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- Short: Development-system for AmigaOS & others
- Author: AndersK@gangstah.net (Anders Kjeldsen)
- Uploader: AndersK@gangstah.net (Anders Kjeldsen)
- Type: dev/c
-
- GSys v2.0 by Anders Kjeldsen
-
- This is a bunch files containing C++ classes
- intented for AmigaOS and Windows. The whole
- system is in some ways based on the Java API.
- Each class has two files, a header and a
- cpp-file. If you want to use a class, you
- should just include the cpp-file. None of
- these classes are complete, many of them
- won't even compile correctly. This system
- has been developed on both Win32 and AmigaOS,
- and I've been a little bit lazy when it
- comes to updating the classes on the other
- platform. Often you'll see that I've missed
- out a #define GWINDOWS for instance. The
- reason why I put released this archive, is
- that I want help from other programmers
- who likes the idea behind this system and
- who'd like to help me make it more complete.
-
- Classes that works on amiga (none complete):
- ggraphics/GScreen
- ggraphics/GRequestDisplay
- gmisc/GTextHandler
- gmisc/GHTMLReader
- gmisc/GWordArchive (I think)
- gmisc/GSortNode
- gmisc/GChunkHandler (I think)
- gsystem/GError
- gsystem/GObject
- gsystem/GFile
- gsystem/GBuffer
-
- GBuffer is an example of a class that will
- either be obsolete OR heavily changed.
-
- The G3D-dir is neither usable. The classes
- aren't 50% complete, and they are so far
- based on based on the old system, which
- sucked more. But have a look, you might
- get the idea of how it might look like.
-
- the example source (gangstahsystem.cpp) is
- a program that loads a 256*256 32bit array
- from disk, and plots it on the screen.
-
- contact me at AndersK@gangstah.net
-