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- X-TRACKER
-
- The Ultimate Sound X-Perience
-
-
-
- (C) 1994 ANGUiLLA SOFTWARE iNTERNATiONAL LTD.
- (W) 1994 D-LUSiON iNTERACTiVE SOFTWARE
-
-
- Manual:
- Boris Diebold
- Daniel Marcial
- Christian Bartsch
- Marc von Westphal
-
-
-
-
-
-
-
-
-
-
- TABLE OF CONTENTS
-
- 1. Preface To X-Tracker
- 2. Installation
- 3. Introduction To X-Tracker
- 4. The User Interface
- 5. The Status Bar
- 6. The Pattern Window
- 7. The Sequencer Window
- 8. The Menu Items
- File
- Pattern
- Track
- Edit
- Block
- Samples
- Options
- Play
- 9. For Advanced Users
- The Speed System
- Tuning Tips & Tricks
- For Programmers
- 10. The Sampler
- 11. The Library Manager
- 12. Support & Updates
- 13. Epilogue
- 14. Copyright Notice
- 15. Credits & Greetings
- 16. Did you know...
-
-
-
-
- 1. Preface To X-Tracker
-
- A. Some words from the programming team:
-
- Music on computers? For many people this still sounds like computer
- music. But times have changed: Today it is possible to create high
- quality music without owning high-end equipment. With the use of
- samples, digitized copies of the original sound, it is possible to
- reconstruct nearly every "real" sound on the computer. That's why,
- in contrast to synthetic sound reproduction, it is possible to
- create music which can also be enjoyed by non computer freaks. No
- problem if you would like to create classical music, Jazz or Pop -
- everything is possible with more or less work.
- Commonly, ROM sample players are used today, soundcards or external
- devices which hold a limited number of sounds that can not or just a
- little bit be altered. These are commonly sorted according to the
- popular General MIDI standard. However, it should be apparent that
- 128 different instruments would sooner or later result in
- repetition. As a workaround, there is the possibility of integrating
- custom sounds which is more or less expensive when using MIDI
- equipment.
- Since the end of the 80s, a method appeared on computers (originally
- the Amiga) to save the sounds used in a song plus the note data
- itself - a good utilization of the capabilties in the low budget
- area. This standard enabled a huge and nearly unlimited variety of
- possible music scores. X-Tracker has been developed following this
- tradition with provision for the ever evolving hardware.
- With the purchase of X-Tracker you have choosen an easy to use
- program application for the comfortable creation of your own music
- scores in nearly digital CD-like quality - with up to 32
- simultaneously voices!
- Moreover, the creation is very easy because of the special edit mode
- which makes composing simple even for the beginner so that he can
- achieve outstanding results.
- In contrast to other available music programs X-Tracker does not
- utilize the FM generators installed on many sound cards but
- digitized waveforms which make possible a very natural and high
- quality sound reproduction.
- We hope that you will also succeed in realizing your own ideas with
- X-Tracker. In this case we would be pleased to listen to your and
- all the other X-Tracker users' compositions.
- This is the first released version of XTracker. We haven∩t found any
- bugs yet, but excuse us, if there are still some. Please send us
- bugreports so we can fix 'em.
-
- B. Some words from the producer:
-
- Programs like X-Tracker are not written in one single day. Rather,
- you hold the result of years of hard work in your hands. Three
- programmers have worked on this project more than two years, a
- single programmer would have worked six years for it. The
- responsibility for what you do with this time of development is in
- your hands.
- When we at ASI decided to produce and distribute the project X-
- Tracker, we had two choices for marketing the product. We could
- either produce an expensive product for few people or a cheap one
- for more customers.
- We have choosen the second alternative because a broad distribution
- was important for us. This is the only chance to establish a new
- standard. We would like to make the program accessible for everyone
- everywhere.
- Because of this I would like to say some words about software
- piracy. We know of course that there have always been pirates and
- will ever be as long as there are computers, too.
- We still have lots of ideas for X-Tracker we would like to realize.
- But this is possible only with a fair treatment of us. Programmers
- and the distributor have invested lots of money and time into this
- project. As we mentioned, the responsibility for this project is
- with you.
- We did not implement any annoying copy protection like questions
- from the manual at every startup or dongles.
- We hope that you are fair enough to respect this. Please, do not
- make any copies for anyone - even if this person is a friend of
- yours. As you know even this is a crime.
- Only if programmer and distributor are being paid for their work,
- are updates or upgrades possible.
-
- Have fun while creating,
- in the name of the teams of ASI and D-Lusion,
- Daniel Marcial and Christian Bartsch
- 2. Installation
-
- => Study this Manual carefully and keep this book within easy reach
- anytime! Many questions that will occur if you only read the
- documentation quickly can simply be answered by reading this
- book. When you encounter this arrow '=>' there is mostly an
- important hint or comment to the text.
- Furthermore some good demons will follow you at the journey
- through this book. So do not be afraid of them.
-
- Before we start, some information: This product was created with the
- best knowledge and indeed we removed all errors that occured during
- the test period. However it is - typical for humans - of course
- possible that bugs would have been overseen by us. This is in some
- part caused by the great number possible PC configurations. If a bug
- causes - in the worst case - a system crash, unfortunately we can
- not be held responsible for loss of data. But if you discover an
- error and you can locate its occurence we would be pleased if you
- would report it as soon as possible so we can fix it immeaditely.
- For further information, refer to chapter 14, please. Thank you!
-
-
- X-Tracker requires the following hardware:
-
- - A Gravis UltraSound, Sound Blaster AWE32, Sound Blaster 16,
- Soundblaster Pro, Soundblaster or fully compatible soundcard.
-
- - An IBM PC or compatible 386-SX16 (for usage of SB16, SBPRO,
- SB we highly recommend a 386-DX40).
-
- - A VGA-compatible graphics card
-
- - A Microsoft-compatible mouse with mousedriver installed
-
- - At least 3 MB of free harddisk space
-
- - At least 1 MB of free extended memory and 590KB of free
- convetional memory
-
- => These are minimum requirements such that the program will at
- least work. A nearly perfect configuration for X-Tracker would
- be for example the following: 486SX25, 4 MB of memory, a
- Gravis Ultrasound,170 MB harddisk. With a machine like that you
- can enjoy XTracker in full!
-
- To install please insert the program disk in the disk drive and
- change the active drive. To do this, simply enter A: <ENTER> or B:
- <ENTER>; then type INSTALL <ENTER>. Installing from CD-ROM, do
- mostly the same. Just change to your CD-ROM drive - normally D: or
- E: - and activate the installation programm. Please follow the
- orders of the program.
-
- => Please enter your name and address correctly and complete! This
- is important for our upgrade/update services. These are only
- available for regitered users! Refer to chapter 12.
-
- You must install the program from your original disk the first time!
- After entering the name please use a backup copy for further
- installations.
- Next enter the path and the destination drive for the installation.
- After completing the progress that can take some minutes, change to
- the ready created X-Tracker directory and call the program by
- entering XTRACKER <ENTER>.
- Now you can begin the usage of X-Tracker: Firtsly, setup the
- parameters of your soundcard, where we take the values from the
- enviroment variables as presets. These parameters should be correct
- in most cases.
-
- => Take care that if you enter the wrong soundcard adresses your
- computer may crash (bad luck...).
-
- If you do not exactly now about your soundcard parameters, please
- refer to the with your soundcard enclosed manuals. Be sure to use
- the 16-Bit DMA on Soundblaster 16 or Soundblaster AWE32 in SB16
- Mode. Normally this DMA is 5.
- To test your settings you may listen to the demonstration songs
- enclosed with X-Tracker - if you do not know exactly how this
- function works, keep on reading this manual.
