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Micromanía 68
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MM68.ISO
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Actualizaciones
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Tzar
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Features.txt
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2000-08-02
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2KB
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FIXES
- Fog & exploration are now handled properly when game is restarted
- Chopped trees are no longer visible on top of buildings or walls
- Curse spell-book now works correctly
- Colors in items made in Asian market now match
- Player can no longer take loan from taverns when game is paused
- Holder's menu flickers no more when a building is selected
- Player now is able to select only his AI script in the multiplayer screen
- Large units (catapults etc.) are emerged properly from the buildings
- Magic carpets' selection is now visible
- Double clicking on dragons now works
- Ships behavior when peasants are repairing them is improved
- Stand ground and explore command for ships now works
- Raise dead spell no longer works on buildings
- Flame bolt magic book now has an icon instead of black graphic
- Spy's kingdom is shown properly
- Ships storage capacity is no longer twice upgraded
- Gold conversion in statistic file is now calculated properly
- Typing 'hmspawn magic' in the chat dialog no longer crashes the game
- Some fog related problems were resolved
NEW FEATURES
- Asian chariot now requires stable
- Magic books in magic workshop are more expensive (4x times) and the production
speed is reduced (2x times)
- Peasants auto gather resources after building a storage or lumber mill
- Castle & guilds can be deleted only with Shift+Del
- Crusaders and peasants cannot be bribed
- Blue selection is drawn around the fish-patch from which your boats are
fishing
- Spies can reveal cloaked ninjas and vice versa
- "End" key shows the rally point of the building (if selected)
- Euro trader can't enter carpets
- Obsessed by spies peasants cannot build
- When server changes an AI script in the multiplayer screen all the players are
notified
- Units cannot gain experience from ally units