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- Autumn E.C.T.S report
-
- By Richard Hewison
-
- Yes, it's that time of year again when all those important people
- in the Games Software Industry (or Leisure Software Industry as
- people call it these days) gather under one roof to discuss
- business and forthcoming titles. As usual, I managed to stab
- myself with the safety pin on the back of my V.I.P. ticket but
- otherwise I survived another journey into London.
-
- Virgin Interactive Entertainment have been extremely busy since
- the last show. They've been bought out by Blockbuster Video for
- starters (although Richard Branson will still hang on to 10% of
- the company), and they've also tied up two very significant
- players in the PC market, namely Lucasarts and I.D Software.
-
- Lucasarts were showing off a number of products, including the
- Steven Spielberg scripted adventure game "The Dig" (which was
- supposed to be running but whilst I was there the big screen
- remained ominously blank) and "Full Throttle" which is a big
- cartoon style adventure game which looks visually similar to "Day
- of the Tentacle" if the section I saw being played was anything to
- go by. The version up and running on the Virgin stand featured
- full digitised speech. It was also interesting to see that there
- isn't an on-screen interface to be seen during play.
- Unfortunately, neither "Full Throttle" or "The Dig" are expected
- to be ready until after Christmas.
-
- Another Lucasarts game which isn't due until next year (February
- '95) is "Star Wars: Dark Forces" which could be best described as
- "Doom" but set in the Star Wars universe. Certainly the section I
- saw being played looked very similar to "Doom". One rather
- humorous feature, (which I can only assume will be removed from
- the final version) involved changing the weapons. One of the
- available weapons showed a hand holding a lighted cigarette. When
- the fire button was pressed the hand moved up and took a quick
- drag from the fag! The game itself looked very fast and very
- smooth, but then it was playing on a 90MHz Pentium! (A Star Wars
-
-
- Windows screen saver was also on display. This enormous program
- should be available at the end of October, if not sooner).
-
- I.D's "Doom" is a straight forward arcade blaster, but it
- impressed me when I first saw it and in multi-player death match
- mode it can't be touched for sheer fun and mayhem. More of the
- same is the best way to describe "Doom II". It looks exactly the
- same, except for one new weapon (a double barrelled shot gun) and
- a few new monsters. Otherwise, it looks and plays identical to
- its predecessor. Again, the 3D system and graphics look and move
- really well.
-
- "The 11th Hour" isn't likely to be available before Christmas
- either. It contains a lot more video footage than before and is
- set 25 years or so after the original. There are also less logical
- puzzles and more of the A.I "microscope" puzzles as found in "The
- 7th Guest". The graphics look cleaner and it seems to run a lot
- faster too.
-
- Westwood Studios were only showing sneak previews of their latest
- titles, and most of these were identical to those that were being
- shown at the last show back in April. "Command and Conquer" won't
- be out this year either, which disappointed me as it looks like an
- excellent strategy war game along similar lines to "Dune 2" but
- with CD-ROM rendered graphics and video footage thrown in. A
- tantalising glimpse of "Kyrandia Book Three" featuring lots of
- rendered graphics was also on view, with the statue of the evil
- Malcolm in view, which suggests he will make a return performance
- in the concluding chapter. Other Westwood Studios titles include
- "Lands of Lore 2" which will look radically different from the
- first game thanks to rendered graphics once again.
-
- Away from the engrossing Virgin stand there wasn't that much to
- impress. Panasonic's 3DO machine was finally launched in the U.K.
- but it seems to be just an arcade console if the current batch of
- titles are anything to go by. A PC board will allow you to have a
- 3DO inside your IBM PC but from what I saw I wouldn't bother if I
- were you. It may be technically flash, but consoles just don't
- cater for the discerning adventurers like you and me.
-
- Domark had "Lords of Midnight - The Citadel" up and running on the
- PC but it still looks very poor. (A less than impressive demo was
- available on the cover of PC Review magazine a few months ago
- which also failed to make me change my mind). I think I'll stick
- to playing the two original games on my PC Spectrum emulator thank
- you very much!
-
- Sierra had "King's Quest VII" and "Space Quest VI" for the PC, but
- it was so bloomin' crowded that I couldn't even get close to have
- a peep at either title! The science fiction strategy game
- "Outpost" was also heavily featured on the stand (despite the
- copious bugs and missing game features found in the CD-ROM
- version!). They were also showing glimpses of "Phantasmagoria",
- which is a graphically impressive looking Gothic horror style
- adventure.
-
- Cyberdreams have a Giger Windows Screen saver for the PC (minus a
- few of his more 'dodgy' airbrush paintings!), and will follow it
- up with Giger II, Syd Mead and Futuristic Vehicles screen savers.
- As for games, there was no sign of "Dark Seed 2" which has been
- promised for quite some time (although I thought the first game
- was pretty dreadful anyway). "I have no mouth and I must scream"
- is another forthcoming adventure based on a book by Harlan Ellison
- but this wasn't being shown on the stand when I was there.