-
-
- 3. Introduction In X-Tracker
-
- X-Tracker works with tracks (I wonder why the name...), i.e. so you
- can imagine your X-Tracker as a music studio where you can use up to
- 32 tracks. Every track is monophone, so only one tone can be played
- on a track at a time. With the usage of samples this virtual
- disadvantage becomes unimportant because a sample can be of course a
- whole choir or an accord.
- The repeating parts of a song that are played in a sequence i.e. a
- definite order are called patterns. So a pattern is a couple of rows
- with notes and each row equals a track.
- If you are normally used to 'classic' note scores you probably know
- the concept of half, whole, stressed, held also. notes and pauses.
- With a track you just enter the note pitch - the length is
- determined by the occurence of the next note or next pause (that's a
- no-note!).
-
- => If you think that this concept is in a way strange (this should
- be normal for beginners in tracker music) do not stop approach-
- ing it. This virtual non-creative, non-music-like way to create
- compostion reveals a huge variety of possibility-nearly every-
- thing that you could imagine. You will discover:It is worth the
- work.
-
- Before we begin to talk about the user interface, now a short
- discussion of the file/format of X-Tracker that is relevant because
- of its variety that makes anything possible for you very own music.
- The following information is not required for the usage of the
- program.
-
- We deal with files created with X-Tracker, DDMF (D-LUSION DIGITAL
- MUSIC FILE). The standard file name extension for DDMFs is '.DMF',
- e.g. TEST.DMF.
-
-
- The files are created as follows:
-
- A. Header
- In this area you may find general information about the music piece
- like the title, the name of the author and the date of creation.
-
- B. Info Text
- This info text makes it possible for the author to send greetings or
- information with his composition. The commonly available players
- show these texts on the screen.
-
- C. Pattern Block
- A pattern is a division of the music similar to the pages of a music
- score. A maximum of 1024 patterns is possible with X-Tracker and so
- in DMFs.
- The length for a pattern is individually editable between one and
- 512 note entries.
- The note entries mark the chronological order of a pattern, i.e. the
- notes in the first line are played at first, then the second and so
- on...
- Furthermore a pattern is divided in tracks. These are the voices of
- your arrangement. Every pattern can include a variable Amount of
- tracks (1-32) where every track can only play one instrument at the
- same time. The tracks contain the notes and effects to play, during
- a sperate track - the global track - is resposible for commands like
- speed and so on.
-
- D. Sequencer Block
- The sequencer determines the order of the patterns during playing.
- With this method you can repeat some parts without using additional
- memory. The sequencer can use a maximum of 1024 entries.
-
- E. Samples
- For instruments in DMFs we use samples. These are short digitized
- instruments, noises or just voices. So sound reproduction relizes
- real simple and realistic. Samples could be pitched just with the
- increasing or decreasing of the sample rate, i.e. the speed of
- playback. Up to 255 samples are possible in a DMF where every sample
- can be at a size of up to 262,144 bytes. (On a Gravis Ultrasound
- there are limits given with the size of the sample RAM: a maximum of
- 1 MB samples all in all. If you use Soundblaster, the maximum lays
- beyond this, just how much main memory you have.) In a DMF file
- samples are compressed (optional) the first time ever so you can
- shorten your time for loading songs and save harddisk space!
- All common sample formats (WAV, VOC etc.) are supportes, but also
- Gravis Ultrasound Patches could be imported easily.
-
- For a more exact documentation of the DMF file please refer to the
- enclosed text files.
-
- 4. The User Interface
- X-Tracker features an easy-to-use and easy-to-learn interface which
- will be famillar if you already worked with MS-DOS programs using
- Turbo Vision.
- The user interface, developed by Borland International, has been
- designed with the guidelines of SAA in mind which makes the use of
- this environment very easy. Nearly every command can be actived by
- using a Microsoft or compatible mouse device instead of the
- keyboard.
-
- => The mouse control has only been implemented to make life easier
- and faster for the beginner. As soon as you know the keyboard
- shortcuts you will see that everything is faster if you use
- the keys instead of using the mouse. The mouse is the most un-
- efficient device on computers (and it is not good for your back
- and arm muscles at all) so we strongly recommend that you try
- to learn the keyboardshortcuts as soon as possible.The sampler,
- however, is the only sub program of the X-Tracker package which
- requires heavy use of the mouse. This is just this way because
- it is not comfortable to edit a sample using the keyboard.
- Sooner or later you will figure it out yourself where to use
- the mouse and where not.
-
- Some kind words to all those people (especially Fido Net users) who
- used to criticise the textmode interface just before release:
- Because of the sound routines which play up to 32 voices even on a
- standard Soundblaster card it needs much of the time provided by the
- processor. In addition, huge graphical interfaces also needs lots of
- time and memory to store window overlays and other stuff. This would
- hardly decrease the programs' performance. This is why we had to
- compromise and this is why X-Tracker uses the faster interface. We
- hope this is also the decision you would have choosen.
-
- Beside its comfort of Turbo Vision there might still be some special
- features which could be difficult for the unexperienced user.
- Here is a short description of the keyboard management of Turbo
- Vision:
-
- 1. Pressing F10 activates the menu bar where sub menu and other
- items can be chosen using the CURSOR KEYS and the ENTER KEY.
-
- 2. Try and use "shortcuts". By pressing ALT plus the in the menus
- highlighted characters you can access those functions directly
- (e.g. pressing ALT+F L to load a DMF).
-
- 3. Be smart and use hotkeys (shown just after the function's name in
- the menus, like F3 for loading a DMF).
-
- Some general stuff about dialogue boxes:
-
- - ENTER accepts the information shown, the information is
- afterwards used by the program
- - ESC aborts, the information is not used by the program
- - TAB jumps to the next input field1
- - SHIFT+TAB jumps to the last active input field
- - CURSOR KEYS access different sub fields
- - SPACE BAR tags a highlighted button
- - CTRL plus + or - increases/decreases the value in most of input
- fields without forcing you to enter completely new values
-
- The working area can be divided in four large sub areas:
-
- - The status bar, it shows some important general information,
- whereever you are on the screen
- - The pattern window, where you find the song data and more
- information about your work
- - The sequencer window, it influences how your pattern data is
- being played
- - The menu bar, where you can choose from an huge amount of
- highly technical and powerful functions that would even have
- surprised James Bond and Q.
-
-
- Before we explain every detail, let us have a look at the work area.
-
- 5. The Status Bar
-
- The status bar which you may find at the very bottom of the screen
- contains important information about the current editor settings and
- your system resources. These are also updated when opening a window
- (e.g. the sample dialog).
-
-
- Current octave Octave on which the current sample is
- played when entered.
-
- Current sample Sample that will played if you enter a
- note.
-
- HRAM Free extended memory of the D-LUSION HMEM32
- DOSextender (used for patterns and samples
- on SB, SBPRO and SB16)
-
- Base memory Free Amount of convetional memory (used by
- X-Tracker and the temporary pattern)
-
- Sound memory Free Amount free of sound memory (used by
- samples). Only important if you use GUS or
- AWE in native mode (yet not supported).
-
-
- 6. The Pattern Window
-
- This is the most important part of X-Tracker because you can edit
- the single pattern of your music score here. If you like, you can
- zoom (like in the image below) the window to maximum size by
- pressing F5.
-
- => Do not get scared of the following mass of information! A
- description of all functions will follow.
-
- A lot of information is placed around the pattern window.
-
- File name The current file name of your song, the one
- it will be saved with.
-
- Title The title of the song, not restricted to 8
- characters.
-
- Author The author of your song. This should be you
- in most cases.
-
- Info text Shows if the song contains an info text or
- not.
-
- Position bar Shows you the current edit or play position
- relative to the whole pattern.
-
- Pattern The number of the current pattern that is
- edited in the moment.
