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- ANIMATE4
-
- (c) 1988 by Tom Hudson
- Program & Documentation
- by Tom Hudson
-
- This is a Public Domain utility.
-
- ANIMATE4.PRG is the fourth generation
- animation display program for the
- CYBER family of products:
-
- CYBER STUDIO
- CYBER CONTROL
- CYBER PAINT
- CYBER VCR and
- CYBER SCUUULPT
-
- This program will display delta-file
- AND sequence animations,
- created either by CYBER PAINT in
- .DLT or .SEQ format, or CYBER
- STUDIO/CONTROL in .DLT format.
- Delta files (with initial.PI1 files
- and data files with a .DLT extender)
- take up morespace on disk than
- sequence files (composed of only
- file file, which takes up about
- 30-40% less disk space than a
- comparable .PI1/.DLT combination).
- Sequence files take up the same amount
- of space in memory as delta files,
- however.
-
- This version of ANIMATE will also
- display all color-palette
- changes in .SEQ files created with
- CYBER PAINT 2.0, and no longer
- uses the double-buffering command of
- the previous animation programs.
- (The buffering is now automatic, and
- very fast.)
-
-
- To display .DLT files, click on the
- .DLT button in the custom
- file selector. Likewise, to display
- .SEQ files, click on the .SEQ button.
-
- Disk drives may be altered with the
- drive-letter buttons. Paths
- may be moved through with the "Back"
- and Reread" buttons.
-
- As with my previous animate programs,
- there are 2 operating modes:
- Batch and manual. Animations can be
- run in sequence from a hard disk
- and/or floppy drives in batch modes,
- with chained animation files
- easily accomodated. NOTE: You can
- only chain delta files --
- sequence files are NOT chainable.
-
-
- MANUAL MODE
-
- The manual mode is invoked by simply
- double-clicking on the
- ANIMATE4.PRG icon. The program will
- display help information
- -- take some time to read it for the
- basic commands such as (F)orward, etc.
- Click on OK, and you will be presented
- with my new file selector.
-
- Loading Delta Files:
-
- Select the delta file you want to run
- (it can be either stereo or
- monoscopic). The program will load
- the delta file and its associated .PI1
- file (L_ and R_ versions, if the
- animation is in stereo). It will ask
- if you have more delta file sections
- (this will only happen if you chained
- the animation), click on the
- appropriate button. If there are more
- delta files, the file selector will
- reappear, and you must select the name
- of the chained delta file.
-
- After all delta files are loaded, the
- program will start animation.
-
- Loading Sequence Files:
-
- Click on the .SEQ button, and the
- sequence files on the disk will
- be displayed. Select the sequence file
- you want to run (sequence
- files can only be monoscopic). The
- program will load it and begin running
- automatically. Press the F key to turn
- Ping-pong mode on or off.
-
-
- BATCH MODE
-
- The animator program will run in a
- batch mode for continuous
- demonstrations of animations. This is
- done through the use of a run
- control file, which has the extension
- .RUN. To work properly, the
- ANIMATE4.PRG program must be installed
- via the "Install application"
- selection on the desktop. Install
- ANIMATE4.PRG as a GEM application
- with document type RUN.
-
- To execute the animator in batch mode,
- just double-click on the
- appropriate .RUN file.
-
- The .RUN file format is discussed after
- the keyboard command section.
-
-
- KEYBOARD COMMANDS
-
- Once you have an animation sequence
- running, the following keys are
- operational:
-
- F1-F10 -- Control the speed of the
- animation from slow (F1) to fast
- (F10). Default speed is F6.
-
- Help -- Aborts the animation and
- displays the file selector for a new
- animation in both batch and manual
- modes. Changes to manual mode if
- running in batch mode.
-
- Undo -- Quits the program, returning
- to the desktop.
-
- F -- Toggles the animation direction
- from forward-only to a forward-reverse
- ping-pong effect. Default is
- forward-only.
-
- Space bar -- Pauses and single-steps
- the animation. Press any other
- key to resume normal operation.
-
- Alt-L -- Locks the keyboard to prevent
- tampering during demonstrations,
- no keys will have any effect.
- Press Alt-L again to unlock the
- keyboard.
-
-
- .RUN FILE FORMAT
-
- The .RUN file is a simple text file,
- which can be created with any text
- editor or 1st Word. Each line has
- the following format:
-
- PATH,FILE,MORE[,FWDBAK,BUFFER,
- SPEED,TIMES]
-
- PATH -- Drive and path of animation
- delta file or sequence file, may
- be upper or lower case. Example:
- A:\ANIMATIONS\
-
- FILE -- Filename of animation delta
- file, in upper or lower case.
- Example: CARGO.DLT. If it is a
- sequence file, the example would
- be CARGO.SEQ.
-
- MORE -- Indicates whether or not there
- are more delta files to be
- chained to this one. Enter Y if there
- are more, or N if there are not.
- May be upper or lower case. If the Y
- is entered, the next line contains the
- filename of the next delta file
- in the chain, and the extra parameters
- on this line are not used. Any number
- of files may be chained. For sequence
- files, use an N.
-
- FWDBAK -- Indicates whether the
- animation should be run forward only
- (F) or forward/reverse (R). May be
- upper or lower case. Not used if
- the file has more delta files
- chained to it.
-
- BUFFER -- This parameter is no longer
- used in ANIMATE4.PRG, but should be
- included for compatibility with older
- programs. Simply include a B in
- this slot.
-
- SPEED -- Indicates the speed at which
- the animation should be run.
- Values range from 0-9, corresponding
- to function keys F1-F10.
-
- TIMES -- The number of times the
- animation is to be run before going to
- the next animation. In
- forward/reverse mode, this is the
- number of complete forward/reverse
- cycles; in forward mode, it is the
- number of normal animation cycles.
- èA value of 9999 indicates to run the
- animation forever, until HELP or UNDO
- is pressed. Use 9999 when you're
- creating a .RUN file that will be
- used to load one animation from a
- floppy disk and display it forever.
-
- Example batch files:
-
- b:\,cargo.dlt,n,f,b,8,9999
-
- Runs the CARGO animation forward at
- speed 8, forever.
-
-
- c:\animate\,hollow.dlt,y
- c:\animate\,hollowb.dlt,n,f,b,9,9999
-
- Runs the two-part HOLLOW animation
- (HOLLOW.DLT and HOLLOWB.DLT, in the
- ANIMATE folder on drive c:) forward
- at speed 9, forever.
-
-
- a:\,bounce.dlt,n,r,b,7,20
- b:\,atari.dlt,y
- b:\,atarib.dlt,n,f,b,9,25
-
- Runs the BOUNCE animation from drive
- A: 20 times in forward/reverse
- mode at speed 7, then runs the
- two-part ATARI animation
- (ATARI.DLT and ATARIB.DLT) from drive
- B: 25 times at speed 9 forward. When
- the ATARI animation is complete,
- operation resumes with BOUNCE again
- and continues until HELP or UNDO
- is pressed.
-
- a:\tutorial\,tesla.seq,n,f,b,9,9999
-
- Runs the TESLA animation on the CYBER
- PAINT disk forward, at speed 9,
- forever (or as long as the hardware
- holds out, whichever comes first).
-