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INI File  |  2005-09-14  |  11KB  |  379 lines

  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.965000
  5. fVideoEchoZoom=1.483827
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=3
  8. nWaveMode=7
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=1
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=1.285751
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=0.010000
  28. fWarpScale=1.470245
  29. fZoomExponent=4.778023
  30. fShader=0.000000
  31. zoom=0.998162
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.001828
  39. sy=1.000000
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=1.000000
  47. ob_g=0.500000
  48. ob_b=0.500000
  49. ob_a=1.000000
  50. ib_size=0.500000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=1.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=4.800001
  57. mv_dx=0.400000
  58. mv_dy=0.000000
  59. mv_l=1.000000
  60. mv_r=0.000000
  61. mv_g=0.500000
  62. mv_b=1.000000
  63. mv_a=0.100000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=1
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=0.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=0.060000
  77. wave_0_per_point1=xspout=.5;
  78. wave_0_per_point2=yspout=-.01;
  79. wave_0_per_point3=
  80. wave_0_per_point4=pphase=9999*sample*sample*.0001;
  81. wave_0_per_point5=pphase2=.1+((sample*3349*sample)%100)*.01;
  82. wave_0_per_point6=pheight=((sample*9893)%100)*.002;
  83. wave_0_per_point7=yheight=((sample*1231*sample)%100)*.01;
  84. wave_0_per_point8=
  85. wave_0_per_point9=r=((sample*5454)%100)*.01*abs(sin(time*.25));
  86. wave_0_per_point10=g=((sample*9954)%100)*.01;
  87. wave_0_per_point11=
  88. wave_0_per_point12=xoffset1=(cos((time*pphase2)+pphase)*pheight);
  89. wave_0_per_point13=xoffset2=-1*(cos((time*pphase2)+pphase)*pheight);
  90. wave_0_per_point14=
  91. wave_0_per_point15=lrorient=if(below(cos((time*pphase2)+pphase),cos(((time-.1)*pphase2)+pphase)),0,1);
  92. wave_0_per_point16=
  93. wave_0_per_point17=px=if(equal(lrorient,0),xspout-pheight+xoffset1,xspout+pheight-xoffset2);
  94. wave_0_per_point18=
  95. wave_0_per_point19=py=yspout+(abs(sin((time*pphase2)+pphase))*yheight);
  96. wave_0_per_point20=
  97. wave_0_per_point21=x=px;
  98. wave_0_per_point22=y=py;
  99. wavecode_1_enabled=1
  100. wavecode_1_samples=512
  101. wavecode_1_sep=0
  102. wavecode_1_bSpectrum=0
  103. wavecode_1_bUseDots=0
  104. wavecode_1_bDrawThick=1
  105. wavecode_1_bAdditive=0
  106. wavecode_1_scaling=1.000000
  107. wavecode_1_smoothing=0.500000
  108. wavecode_1_r=0.000000
  109. wavecode_1_g=1.000000
  110. wavecode_1_b=1.000000
  111. wavecode_1_a=1.000000
  112. wave_1_per_point1=st = sample*4;
  113. wave_1_per_point2=stt = st - int(st);
  114. wave_1_per_point3=
  115. wave_1_per_point4=x = stt;
  116. wave_1_per_point5=x = if( above(st,1) , 1 , x );
  117. wave_1_per_point6=x = if( above(st,2) , 1-stt , x );
  118. wave_1_per_point7=x = if( above(st,3) , 0 , x );
  119. wave_1_per_point8=
  120. wave_1_per_point9=y = 0;
  121. wave_1_per_point10=y = if( above(st,1) , stt , y );
  122. wave_1_per_point11=y = if( above(st,2) , 1 , y );