-
- Number of patterns Number of patterns used in this song
-
- Tracks Number of used tracks in this pattern
-
- Note entries Number of note entries in the current
- pattern
-
- Ticks per beat Number of ticks per beat. If no TPB is set
- respectivly you use the BPM system instead,
- you find nothing here.
-
- Quantize Currently set quatizaton of the step after
- a noteentry, e.g. every fourth note.
-
- Record mode Current record mode: You only can enter
- data into the track if recording is turned
- on, indicated by an "R"
-
- Edit mode Current edit mode: Standard, pitch or drum
-
- In the lower area of the pattern window you will find some more
- useful information.
-
- On the left side you find information concerning the situation of
- the track while playing or the entry in the current track while
- editing.
-
- Sample number Number of samples, as shown in the note
- entry
-
- Sample name Name of the current sample
-
- Note Current note
-
- Effects 1-4 Current effects with their parameters
-
- On the right side information concerning the sequencer can be found.
- This is very handy if you have enlarged the pattern window to full
- size and can not see the sequencer window below.
-
- Sequencer position Current sequencer position (only while
- playing)
-
- Sequencer entries Entries in the sequencer (equal to the
- length of the song)
-
- Pattern flow A small cut which shows the flow of
- patterns. The current pattern is highlighted
-
- "Inside" the pattern window:
-
- General track Global track for global effects like BPM
- speed, speed slide etc.
-
- Global effect Global effect, only possible in general
- track
-
- Note row number Number of the note row, numbered from 0 to
- <number of rows per pattern>. Some row are
- highlighted as entered in the preferences
-
- Sample number Number of sample
-
- Note Note with octave (e.g. C#4 means Cis in
- octave four)
-
- Track effects Track effects (1-4) sorted in groups
-
- Track number Number of track
-
- Track balance Current balance of track (only while
- playing)
-
- Track info Track information. As entered in prefernces
- either volume, current sample or active
- sample
-
- Block mark Block mark for block operations
-
- Note cursor Current input position for notes and
- effects BPM Current BPM speed (only while
- playing)
-
- Tick speed Current tick speed (only while playing)
-
- => The "notes" of X-Tracker have been adjusted with real notes in
- mind to make handling more easier. However, the notes used in
- X-Tracker do not use an absolute frequency, e.g. 'A' is not
- 440Hz, moreover they are meant to be a sampling rate which
- affect the playback speed thus effecting the pitch of the sound.
-
- The keyboard layout of X-Tracker has been designed to fit the
- keyboard of a piano (somehow...) which will help many beginners to
- work with X-Tracker as fast as possible.
-
- C# D# F# G# A# Sharp note
- | | | | |
- S D G H J Key on PC keyboard
-
-
- Z X C V B N M Key on PC keyboard
- | | | | | | |
- C D E F G A B Note
-
-
- C#' D#' F#' G#' A#' Sharp note
- | | | | |
- 1 2 4 5 6 Key on PC keyboard
-
-
- Q W E R T Y U Key on PC keyboard
- | | | | | | |
- C' D' E' F' G' A' B' Note
-
- < or > Stops the sample at once, while editing a
- "no-note" is inserted which stops the note
- before.
-
- . Increase octave
- , Decrease octave
-
- 9 full octaves are available, C-0 to B-8.
-
- This keyboard layout is also activated in the sample dialog, the
- sampler and the library manager.
-
- SHIFT-Z to M Entry for buffer-notes for special effects.
- Buffer-notes are written in minor
- characters,like this: c#-3 instead of C#-3.
-
- In the edit window you may find rows (tracks) and lines
- (noteentries). For positioning of the cursor you may use the
- following keyboard commands.
-
- CURSOR-LEFT Previous track
-
- CURSOR-RIGHT Next track
-
- CTRL+CURSOR-LEFT Previous track (for track mode 6)
-
- CTRL+CURSOR-RIGHT Next track (for track mode 6)
-
- CURSOR-UP One noteline up
-
- CURSOR-DOWN One noteline down
-
- PAGE-UP Jumps up one screen page
-
- PAGE-DOWN Jumps down one screen page
-
- HOME Jumps to the first noteentry of the current
- pattern
-
- END Jumps to the last noteentry of the current
- pattern
-
- + Next pattern
-
- - Previous pattern
-
- CTRL+PAGE-UP Jump to first pattern
-
- DEL Deletes a note with effects
-
- SHIFT+BACKSPACE Deletes only effects
-
- ENTER Activates sample dialog (refer below)
-
- SPACE Activates / disactivates note scrolling
- during playing.
-
- F1 Call context-sensitive help
-
- => If you are not aware of a function of a command, just call up the
- context - sensitive help with F1! Part of this documentation is
- available on-line!
-
-
- 7. The Sequencer Window
-
- The sequencer window is used for the arrangement of the pattern. So
- this is the chronological order of the parts of our music - this
- parts are the patterns.
-
- With F6 you can toggle between pattern and sequencer window easily.
- Alternatively you can click with the mouse on the appropriate
- window.
-
- Now follows another screenshot:
-
- Sequencer entries Number of sequencer entries, this is the
- length of the sequencer in pattern.
-
- Sequencer loop Start and end position for the sequencer
- loop. Your loop is played to the end and
- than back to start position. Neat for
- cutting 'intros' from your song.
-
- Sequencer position The current position during playing or
- editing in the sequencer.
-
- Current pattern The pattern on the current sequencer
- position
-
- Pattern amount Number of patterns available
-
- The following keys could be used in the sequencer window:
-
- CURSOR-RIGHT Next sequencer position
-
- CURSOR-LEFT Previous sequencer position
-
- HOME/END Jumps to start/end of the sequencer
-
- ENTER Edit current sequencer position (enter
- pattern number)
-
- INSERT Insert new entry at sequencer position
-
- DELETE Delete current sequencer position
-
- +/- Raise/lower pattern entry at sequencer
- position
-
- CTRL+PRINT-SCRN Jump to any sequencer position
-
-
- 8. The Menu Entries
-
- The menu of X-Tracker is divided to several topics, like edit and so
- on. The first sub menu called "D-Lusion" is for information purposes
- only and can not be activated using a hotkey or a shortcut. On the
- right, you find a clock which should help you to determine the
- length of your work. We would like to explain the different sub
- menus on the next pages:
-
- A. The File Menu
-
- This menu contains functions for handling DMFs.
-
- File | New
- Restart the desktop for working on a new file. If you already
- created something or changed something on an old song all changes
- will be lost. This is why X-Tracker will pop up a requester in that
- case, asking if you really want to delete everything in memory. The
- settings for the new file you are working on are determined by the
- settings in Options | DMF.
-
- File | Kill contents
- Kills sub parts of a DMF from memory.
- Possible choices: Kill pattern
- Kill sequencer
- Kill samples
- Kill info block
-
- => Warning! You can not undo these operations. Please consider what
- you are doing before choosing any of the options.
-
- File | Kill contents | Kill pattern
- Erases all patterns and the sequencer from the current DMF. All
- other data remains untouched.
-
- File | Kill contents | Kill sequencer
- Erases the sequencer from memory. All patterns are left intact.
-
- File | Kill contents | Kill samples
- Removes all samples from memory. The song data itself remains
- intact.
-
- File | Kill contents | Kill info block
- Erases all information contained in the info block. All other data
- remains intact.
-
- File | Load (F3)
- Loads a music file into memory. Alien formats can also be loaded and
- are converted into DMF instantly. This feature makes it possible
- that X-Tracker can also be used for continuing work on songs thath
- have been created using other tracker programs. To fit the
- conventions of the DMF format, small changes may have to be made
- (this is done by the program itself).
-
- The following formats are being supported:
-
- *.DMF D-LUSION DIGITAL MUSIC FILES
- *.S3M Screamtracker III modules
- *.MTM Multitracker modules
- *.669 Composer 669 modules
- *.MOD Soundtracker, Protracker, Startrekker,
- Noisetracker, Fasttracker, Taketracker
-
- More formats coming soon.
