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TimelessEmpire
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ReadMe.2nd
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1994-03-21
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1KB
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24 lines
In the "Bugs"-File, I said that some datas had to be loaded into chip-mem,
otherwise the game crashed. I found the bug, and it is removed now. The
routine that pushed the return address on the stack did not work with large
numbers. The game should now consume less chip-mem!
One other thing that confused me was that the game tries to load a math
library, though I didn't use any code that would require a math library.
It must be my compiler that tries to open it, but for what reason I really
don't know!
Now that I re-compiled the game, it crashes even under OS2.0 and later
when run from workbench. There's now only one program icon, and it will run
a script via XIcon (Version 1.0 had two program icons: one to start the game
directly, and one to start it via script under kickstart 1.3. There's now
only the latter version!)
When the game does not even show up its screen, check out the following:
- are the mathieeedoubbas.library and the diskfont.library installed in
your LIBS: drawer?
- make sure you have enough free memory left. It may be that you have
enough memory, but that it's fragmented. You can check this using the
AVAIL-command.
Rüdiger Hanke