3DLIB30A.ZIP 3D Animation Library For TP/BP/TPW/C++ [1/2]
3DLIB30B.ZIP 3D Animation Library For TP/BP/TPW/C++ [2/2]
ANSITYPE.C asdf
ASCIISRC.ZIP +------------------------------+ P A R A N O I D S proudly presents: +------------------------------+ Full sources of ASCII demo released at Scenario'95. Release date: 16.10.1955 +------------------------------+
ATRACTOR.CPP c
BMSCALER.ZIP Scaled Bitmaps@ntrainer@nby@nTumblin / Bodies in Motion@n(author of vectball.zip)
BWDEV300.RAR The Blue Wave Developer's Kit Version 3.@nAll the information you need to create@nBW-compatible applications. Includes@ndocumentation and file structure header@nfiles (for ANSI/ISO C and Turbo Pascal).@nRelease Date: 30 November 1995
C-LESSON.ZIP c kielen alkeet englannin kielellä
CA.CPP c
CA12.CPP c
CASYNC.ZIP ─═No File_id.diz found═─
CA_11.CPP c
CENVID.ZIP CENVI FOR DOS VERSION 1.009 <ASP>@nC-interpreter/batch-enhancer/macro tool-@nCEnvi gives the DOS professional a complete@nC-like environment, including the standard@nlibrary and interrupt calls, in an easy-to-@nuse form and all in one 150K executable. Now@n'C' is as easy to use as a batch file, and@ncan even mix with batch files.@nProgramming@nNOMBAS
CLOUDS.CPP c
CMARS.ZIP ─═No File_id.diz found═─
COMM.ZIP These functions perform serial I/O action on IBM PC Public Domain (p) By Pete Gontier for Turbo-C
CPLASMA.ZIP ─═No File_id.diz found═─
CURSORI.CPP c
C_PLASMA.ZIP k-18 teksti
DASHANIM.ZIP DASHANIM.ZIP - A C++ Library (BC3.1) for creating and playing fu@n320x200x256 animation files at high speed. Freew
DBPCXL15.ZIP C library for reading/writing PX files. With@nsource and documentation. v1.5.
FADECODE.RAR FADECODE ASM and C source codes for fade out, fade in, palette morphing palette rotation, etc.
FAKEMODE.ZIP Yaka / Xography presents THE OFFICIAL FAKEMODE DOCUMENTATION > Source Code Included < eXperience 3840 Colors on stAndard VGA !!!
FD3.CPP c
FRASR191.ZIP Fractint 19.1 complete C and ASM source for@nthe DOS-based fractal generator. Requires@nMicrosoft C/C++ 7.0 or later or Borland C/C++@n3.0 or later. Object code of ASM modules@nsupplied so an assembler is not required.@nCopyrighted freeware.
GAPCDR1.ZIP GAPCDR GAP PCB WC DOOR.SYS DOOR DigiBoard@nGAPCDR is a professional library of C and@nASM routines designed for programmers that@nwrite Door programs to interface with GAP,@nWildCat, PCB or any BBS program that is@ncapable of writing a DOOR.SYS file. Highly@noptimized assembler routines and a printed@nmanual make it quick and easy to use. Can@nbe used as a stand alone library if a door@ninterface is not needed.
GDM003.ZIP GAME DEVELOPERS MAGAZINE - Issue 3@nCreated by Phil Inch - Australian Made!@nOK, OK, so it's really late, but at@nleast it's here and it's the biggest@nissue yet! Bursting at the seams with@nsource code and explanations! This@nissue - PCX files, sprites, integer@noptimisation, digital sound and much,@nmuch more! Don't delay - get GDM@ntoday and start writing your own games!
MB9506C.ZIP MikroBitti 6/95, TSR-ohjelmointi.@nTarmo Toikkanen. Sisältää@nesimerkkilistaukset sekä valmiiksi@nkäännetyt EXEt.
MB9511C.ZIP Mikrobitti 11/95, C-ohjelmointi:@nGrafiikkaohjelmointi, osa 1/2.@nCopyright (C) Tarmo Toikkanen.@nSisältää lähdetiedoston, tarvittavat kuvat@nsekä makefilet ja valmiit exet sekä@nBorland C++:lle että DJGPP:lle.