-
- => Because of the many types of MOD files it might happen that some
- stronger changes have to be made. Some composers used commands
- which because of bugs resulted in special sound effects which can
- not be reproduced using X-Tracker (....you have to find the
- special X-Tracker bugs yourself <grin>...). This is why we can
- not guarantee for a 100% copy of MOD to DMF. In most cases,
- however, the conversion should be quite perfect.
-
- File | Save (F2)
- DRAM or other RAM devices have the disadvantage of loosing their
- contents after turning the power off. We have spent nights and days
- on working on a special feature which will prevent you from creating
- the same song over and over again because you turned the power off.
- We are proud to announce our internationally wellknown save function
- which will save all your work to any media connected to your
- computer which supports the IBM file format. Anyway - it would be a
- wise idea not to chose the RAM disk for saving <sigh>. Songs saved
- using this feature can afterwards be loaded using 'Load'.
- If you did not give your song any name until now, you can do this
- now.
-
- Before saving your glorious work to disk, you can choose from
- different options:
-
- - Pack or do not pack samples
- - Save or do not save info block
- - Save or do not save library samples
-
- => On some computers so called Write-Behind-Caches are being
- installed. These programs take care of the data sent to the
- drive and write it while you continue to work. Some programs
- wait for more five minutes before writing the data to disk
- finally. This is why you should always leave X-Tracker using
- the 'Quit' function. Otherwise, you might loose your data.
-
- File | Save as
- Saves the DMF using a different name. The first time you want to
- save your work you should use this function. If you forget to do it
- X-Tracker will choose this option itself.
-
-
- File | Delete
- Deletes a file on a disk or harddisk drive. Be sure the file you
- delete is really the one you want to delete. There is no way to get
- back deleted files, except using any Undelete or other program. If
- used correctly it is a good way to create some space and waste some
- crap.
-
- File | Edit title
- Choose this option and you will be able to change the title of your
- song. This is the name X-Tracker and other programs or players will
- display on screen as the name of the song.
-
- File | Edit author
- If a special guest star (...just imagine...) wants to create some
- chartbreaking music on your computer this option is a clever hack.
- The name you enter will be displayed on screen as the name of the
- fabulous creator of the song.
-
- File | Edit info text (ALT-L)
- If there ever is something you would like to comment on your song -
- do it. This is what this function has been designed for. For your
- comfort, a little text editor pops up where you can enter your text.
-
- Editor key table
- CURSOR KEYS Move cursor
- INSERT Toggle between insert/overwrite mode
- ENTER Insert one line
- BACKSPACE Erase previos character
- DELETE Erase character unde cursor
- ESC Exit editor (and accept changes)
-
-
- File | File info (ALT-I)
- A window pops up, showing various information about the current DMF
- like amount of tracks, file size, date of creation etc.
-
-
- File | System info
- Displays information about your system and the current status of
- your memory. As an additional feature you can see time and date
- (hey, you can sell all your clocks now...).
-
-
- File | Dos shell
- Suspends X-Tracker (not as correct as it sounds) and switches to the
- DOS task. X-Tracker remains in background and will only pop up again
- if you enter EXIT <ENTER> at the DOS prompt. This is an easy way if
- you just wanted to have a look at your directory or something else.
- While you do so you will still be able to listen to X-Tracker's
- music (if you turned it on before jumping to DOS). This, however,
- may lead to some problems when in DOS because the player routines
- are using interrupts to keep the music going. If one of the DOS
- programs you call while being at the DOS prompt tries to use or
- initialize your sound card your sytem is supposed to crash. Heavy
- access of any other things (formatting hard drives, logging in and
- out of network servers etc.) may crash the system, too.
-
- => Warning! You are advised to save your work everytime before you
- jump to DOS.You never know what is going to happen when you are
- outisde of X-Tracker. Once you are locked out of X-Tracker you
- are locked out of your created song, too. So, just save your
- work before messing around with the DOS shell.
-
-
- File | Exit (ALT-X)
- Leaves X-Tracker (well - why should you do this?) and returns to
- DOS. If you did not save your work, X-Tracker reminds you to do so.
-
- B. Pattern Menu
-
- The following command refer to the whole pattern.
-
- Pattern | Copy pattern
- This copys any pattern in the current pattern, the original one is
- overwritten! All patternsettings are also copied (like tracks, beat,
- etc.)
-
-
- Pattern | Delete pattern
- Deletes all entries (notes, effects) in the current pattern.
- Settings like amount of tracks and ticks per beat are not touched at
- all.
-
-
- Pattern | Reinit pattern
- Reinitializes the current pattern. The standard values from the menu
- Options | DMF a taken as default.
-
- The following parameters can be edited (with range of values):
- - Number of tracks (1-32)
- - Number of note entries (1-512)
- - Number of Ticks per beat (1-15)
-
- If you resize the pattern please be careful: If you enlarge
- something nothing will be lost but if you make something smaller
- (e.g. tracks) information might be lost.
-
- Pattern | Jump to pattern (CTRL-PRINT-SCRN)
- Jumps directly to the entered pattern. Pretty handful if you want
- e.g. jump from pattern 235 to pattern 5 (would be annoying with + or
- -).
-
- Pattern | Insert line (SHIFT-INSERT)
- Inserts a blank line at the current cursor position, the length of
- the pattern is increased by one.
-
- Pattern | Delete line (SHIFT-DELETE)
- Deletes a note line on the current position, therefore the lenghth
- of the pattern is decreased by one.
-
-
- C. Track Menu
-
- These functions affect the currently selected track.
-
- Track | Kill track
- Deletes the current track from the pattern. The amount of tracks is
- decreased by one in this pattern.
-
- Track | Add track
- Adds a new track in the pattern at the cursorposition. The amount of
- tracks is increased by one.
-
- Track | Delete track
- Deletes all entries in the current track (effects and note entries).
-
- Track | Melody play (ALT-F7)
- Turns off all tracks but the selected. With Track | All Tracks you
- may toggle all channels on.
- This is useful to just her one voice during listening to a song,
- e.g. a melody channel.
-
- Track | All tracks (SHIFT-F7)
- With this command you can unmute all channels at once. This is
- faster than toggling every channel by hand.
-
- Track | Track on/off (ALT-SPACE)
- Toggle between channel off and on. This is displayed beneath the
- track itself.
-
- Track | Display mode (ALT-F10)
- Changes the display mode of the current track.
- The following displaymodes are available, everyone to maximize the
- edit comfort:
-
- 1. Extended 001 C#3 VOL123
- 2. Large 001 C#3 VOL
- 3. Medium 001 C#3
- 4. Small C#3
- 5. Tiny X
- 6. Super All entries
-
- Every display mode has its advatages and disadvantages. E.g. mode 5
- is great for editing a bassdrum channel, but worse for melody tracks
- (you cannot see the pitch at all). With mode 6 however you have full
- control also of all effects but less overview.
-
- Track | Display mode (all) (CTRL-F10)
- Changes the display mode for all tracks at once. (same as above for
- all tracks)
-
- Track | Adjust trackmode
- Automatically select the most appropriate display mode for all
- tracks so you can see the maximum amount of tracks at once. This is
- affected by the number of tracks in your currently loaded DMF.
-
- Track | Standard displaymode
- Sets all tracks to the standard displaymode as defined in the
- Options | Editor Menu.
-
- Track | Toggle track information (SHIFT-F10)
- Toggles between the three diferent track information possibilities
- below every track:
-
- - Selected Sample: Shows the currently selcted sample for each
- voice that is used while playing.
- - Current Sample: The sample is shows that is currently played on
- this track.
- - Volume: Shows the relative volume of the track. Not identical
- with the absolute volume of the track!
