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Text File  |  1992-05-31  |  5KB  |  60 lines

  1. ┌─────────────────────────────────────────────────────────────────────────────┐
  2. │                                 ╒════════╕                                  │
  3. │                   Subha Ghoshal │ Notrus │ John Stephens                    │
  4. │                                 ╘════════╛                                  │
  5. │           (C)Copyright John Stephens and Subha Ghoshal 1991-1992            │
  6. │                                                                             │
  7. │ Introduction                                                                │
  8. │ ────────────                                                                │
  9. │     Notrus  is  an  intense  arcade  game  invlvoing strategic placement of │
  10. │     falling  blocks.  The  goal  of  Notrus  is  to  clear as many lines as │
  11. │     possible,  and  of  course,  to obtain the highest score. The game ends │
  12. │     when the blocks stack up to the top.                                    │
  13. │                                                                             │
  14. │ The 'NOT'                                                                   │
  15. │ ═════════                                                                   │
  16. │     When four lines are cleared simultaneously the player receives a 'NOT'. │
  17. │     For each 'NOT', a notch is cut out of the border on each side, starting │
  18. │     from  the  bottom. This represents the number of 'NOT's obtained by the │
  19. │     player.  When  the  player clears four  more lines simultaneously after │
  20. │     previously  receiving  a 'NOT' but before clearing any other lines, the │
  21. │     player is awarded with a double 'NOT', two 'NOT's.                      │
  22. │                                                                             │
  23. │     The 'NOT' is used to clear lines. When activated, each 'NOT' clears its │
  24. │     respective line. All 'NOT's are activated simultaneously. If the blocks │
  25. │     reach  the  top,  normally  ending  the  game, the 'NOT's will activate │
  26. │     automatically.                                                          │
  27. │                                                                             │
  28. │ General Tips                                                                │
  29. │ ────────────                                                                │
  30. │  o  More points are obtained by dropping pieces from a higher position.     │
  31. │  o  A good foundation will assist the player in clearing many lines.        │
  32. │  o  The power of the 'NOT' is revealed at higher levels.                    │
  33. │                                                                             │
  34. │ Keyboard (Note: Num Lock should be on in this evaluation version.)          │
  35. │ ────────                                                                    │
  36. │     2 or SPACE      Drop                                                    │
  37. │     4               Left                                                    │
  38. │     5               Rotate                                                  │
  39. │     6               Right                                                   │
  40. │     8               Next Level                                              │
  41. │     ENTER           Activate 'NOT's                                         │
  42. │     ESC             Title Screen    (from game)                             │
  43. │                     Quit            (from title screen)                     │
  44. │     Q               Quit            (from game)                             │
  45. │     R               Restart                                                 │
  46. │                                                                             │
  47. │ Registration                                                                │
  48. │ ════════════                                                                │
  49. │     Registering  Notrus entitles the owner to free upgrades. The registered │
  50. │     version of Notrus has more animation and no registration screens.       │
  51. │                                                                             │
  52. │     Registration  is  $10  plus shipping and media costs ($5). Send a check │
  53. │     or money order of $15 or more to:                                       │
  54. │                                                                             │
  55. │             John Stephens                                                   │
  56. │             383 Diablo Road - Suite 100                                     │
  57. │             Danville, CA 94526                                              │
  58. │                                                                             │
  59. └─────────────────────────────────────────────────────────────────────────────┘
  60.