MB9512C.ZIP Mikrobitti 12/95, C-ohjelmointi:@nGrafiikkaohjelmointi, osa 2/2.@nCopyright (C) Tarmo Toikkanen.@nSisältää lähdetiedoston, tarvittavat kuvat@nsekä makefilet ja valmiit exet sekä@nBorland C++:lle että DJGPP:lle.
MB9601C.ZIP MBnetin kurssia..
MB9602C.ZIP MBnetin kurssia..
MB9603C.ZIP MBnetin kurssia..
MB9604C.ZIP MBnetin kurssia..
MB9605C.ZIP MikroBitti 5/96, C-ohjelmointi:@nOheislaitteet 3/3, näppäimistön@nkäsittely. Sisältää korjatut@nlähdetiedostot sekä valmiiksi@nkäännetyt exet molemmista ohjelmista@nmolemmilla kääntäjillä (BC ja DJGPP).@nCopyright (C) Tarmo Toikkanen
MB9606CP.ZIP MBnetin kurssia..
MDSS040A.ZIP MIDAS Sound System v0.40 Revision a@nA multi-channel digital sound and music@nsystem for C, Pascal and Assembler@nprogrammers. Supports GUS, PAS, SB, WSS@nand no sound, plays MOD, S3M and MTM@nmodules. Can be used with Borland and@nWatcom C (16-bit), Borland Pascal 7 and@nnow also with pure assembler.@nFULL SOURCE CODE INCLUDED! Now also all@nlibraries included in compiled form.@n(Extract with subdirectories)
MIDAS050.ZIP MIDAS Sound System v0.5.0@nMIDAS is a 32-bit digital music and sound@nsystem, for MS-DOS, Win32 (C and Delphi)@nand Linux. It plays Protracker, ST3 and@nFT2 modules, plus individual samples and@ndigital audio streams. Full source code and@npre-compiled libraries for all platforms@nare included.@n- CONTAINS SUBDIRECTORIES! -
MSETPOT.CPP c
NEWAUTO.CPP c
NEWMAGS.CPP c
OPTIMIZE.ZIP ─═No File_id.diz found═─
OTMVOXEL.ZIP Voxel landscape explanation and@ndemo with C++ source@nCoded by Voltaire/OTM
PCGPE10A.ZIP PC Game Programmers Encyglobedia
PCROBOTS.ZIP ..
PCX2CSRC.ZIP PCX to C++ Source Code conversion utility for use with XLIB by Tumblin Bodies In Motion
PCX_C.ZIP C sources to read PCX-files
PDPLAY15.ZIP 1.5 C source of a MOD player for SB/DAC/GUS
PMW122.ZIP PMODE/W v1.22 DOS Extender For use with WATCOM C/C++ Features: Extender size is less than 10k Extender is internal to the EXE Replaces DOS4GW.EXE Fully compatible with WATCOM C Fast execution Free for non-commercial use Protected mode EXE compression Changes in Version 1.22: DPMI compliant INT 1Ch, 23h, 24h Utilities updated for WATCOM 10.5 See UPDATES.DOC for more changes
READDIRC.ZIP Readdir.CPP - is a C++ function to get@nan alphabetically sorted listing of@navailable drives, directories, and@nfiles.@nDescription Copyright 1995 PsL
RST2-SRC.ZIP RST2 Intro C Source Code From The Rising Sun Team (c) December 1994 Totally Freeware
SERIAL-1.ARJ ─═No File_id.diz found═─
SERIAL_1.ZIP C++ source code routines for serial ports
SHADES1.CPP c
SHADES2.CPP c
SHADES3.CPP c
SIEGEL.CPP c
SORSA.ZIP ─═No File_id.diz found═─
SOUNDSS3.ZIP Frontman of presents Sound System Source Release 3 4/8 & FX channel MOD-Players with GUS/PAS+/16/SB16/SBPro/SB support. Ideal for games & demos, 100% ASM, special feature: SB16/PAS panning, 16 bit, interpolation, amplifying, ASM & C-interfaces, autodetection and best: Source&Code is freeware.
