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- /*******************************************************************************
- *
- * (c) Copyright 1993 Commodore-Amiga, Inc. All rights reserved.
- *
- * This software is provided as-is and is subject to change; no warranties
- * are made. All use is at your own risk. No liability or responsibility
- * is assumed.
- *
- * spriteimage.c - sprite imagery.
- *
- ******************************************************************************/
-
- #include <exec/types.h>
- #include <graphics/gfx.h>
- #include "sprites.h"
-
- UBYTE XHairPlane0[] =
- {
- 0xe3, 0x80, 0, 0, 0, 0, 0, 0,
- 0x80, 0x80, 0, 0, 0, 0, 0, 0,
- 0x80, 0x80, 0, 0, 0, 0, 0, 0,
- 0x00, 0x00, 0, 0, 0, 0, 0, 0,
- 0x00, 0x00, 0, 0, 0, 0, 0, 0,
- 0x00, 0x00, 0, 0, 0, 0, 0, 0,
- 0x00, 0x00, 0, 0, 0, 0, 0, 0,
- 0x00, 0x00, 0, 0, 0, 0, 0, 0,
- 0x80, 0x80, 0, 0, 0, 0, 0, 0,
- 0x80, 0x80, 0, 0, 0, 0, 0, 0,
- 0xe3, 0x80, 0, 0, 0, 0, 0, 0,
- };
-
- UBYTE XHairPlane1[] =
- {
- 0x00, 0x00, 0, 0, 0, 0, 0, 0,
- 0x00, 0x00, 0, 0, 0, 0, 0, 0,
- 0x00, 0x00, 0, 0, 0, 0, 0, 0,
- 0x3e, 0x00, 0, 0, 0, 0, 0, 0,
- 0x22, 0x00, 0, 0, 0, 0, 0, 0,
- 0x00, 0x00, 0, 0, 0, 0, 0, 0,
- 0x22, 0x00, 0, 0, 0, 0, 0, 0,
- 0x3e, 0x00, 0, 0, 0, 0, 0, 0,
- 0x00, 0x00, 0, 0, 0, 0, 0, 0,
- 0x00, 0x00, 0, 0, 0, 0, 0, 0,
- 0x00, 0x00, 0, 0, 0, 0, 0, 0,
- };
-
- struct BitMap XHairBitMap =
- {
- (XHAIRWIDTH / 8),
- XHAIRHEIGHT,
- 0,
- 2,
- 0,
- XHairPlane0,
- XHairPlane1,
- NULL, NULL, NULL, NULL, NULL, NULL,
- };
-
-
- UBYTE MissilePlane1[] =
- {
- 0xc0, 0, 0, 0, 0, 0, 0, 0,
- 0xc0, 0, 0, 0, 0, 0, 0, 0,
- };
-
- struct BitMap MissileBitMap =
- {
- (MISSILEWIDTH / 8),
- MISSILEHEIGHT,
- 0,
- 2,
- 0,
- XHairPlane1, /* (has 2 rows of 0s) */
- MissilePlane1,
- NULL, NULL, NULL, NULL, NULL, NULL,
- };
-