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- Joystick Handling
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- STN 2.2 - How to determine joystick direction and fire button status.
- DBA 1&4 - Reading the outputs from the joystick ports.
- GBG 2.3 - Determining joystick status and handling.
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- Wait For Key Or Mouse
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- STN 5.2 - How to pause a until a program until a key or button is pressed.
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- Checking For A Yes/No Input
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- GUM 5 - Determining wether an input was Yes or No.
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- Cookie Jar Handling
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- STN 5.2 - Accessing the reserved system areas on an STE.
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- Giving A Signal
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- STN 5.2 - Creating an audio/visual prompt for the user.
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- Date & Time Manipulation
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- STN 3.7 - Setting and reading the internal clocks.
- GUM 3 - Various routines to manipulate the time and date.
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- Evaluating Expressions
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- STN 3.6 - How to evaluate numerical formulae.
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- Selectable DESKTOP.INF Files
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- STN 4.1 - How to program and utilise selectable DESKTOP.INF files.
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- Error Handling
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- STN Vol1 compendium - The uses of the error command, and error trapping.
- STE 2 - Elegent error handling routines.
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- Keyboard
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- STN 2.3 - Emptying the keybord buffer before reading a key.
- GBG 2.3 - Reading the function keys.
- - Forcing keyboard input into lower case.
- GBG 2.5 - Clearing the keyboard buffer before input is made.
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- Security
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- DBA 6 - Creating a password security system.
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- Timing
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- GBG 1.6 - Building a timer routine into your programs.
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- Random Numbers
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- GBG 2.1 - Creating random number sequences without repetition.
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- Reseting The Computer
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- GUM 8 - How to perform soft and hard re-boots.
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