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- 10 REM Demonstration of 8-way bouncing
- 100 GOSUB
- 1000 REM Position the balls and start bouncing them
- 1001 REM ******************************************
- 1010 FOR
- 1020 WHILE
- 1030 FOR
- 1040 VARNAME
- 1050 SPRITE
- 1060 IF
- 1070 NEXT
- 1080 WEND
- 1090 RETURN
- 11 REM by Phil Lawson for Atari ST User (c) 1990
- 110 GOSUB
- 12 REM *****************************************
- 120 STOP
- 20 MODE
- 2000 REM change direction
- 2001 REM ****************
- 2020 VARNAME
- 2030 IF
- 2040 IF
- 2050 IF
- 2060 IF
- 2070 LOGIC
- 2080 RETURN
- 30 EXTENSION (Index #0) (Token 0x80)
- 500 REM Initialisation
- 501 REM **************
- 510 DIM
- 520 RESTORE
- 540 RESTORE
- 550 RESTORE
- 560 RESTORE
- 599 RETURN
- 600 DATA
- 700 DATA
- 705 DATA
- 710 DATA
- 715 DATA
- 720 DATA
- 725 DATA
- 730 DATA
- 735 DATA
- 740 DATA
- 745 DATA
- 750 DATA
- 755 DATA
- 760 DATA
- 765 DATA
- 790 REM The sprite starting positions
- 791 REM *****************************
- 800 DATA
- 810 DATA
- 818 REM The initial directions of each sprite
- 819 REM *************************************
- 820 DATA
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