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- Colour Pallete
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- STN 2.1 - 31 colours in low res. and 16 colours in med. res. on screen.
- STN 2.3 - Colour/Setcolour differences explained.
- GBG 1.2 - Using the Colour and Setcolour commands.
- GBG 1.4 - Colour/Setcolour differences explained.
- GBG 2.1 - Saving and restoring the colour pallete.
- GBG 2.3 - Saving and restoring the colour pallete.
- GBG 2.5 - Saving and restoring the colour pallete.
- GBG 3.1 - Various methods to manipulate the colour pallete.
- GUM 0 - Saving the colour pallete to disk.
- GUM 8 - How to have 8 colours on screen in med. res.
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- Loading Pictures
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- STN 2.6 - How to load Degas .PI1 pictures onto the screen.
- STN 3.3 - How to avoid the 'block' effect when loading pictures.
- DBA 1 - How to load Degas .PI1 and PI2 pictures onto the screen.
- DBA 3 - How to load Neochrome pictures onto the screen.
- DBA 3 - How to load, depack and display Degas .PC1 and .PC2 pictures.
- DBA 4 - How to load Degas .PI1 and PI2 pictures onto the screen.
- DBA 4 - How to load Neochrome pictures onto the screen.
- DBA 4 - How to load, depack and display Deags .PC1 and .PC2 pictures.
- ADM 3 - Saving and loading screen images.
- GBG 1.5 - How to load Degas .PI1 and .NEO pictures.
- GBG 1.6 - How to load Degas .PI1 pictures.
- GBG 2.1 - How to load Degas .PI1 pictures.
- GBG 2.2 - How to load Degas pictures into the background.
- GBG 2.3 - How to load and depack .TNY pictures.
- GBG 2.3 - How to load and depack compressed Degas pictures.
- GUM 1 - How to load Degas pictures onto the the screen.
- GUM 6 - How to load Art Director pictures onto the screen.
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- Scrolling
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- STN 3.4 - Smooth, vertical screen scrolling.
- STN 3.5 - How to Scroll text vertically.
- STN 4.1 - Mixing GFA and Assembler to achieve smooth scrolling.
- STN 4.3 - How to move screen block around in memory.
- DBA 6 - Smooth scrolling using the STE's special hardware.
- MAG 3 - Creating a scrolltext.
- GBG 2.1 - Scrolling objects across the screen.
- GBG 2.3 - Scrolling text across the screen.
- GUM 4 - Creating a simple character message scroller.
- GUM 6 - Scrolling the screen horizontally
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- Changing Screen Resolution
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- STN 2.5 - How to switch screen res using the Xbios 5 function.
- GBG 1.5 - Various ways to change the screen resolution from within GFA.
- GBG 2.3 - Various methods for changing screen resolution.
- GBG 3.1 - Various methods for changing screen resolution.
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- Screen Refresh Rate
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- STN 2.3 - How to determine and set the Hz Synch rate.
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- Blanking Screen
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- STN 2.3 - Setting the screen to black in monochrome mode.
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- Curve Command
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- STE 5 - Using the Curve command to draw Bezier curves.
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- Screen Borders
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- DBA 6 - Removing the bottom screen border.
- DBA 6 - Removing all the screen borders.
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- Raster Effects
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- DBA 4&5 - Creating screen rasters using a mixture of GFA and assembler.
- MAG 3 - Creating screen rasters.
- GUM 7 - Creating 'raster' colour bars.
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- Peak Level Indicators
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- DBA 4 - Creating a graphical expression of the sound channels.
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- Animation
- ~~~~~~~~~
- MAG 5 - Sprite handling and movement.
- GBG 1.1 - Using screen flipping techniques to perform animation.
- GBG 2.3 - A description of screen flipping techniques.
- GBG 2.5 - Sprtie collision and detection.
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- Screen Effects
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- GBG 2.1 - Creating customised fill patterns.
- GBG 2.3 - Screen 'dissolving' techniques.
- GBG 2.3 - Creating a screen 'speckling' effect.
- GBG 2.3 - Flipping and inverting Degas pictures displayed on screen.
- GBG 2.5 - Screen manipulation and effects using the Bitblt command.
- GBG 2.6 - Screen manipulation and effects using the Bitblt command.
- GUM 6 - Creating a 'radar' screen effect.
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- Miscellaneous
- ~~~~~~~~~~~~~
- MAG 2 - General demo coding techniques.
- MAG 3 - More general demo coding techniques.
- GBG 1.1 - General complete graphics tutorial.
- GBG 2.2 - Converting .GIF format pictures into .NEO format.
- GBG 3.1 - A description of picture compression algorithms.
- GUM 2 - Printing in colour.
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