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ObEdKeys
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1993-02-13
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***************************************************************************
*** ObEd 1.02 - 3D Editor by Per Chr. Ødegård ***
*** Copyright (C) 1991/1992/1993 Per Chr. Ødegård All rights reserved ***
***************************************************************************
NOTE: In the following text, <type> may be point, surface, or object,
depending on the currently selected panel!
Ctrl, Amiga, and Alt keys all work the same way in ObEd.
KEYSHORTCUTS
============
Part I: Main Screen
-------------------
*** MOVEMENT:
Q - Move object along the x-axis step -1
Shift-Q - Move object along the x-axis step -10
Ctrl-Q - Move object along the x-axis step -100
W - Move object along the x-axis step 1
Shift-W - Move object along the x-axis step 10
Ctrl-W - Move object along the x-axis step 100
A - Move object along the y-axis step -1
Shift-A - Move object along the y-axis step -10
Ctrl-A - Move object along the y-axis step -100
S - Move object along the y-axis step 1
Shift-S - Move object along the y-axis step 10
Ctrl-S - Move object along the y-axis step 100
Z - Move object along the z-axis step -1
Shift-Z - Move object along the z-axis step -10
Ctrl-Z - Move object along the z-axis step -100
X - Move object along the z-axis step 1
Shift-X - Move object along the z-axis step 10
Ctrl-X - Move object along the z-axis step 100
*** VIEWS: (all keys on numeric keypad)
T - Top view
U - Underside view
F - Front view
B - Behind view
L - Left view
R - Right view
7 - Rotate object along the x-axis step -1
Shift-7 - Rotate object along the x-axis step -5
8 - Reset x-rotation
9 - Rotate object along the x-axis step 1
Shift-9 - Rotate object along the x-axis step 5
4 - Rotate object along the y-axis step -1
Shift-4 - Rotate object along the y-axis step -5
5 - Reset y-rotation
6 - Rotate object along the y-axis step 1
Shift-6 - Rotate object along the y-axis step 5
1 - Rotate object along the z-axis step -1
Shift-1 - Rotate object along the z-axis step -5
2 - Reset z-rotation
3 - Rotate object along the z-axis step 1
Shift-3 - Rotate object along the z-axis step 5
Enter - Reset all rotations and movements
*** EDIT:
ESC - Edit current <type>
F1 - Edit current point
F2 - Edit current surface
F3 - Edit current object
SPACE - Buffer current <type> for use in Copy, Exchange, or Delete
C - Copy <type> from buffer into current position
E - Exchange <type> with whatever stored in buffer
D - Delete <type>
N - New <type> at the end of <type> list
M - Move <type>
Y - Clone <type>
V - Rotate positions of points in surface
I - Insert <type> in <type> list
G - Glue points (requires '=' operation)
K - Clockwise -> anticlockwise surface (font to back)
SHIFT-K - Swap front and back colour
< > - Increase/decrease number of surfaces on current object
'~ - Create menu
4-7 - Insert current point at position 1-4 in current surface
8 - Wireframe mode of surface on/off
9 - Set first surface of current object to current surface
0 - Set midpoint of current object to current point
J - Copy everything into 'undo buffer' (Copy, Exchange, and Delete
functions do this automatically)
Help - Undo last changes
O - New master object (deletes everything)
Amiga-1 - Delete first line of all <type>s
Amiga-R - Rotate <type>
Amiga-M - All Mode On/Off
Amiga-P - Percentage scaling
*** NOTE: 'point' is the current point, every point in the surface, or
ALL points, i.e. when objects are selected, and one of the
following keys is pressed, ALL points will be changed, NOT only
those used in the current object. I found this approach more
useful...
F4 - Multiply each 'point' with a factor of 0.90
Shift-F4- Multiply each 'point' with a factor of 0.75
F5 - Multiply each 'point' with a factor of 1.10
Shift-F4- Multiply each 'point' with a factor of 1.25
F9 - Multiply each 'point' with a factor of 0.66
Shift-F9- Multiply each 'point' with a factor of 0.50
F0 - Multiply each 'point' with a factor of 1.50
Shift-F0- Multiply each 'point' with a factor of 2.00
F6 - Point, surface, or object mirror X
F7 - Point, surface, or object mirror Y
F8 - Point, surface, or object mirror Z
1 - Select points
2 - Select surfaces
3 - Select objects
Cur-Left- Select previous type (point, surface, or object)
Cur-Rite- Select next type
Cur-Up - Select prevoius point, surface, or object, depending
on cursor position
Cur-Down- Select next point, surface, or object, depending
on cursor position
Shift-CU- Move one screen up
Shift-CD- Move one screen down
Ctrl-CU - Move to top
Ctrl-CD - Move to bottom
Shift-CL- Select points
Shift-CR- Select objects
Numeric:
[ - Decrease x-value by 1
Shift-[ - Decrease x-value by 10
] - Increase x-value by 1
Shift-] - Increase x-value by 10
/ - Decrease y-value by 1
Shift-/ - Decrease y-value by 10
* - Increase y-value by 1
Shift-* - Increase y-value by 10
- - Decrease z-value by 1
Shift-- - Decrease z-value by 10
+ - Increase z-value by 1
Shift-] + Increase z-value by 10
*** DISK OPERATIONS:
Amiga-L - Load object (binary)
Amiga-I - Import object (binary)
Amiga-B - Save object (binary)
Amiga-T - Save object as ASCII-text for inclusion in assembler sources
Amiga-[ - Save palette
Amiga-] - Load palette
*** MISC:
/ - Search surface list for current point (starting AFTER
current surface)
\ - Check for unused points, starting at the current
= - Check for equal points
AmigaESC- Quit
Num-0 - Sprites On/Off
BackSpc - Sprites With/Without numbers
Num-. - Sprites Colour Cycle (8 colours)
Del - Wireframe Mode On/Off
P - Edit palette
Shift-P - Reset to default palette
*** MOUSE OPERATIONS
Clicking on the 'quit' icon will exit the program after a request
Clicking in the graphics window will select the point closest to the cursor
Clicking in the <type> panels will select <type>
Clicking in the data panel will display an 'About' window
Clicking on a colour will make it the surface's main colour
A SHIFTed click on a colour will make it the surface's 'shade' colour