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1997-05-08
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Interactive Magic
iF22-Raptor Demo
Historical Introduction
The Lockheed F-22 Raptor is the U.S. Air Force's next generation
air-to-air fighter, the Advanced Tactical Fighter (ATF). As
such, it combines some of the best features of the F-15 Strike
Eagle and the F-117A Stealth Fighter. Designed to meet the
USAF's requirement for an aircraft with long-range, supersonic
cruise (without afterburner) capability, it also relies heavily
upon the same stealth technology highlighted by the
spectacular performance of the F-117A in Panama and the Gulf War.
The first YF-22 was tested by Lockheed in September, 1990.
Following some embarrassing episodes in the fly-off
competition between the YF-22 and YF-23, including the bizarre
crash of one of the two existing YF-22 prototypes about two years
later, the Air Force decided to proceed with the Lockheed YF-22
aircraft design.
The final design of the F-22 was approved in February 1995.
The Air Force currently has an Engineering and Manufacturing Development
(EMD) contract worth $11 billion for the production of 9 flight worthy
and 2 ground test aircraft. The first EMD aircraft
was officially "rolled out" of the Lockheed assembly plant
on April 9, 1997 with it's first flight scheduled for May 1997.
Low rate initial production is scheduled to start in late 1998.
The Air Force plans to procure 442 F-22s with production
running through 2012. The F-22s will take over the
air-superiority role with Air Combat Command in 2004 with significant
combat deployments starting mid to late 2003.
In this Demo You Get...
iF-22 Raptor is a state-of-the art flight simulator
highlighting the newest weapon in the USAF's arsenal. iF-22 presents
a truly remarkable aircraft with unprecedented stealth capabilities,
incredible agility though thrust vectoring, blinding supercruise
speeds of up to 1.6 Mach, and a state of the art integrated avionics
package. These things combined with a dynamic campaign/mission
generation system and photorealistic terrain make iF-22 Raptor
the most realistic simulation of the F-22 Raptor!
Use the stealthy nature of your F-22 to locate and attack aerial
and ground targets before they even know you exist. With the radar
cross section of a small bird or bee you're able to sneak around
hostile airspace unseen. One question that constantly
faces you is when to use stealth as a weapon and when to use
actual weapons at the expense of stealth. You might be able to
get those two MiGs, but will the intervening SAM site get you?
iF-22 uses two-dimensional thrust vectoring and a full flight
control system to achieve remarkable agility. Through thrust
vectoring your F-22 can maintain angles-of-attack exceeding 60(
or snap the aircraft's nose around for a quick missile or gun shot.
The flight control system uses any or all of the F-22's control
surfaces to perform desired maneuvers enabling incredible feats
at both high and low speeds.
With iF-22s integrated avionics package you're free to concentrate
on your mission objectives, while the aircraft's high-tech computer
worries about the technical details. Take radar operation, you
specify that you want information regarding an aircraft in your
Multi-Functional Displays (MFDs), the avionics package searches
all the available sources of data (i.e. active radar, passive radar,
In-Flight-Data-Links: IFDLs) and presents you with the most
complete answer. No more fumbling with horizontal and vertical
radar search angles or modes, just ask and you shall receive.
Another key feature of this game is the dynamic campaign/mission
generation system. Most games use a limited number of prescripted
or "canned" missions. Each of there missions are exactly the same
every time you fly it. In iF-22 no two mission are alike; the campaign
system generates a new set of missions each time you fly, based on the
current state of the war!
Just like the real F-22, iF-22 has supercruise capability allowing
speeds in excess of Mach 1.6 without the use of afterburners! With
afterburners your plane is capable of over Mach 2.4. Supercruise
also greatly increases the combat radius of the F-22 to over 1,500
miles compared to 700 miles for the F-15.
What You Didn't Get in This Demo...
Multiple terrain sets each encompassing over 80,000 square
miles of photorealistic terrain comprised of actual satellite
photos overlaid on real world digital elevation maps. This demo
version contains only about 8000 square miles.
Dynamically generated missions so that no two games are ever the
same. Fly Instant Action, Single Missions, Campaign Missions,
and Multiplayer Cooperative Single Mission and never see the same
encounter twice! Your performance in one mission affects what
happens in the next, so stay sharp!
Multiplayer play over serial, modem, LAN, and TCP/IP connections
including Head-to-Head Dogfight, Head-to-Head Capture the Flag,
and Cooperative Single Missions.
