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Minami 40
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guiobjects
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wasabi
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standardframe.m
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2002-07-22
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2KB
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69 lines
#include <lib/std.mi>
Global Group frameGroup, content, titlebar;
Global String x, y, w, h, rx, ry, rw, rh;
Global Layer mouselayer;
Global Button Sysmenu;
Function setNewGroup(String groupid);
System.onScriptLoaded() {
frameGroup = getScriptGroup();
String param = getParam();
x = getToken(param, ",", 0);
y = getToken(param, ",", 1);
w = getToken(param, ",", 2);
h = getToken(param, ",", 3);
rx = getToken(param, ",", 4);
ry = getToken(param, ",", 5);
rw = getToken(param, ",", 6);
rh = getToken(param, ",", 7);
sysmenu = frameGroup.findObject("sysmenu");
}
System.onSetXuiParam(String param, String value) {
if (param == "content") {
setNewGroup(value);
titlebar = frameGroup.findObject("wasabi.titlebar");
mouselayer = titlebar.findObject("mousetrap");
}
if (param == "padtitleright" || param == "padtitleleft") {
if (titlebar != NULL) titlebar.setXmlParam(param, value);
}
if (param == "shade") {
if (mouselayer != NULL) mouselayer.setXmlParam("dblclickaction", "switch;"+value);
else messagebox("Cannot set shade parameter for StandardFrame object, no mousetrap found", "Skin Error", 0, "");
}
}
// backward compatibility for prerelease notify trick
frameGroup.onNotify(String cmd, String param, int a, int b) {
String _command = getToken(cmd, ",", 0);
String _param = getToken(cmd, ",", 1);
if (_command == "content" || _command == "padtitleright" || _command == "padtitleleft" || _command == "shade") {
onSetXuiParam(_command, _param);
}
}
setNewGroup(String groupid) {
content = newGroup(groupid);
if (content == NULL) {
messagebox("group \"" + groupid + "\" not found", "ButtonGroup", 0, "");
return;
}
content.setXmlParam("x", x);
content.setXmlParam("y", y);
content.setXmlParam("w", w);
content.setXmlParam("h", h);
content.setXmlParam("relatx", rx);
content.setXmlParam("relaty", ry);
content.setXmlParam("relatw", rw);
content.setXmlParam("relath", rh);
content.init(frameGroup);
}
Sysmenu.onLeftClick() {
LayoutStatus _status = frameGroup.findObject("sysmenu.status");
_status.callme("{system}");
}