-
- Track | Insert line (CTRL-INSERT)
- Inserts a line at the cursor position. In this case only the current
- track is affected and the maximum amount of note entries in the
- pattern remains unchanged. Be careful not to push your last note out
- with this command.
-
- Track | Delete line (CTRL-DELETE)
- Deletes a line only in the current track and every following note is
- pulled up one note entry. This is not affecting the maximum amount
- of note entries in the pattern.
-
-
- D. Edit Menu
-
- These functions make it easier to create effects and to edit in
- general.
-
- Edit | Undo (CTRL-BACKSPACE)
- Recovers all changes since the last playing or pattern change.
- Pretty neat if a cat jumped on your keyboard.
-
- Edit | Track effects (TAB)
- This opens the track effect window (only if you are not on the
- global track).
- With the effects dialog you select the effects in the three
- different effectgroups for the note entry on which your cursor is.
- Probably existing effects, they are reshown to edit them again.
- The effects are devided in groups so that 3 effects (one of each
- groups) can be used at the same time.
- In the lower area of the dialog you can read a short description of
- the effect that should be enough. Some terminae are taken from the
- classic music theories, but do not take them serious. Simply, try to
- learn all you need by experiencing yourself - or take a look at the
- demo songs!
- The effects could be selected as usual (TAB for changing, etc.) and
- with ENTER you may leave the dialog and the effects are accepted.
-
- Edit | Global effects (TAB)
- You come into the global effects dialog if you are on the global
- track.
- You can see a short description for every effect below and you can
- accept your effect with the entered parameters by pressing ENTER.
-
- Edit | Define macro
- You can edit up to 10 effect macros here.
- Firtsly, you have to enter the macro number (0-9) and then you can
- enter the volume and the desired effects with parameters. To
- activate a macro simply use ALT 0-9. These macros are saved when
- leaving the program and they are reactivated when loaded again.
-
- => Pretty useful function for using the same effect combinations
- more than one time.
-
- Edit | Set volume (ALT-V)
- Sets the volume for the current sample on the position where the
- standard volume for the sample is not used any longer.
- The values may be between 0-255, where 0 is no change at all.
-
- Edit | Drop last volume (ALT-W)
- Reuses the last volume setting again, i.e. also on another position.
-
- Edit | Drop last effect (SHIFT-TAB)
- With this function you can reuse the last set effect (if not defined
- a macro). It is fatser then entering it again and again.
-
- Edit | Delete effect (BACKSPACE)
- Deletes all effects on the current cursor position. Sample number
- and note entry are fully recovered.
-
- Edit | Change effect data (ALT-U)
- With this you can change the data on the current cursor position
- directly without entering the effect dialog (it is somewhat faster).
-
- Edit | Edit sequencer loop (ALT-U)
- By choosing this option you can change the loop position of the
- sequencer. The song is first played until the end of the sequencer
- loop point and then repeated between the start point and the end
- point. This feature is only active if it has been enabled using
- Options | Editor | Edit.
-
- Edit | Record mode on/off
- Toggles record mode on and off. This option is useful if you want to
- add some tracks life but don't want them to be added to the song.
-
- Edit | Change edit mode (CTRL-F4)
- Toggles between the different edit modes:
-
- - Standard: what you enter is what you get.
- - Pitch mode: when entering a note, the sample is not restarted.
- Furthermore the current sample is pitched up or down to match the
- desired value. This is very handy when working with strings or
- looped sounds.
-
- - Drum mode: different samples can be assigned to different keys so
- that the keyboard can be used like a normal drumpad.
-
- The current active edit mode is shown in the lower right corner of
- the pattern window.
-
- Edit | Standard mode
- Sets standard edit mode . The keyboard can be used like the keyboard
- of a piano.
-
- Edit | Pitch mode
- Sets pitch mode. This mode only enters the note value into a track
- but not the sample number. When playing the sound is only pitched
- and not retriggered. This, of course, only works if the selected
- instrument is still playing. It is a good advice to use this feature
- for looped or long instruments only.
-
- Edit | Drum mode
- Sets drum edit mode. This feature is quite comfortable if you are
- going to play a rhythm or anything in that direction. After
- activating the drum mode every key is assigned to a different
- sample. The speed for the samples is equal to their last trigger,
- e.g. if a gunshot has been played with C#4 in the sample dialogue
- C#4 is the value that is used in the drum mode.
- The current active sample in the sample dialogue or the current
- active sample from the pattern (depends on what you did last) is
- assigned to the 'A' key, the instrument following the current one is
- assigned to 'B' and so on.
-
- => Try and use these special X-Tracker features. Once you are
- familiar with them, you will not want to miss them.
-
- Edit | Change quantize (F4)
- Sets a new quantize step. If quantize is set to 1, the indicator bar
- in the pattern window is moved to the next higher position (e.g. if
- it was on 39 before, it is on 40 after inserting a note). If you
- choose quantize, the step can be enlarged. This is handy if you want
- to set a bass drum every 8th line - just set quantize to 7 and -
- well, there you are.
- A value of 0 turns of quantize, negative values are also possible.
-
- Edit | Change color mark offset (ALT-F4)
- Moves the start for highlighting every nth line to the current
- position. This is very comfortable if you are going to enter
- offbeats or something familiar.
-
-
- E. Block Menu
-
- Here you may find commands for deleting, manupulating, and editing
- of the marked are in the edit window.
-
- Block | Block begin (F7)
- This sets the beginning of the block. If you have already marked a
- beginning it is overwritten.
- A Block could be longer than a pattern but could not rach over more
- than 1 pattern.
-
- Block | Block end (F8)
- With this you can set the end mark od the block. if you have already
- set a block the end is adjusted.
-
- Block | Mark track (CTRL-F8)
- Marks the entire track as block.
-
- Block | Mark unit (ALT-F8)
- If you want to mark a block with the length of the highlighted
- offset you can use this function. If you call this function several
- times, you can raise it by the length again and again.
-
- Block | Unmark (ALT-F8)
- Deactivates the current block mark. A quite pointless function, but
- it was recommended by some way strange beta-testers.
-
- Block | Save block
- Saves the block as .DBF file (D-LUSION BLOCK FILE) on disk or
- harddisk. This is quite sensible if you want to use parts from other
- songs - but stop ripping off Radical Rhythms...
-
- Block | Load block
- This command loads a formely saved block (.DBF) to reinclude in
- another song. The block is inserted at the current cursor position.
- If you have data in this pattern, it is overwritten. The block is
- cut at its end, if it is longer than the pattern.
-
- Block | Copy block (ALT-C)
- This copys the marked block on the cursor position and overwrites
- anything standing below. (You can also copy in another pattern.)
-
- Block | Delete block (ALT-K)
- This deletes really everything in the currently makred block, like
- notes, effects, etc.
-
- Block | Move block (ALT-M)
- This is how to move a block from one position to the current cursor
- position. Everything standing below is deleted.
-
- Block | Block effect copy (ALT-Y)
- This command only copys the effects to the current cursor position.
- The note entries and sample numbers are not touched.
-
- Block | Block n-effect copy
- Copys only the effects to the current cursor position, but only on
- lines with a note entry. That means, that every line without a note
- entry remains untouched (also if there is an effect).
-
- Block | Block "sprite-copy" (ALT-S)
- Copys the entries ,of the current block to the cursor position where
- only the used entries will overwrite anything. If there is a blank,
- the original entry remains. Sensible for creating 1 track from 2.
-
- Block | Block change sample (ALT-S)
- Subtitutes a selectable sample in the block with another one.
-
- Block | Block transpose
- Transposes (increases or decreases) the note values in the selected
- block for a choosen amount of sharp notes.
- Nice for the rapid generation of sequences.
