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- Alone in the Dark - Getting Started
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- Sent in by Mark Bradshaw
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- Main hints
-
- - learn how to fight without weapons. It is tempting to just use
- the weapons found around the house, but if ammunition is short,
- you can end up in a lot of trouble!
- - learn how to run. Can take a bit of getting used to, but is
- useful for staying alive at times.
- - save your game often, as some of the monsters can prove to be
- very persistent.
- - none of the books encountered are required to solve the puzzles
- as such: they are provided to give a background to the story and
- to suggest the origins and uses of items found around the house.
- When discovered, books should be read and discarded as you only
- have a limited amount of carry-space!
-
- There now follows the start of a step-by-step walkthrough of the
- game. It describes all of the rooms and what will happen in them,
- and gives away all the actions needed to complete the game!
-
- Attic
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- This is where you start the game from. There are 2 monsters that
- will attack you here, and they provide an excellent opportunity to
- learn how to fight. Alternatively, push the wardrobe across the
- window to stop the snappy monster entering and push the chest over
- the trapdoor to halt the zombie.
-
- Book - this can be found in the bookcase near the table. It is a
- fragment of the myth of the golden fleece.
- Lamp - on the table. Take this.
- Gun - in the chest. Take it: it is excellent for blowing away
- annoying monsters!
- Jeremy's suicide note - in the side of the piano. This is
- mentioned in the opening text and gives the first clue to what has
- been going on in the house.
- Indian cover - in the wardrobe. Take it.
-
- Now - the room is done so go through the doorway in the corner of
- the room near to the rocking horse (walk into that for a bit of a
- laugh).
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- Store room
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- Bow - next to the shelves. Take this.
- Oil can - search the shelves to find this. Use the oil can
- immediately (it will fill the lamp with oil!) and discard the
- empty can. Saves you carrying it about.
-
- Now - go through the door into the upper hallway.
-
- Upper hallway
-
- Look at the floor. Halfway along, the floor looks different from
- the surrounding stuff. This is a weak area which breaks when you
- step on it. Save your game and try to walk on it (dead!). It is
- amazing how you can walk on this during the intro! Go through
- door to your immediate left to enter the drawing room.
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- Drawing room
-
- Door shuts as soon as you enter the room.
- The chest is locked, so search the writing table to find the key.
- Use the key on the chest and discard the key. There is an old
- cavalry sabre in the chest. DO NOT use this in combat as it will
- break, and it is needed whole later in the game!
-
- Return to the upper hallway. Be ready to fight as when you open
- the door to leave, a zombie waits! Now go through the door
- opposite into a dressing room....
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