Detailed mission planning including:
Multiple resolution satellite photo theater map
Front line, ground unit, radar and SAM ranges, airbase,
campaign objective, and waypoint display options
Radar ranges based on user specified radar cross section
(RCS) and altitude
Customizable payloads for each aircraft in your flight
Over 275 beautifully rendered 3D models of aircraft, ground vehicles,
structures, and weapons
More sound effects and music
Additional video clips and still scenes
Comprehensive documentation detailing HUD and MFD modes and
symbology, along with a Dash-32 aircraft operations document
just like real pilots use
Operation Navigation Chart (ONC) covering Bosnia, the Adriatic
Sea, and Italy
More, more, and lots more!!!
System Requirements
Hardware Requirements
Minimum: Pentium 90 MHz, 16 MB RAM, 4x CD-ROM, 640x480 SVGA
Monitor, Keyboard, and Mouse.
Preferred: Pentium 133 MHz, 16 MB RAM, 4x CD-ROM, 800x600 SVGA
Monitor, 2 Button Joystick, Keyboard, and Mouse.
Ideal: Pentium 166 MHz or Pentium Pro, 32 MB RAM, 6x CD-ROM,
1024x768 SVGA Monitor, 3D Accelerator Board, 4 Button Joystick,
Throttle, Rudder Pedals, Keyboard, and Mouse.
Software Requirements
iF-22 Raptor is a Windows 95 game only and will not operate
within any other operating system. It contains Autoplay
functionality, which auto-detects and launches install (upon
player approval). If for some reason Autoplay is not
used, the game will also install or launch from a Windows95 icon.
Some Thing to Know Before You Start....
As with all early versions of software, this demo release of iF-22
Raptor contains a number of anomalous items which will be fixed
prior to final release. The most important of these anomalies
are listed here.
1) Preflight Interface
- Use the High Resolution Terrain setting on the System Setup
screen - other settings may cause the game to crash.
- Enabling "Display Clouds" on the System Setup screen may
cause the game to crash.
- Do not delete Pilots or Locations on the Ready Room screen.
2) General Flight
- When flying low over the terrain, you may notice some terrain
"morphing" effects, i.e., hills may suddenly grow larger
right in front of you. This will be fixed.
- The switches throughout the active cockpit are not always set
to their current state, so always check the indicators on the
Head Up Display (HUD) and/or Multi-Function Displays (MFDs)
for current settings.
- Whenever you fly in to the edge of the theater of operations defined
in the game, your aircraft will slide along the boundary until
you turn away, then the aircraft resumes normal flight. You will
receive a communication warning that you are about to enter a no-fly
zone.
- A few polygon sorting problems will still be observed, particularly
on runways and around airports.
- There are several small anomalies with the shoot list and targetting
system that cause targetting information to be lost. If your targets
suddenly get de-selected, simply hit the "s" key to build a new shoot
list.
3) Autopilot Anomalies
- Do not use the autopilot to take off.
- The autopilot can behave strangely if engaged while time is
accelerated.
- You can use the autopilot to do automatic landings, but if you do,
you MUST hit control-Q to quit the mission BEFORE disengaging the
autopilot, otherwise your aircraft will explode.
4) Using 3D Accelerators
- Any 3D accelerator that supports Microsoft's Direct3D interface
can be used with iF-22 Raptor; to enable it, check the "Use 3D
Board" box on the System Setup screen.
- The sun and explosion bitmaps have black boxes drawn around
them when using a 3D accelerator.
- Some MFD displays in some cockpit views are incorrectly colored
on 3D boards.
- PLEASE make sure that you have the very latest Direct3D drivers
installedfor your accelerator, even if you just bought your card.
Many of the drivers have undergone significant revisions since the
boards were shipped, and many of these drivers simply don't work.
Getting Started
Once you install the simulation you are ready to go. Instant Action
is the only scenario available in this demo version. It gives you
a general feel for the game with a minimal learning curve.
Here's what you do:
Start F-22 - Unless you specified differently when you installed
there program, iF22 will be found in the Windows Start Menu under
Start | Programs | I-Magic Games | F22. Start the game by clicking
on the F22 Icon.
Select Instant Action on the Main Options screen - The first
time you play, the game automatically goes into instant action
after the opening screens. If you don't go directly into Instant
Action there is a Fly Instant Action button on the Main Options
screen.
As its name implies, you'll be thrown into battle as soon as you
enter Instant Action. You will find four waypoints, each presenting
a challenge to you and your Raptor. There will be enemy aircraft,
a factory to bomb, enemy radar to silence with your AGM-88 HARM
missile and an airfield from which to takeoff and land.
