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- 10 REM Easter Bomber Game
- 100 REM start playing the game
- 1000 REM start playing the game
- 10000 REM set up screen and colours
- 1001 REM **********************
- 10010 REM *************************
- 10020 KEY
- 10030 VARNAME
- 10040 FOR
- 1005 VARNAME
- 10050 RETURN
- 1010 VOLUME
- 1020 SPRITE
- 1030 MOVE X
- 1040 MOVE
- 1050 WHILE
- 1055 IF
- 1056 IF
- 1057 IF
- 1058 IF
- 1060 WEND
- 1070 VARNAME
- 1080 IF
- 1090 RETURN
- 1500 REM land the plane
- 1501 REM **************
- 1510 VARNAME
- 1520 WHILE
- 1530 MOVE X
- 1540 WHILE
- 1550 MOVE X
- 1560 WHILE
- 1570 IF
- 1580 GOSUB
- 1590 RETURN
- 1999 RETURN
- 20 REM by Phil Lawson / Atari ST User
- 2000 REM drop an easter egg
- 2001 REM ******************
- 2010 IF
- 2020 SPRITE
- 2030 WAIT VBL
- 2040 MOVE
- 30 GOSUB
- 3000 REM check if egg hits goblin
- 3001 REM ************************
- 3010 VARNAME
- 3020 VARNAME
- 3030 SCREEN COPY
- 3040 SCREEN COPY
- 3050 DEC
- 3060 PLAY
- 3065 GOSUB
- 3070 RESET ZONE
- 40 GOSUB
- 4000 REM update the score
- 4001 REM ****************
- 4010 VARNAME
- 4020 VARNAME
- 4030 IF
- 4040 RETURN
- 4200 REM routine to print score
- 4201 REM **********************
- 4210 VARNAME
- 4220 VARNAME
- 4230 RETURN
- 45 WHILE
- 50 GOSUB
- 500 REM Initialisation
- 5000 REM The plane has crashed
- 5001 REM *********************
- 501 REM **************
- 5010 SPRITE
- 5020 WAIT
- 5030 IF
- 5040 VARNAME
- 5050 RETURN
- 510 DIM
- 520 VARNAME
- 530 RESERVE
- 540 VARNAME
- 550 FOR
- 560 FOR
- 590 RETURN
- 60 GOSUB
- 6000 REM game over message
- 6001 REM *****************
- 6010 SPRITE
- 6020 MOVE Y
- 6030 WHILE
- 6040 MOVE X
- 6050 WHILE
- 6060 MOVE Y
- 6070 WAIT
- 6080 WHILE
- 6090 RETURN
- 7000 REM end of level
- 7001 REM ************
- 7010 FADE
- 7020 FOR
- 7030 PLAY
- 7040 FADE
- 7050 FOR
- 7060 PLAY
- 7070 CLW
- 8000 REM hi-score table
- 8001 REM **************
- 8010 SPRITE
- 8020 CURS
- 8030 LOCATE
- 8040 LOCATE
- 8050 VARNAME
- 8060 VARNAME
- 8070 FOR
- 8080 IF
- 8090 NEXT
- 8500 REM show hi-scores
- 8501 REM **************
- 8510 COLOUR
- 8520 ERASE
- 8530 LOGIC
- 8540 PEN
- 8550 PEN
- 8560 PEN
- 8570 LOGIC
- 8580 VARNAME
- 8590 FLASH
- 8600 FLASH
- 8610 WAIT
- 8700 REM routine to get input
- 8701 REM ********************
- 8710 VARNAME
- 8720 VARNAME
- 8730 IF
- 8740 IF
- 8750 WEND
- 8760 IF
- 8770 GOTO
- 8800 IF
- 8810 VARNAME
- 90 WEND
- 9000 REM draw the screen
- 9001 REM ***************
- 9002 FADE
- 9005 SCREEN COPY
- 9010 VARNAME
- 9020 SPRITE
- 9025 INC
- 9030 NEXT
- 95 GOSUB
- 9500 REM display lives, score and level
- 9501 REM ******************************
- 9510 PEN
- 9520 LOCATE
- 9530 FOR
- 9590 RETURN
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