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Kompuutteri Kaikille K-CD 2003 #2
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K-CD_2003-02.iso
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Terror
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Readme.txt
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2002-07-05
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8KB
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The Terror 1.10 --------
For Windows 95/98 and Dos / /
(A Stars Dev Company Production) / /
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Copyright (c) Martin Zolnieryk aka Hard Rock 2001 - 2002 All rights reserved
Table of Contents
--------------------------------------------------------
1.0 - Running The Game
1.1 - Requirements
1.2 - How to Play
2.0 - Bugs and a List of Fixes
3.0 - Info
4.0 - The FAQ Version 1.1
5.0 - Credits
6.0 - Contact
7.0 - Ending
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1.0 Running The Game
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To run the game load up Terror.exe
Make sure all the files were extracted into the same
directory!
And make sure you read the license agreement before playing!
1.1 Requirements
---------------------------------------------------------
486 at 66mhz (Pentium Recommended)
640kb ram
3mb hard drive space
1.2 How to play
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There are two different Game modes, in Story Mode there are
cut scenes and when you beat a level it becomes unlocked.
Then there is Arcade mode, and in this mode you play for the
best high score on the list. There are NO cutscenes in between
levels.
The Controls are:
Escape - Exits the game
P - Paused the game
Space - Fires Weapon
Enter - Changes Weapon
Up arrow - Moves up
Down arrow - Moves Down
Right arrow - Moves right
Left arrow - Moves left
2.0 Bugs and List of Fixes
---------------------------------------------------------
Terror 1.10(Released July 14th)
-----------
This is the first and most likey last patch.
A lot of you complained about 2 main things,so I fixed them.
+Brand New Multikey Routines
+Longer Text Delays
+And some other fixes.
Terror 1.00 (OFficial Release July 1st)
------------
The first release!
Since it's first, There are no bugs that I know of, to
my knowledge it's bug free.
---------------------------------------------------------
Please report any bug you find to:
http://www.geocities.com/hard_rock_2/index.html
And post the bug on the forum or email me at:
Hard_rock_2@yahoo.com
3.0 Info
---------------------------------------------------------
This game is freeware.
This game took roughly a year to make, yeah that's a whole year.
And it's come a long way. It was originally going to be just
using a tile by tile scrolling engine and had no double buffer.
As for now, well load it up and take a look.
It's coded in Qbasic. I used Blast! as the graphics library
because when i tried to import my c lib, cm.lib and bqlb45.lib
conflicted and drove me nuts!(If anyone knows a better way,
feel free to email me.)
Enjoy!
4.0 The FAQ Version 1.1
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4.1 Q: Why is this here?
-----------------------
A: The Readme was looking dull, and I felt like it might have
more life with a Faq. Plus it gives me the freedom to ramble on.
4.2 Q: How Did you get questions before anyone knew about the game?
-------------------------------------------------------------------
A: Lets keep this on topic.
4.3 Q: Okay, how come your still using that UGLY font?
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A: Don't worry, it doesn't bite. You'll have to live with it
for a few more games.
4.4 Q: Hey, you have any cheats I could use?
--------------------------------------------
A: Nope, there are no Cheats in this game, But if you mail me
Enough, ill consider adding some in future games.
However, pay close attention to the ending
credits, you might see something surprising.(Not saying anymore)
4.5 Q: I have my speakers maxed out and still can't hear anything!
------------------------------------------------------------------
A: There's no sound, sorry but i just didn't have time this game.
Next game there will be!
4.6 Q: I got a really high score, but your game wouldn't let me save it!
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A: You can only get high scores in Arcade Mode. Maybe you should've
read the faq first.
4.7 Q: Level 9 seems odd....
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A: Yep, level 9 is just a fun level really, its our gift to you
for actually getting that far, but that doesn't mean its going to
all be easy.
4.8 Q: Your controls screwed up and I died!
-------------------------------------------
A: Not anymore they dont. It's been fixed.
4.9 Q:I have a 486 and your game is running so slowly!
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A:When tested on a 486 66mhz we got around 15 fps, playable,
but not nice. Still we recommend you play with at least a pentium.
4.10 Q:Your Bosses are too hard!
-------------------------------
A:Are you sure? We toned down boss 5 like crazy.
(originally, one hit kills)
but if your still having trouble,play the level before it so you
fight the boss with a slightly more advanced weapon.
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5.0 Credits
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Yes I know there is a version of the credits in the game,
but I'm putting it here to take space, so live with it!
Programmer
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Martin aka Hard Rock
Graphics
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Cristian aka Whirlpool
Concept + Story
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Martin aka Hard Rock
Level Design
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Martin aka Hard Rock
Library Coding
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Blast! By Andrew L. Ayers
Multikey Routines By Joe Huber, Jr. and Milo Sedlacek
Old Mulitkey Routines By Sj Zero Used In Terror 1.0
Old Library was by Martin aka Hard Rock(Not used in final build)
Testing
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Hard Rock
Whirlpool
Buddy
Alex "Wolf" Tsiboulski
Smilie
Special Thanks Goes To
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Alan O'Hagan for his .bmp loading routines and other stuff.
Elik Coreighn for help with Collision detection and other stuff.
Glenn for help with the .bmp format.
Blitz, Leroy and Badjas for help with my C code.
Everyone who helped me at the www.qb45.com forum(You know who you are).
And Everyone I managed to forget!
6.0 Contact
-----------------------------------------------------------
The Stars Dev Team Members are:
Martin Zolnieryk aka Hard Rock
---------------------------------
Creator of The Stars Dev Company and the lead Programmer.
You can contact me at: Hard_Rock_2@yahoo.com
or at the Stars Website
Cristian Molnar aka Whirlpool
--------------------------------
Artist for the Stars Dev Company.
You can contact him at: Whirl_pool_13@yahoo.com
or at the Stars Website
The Stars Website:
http://www.geocities.com/hard_rock_2/
If the above does not work try:
http://starsdev.cjb.net
http://clik.to/stars
7.0 Ending
------------------------------------------------------------
Yep it's the end of the readme!
Please send all questions and comments to: hard_rock_2@yahoo.com
The Stars Dev Website can be found at: http://www.geocities.com/hard_rock_2/
(Note we are considering having a server move so if the above does
not work try http://starsdev.cjb.net or http://clik.to/stars )
Thank you.
Martin aka. Hard Rock