  123. wave_1_per_point12=y = if( above(st,3) , 1-stt , y );
  124. wave_1_per_point13=
  125. wave_1_per_point14=
  126. wave_1_per_point15=phs=time*0.26;
  127. wave_1_per_point16=
  128. wave_1_per_point17=w=sin(sample*6.283 * 6 + time*0.5) * 0.5 + 0.6;
  129. wave_1_per_point18=
  130. wave_1_per_point19=r=( (sample*0.3+phs) - int(sample*0.3+phs) )*1.5;
  131. wave_1_per_point20=r=if( above(r,1) , 2-r , r ) * w;
  132. wave_1_per_point21=r=1- pow(1-r,2);
  133. wave_1_per_point22=
  134. wave_1_per_point23=g=( (sample*0.3+phs+0.66) - int(sample*0.3+phs+0.66) )*1.5;
  135. wave_1_per_point24=g=if( above(g,1) , 2-g , g ) * w;
  136. wave_1_per_point25=g=1- pow(1-g,2);
  137. wave_1_per_point26=
  138. wave_1_per_point27=b=( (sample*0.3+phs+1.33) - int(sample*0.3+phs+1.33) )*1.5;
  139. wave_1_per_point28=b=if( above(b,1) , 2-b , b ) * w;
  140. wave_1_per_point29=b=1- pow(1-b,2);
  141. wave_1_per_point30=
  142. wavecode_2_enabled=1
  143. wavecode_2_samples=512
  144. wavecode_2_sep=0
  145. wavecode_2_bSpectrum=0
  146. wavecode_2_bUseDots=0
  147. wavecode_2_bDrawThick=1
  148. wavecode_2_bAdditive=0
  149. wavecode_2_scaling=1.000000
  150. wavecode_2_smoothing=0.500000
  151. wavecode_2_r=1.000000
  152. wavecode_2_g=1.000000
  153. wavecode_2_b=0.000000
  154. wavecode_2_a=1.000000
  155. wave_2_per_point1=n=sample*6.283;
  156. wave_2_per_point2=phs=-sample * 0.2;
  157. wave_2_per_point3=tm=q1 + phs*4;
  158. wave_2_per_point4=
  159. wave_2_per_point5=flip=flip+1;
  160. wave_2_per_point6=flip=flip*below(flip,2);
  161. wave_2_per_point7=
  162. wave_2_per_point8=xp=0;
  163. wave_2_per_point9=yp=(flip*0.1-0.05)*(sample);
  164. wave_2_per_point10=zp=0;
  165. wave_2_per_point11=
  166. wave_2_per_point12=//spin;
  167. wave_2_per_point13=ang=tm*20 + sin(tm*76 + time*4)*0.4;
  168. wave_2_per_point14=sa=sin(ang);ca=cos(ang);
  169. wave_2_per_point15=xr=xp*sa + yp*ca;
  170. wave_2_per_point16=yr=xp*ca - yp*sa;
  171. wave_2_per_point17=zr=zp;
  172. wave_2_per_point18=
  173. wave_2_per_point19=xp=xr;
  174. wave_2_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
  175. wave_2_per_point21=zp=zr;
  176. wave_2_per_point22=
  177. wave_2_per_point23=//wrist movement;
  178. wave_2_per_point24=ang=sin(tm*2);
  179. wave_2_per_point25=
  180. wave_2_per_point26=xq=xp;
  181. wave_2_per_point27=sa=sin(ang);ca=cos(ang);
  182. wave_2_per_point28=yq=yp*sa + zp*ca;
  183. wave_2_per_point29=zq=yp*ca - zp*sa;
  184. wave_2_per_point30=
  185. wave_2_per_point31=
  186. wave_2_per_point32=ang=tm*8;
  187. wave_2_per_point33=sa=sin(ang);ca=cos(ang);
  188. wave_2_per_point34=xp=xq*sa + yq*ca;
  189. wave_2_per_point35=yp=xq*ca - yq*sa;
  190. wave_2_per_point36=zp=zq;
  191. wave_2_per_point37=
  192. wave_2_per_point38=//forearm movement;
  193. wave_2_per_point39=zp=zp-0.3;
  194. wave_2_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
  195. wave_2_per_point41=xq=xp;
  196. wave_2_per_point42=sa=sin(ang);ca=cos(ang);
  197. wave_2_per_point43=yq=yp*sa + zp*ca;
  198. wave_2_per_point44=zq=yp*ca - zp*sa;
  199. wave_2_per_point45=
  200. wave_2_per_point46=//upper arm twist
  201. wave_2_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