Controlling Your Aircraft
Control your aircraft by using a joystick or the stand-alone
keyboard arrow keys. Right and left joystick or arrows roll the
aircraft; e.g. a 180( of roll inverts the plane. Up and down arrows
(forward and back joystick) control the pitch the aircraft; e.g.
point the nose up or down, so +90( is straight up and -90( is
straight down.
When you begin Instant Action, ignore nearby enemies and get
a feel for your aircraft. Use the number keys (1,2,3,4,5,6,7,8,9,
and 0) above the main keyboard (not the keypad to the right) for
throttle control. Preset thrust values start at 10 percent (1 key)
through 100% (0 key). The - key decreases throttle by 10 percent
and the = key increases throttle by 10 percent. The * key on the
keypad toggles your afterburners on and off.
Engaging the Enemy
Once you have a feel for flying the F-22, find an enemy
aircraft and target it. Locate an enemy aircraft (a red
circle with a red line extending from it) by looking down at
the center MFD (Multi-Function Display) screen directly below
the external view and HUD (the center of the upper part of the
cockpit that shows the outside world).
If you don't see any enemy aircraft turn slowly until one appears
as a red circle in the MFD. Target an aircraft by turning toward
it and pressing the L key. On the MFD a solid white circle appears
around the red circle, indicating your weapons are "locked on"
to that target. If the target is within the view area of your HUD,
a large targeting triangle appears around the target. If it is
not inside the HUD, a line extends from the center of the HUD and
points in the direction you should fly to find the target.
Your current weapon is an AIM-120C AMRAAM missile (lower left
corner of the HUD), which is a medium range missile with an
approximate range of 5 to 30 miles. When you get within about
20 miles of your target a "SHOOT" cue appears along the bottom of the
HUD. Press the Spacebar to fire you weapon and hope for the best.
Instead of using an AMRAAM try selecting an AIM-9X Sidewinder
by pressing the Enter key until it appears in the lower left
corner of the HUD. The Sidewinder has a much shorter
range of approximately 3.5 miles, so you'll have to get in
close to use it. With a little luck you'll be an Ace in no time.
Two important things to remember are that missiles are neither
100% accurate nor 100% effective. Missiles occasionally miss
their intended targets due to inherent tracking inaccuracies
or because targets perform evasive maneuvers and/or use defensive
countermeasures. Another key thing to remember is that missiles
don't always destroy their target, which leaves them merely
damaged. So after you've fired keep your eyes on the target
to make sure it's really gone and no longer a threat.
View System
After you've taken out a few bad guys, experiment with the
different views available. The keypad arrow keys move you
view around the cockpit in 45 degree increments. The keypad 7
and 9 keys snap your view straight up, the keypad 5 key snaps
your view straight forward, the keypad 1 and 3 keys snap your
view left and right respectively, and the keypad 0 key snaps
your view straight backwards. The functions keys also
manipulate your views:
F1 - Snap forward
F2 - Toggle cockpit graphics on and off
F3 - Padlock view on your current target
F4 - Chase view
F5 - Chase view on your current target
F6 - Missile chase view looking toward your missiles intended target
F7 - Tactical view looking from your aircraft toward your target
F8 - Reverses tactical view looking from your target toward your aircraft
F9 - Fly-by view (You have to try this one!)
F10 - Down view looking from below your bomb bay
F11 - Satellite view from 1,000 feet above your aircraft
In external views you can perform additional
functions such as rotating the camera angle and zooming in and out:
. or > - Zoom in
, or < - Zoom out
Ctrl-Up Arrow - Rotate camera up
Ctrl-Down Arrow - Rotate camera down
Ctrl-Left Arrow - Rotate camera left
Ctrl-Right Arrow - Rotate camera right
Ending Instant Action
Instant Action ends when you press the Ctrl-q key (to end mission),
the Ctrl-e key (to eject from your aircraft), or if you are shot down.
Review the debriefing screen to see how you did and then press the
Continue button (at the bottom of the screen) to go to the Main
Options screen.
To review or change the Instant Action settings, click the Instant
Action Setup button on the Main Options screen. This allows you
to select your starting conditions (in the air, on the runway, or
on the ramp), enemy difficulty level, the default flight model for
your F-22, and other general flight settings. If you prefer to
go directly into Instant Action after the introduction screens
click on the Instant Action on Startup button. When you're done
hit Accept to save or Cancel to delete your changes. Note: these s
imulation settings only apply to Instant Action gaming sessions.