-
- Block | Block scale volume (ALT-J)
- Scales all volume commands in the current block for an entered
- percentage. Great for producing echoing effects etc.
-
- Block | Block effect fill
- Fills the whole block with choosen effects. Older effects are being
- overwritten.
-
- Block | Block effect slide
- Slides the effectparamters entered to fit a choosen range. The steps
- inbetween are calculated by the program.
-
-
- F. Sample menu
-
- This menu opens the Sample Dialog.
-
- Parameters for the current sample:
-
- Name Name of sample (used for easier
- identification)
-
- Length Length of sample in bytes (can not be
- edited)
-
- Volume Preset volume, used as the standard volume.
- The preset volume is overriden by effects
- only.
-
- L.Start Start of loop
-
- L.End End of loop
-
- C3-Frequ. Frequency for note C-3
- (by changing this value you can tune the
- sample)
-
- Loop Activates or deactivates the loop
-
- Library This field holds the name of a library
- (if used). Samples can also be stored in
- libraries which means they are stored
- outside the song. This is why more songs
- can use the same samples without occupying
- unneeded disk space. The library must
- be existent (which means it has been
- created using the library manager).
-
- Lib. This switch determines if the sample is
- external or if it should be loaded from a
- library. So if this switch is on, the DMF
- is saved without library samples,
- otherwise all samples are saved.
-
- Sample | Sample entries
- Here you can select the current sample by using the CURSOR keys and
- the ENTER key.
-
- Sample | Load
- This funtions loads a sample from a .DSL-library in the current
- sample slot. In the library window you may test every sound by using
- the piano keyboard.
-
- Sample | Diskload
- With this command you can load a sample from you harddiak or a
- floppy drive. The following formats are supported:
-
- .DSF D-LUSION SAMPLE FILE
- .SAM 8bit signed raw
- .SMP 8bit unsigned raw
- .PAT Gravis Ultrasound Patch
- .WAV Windows Wave file
- .VOC Creative Voice file
-
- In the dialog you may test the marked sample by using the piano
- keyboard.
-
- Sample | Save
- This function saves the currently marked sample as .DSF file. This
- is quite handy if you want to steal samples from other DMFs. (This
- seems to be quite common in several scenes...)
-
- Sample | Kill
- Deletes the current sample slot and the sample in it.
-
- Sample | Sampler
- Calls the X-Tracker sampler and sends the sample to it.
- (Exact function decription in chapter 10)
-
-
- G. Options Menu
-
- To be very configurable, X-Tracker features a whole lot of settings.
- So it can be as user-friendly as possible.
-
- Options | Soundcard *
- Selects the soundcard to use for replay.
-
- Port port address
- IRQ IRQ number
- DMA DMA channel
-
- Mixer frequency: Mixing frequency on SB and SBPRO/SB16.
- (The higher this value, the better the
- sound, the faster machine you need!)
-
- Max. tracks Maximum number of tracks. If you play
- back songs with more voices some might be
- missing.
-
- Overdrive: Sets the overdrive on soundblasters. The
- standard value should be okay on most
- cards.
-
- Buffer size: DMA buffer size for SB. If you use a higher
- DMA buffer value you will get better sound
- but worse scrolling.
-
- The last 4 parameters are not needed on GUS.
-
- => Generally, don't get nervous if the sound output does not work.
- Delete the file XTRACKER.CFG and restart the program. Then
- select another setting. This may also help f you are hearing
- a little background noise.
-
- Optionen | Output options
- Here are some switrches that may affect you soundcard.
-
- Line in Activates the line-in input of your sound
- card.
-
- Mic in Activates the microphone input on your
- sound card, so if you like try singing to
- it (Karaoke...).
-
- Filter Aktivates the internal filter of the
- Soundblaster. (Not on GUS!)
-
- Volume Volume setting for Gravis Ultrasound.
-
- Optionen | DMF standards
- Standard values used when initializing a new pattern (e.g. track
- amount, pattern length, ect.)
-
- Optionen | Editor
- A huge dialog with the following switches:
-
-
- Tracks
- There are settings for the track display.
-
- Zoom active track Switch for zooming the active track.
- Show global track If you want to hide the global track, turn
- this off.
-
- Track information
- There you can edit the stadard track information and toggle between
- those:
-
- Selected sample The currently selectes sample for editing
- Current sample The currently playes sample in this track
- Volume The current volume of the track
-
- Track init
- These are options for the standard track display for a new loaded
- DMF.
-
- Adjustment Automatically adjusted size
- Default Use deafult track size
-
- Default track display
- Here you may edit the default display parameters of the tracks.
-
- Display
- These options concern the display of your work enviroment.
-
- Show leading zeros Toggles between hidden and shown leading
- zeros on every number
-
- Color note Toggles the color mark for TPB or tick
- speed on or off.
-
- Big sequencer mark Marks the current sequencer position with a
- thick mark.
-
-
- Show balance Shows the balance in the trackinfo of a
- track.
-
- 9. For Advanced Users
-
- A. The Speedsystem
-
- The DMF format conatins two completely different systems for replay
- tempo:
-
- - The tickspeed system
- Here you can use the GT command 'Tick speed' for the replay speed
- of a noteline in 1/4 Hz steps. The default is 32, that is 8
- notelines a second.
-
- - The beat system
- This speed system is more pouplar for musicans. It is the
- quarter notes per minute. With ticks per beat you may enter the
- beat and with the GT command BPM you can set the bpm tempo.
-
- An example: Set TPB at 4 and BPM at 12 there are 4*12, that is 48
- notelines played per Minute.
- Only one of both system can used at the time. At a new DMF tickspeed
- is the default system. To return to tickspeed after using bpm set
- TPB on 0.
-
- B. Tuning Tips & Tricks
-
- We recommend the following setting to maximize the power of X-
- Tracker:
-
- - Use a good diskcache
- - Boot only with HIMEM.SYS, without any 386 VCPI EMS driver. This
- speeds up the memory acces a lot, because X-Tracker's own DOS-
- Xtender HMEM32 is much faster than the others.If you have a
- config menu,make an entry for X-Tracker. You should not
- load EMM386.EXE or similar.
- Especially Soundblaster-User will experience a marvellous system
- speed up.
-
- - You may load X-tracker partially oφnto the high memory, so you
- can get more base mem for the DOS-shell or the sampler.
-
- - In the current version X-Tracker does not work with Windows or
- OS/2. This would not be sensible at all, because of the lack of
- performance needed for the SB-mixing routines.
-
- C. For Programmers
-
- An exact description of the X-Tracker formats is enclosed with your
- software package.
-
- For hobby-programmers D-LUSION offers a free prgramm collection with
- replay routines (DMFKIT), so you can use DMFs in NON-commercial
- products for free!
- For commercial activities there are also replay routines, but you
- should contact ASI for it:
-
- X-Tracker Customer Support
- Flottmannstr. 117
- 44625 Herne
- Germany
-
- Please add 2DM in stamps for postage and handling.
-
- 10. The Sampler
-
- A. Preface
-
- Recording noises, voices or natural sounds has always been
- fascinating. But sound hardware had its limitations. Often, it was
- not possible to do much more than sligthly modifying or playing
- sounds. Now you have the chance to create multi channel scores!
- Already existing sounds can of course be used for further scores but
- sampling with X-Tracker's integrated sampler is more than
- comfortable - it is easy. Now you can create your own instruments
- and other special things, just use your creativity. Have fun while
- creating your own world of noise and sound!
- The sampler is a sub program of the X-Tracker editor which allows
- you to sample any data from any input. If you want to edit the
- sampled data - no problem! The sampler and the library manager have
- been designed to support X-Tracker, not to be stand alone programs.
- That is why they do their job but are not sold as full price
- software. Nevertheless, they fullfill their job as expected.