-
- S.S.I have a compilation CD-ROM for the PC lined up, featuring no
- less than the entire S.S.I AD&D Gold box range (I didn't count
- them but it looks like at least 12 titles are in the compilation
- if not more!). You would certainly get value for money even if the
- engine used to produce the games isn't everyone's cup of tea (or
- coffee, mine's white with one sugar). The compilation should be
- available now.
-
- Microprose were showing bits of their PC CD-ROM graphic adventure
- "Star Trek - The Next Generation - A Final Unity" but when I say
- bits, I mean bits. Lots of separate sections were being loaded up
- individually on a PC which doesn't auger well for a release date
- in the near future. The ray-traced and rendered characterisations
- of the bridge crew looked interesting, but then they also looked
- artificial. The game itself is a graphic adventure of sorts, but
- don't expect its release until next year (or after the new movie
- "Star Trek - Generations" has been premiered in the U.S. anyway).
-
- Award for the most p***ed off person at the show goes to the poor
- bloke who had to plod around the swelteringly hot Business Design
- Centre dressed up in full Knight's armour with "Lords of the
- Realm" leaflets sellotaped to his breast plate! The game is from
- Impressions and involves medieval feudal land conquering and
- plenty of strategy.
-
- Maxis were showing off "Sim Tower" which has an interesting
- feature allowing you to include your own tower in a "Sim City
- 2000" scenario if you want to. Also lined up is an Urban Renewal
- Kit. "Rain Forest" will involve urban development and balancing
- that with the surrounding environment. There is also an imminent
- compilation of "Sim Classics" featuring Sim City, Sim Life and Sim
- Ant in one pack.
-
-
- U.S. Gold are making a big song and dance about "Under a Killing
- Moon" which should be available to buy for the PC (CD-ROM only) by
- now. Having seen a demo and watched it running at the show, I have
- to admit that I don't like the look of it. The quality of the
- digitised sequences is probably the best I've seen on a PC to
- date, but that doesn't make it a great game. The acting looks to
- be pretty dire and the gameplay is a matter of clicking on objects
- and people all the time. Oh, and it will retail at around sixty
- quid!
-
- Renegade (who will have been bought by the giant multi-media Time
- Warner company by the time you read this) were showing "Flight of
- the Amazon Queen" for the second show running. This adventure is
- very much influenced by the Lucasarts "Monkey Island" graphic
- adventures in both graphic style and humorous content. It will be
- available on the PC (both floppy and talkie CD-ROM) and Amiga this
- side of Christmas. From what I've seen from other publishers, it
- might be about the only title that makes it!
-
-
- Once again it proved to be almost impossible to reach the
- Interplay stand to have a look at "Dungeon Master 2" or progress
- on "Stonekeep". I'm now of the opinion that neither game can be
- (a) in a finished state, or (b) good enough to show at all.
- Surely the idea of a Trade show is to show off your new titles to
- the trade? Why then do they choose the most inaccessible areas to
- present them only behind closed doors? Are they ashamed of them?
- Only time will tell...
-
- Mindscape were another publisher who decided to hide themselves
- away and show little new except behind closed doors. The only
- title of interest to us discerning adventure types is "Dragon
- Lore" by Cryo. Unfortunately their last game for Mindscape was the
- awful CD-ROM racing shoot 'em up "Mega Race" so we can only hope
- that "Dragon Lore - The Legend Begins" turns out much better. The
- publicity blurb contains the most cliched fantasy plot I've ever
- read. Visually it looks very nice and according to the blurb it
- will contain "Spectacular full screen 3D graphics and animation",
- "Dynamic first-person view and sampled atmospheric effects",
- "Intuitive interface with dynamic cursor", "Character interaction
- with full speech" and "Cinematic story- setting introduction". If
- it plays as good as it looks it could be something to watch out
- for, but we've all been bitten once too often on that score
- before.
-
- Psygnosis didn't have a proper stand at the Business Design
- Centre, but they did have a small set up showing a video of their
- Terry Pratchett "Disc World" adventure game, and the animation
- looked very good. The characters were suitably humorous and the
- animation seemed close to cartoon film quality. How playable the
- game turns out to be is another thing all together, but I suspect
- "Disc World" fans are at the very least going to be pleased with
- the look of the game. (They also showed a Whole New World of
- Lemmings, which looked exactly the same as the previous
- incarnations but with an even simpler interface. I thought the new
- Lemmings was supposed to be in 3D...)
-
- Overall, the best looking titles at the show where probably those
- on the Virgin stand (for the second show running). There aren't
- many R.P.G, adventure and strategy games out there at the moment
- but those in the pipeline are looking very promising. PC CD-ROM
- seems to be the focus of all the major publishers, with the Amiga
- now beginning to be nothing but a distant memory (with the
- exception of a few choice conversions).
-
- The only problem I could see at the show is that most of the
- titles I've reported here look likely to miss Christmas '94.
- CD-ROM software takes much more time to develop and the gap
- between development versions is significantly longer than it used
- to be. Once again I have to question whether software is getting
- better or worse as the years go by. They certainly look and sound
- much better than before, but the content and 'playability' seems
- to be left behind.
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