Keyboard Controls
Below is a summary of all the available keyboard controls.
F = Function Keys
KP = Numeric Keypad
General Game Options
Pause p
Increase Accelerated Time Tab
Decrease Accelerated Time Shift-Tab
Normal time \ or Ctrl-Tab
Skip preflight & warp from flight line to runway Ctrl-t
End mission Ctrl-q
Quit simulation Ctrl-x
Close and exit application Alt-F4
Flight Controls
Autopilot (computer pilot) Toggle a
Autopilot (maintain heading) Toggle Ctrl-s
Autopilot (maintain heading and altitude) Toggle Ctrl-d
Flight stick forward Up arrow
Flight stick left left arrow
Flight stick back Down arrow
Flight stick right Right arrow
Rudder left z
Rudder right x
Extend Flaps (Auto, Extended1, Extended2 ) h
Retract Flaps (Auto, Extended1, Extended2 ) Shift-h
Landing gear (extended/retracted) g
Wheel brakes w
Air braking b
Altimeter toggle (barometric, radar, laser) Shift-a
ILS (on/off) /
Angle-of-Attack Limiter (realistic flight model only) Alt-a
Jettison external stores Ctrl-j
Fuel dump Ctrl-d
Eject Ctrl-e
Throttle Controls
Left engine on/off Ctrl-l
Right engine on/off Ctrl-r
10%-100% throttle in 10% increments 1 thru 0
Increase throttle by 10% + and KP +
Decrease throttle by 10% - and KP -
Afterburner toggle KP *
Communication and Navigation
Com1 (UHF) on/off y
Com1 change channel u
Send Com1 message j
Send Com2 message k
Send Guard message Shift g
Network chat mode '
Next waypoint o
Previous waypoint Shift o
General View Settings
Normal cockpit F1
Cockpit graphic toggle F2
Padlock view F3
Internal Views
Move view down 1 elevation level KP 2
Move view right 45 degrees KP 6
Move view up 1 elevation level KP 8
Move view left 45 degrees KP 4
Snap to front view (0 degrees) KP 5
Snap to left view (270 degrees) KP 1
Snap to rear view (180 degrees) KP 0
Snap to right view (90 degrees) KP 3
Snap to top or look up view KP 7 or KP 9
External Views
Function Key View Toggle On/Off Ctrl-F1
Player Chase view F4
Target Chase view F5
Missile/bomb view F6
Tactical view F7
Reverse Tactical view F8
Fly-By view F9
Downward view F10
Satellite view F11
Rotate camera down Ctrl-Down Arrow
Rotate camera up Ctrl-Up Arrow
Rotate camera right Ctrl-Right Arrow
Rotate camera left Ctrl-Left Arrow
Zoom in . or Ctrl-.
Zoom out , or Ctrl-,
MFD Controls
Set MFDs to Combat Mode Insert Key
Set MFDs to Status Mode Home Key
Set MFDs to Navigation Mode Page Up Key
Set MFDs to User Set 1 Delete Key
Define User Set 1 as Current MFD Modes End Key
Choose next MFD n
Next mode in current MFD m
Previous mode in current MFD Shift-m
Increase MFD/radar range ]
Decrease MFD/radar range [
Select next item in MFD Tab
Select previous item in MFD Shift-Tab
HUD Controls
Next HUD mode ;
Helmet HUD Toggle On/Off Ctrl-h
Previous HUD mode Shift-;
Increase HUD Brightness/Color Shift-Up Arrow
Decrease HUD Brightness/Color Shift-Down Arrow
Declutter HUD Shift-c
Counter Measures
ECM e
Auto Dispense Chaff/Flares v
Chaff c
Flares f
Detection and Identification
Active radar on/off r
IFF check on current target i
Weapon and Targeting Controls
Select next weapon Enter and KP Enter
Select previous weapon Shift-Enter and Shift-KP Enter
Master arm toggle Ctrl-a
Arm weapon Backspace
Fire weapon Spacebar
Fire gun Shift-Spacebar
Bay doors open/close d
Select target nearest center as current target l
Prepare auto shoot list for selected weapon s
Remove current target from shoot list Shift-d
Select next target in shoot list t
Select previous target in shoot list Shift-t
Information on currently selected target q
The entire contents of this disk are Copyright (c) 1997
by Interactive Magic, Inc. No unauthorized duplication
or distribution of the contents are permitted.