  202. wave_2_per_point48=xp=xq*sa + yq*ca;
  203. wave_2_per_point49=yp=xq*ca - yq*sa;
  204. wave_2_per_point50=zp=zq;
  205. wave_2_per_point51=
  206. wave_2_per_point52=//upper arm outward;
  207. wave_2_per_point53=zp=zp-0.35;
  208. wave_2_per_point54=ang=cos(tm*1)*1.75 - 1.05;
  209. wave_2_per_point55=sa=sin(ang);ca=cos(ang);
  210. wave_2_per_point56=xq=xp*sa + zp*ca;
  211. wave_2_per_point57=yq=yp;
  212. wave_2_per_point58=zq=xp*ca - zp*sa;
  213. wave_2_per_point59=
  214. wave_2_per_point60=//upper arm up down;
  215. wave_2_per_point61=ang=cos(tm);
  216. wave_2_per_point62=xp=xq;
  217. wave_2_per_point63=sa=sin(ang);ca=cos(ang);
  218. wave_2_per_point64=yp=yq*ca - zq*sa;
  219. wave_2_per_point65=zp=yq*sa + zq*ca;
  220. wave_2_per_point66=
  221. wave_2_per_point67=//xp=xq;yp=yq;zp=zq;
  222. wave_2_per_point68=
  223. wave_2_per_point69=
  224. wave_2_per_point70=//project into screenspace and draw on screen
  225. wave_2_per_point71=zp=zp+1.5;
  226. wave_2_per_point72=xs=xp/zp;
  227. wave_2_per_point73=ys=yp/zp;
  228. wave_2_per_point74=
  229. wave_2_per_point75=x=xs+0.5;
  230. wave_2_per_point76=y=ys*1.3+0.5;
  231. wave_2_per_point77=
  232. wave_2_per_point78=
  233. wave_2_per_point79=a=(1-sample);
  234. wave_2_per_point80=
  235. wave_2_per_point81=phs=time*0.3;
  236. wave_2_per_point82=r=( (sample*0.3+phs) - int(sample*0.3+phs) )*2;
  237. wave_2_per_point83=r=if( above(r,1) , 2-r , r );
  238. wave_2_per_point84=
  239. wave_2_per_point85=g=( (sample*0.3+phs+0.66) - int(sample*0.3+phs+0.66) )*2;
  240. wave_2_per_point86=g=if( above(g,1) , 2-g , g );
  241. wave_2_per_point87=
  242. wave_2_per_point88=b=( (sample*0.3+phs+1.33) - int(sample*0.3+phs+1.33) )*2;
  243. wave_2_per_point89=b=if( above(b,1) , 2-b , b );
  244. wavecode_3_enabled=0
  245. wavecode_3_samples=512
  246. wavecode_3_sep=0
  247. wavecode_3_bSpectrum=0
  248. wavecode_3_bUseDots=1
  249. wavecode_3_bDrawThick=1
  250. wavecode_3_bAdditive=1
  251. wavecode_3_scaling=1.000000
  252. wavecode_3_smoothing=0.500000
  253. wavecode_3_r=1.000000
  254. wavecode_3_g=1.000000
  255. wavecode_3_b=1.000000
  256. wavecode_3_a=1.000000
  257. shapecode_0_enabled=1
  258. shapecode_0_sides=3
  259. shapecode_0_additive=0
  260. shapecode_0_thickOutline=1
  261. shapecode_0_textured=1
  262. shapecode_0_x=0.760000
  263. shapecode_0_y=0.600000
  264. shapecode_0_rad=0.703044
  265. shapecode_0_ang=0.565487
  266. shapecode_0_tex_ang=0.000000
  267. shapecode_0_tex_zoom=1.831505
  268. shapecode_0_r=1.000000
  269. shapecode_0_g=1.000000
  270. shapecode_0_b=1.000000
  271. shapecode_0_a=1.000000
  272. shapecode_0_r2=1.000000
  273. shapecode_0_g2=1.000000
  274. shapecode_0_b2=1.000000
  275. shapecode_0_a2=0.000000
  276. shapecode_0_border_r=0.000000
  277. shapecode_0_border_g=0.000000
  278. shapecode_0_border_b=0.000000
  279. shapecode_0_border_a=0.000000
  280. shapecode_1_enabled=0
  281. shapecode_1_sides=13
  282. shapecode_1_additive=1
  283. shapecode_1_thickOutline=0
  284. shapecode_1_textured=0
  285. shapecode_1_x=0.900000
  286. shapecode_1_y=0.840000
  287. shapecode_1_rad=0.364567
  288. shapecode_1_ang=3.078761