SPIRAL.CPP c
STRANGE.CPP c
SUPDIR10.ZIP SuperDIR, DIR w/ incl/excl filtrs, src avail.@nAlso formats for DB import, mult. file masks,@n(both include and exclude), many options, can@nsort ALL files in tree (not just within each@nsubdirectory), comma/tab delim. output, more!@nv1.00 May '95. Full C++ source with $17 reg.@nVarious sorting and output format options,@nattribute filters, upper/lower case, etc.@nSource is royalty-free, object-based C++.@nMember: STAR CGDA
SVGABOB.ZIP Nin ohjelmoit SVGA-tilaa 640x480 C sourcet tilan ohjelmoi- miseen (c) divine logic 1996
SVGACC21.ZIP SVGACC.LIB-ver 2.0-is a high-res, 256-color@ngraphics library for MS & Borland C/C++. It@nrecognizes 20 different SVGA cards, allows@nprogramming in 320x200, 640x480, 800x600 and@n1024x768 256-color modes. Capabilities:@nhardware id; simple primitives; 2D/3D points,@njoystick/mouse support, GIF encode/decode;@npaging; XMS; palettes; bitmaps and sprites.
SVGAKT62.ZIP ZEN TIMER v2.2: The Zen Timer is a high@nprecision (microsecond accuracy) timing@nlibrary for 16 bit real mode, 16 bit@nprotected mode and 32 bit protected mode@nprograms. Supports Borland C++, Watcom C++,@nVisual C++, Symantec C++, Metaware C++ and@nDJGPP.
SVGATTR.CPP c
TCHEBY.CPP c
TRIGJUL.CPP c
TRIGON.CPP c
TUT1NEW.ZIP +----------------------------+ The ASPHYXIA VGA DEMO TRAINER SERIES! | Part 1: The Basics By Denthor of ASPHYXIA Updated by Snowman Documentation on how to code demo like effects in Pascal or C++! Full Pascal and C++ source included! Get it now! +----------------------------+
TUT2NEW.ZIP +----------------------------+ The ASPHYXIA VGA DEMO TRAINER SERIES! | Part 2: The Evil Pallette By Denthor of ASPHYXIA Updated by Snowman Documentation on how to code demo like effects in Pascal or C++! Full Pascal and C++ source included! Get it now! +----------------------------+
TUT3NEW.ZIP +----------------------------+ The ASPHYXIA VGA DEMO TRAINER SERIES! | Part 3: Circle and Line Algorithms By Denthor of ASPHYXIA Updated by Snowman Documentation on how to code demo like effects in Pascal or C++! Full Pascal and C++ source included! Get it now! +----------------------------+
TUT4NEW.ZIP +----------------------------+ The ASPHYXIA VGA DEMO TRAINER SERIES! | Part 4: Virtual Screens By Denthor of ASPHYXIA Updated by Snowman Documentation on how to code demo like effects in Pascal or C++! Full Pascal and C++ source included! Get it now! +----------------------------+
TUT5NEW.ZIP +----------------------------+ The ASPHYXIA VGA DEMO TRAINER SERIES! | Part 5: Scrollers! By Denthor of ASPHYXIA Updated by Snowman Documentation on how to code demo like effects in Pascal or C++! Full Pascal and C++ source included! Get it now! +----------------------------+
TUT6NEW.ZIP +----------------------------+ The ASPHYXIA VGA DEMO TRAINER SERIES! | Part 6: Pregenerated Arrays! By Denthor of ASPHYXIA Updated by Snowman Documentation on how to code demo like effects in Pascal or C++! Full Pascal and C++ source included! Get it now! +----------------------------+
TUT7NEW.ZIP +----------------------------+ The ASPHYXIA VGA DEMO TRAINER SERIES! | Part 7: Animation! (uh oh! inline Assembler!) By Denthor of ASPHYXIA Updated by Snowman Documentation on how to code demo like effects in Pascal or C++! Full Pascal and C++ source included! Get it now! +----------------------------+
TUT8NEW.ZIP +----------------------------+ The ASPHYXIA VGA DEMO TRAINER SERIES! | Part 8: 3D Basics! By Denthor of ASPHYXIA Updated by Snowman Documentation on how to code demo like effects in Pascal or C++! Full Pascal and C++ source included! Get it now! +----------------------------+
TUT9NEW.ZIP +----------------------------+ The ASPHYXIA VGA DEMO TRAINER SERIES! | Part 9: Polygons! By Denthor of ASPHYXIA Updated by Snowman Documentation on how to code demo like effects in Pascal or C++! Full Pascal and C++ source included! Get it now! +----------------------------+
UPTIME.ZIP ─═No File_id.diz found═─
VANDRPOL.CPP c
VGAKIT60.ZIP VGA Programmers Kit Version 4.0@nThey ultimate programmers kit for all@nlevels of VGA from 640x480 to 1280x1024.@nDouble buffering techniques, extreamly@nfast code and very flexible. A must have@nfor your tool box. Supports many@ncompilers.
