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- The Elder Scrolls Chapter One:Arena - Bethesda Software RRP £45.99
- (RPG for PC)
-
- Reviewed by MerC
-
- Imagine the latest Purrsche 1100 standing in your driveway. It's
- cost you a couple of limbs and a marriage or two, but it's here at
- last. All the latest extras : ABS, 0-60 in 3.5secs, built in PC.
- You insert the key and to the envy of the whole crescent, you zoom
- off down the road for your first outing. Three hours later, you're
- back, trundling in the wake of the very, very nice yellow and
- black man. He got you home, but it's clear you're not going far
- for quite some time. Are you happy, or what?
-
- Arena is a bit like that. It doesn't matter how brilliant the
- graphics, how interesting the game-play, or how up-to-date the
- game engine, if it doesn't work it should not be on sale to an
- unsuspecting public. Three of us were playing it recently, in
- different parts of the country, on 486 machines. One (eventually)
- finished it, one nearly did (the end sequence never appeared in
- spite of repeated attempts) and one gave up after continually
- locking up in the middle of a dungeon. I won't say which of these
- I am, but my first problem arose when attempting to use the
- potentially excellent spell system. A mouse click anywhere other
- than in the dialogue box to accept a mixed spell caused a
- comprehensive crash, with lists of register contents scrolling
- down the screen in a peculiar resolution and at an alarming speed.
- OK, I made sure I didn't do that again, and continued. Next (and I
- still don't know if this is supposed to be a help) after resting
- in a tavern in the King's Suite on a public holiday I found I had
- 535 million gold pieces. Apart from loading a previous game,
- there's no way to get rid of this, except by spending it. Ever
- tried to spend 535 million anything? Even Turkish lira would take
- a lifetime. In any case, how was I to know that I wouldn't need it
- later on? Since this is a fairly run-of-the-mill RPG,
- accumulating wealth is part of the game, and having such an
- advantage reduced the difficulty level to zilch.
-
- Ploughing on, I explored the numerous towns, the even more
- numerous buildings and talked to the hoards of NPCs. Believe me,
- this game is BIG - unfortunately, most of it is superfluous. Even
- outside the dozens of cities there are interesting looking
- locations, across lakes and over swamps, but they add little to
- the game, since they do not come into any quest and can be
- completely ignored. Eventually you discover the first major
- location, and you're off to get the first part of your eight part
- staff. (At least, it's supposed to be eight. One of us ended up
- with nine pieces - I did not enquire too closely how this had been
- accomplished, but it did not help him at all). After I had
- laboriously (the word being used advisedly) collected five of
- these, I found that an essential location in the correct town was
- not there. Now, in common with many others, I could not have known
- this was a bug. Consequently I spent around a week (real time)
- trying to locate the Brotherhood of Seth where they would set me
- off on the next quest. Eventually I gave up and rang for
- technical help. "Oh, it's a known bug," I was told. "We'll send
- you a patch disc." Biting back any comment, with great
- self-restraint I thanked him politely and made another space in my
- disc box labelled "Patches". Eventually it arrived, accompanied by
- - wait for it - FOUR closely-typed A4 pages listing the
- corrections/modifications that had been made to make the game run
- efficiently. (Even then, the spell-screen fault had not been
- mended.)
-
- Now, I could be mistaken, but I would have thought that for the
- near half-ton they charge for this program, they would have had
- the decency (nay, the commercial common sense) to make sure it
- worked properly. Their game-testers could not possibly have
- completed the game in the form it was marketed. It is all the more
- galling when it gets glowing reviews from computer glossies - they
- obviously couldn't be bothered either. This is an absolute
- disgrace, and I personally shall not be buying the sequel.
-
- The games engine appears to be a little on the ambitious side. I
- suppose it ought to work well enough on a 486 DX2, but on my 33MHz
- machine it was just about acceptable. To hit a creature, you have
- to swing a weapon by moving the mouse. This has to be
- instantaneous to be of use, but there is a slight delay. This can
- only be a few tenths of a second, but it is noticeable. This means
- the sword is still striking when you are preparing the next blow,
- which in turn means you are not sure exactly where the cursor is.
- Needless to say, your skill (real) improves with time. The screen
- seemed to divide itself into four sections, especially when you
- are being hit by a monster, though the patch allows you to turn
- this "roll" down or off. The view is first person perspective,
- and the movement is by scrolling. The play-screen is large, which
- is good for exteriors and large dungeons. Unfortunately, the
- interiors of other buildings are made unrealistic. Taverns are
- about the size and proportions of Wembley Stadium.
-
- If anyone is still interested, the game itself is incredibly easy,
- mind-numbingly tedious and paint-dryingly long ... You are doing
- the same things over and over again, mainly hacking and slaying.
- Once you get a certain spell, you cannot die, except on purpose.
- The dungeons are all very much of a muchness, when the only thing
- to do (apart from survive) is to find the exit and the item you
- have been sent for. You can forget any piles of items you find -
- most have little worth collecting. Occasionally you have to find
- keys, but since the doors they control can be opened by other
- means, this too is pointless. There are a number of banal word
- puzzles to answer that should not faze a five-year old for longer
- than a couple of minutes.(Sorry JJ!), though there is one
- alphabetical substitution that seems to cause a deal of
- head-scratching. The automap feature is good, when the maps do
- not inexplicably disappear, that is. Sound effects are excellent,
- music execrable (one meaning of which is deserving to be excreted.
- You get the drift). Each quest is two-fold: get an artefact your
- informants want, take it all the way back and they will scribe on
- to your map where the next piece of the staff is located. Sleep in
- an inn, buy weapons and spells as required and off you go again.
- Keep doing this for about three months and you get to the end.
- "Why did you bother?" I hear you ask. And quite honestly, I have
- to say, I don't know. If you want a decent game of this type
- (though not entirely fault-free) I suggest Shadowcaster (which is
- rather short) or Ultima Underworld II.
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