  289. shapecode_1_tex_ang=0.000000
  290. shapecode_1_tex_zoom=4.141463
  291. shapecode_1_r=0.250000
  292. shapecode_1_g=0.050000
  293. shapecode_1_b=0.000000
  294. shapecode_1_a=0.200000
  295. shapecode_1_r2=0.000000
  296. shapecode_1_g2=0.000000
  297. shapecode_1_b2=1.000000
  298. shapecode_1_a2=0.000000
  299. shapecode_1_border_r=0.500000
  300. shapecode_1_border_g=0.500000
  301. shapecode_1_border_b=0.500000
  302. shapecode_1_border_a=0.000000
  303. shape_1_per_frame1=//additive=above(sin(time*50),.95);
  304. shapecode_2_enabled=1
  305. shapecode_2_sides=6
  306. shapecode_2_additive=0
  307. shapecode_2_thickOutline=0
  308. shapecode_2_textured=1
  309. shapecode_2_x=0.300000
  310. shapecode_2_y=0.700000
  311. shapecode_2_rad=1.089252
  312. shapecode_2_ang=0.816814
  313. shapecode_2_tex_ang=3.141592
  314. shapecode_2_tex_zoom=0.504215
  315. shapecode_2_r=1.000000
  316. shapecode_2_g=1.000000
  317. shapecode_2_b=1.000000
  318. shapecode_2_a=1.000000
  319. shapecode_2_r2=1.000000
  320. shapecode_2_g2=1.000000
  321. shapecode_2_b2=1.000000
  322. shapecode_2_a2=0.000000
  323. shapecode_2_border_r=1.000000
  324. shapecode_2_border_g=1.000000
  325. shapecode_2_border_b=1.000000
  326. shapecode_2_border_a=0.000000
  327. shape_2_per_frame1=//tex_ang=(sin(time/4)*0.5+0.5)*6.28;
  328. shapecode_3_enabled=1
  329. shapecode_3_sides=3
  330. shapecode_3_additive=0
  331. shapecode_3_thickOutline=0
  332. shapecode_3_textured=1
  333. shapecode_3_x=0.500000
  334. shapecode_3_y=0.500000
  335. shapecode_3_rad=0.284278
  336. shapecode_3_ang=3.141593
  337. shapecode_3_tex_ang=4.900885
  338. shapecode_3_tex_zoom=2.987755
  339. shapecode_3_r=1.000000
  340. shapecode_3_g=1.000000
  341. shapecode_3_b=1.000000
  342. shapecode_3_a=1.000000
  343. shapecode_3_r2=0.950000
  344. shapecode_3_g2=1.000000
  345. shapecode_3_b2=1.000000
  346. shapecode_3_a2=1.000000
  347. shapecode_3_border_r=0.000000
  348. shapecode_3_border_g=0.000000
  349. shapecode_3_border_b=0.000000
  350. shapecode_3_border_a=1.000000
  351. shape_3_per_frame1=ang=time/10;
  352. shape_3_per_frame2=tex_zoom=3.4+(bass*0.03);
  353. shape_3_per_frame3=var=above(bass_att,0.7);
  354. shape_3_per_frame4=a=var;
  355. shape_3_per_frame5=a2=var;
  356. shape_3_per_frame6=border_a=var;
  357. shape_3_per_frame7=
  358. shape_3_per_frame8=
  359. shape_3_per_frame9=//This preset fluctuates between 53.2 and 55.44 fps on my box.  Texture size_2048 Meshsize_36*24
  360. shape_3_per_frame10=//On a SuperScan Pro 800 Hitachi
  361. shape_3_per_frame11=//On a Radion_9600
  362. shape_3_per_frame12=//1280*1024_Screen_Resolution
  363. shape_3_per_frame13=//;) hello! I am ATHEN ANDANDA!
  364. per_frame_1=decay=.999;
  365. per_frame_2=wrap=sin(time*10);
  366. per_frame_3=mv_dx=bass;
  367. per_frame_4=ib_a=.005;
  368. per_frame_5=
  369. per_frame_6=
  370. per_frame_7=vol=(bass+mid+treb)*0.25;
  371. per_frame_8=vol=vol*vol;
  372. per_frame_9=
  373. per_frame_10=mtime=mtime+vol*0.01*(58/fps);
  374. per_frame_11=
  375. per_frame_12=q1=time*0.5;
  376. per_pixel_1=zoom=1.005-(rad/100) + (bass*bass)*0.0015;
  377. per_pixel_2=rot=rad/600;
  378. per_pixel_3=sy=-1;
  379.