- Sampling is a subject on its own. This is why we can not describe
- the basics of sampling in this X-Tracker manual. If you need further
- information than this manual can provide please have a look at the
- computer section of your local book store. It is a good idea anyway
- to play around with the program to learn how to handle it.
- The sampler can be started from within X-Tracker itself , from the
- library manager or the DOS prompt. To start the sampler from DOS,
- just type XTSAMP <ENTER>.
-
- B. Interface
-
- The sampler features an easy to use GUI (Graphic User Interface)
- which should be used with the keyboard and the mouse simultaneously.
- The upper third of the screen shows the graphical sample display.
- Below, you find information about the current sample plus the
- system. The lower third of the screen is occupied by the function
- buttons.
-
- C. General overview
-
- A range can be marked by moving the mouse over the sample window.
- Select where to start, press the left mouse button and hold it.
- Then, move the mouse to the desired end of the range and release the
- button.
-
- Samples can be played the same way as in X-Tracker by pressing
- several keys on the keyboard. In addition, there is also a button
- called "Play" which will play the sample with the current sampling
- rate.
-
- Pressing the space bar or the right mouse button at any time will
- stop the playback.
-
- D. Functions
-
- We are now discussion of the several functions of the sampler. The X-
- Tracker Sampler contains a clipboard, which you maybe already know
- from Microsofts Windows.
-
- => Please note: when leaving the sampler by pressing OK all changes
- will be taken back into X-Tracker.Quiting without accepting will
- discard all changes.
-
- Screen
-
- The following functions change the display mode of the sampler.
-
- Sample - Clip Toggles between the sample and the
- clipboard. This is handy if you want to add
- some changes to a sample in the clipboard.
- Using this function, you can edit "two"
- samples at the same time.
-
- << X >> Positions the sample in zoom mode.
-
-
- Misc.
-
- The following commands are miscellaneous functions for working on
- the sample.
-
- Mark. Screen Marks every byte of the sample on the
- screen.
-
- Kill range Erases the current range but not its
- contents.
-
- Range > Loop Copies the offset of the range to the loop
- buffer.
- The rang will be looped if you turn
- on "Loop" in the sample box of X-Tracker.
-
- Range < Loop Does the same as the pervious command
- only the other way round.
-
-
- Cut
-
- Functions for cutting the sample.
-
- Cut Cuts the marked range from the sample.
-
- Copy S>C Copies the whole sample into the clipboard.
-
- Ins. S<C Inserts the clipboard into the sample at
- the range start indicator.
-
- Swap S<>C Exchanges sample and clipboard contents.
-
-
- Volume
-
- Functions for editing the volume of the sample.
-
- Maximize Maximizes the amplitude of the sample. In
- some cases changing the amplitude by hand
- is recommended.
-
- Change Changes the amplitude of the sample as
- desired. Caution: too high values will
- push some parts of the sample out of
- the possible range. This will result in bad
- sound quality and can not be repaired except
- loading the sample from disk again.
-
- Fade "Drives" the amplitude in the marked range
- from the start to the end value.
-
- Zero Sets the marked range to be silent (Byte
- value 0).
-
-
- Effects
-
- Functions for changing and modifying of the sample.
-
- Reverse Reverse the marked range. Very handy for
- decrypting hidden backward messages of
- Led Zeppelin records.
-
- Robotize Generate a robot effect over the marked
- range. You might know this effect from
- cheap science fiction films. Should be used
- for voices only.
-
- Filter Moves the sample through a high or lowpass
- filter, creating a lower or higher sample.
-
- Pause Creates a pause (zero range) in the range
- start. The length is determined by the
- length of the range.
-
- Mix Mixes the clipboard into the current
- sample. Strange...
-
-
- Echo Generates a red herring (?) or an echo .
-
- Clipgen Creates a new sample by duplicating the
- sample from the clipboard as often as
- desired. Sometimes, it even generates a
- red herring.
-
-
- Fixings
-
- Functions for fixing a sample.
-
- Smoothen Smoothens the start and the end of the
- sample to eliminate short "clicks" when
- playing a sample.
-
- Smoothen loop Smoothens the current loop thus eliminating
- "clicks" when looping. Unfortunately, this
- function is unable to generate a red
- herring.
-
- Align Aligns the sample position in value range.
-
- Sign Changes between signed and unsigned
- sample handling. This is useful for
- converting samples from the other
- computers to the PC.
-
- Sampling
-
- These functions are being used for sampling and resampling.
-
- Record Records a sample from the input. The
- sample length is limited to 256000 bytes.
-
- Downpack Reduces the number of bytes in a sample
- (to be regarded as a packing process).
- This method however reduces the sample's
- quality, too!
-
-
- Variables
-
- These options change the internal sample variables using in X-
- Tracker (as shown in the sample requester).
-
- Name Name of sample.
-
- Volume Playback volume of sample.
-
- Loop Loop information for sample.
-
- C3-Frequency C3-Playback frequency of sample.
-
- Compress. Turns sample compression on/off.
-
-
- Options
-
- Here you find the play options for the sample.
-
- Sample/Range Plays the whole sample or the range only.
-
- Replay Loop Defines, if the sample is played with a
- loop.
-
- Sample Loop Defines, if a loop should be played if set.
-
-
- File
-
- Functions for the operation with files.
-
- Load Loads a sample from disk or hd.
-
- Load as Loads a sample with definition of the
- format. This way, you can force a file to
- be loaded as a different format.
-
- Save Saves the sample.
-
- Save as Saves the sample. You can enter the name
- for the file. The first time you "Save" the
- function is called anyway.
-
- Range save Saves the marked range to a file.
-
-
- Link
-
- Function for selecting samples from X-Tracker or the Library
- Manager.
-
-
- <, > Previous/next sample.
-
- Select Load sample from DMF.
-
- Delete Delete sample from DMF.
-
-
- Replay
-
- These functions are needed for direct playback.
-
- Start Plays the sample.
-
- Stop Stops playback.
-
- Fade If the sample has a loop set, it is faded
- out slowly.
-
-
- 11. The Library Manger
-
- The Library Manager (also called Librarian) is another add-on
- program for X-Tracker which allows you to manage all your samples in
- sample libraries (or banks, if you prefer). A Library contains up to
- 512 samples and is saved as a single file. Libraries can be created
- to sort instruments of the same type (for example bass drums for
- Tekkkkkkno (enough 'k' ?)). This is very samrt if you have thousands
- of samples and want to get an overview. You don't have to jump
- through thousands of directories, load samples until you feel sick;
- you just load the library and there you go! Using a library it is
- very easy to find duplicate samples. And the smartest thing is yet
- to come: libraries are saved in a compressed format. Do not waste
- your disk space by saving the samples separately (on some hd's even
- files of 10 bytes size require 32 000 bytes to store).
-
- As an addition, the Library Manager also accesses the Sampler so you
- can edit all your lib samples from within the manager.
-
- Loading library samples from X-Tracker is quite easy. Just activate
- the sample requester and get the sample from the library using "L.
- S. Load".
-
- To run the Library Manager you have to leave the X-Tracker editor
- and go back to DOS. In the X-Tracker directory type XTLIB <ENTER>.
-
- Note: you can only run the Library Manager AFTER running X-Tracker
- for the first time and saving the configuration.
-
- A. The Library Window
-
- This window is the main work area inside the Librarian. This is why
- we added special keyboard shortcuts:
-
- CURSOR-UP Move cursor one sample up.
-
- CURSOR-DOWN Move cursor one sample down.
-
- POS1 Jump to first sample.
-
- END Jump to last sample.
-
- + Mark all samples
-
- - Unmark all samples
-
-
- B. The Menus
-
-
- File | New
- Creates a new library.
-
- File | Load (F3)
- Loads an already existing library into memory (if you got enough
- free memory, of course!) and opens a new work window. You can load
- DMF, S3M, MTM, 669 and MOD songs which are converted into the
- library format.
