disappeared
- when you tried to explain your plan and the situation to the
- police... if only!
-
- Then you were thrown into the bin (the loony type, that is). BUT,
- there is one way that you can get out of this predicament - in a
- couple of weeks time the asylum is closing down and, in the
- hubbub, you hope to escape. After this idea came to your head it
- was time for your medication. After that your memory is a fuzz,
-
- but you can get some idea of what had happened by the body with a
- hypodermic needle jabbed into his arm...
-
- And so the game begins.
-
- It is a standard adventure game with a wacky idea (as it is with
- most of Simon's games), strange plot and a great sense of
- playability.
-
- Upon examination of the asylum you come across a few characters of
- the place who will all help you or give you (willingly or not) an
- item that will help you on your way. They all have their own
- personal histories and personalities (from someone who thinks
- they are an ostrich to someone who claims to have invented some
- X-Ray specs) and they all come to life - they are not just pieces
- of cardboard in the game. True, they are stuck to one location but
- you can have enough fun with them (oo-er) in their own cells.
-
- As this is a shareware version of the full game, you only get to
- see about a third of the full game, so don't expect a lot of
- things to happen. Mainly what will happen is you getting a few
- items that you won't be able to use in this version, you putting
- out a fire and scaring someone. It doesn't sound a lot, but it
- sure seems a lot when you are plugging away, trying to figure out
- what to do with Ralph or just why the man with the specs is
- staring intently at the north wall. Simon did supply me with the
- password, though, and I've had a look at nearly all of the game
- now. After the shareware part it still follows in the same style
- as the previous part, but there is much more to do - all of your
- items, that you picked up in the first bit, are put to use and
- your brain is still taxed to the limit.
-
- The text is lengthy when it needs to be, but otherwise suffices.
- Simon's style is very easy to read, funny and enjoyable while not
- making the game stupid or boring. There is always something going
- on or something to think about.
-
- For those of you who have played this game on the 8-bits you won't
- find anything different in this version (at least not as far as I
- have got) apart from the better, longer descriptions and a few
- other cosmetic touches. You will notice a few absences, mainly the
- hello messages and other such personal messages that Simon seemed
- to have littered his other games with.
-
- This is a brilliant game that has got the 'SA' mark stamped all
- over it. Although I have played it before I feel that this is the
- superior version with a better interface (latest version of TADS)
- bigger and better messages and a better all-round feeling that you
- get from games.
-
- Yes, as it is an 8-bit game it is short compared to the 300+ room
- sagas you expect from AGT games of today, but the question is do
- we want these big goliaths that are empty, boring and just plain
- useless or do we want smaller, better games that are packed with
- good, enjoyable puzzles, a wicked sense of humour and have a nice
- feeling? If you prefer the latter you'll love Gerbil, if you
- prefer the former - what is wrong with you?
-
- When you register your version you will get a password for
- continuing with the game and a demo of Simon's next game which I
- am looking forward to playtesting for him. Oh, talking of
- playtesting, as far as I can see there are no bugs - just a couple
- of continuity errors - but I've let Simon know of those.
-
- Get your version of Gerbil Riot from:
-
- Simon Avery, The Round Corner Shareware Library, Hamlyn's Cottage,
- Old Exeter Road, Chudleigh, South Devon, TQ13 0DX
-
- and remember to enclose £3 if you live in the UK or £5 if you live
- anywhere else (that is not in the UK, so if, for example you live
- in Paris, you should send Simon £5 sterling. However, if you live
- in London send him £3. Now, if you live on Mars I think you'd need
- to include a bit more - you know, what with these interplanetary
- rates going up and up and the posties don't really like the
- atmosphere up there, and the dogs, you should see them - great big
- green things with antennae!).
-
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