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- Deep Space Drifter - author Mike Roberts
- (TADS adventure for ST (PD 178) and PC (PD 289))
-
- Reviewed by Richard Hunt, played on the PC
- Dedicated to James Judge.
-
- @~This review was originally written for Red Herring where James
- @~had written in about mazes ... he doesn't like them.
-
- You are a lone space explorer, hoping to make your fortune out in
- the stars. Unfortunately, your ambitions have had to be shelved
- for the moment. Due to a slight navigational miscalculation you
- have ended up in the middle of nowhere; running out of fuel and
- air, tired and hungry. You just hope there's someone listening to
- the distress channels. After fiddling about with the controls and
- sending the distress signal you receive acknowledgement and
- breathe (not very deeply) a sigh of relief.
-
- The first part of the game proper is set in the space station from
- where you received the aforementioned message. Once you've docked
- there are about a dozen locations to explore and you get to play
- with even more futuristic gadgets. Yup, this is a button-pressers
- paradise!
-
- Unsurprisingly, this isn't the end of your troubles. As was hinted
- at in the received message all is not well. It seems the guy who
- jointly ran the place has had delusions of grandeur and wants to
- rule the universe (yawn). Even if you're not the heroic
- save-the-universe type you don't have much choice in the matter.
- Very shortly you discover Lord Pinback (as he now calls himself)
- is blasting away at the station with his big laser and pretty soon
- your problems will be all over and you with them.
-
- Wandering about (and outside of) the station you come across a
- tram down to the surface. Handy, eh? Unfortunately it won't go.
- Some repairs maybe? There's a convenient spacesuit but you won't
- get far without any air and a broken light. The solution to the
- latter problem was fairly obvious but it took me ages to figure
- out where to get another bulb!
-
- Fortunately there's assistance in getting the tram running again
- is the form of a handy trouble-shooting booklet to be found
- elsewhere on the station. There are also some diary tapes which
- can be played which give you some background and much needed
- information.
-
- Eventually, after many moves playing with the various machines and
- getting the space-tram working, you leave the space station when
- it conveniently explodes. Good job you got out when it is, isn't
- it? Contrary to what you might have expected there is no move
- counter here which is a bit of a shame. Instead, after each laser
- hit you just drop everything which you must remember to pick up
- again - very annoying.
-
- Once down on the planet the game opens up, and I mean opens up.
- For here is to be found the mother of all annoying and pointless
- mazes. It is set in an underground cave system which every half a
- dozen moves is flushed out by some mysterious water source. This
- washes you back to your starting place if you get caught in it. As
- such, the problem is not how to find your way about but how to
- find a route through, avoiding the regular torrent of water.
- Doesn't sound much? This little maze has a mere 130 locations! And
- all for a single lump of metal, you may indeed weep.
-
- Also on the planet is a very, very fun underground shuttle system.
- After you have explored its preset destinations and found a
- method of manually controlling it you then take the helm to
- discover another depot leading to ...
-
- Another maze! There is a feeling of deja-vu about this one as you
- previously had a dream about it (sleep comes into this game). Nay,
- not a dream but a nightmare. This is only (relatively) 25
- locations and again the problem is not how to map it - it is
- straightforward enough, but how to flush a weasel out of the
- maze needed to carry on with the adventure. This is done by
- tickling an alien plant to free a balloon like creature in its
- jaws. Said creature then sails through the air in a direction
- according to the location and the spot tickled and gets caught
- again. Got it so far? If it lands on the (rather vicious) weasel
- the weasel runs in the opposite direction to where it was attacked
- from. It is at this point that I have to confess total bafflement
- as to how to solve this puzzle. After several thousand moves I
- have put the game to one side till I regain my sanity once more.
- Anyone?
-
- Being written in TADS, Deep Space Drifter is a very professional
- looking game with a good parser. The only fault I can pick is with
- one action which had me stuck for quite a while. Like most things
- with adventures it is totally obvious in retrospect but I did
- think it a bit unfair. The command to operate a remote control was
- not TOUCH CONTROL but TOUCH PAD (which was on the front of the
- control). Once this is figured though you do get used to this
- level of detail.
-
- I found the start of DSD very good indeed and was looking forward
- to more of the same once I reached the planet. The mazes however
- spoil this, for me anyway. I do not object to the odd maze, I even
- enjoy small to middling sized ones - however twisty amd turny. The
- 130 location jobby here though could easily have been done in at
- the most half the size. The second 'maze' was the last straw after
- this although I do admire the idea immensely. On the plus side,
- the puzzles are logical and really quite neat as are the other
- features. Overall, a nice sci-fi to add to your collection if
- you're into that genre.
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