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1996-08-14
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- - -
- - - A - - -
/ | \ -=|*> P R E S E N T S
OO / | \ OO OO
O / | \ O O -=|*> a new Ray Tracing intro
OoOo. .oOoO .oOoO .oOoO .oOOo.OoOOo.
O O O O O O O O O O O O -=|*> by TomCat @szif.hu
oOOoO' `OoOOo`OoOOo`OoOOo`OooO'oOo oOo
CALLED ...
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/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/
/=/=/=/ C R E D I T S /=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/
/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/
All code by Tamas Kaproncai alias TomCat/Abaddon. Charset by David Taletovics
alias G.O.D./Abaddon. The original design of the motion came from my girlfriend
Izabella Levai. She is not satisfied the results, but you know the rules of the
4kb intro competition (4k size & 550k mem). CHROME2 use ideas from cool guys at
the raytracing scene, best regards to: Paul Heckbert, Malcolm Taylor, Andrew S.
Glassner, Eric Haines, Stephen B.Coy, Christopher D.Watkins and Norbert Dombi.
/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/
/=/=/=/=/=/=/=/=/=/ T E C H - I N F O R M A T I O N S /=/=/=/=/=/=/=/=/=/=/
/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/
The CHROME2 use the VESA 112H video mode and the number of horizontal lines
reduced by the 3d4H/9 register. In this case you got 16 million colors.
The CHROME2 also works on non-true-color VGA cards. In this case the mode is
tweaked video mode with 320*480 resolution. Every color got three pixels one
for the red, one for the green and one for the blue components. Every component
has 64 different intensities. So your eye can see 262144 different colors.
You can switch off the true color mode by the parameter: !
The number of traced rays...
- at the title screen: 640*240
- at the precalculated part: 288*102
- at the realtime part: 144*102
The maximum recursion level is 3. The number of the precalculated frames is 6.
New features done sine CHROME (the 4th 4kb intro at ASM'95):
- true color emulation
- cone object
- shadow cache
- shooting table
- 3D checker texture
The code of CHROME2 was optimized for the FPU of the Intel Pentium. It meens
the code uses the FXCH instruction intensivly. So you shouldn't try to run it
nor with an FPU emulator, neither on an i387 compatible coprocessor.
/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/
/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/ G R E E T I N G S /=/=/=/
/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/
Absolute! AstroideA Acme
Bacteria Biohazard Capacala
ByTeam CaPaNÑa C.O.M.A.
Controlled Dreams Criminal Gang Complex
Enlightenment Emperor Halcyon
Eternal Project Exhumers Iguana
Faculty FiRg Imphobia
Frame 18 gRiF Legend Design
Hydrogen Majic 12 Nooon
Mandula PROFIK Oxygene
Promise! Remal Plant/EMF
Renegades Shock! Psyhic Link
Therapy TNG Pulse
TSi Unicorn Rage PC
Unique PC Urinate Valhalla
wWw
Kaproncai Tamás (o o)
--------------------ooO-(_)-Ooo---