-
- File | Save (F2)
- Saves the current library. All deleted samples are removed from
- memory, all other samples are packed and saved to disk.
-
-
- Sample | Clipboard to Library (SHIFT-INS)
- All clipboard samples are copied into the current library using this
- function.
-
- Sample | Load (INS)
- This function loads new samples into a library. You can load more
- than one sample at the same time by tagging them using SPACE.
-
- Sample | Save (SHIFT-F2)
- Saves the selected sample as an external DSF/WAV file.
-
- Sample | Delete (ENTF)
- Sets the sample's status to "deleted". When saving the library this
- samples is removed from memory. By selecting this option a second
- time, already deleted samples can be recovered.
-
- Sample | Parameters (ENTER)
- This option allows you to change the sample's parameters. (see also
- 8.F. "Sample Menu").
-
- Sample | Sampler
- Loads the sampler with the current sample in it. Now you can cut and
- do whatever you want to do.
-
- Sample | Mark (SPACE)
- Marks the selected sample.
-
- Sample | Kill duplicate samples
- Searches the current library for samples which are stored more than
- once and sets the duplicate samples to "delete".
-
-
- Block | Samples to Clipboard (CTRL-INS)
- Copies all marked samples into the clipboard.
-
-
- 12. Support and Updates
-
- For registeres users, A.S.I. offers a support and helpline, which is
- made for your problems, your questions and your ideas about X-
- Tracker:
-
- Phone: +49-2323-42671
- Monday, Tuesday and Wednesday
- between 5 p.m. and 7 p.m.
- CET
-
- Please be sure to have all data available like: program version,
- configuration fo your computer... And please: Do not call outside
- hot-line hours!
-
-
-
- The development of X-Tracker is of course not finished with the
- current version. Watch out for great news up to come, some of them
- are yet in development:
-
- - Support of the Soundblaster AWE32 Native-Mode (up to 28MB of
- sample RAM!)
- - Convert routines for more formats like .MID, .FAR or .ULT.
- - Support of 16-bit samples
- - New display modes
- - Many new blockoperations
- - Extended macro programming
- - DPMI support (for Windows and OS/2 usage)
- - Midi entry support
- - Support of GM devices
- - Multi octave samples
- - HD Tracks
- - Your brilliant idea? (Call the hot-line now!)
-
- ...and many, many more.
-
- Inform yourself of X_Tracker updates on your X-Tracker support-line.
-
- Epilogue
-
- Creating the X-Tracker, we wanted a high-efficient user interface
- combined with the best possible sound with your hardware.
- If we succeded in the first enterprise, you can judge now, after
- using the program a little. If the program is technically the
- highest level, you may know if you compared to other available
- products. But we think that we achieved a very high level and a
- sensible program that offers you nearly unlimited possibilities for
- really low money! But this product takes the life from you reaction:
- Your ideas or your bug-report may help to increase the quality of Y-
- Tracker constantly. We finally hope that the program is that for you
- that it was for us while creating it: Fun being creative.
-
- We hope that this fun would last forever,
- The D-Lusion-Team
-
-
-
-
-
- 14. Copyright Notice
-
- X-Tracker license agreement
- Please do read this text carefully!
- As soon as you decide to use X-Tracker, you automatically agree with
- the following conditions for the usage of the program.
-
- Copyright
-
- X-Tracker
-
- (C) 1994 BY ANGUILLA SOFWARE INTERNATIONAL LTD. (ASI), all rights
- reserved.
-
- D-LUSION, X-TRACKER, HMEM32 and DMF are registered trade marks of
- ANGUILLA SOFWARE INTERNATIONAL LTD.
-
-
-
- Duplication of this manual (or parts of it) or the soware package
- without permission is prophibited. All rights of the documentation
- and the software "X-TRACKER" are reserved to ASI.
- The purchase of the program diskettes or CD-ROM and documentation
- allows you to use it like a book.
- Like a book cannot be read on two places at the same time, X-Tracker
- must not used on more than one computer system at the same time.
- Copies of the program disks are only allowed for backup - they are
- rather recommended.
-
- Warranty
- We do not give you any warranty of the full function of the program.
- ASI is not responsible for any damage caused by the program.
- Mistakes can be made so often, and we would thank you for reporting
- them to us.
-
- DMF-Files created with X-Tracker
- You as you accept this license are allowed to use self-created DMF-
- files creted with X-Tracker without any restrictions or permissions.
- You may also give them to other persons, as long as they are not
- used commercially.
- If DMF-files from X-Tracker are used in commercial products or
- products produced for presentation (CDs, Business Software, Computer
- Games, Shareware etc.), the following usage conditions apply:
-
- You have to ask us for permission to distribute DMFs as a comm-
- ercial product. Just call +49 (0) 2323 42671.
- It must be evidently recognizbal that the music was created with X-
- Tracker. E.g. you can use the following remark in your intro or
- extro of your product:
-
- "MUSIC CREATED WITH X-TRACKER"
-
- Also we need one piece of your product. We surely can help you in one
- or another concern.
- If you need program routines or other form of usage, please contact
- us (ASI) via mail or phone.
- DSF and DSL files could be used without any restrictions.
-
-
-
-
-
-
- 15. Credits:
-
- Program:
- Toine Diepstraten
- Boris Diebold
- Thomas Holl
-
- Evil Manual Graphics:
- Gerhard Brand
-
- Package Design:
- Erdmann Toball
- Christian Bartsch
-
- Translation of the manual
- Christian Bartsch
- Daniel Marcial
-
- Development Software used:
- Turbo and Borland Pascal 6.01 and 7.0, Turbo Assembler 2.0, Corel
- Draw 4.0
- Produced by Christian Bartsch for ASI
-
- Anguilla Software International Ltd.
- The Valley
- P.O. BOX 338
- Anguilla, British West Indies
-
-
- Distribution:
- The Bletchley Group
- P. O. Box 10 15 45
- 69005 Heidelberg
- Germany
-
-
-
-
-
- Greetings:
-
- The whole team of Anguilla Software International would like to
- thank the following persons and companies for their support during
- the production of X-Tracker:
-
- Creative Labs Deutschland GmbH, especially Karl-Heinz Ettl
- Advanced Gravis Canada, especially John Smith
- The Bletchley Group, especially Lord Peter Bletchley
- all beta-testers in whole Europe!
- BlueByte Software Deutschland, especially Haiko Ruttmann
-
-
-
- Thanks to all that have supported or slowed down (!?) the project in
- any way:
-
- Radical Rhythms (Cannibal, Cosmic, DAC, Glamorous Ray, Judge Dredd,
- Nautilus, Ovan, Randy Andy, Toxic Trancer), Claus L., Simon M.,
- Daniel S., Niki S., Tobias F., Martin F., Michael B., Matthias
- Ksoll, Andreas M., Lars W., Thomas H., Verena S., Ed B., Sara X.,
- Julian E., Chris A.
-
- 16. Did you know...
-
- ... that there is a 'music goup' or label on the PC that creates
- music with the X-Tracker package since the begiining of 1994? Take a
- look in your local BBS for the dancefloor-sampler 'Radical Rhythms'.
- Evry month, new exiting realeses are out. Call directly in the world
- headquater mailbox: ++49-2323-450850 (8-N-1).
-
- ... that possibly CDs will be released, that are mostly made with X-
- Tracker. In some months, ask your local record dealer for 'Cosmic'
- or 'Radical Rhythms' releases!
-
- ... that there are more products of the 'X'-series? E.g. "X-Copy &
- Tools", a collection of programs for duplication of data and backup.
- Contains: X-Copy (Copy program for DOS & Windows), X-Press (Backup
- program for Windows), X-Lent (File-shell for DOS).
-
- ... that you eventually reached the end of this manual?
-
-