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- Black Dawn
- (RPG for Amiga on SynTax PD 710 and 726)
-
- Reviewed by Bill Commons
-
- When I loaded this game and saw the now familiar cluster of
- direction arrows for movement and a corridor in front of me I was
- ready to play the sort of game that I enjoy. I was soon
- disappointed in finding that the mouse was so sensitive that a
- slight touch would turn me in a half circle without me knowing or
- it would send me banging into the walls and losing me valuable
- health points.
-
- The game is very much in favour of the the monsters in so much as
- you get a paltry average 20 cash for killing one but it costs 50
- cash for a first aid kit and it may take two of these to get back
- to the energy level you had before the battle.
-
- There is a built in map for each level and plenty of shops to buy
- weapons, armour and medical supplies, but lack of money is the
- main problem. Money can be found in some locations, but not enough
- to keep you out of trouble.
-
- You cannot save your game but instead there is a pass code for
- each completed level. Three in all. Level two code seldom worked
- and when it did it restarted at the beginning of level one.
-
- The spelling in the text sometimes made me wince, I found myself
- muttering that I needed a throng knife to descend in the lift.
-
- In level two you have to push very large balls along the corridors
- to clear the way and to be careful that you do not block yourself
- in. Just before the end of this floor is a double row of balls
- placed in a diagonal line across the room and you have to move
- these very carefully to allow you to get through. This is made
- even more difficult by the dodgy mouse.
-
- I found the final level, number three, very hard and I could not
- get very far. I then decided to give myself an edge by
- experimenting with the code. I soon cracked it and gave myself the
- very best weapon and armour and by starting from the beginning
- with these I was able to complete the game.
-
- When you load the code in from the title screen it does not give
- you back your valuable inventory but sets the money at 100 cash
- and one first aid kit plus the weapon you had at the time.
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