VIEW.ZIP ─═No File_id.diz found═─
WATCMFAQ.ZIP The WATCOM C/C++ Game Programmer's FAQ.@nVersion 0.7 by Lee A. Lorenz. Since WATCOM's@nstrategic pricing of WATCOM C/C++ version@n10.0, many users unfamiliar with protected@nmode programming have been posting alot of@nquestions. The purpose of this FAQ is to@nclear up many of those questions. For now, I@nwill concentrate on the specifics of@nprogramming WATCOM C/C++ (9.5 or 10.0) in@nprotected (or 32-bit) mode, using the DOS/4GW@nDos Extender from Rational Systems...
WAT_ASM.ZIP Embedding assembly code into C/C++ programs@nwith Watcom C/C++ --- Why the _asm keyword is@nnot supported.
WGT35.ZIP WordUp Graphics Toolkit V3.5 for Turbo C++ THE BEST game and graphics programming kit available. Operates in VGA 256 mode, many example files to get you started. Main features include multidirectional scrolling with up to 1000 sprites in game world, sprite library,play FLI files, Special FX, SoundBlaster CMF and VOC playing, Joystick routines. WordUp Software Productions GET THE SPRITE AND MAP EDITORS AS WELL!!!
WGTEN1.ZIP WGT Engine Pack #1@n*-*-*-*-*-*-*-*-*-*-*-*-*-*@nComplete source code for a@nheightfield rendered similar@nto NovaLogic's Commanche.@nFeatures:@n- 3 Detail levels@n- Textured sky@n- C/ASM code@n- Change elevation, tilt@n- Virtual or direct buffer@nRequires Watcom C/C++ and@nWGT 5.1 to recompile.
WGTEN2.ZIP WGT Engine Pack #2@n*-*-*-*-*-*-*-*-*-*-*-*-*-*@nComplete source code for a@ntextured plane similar@nto Apogee's Wacky Wheels.@nFeatures:@n- 3 Detail levels@n- Shaded Texture Mapping@n- C/ASM code@n- Change elevation, tilt@n- Virtual or direct buffer@nRequires Watcom C/C++ and@nWGT 5.1 to recompile.
WGTMAP15.ZIP WordUp Map Maker Version 1.5 Design tile based games in 256 color VGA. Creates game worlds for scrolling games such as Jungle Jill or Duke Nuke'Em. For use with WGT graphics toolkit for Turbo or Borland C++. Tiles are 16*16 pixels, with maps up to 320*200 tiles (5120*3200 pixels) and up to 1000 sprites per map. Requires WGTSPR35.ZIP. C library is WGT35.ZIP WordUp Software Productions
WGTSPR35.ZIP WordUp Sprite Creator Version 3.5 Excellent sprite designer for graphics programmers. Many easy tools, variable zoom and much more. Much better than any other sprite editors out there. Supports many file formats: PCX, BLK, PAK, CEL, GIF. Saves up to 1000 sprites in one file. Get the whole WGT system as well. (WGTMAP15.ZIP, WGT35.ZIP) 256 color VGA WordUp Software Productions
WGTTUT1.ZIP ─═No File_id.diz found═─
WGTTUT2.ZIP WGT Graphics Tutorial@nIssue #2@nTopic: Shaded Polygons@nLearn how to draw shaded@npolygons in C language@nfrom the author of the@nWordUp Graphics Toolkit.
WGTTUT3.ZIP WGT Graphics Tutorial@nIssue #3@nTopic: Texture Mapped@nPolygons@nLearn how to draw texture@nmapped polygons in C/ASM@nlanguage from the author@nof the WordUp Graphics@nToolkit.
WGTTUT4.ZIP WGT Graphics Tutorial@nIssue #4@nTopic: Dirty Rectangle@nAnimation@nSpeed up your animated@nsprites using the dirty@nrectangle technique.@nFull source code and@nexplanation.@nNote: Requires WGT 4.0@nto compile.