home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Mega A/V
/
mega_av.zip
/
mega_av
/
GRAPHUTL
/
POVSCN.ZIP
/
LEVEL3.ZIP
/
DRUMS2.ZIP
/
DRUMS.POV
< prev
next >
Wrap
Text File
|
1992-07-03
|
3KB
|
147 lines
// Persistence Of Vision Raytracer version 1.0 sample file.
// Drums, the new improved version Feb. 1992
// Copyright Dan Farmer 1992
// Time: a little over 3 hours no anti-aliasing, 640,480 on 33/486
// 7 hrs, 22 min +a0.05
/* Fractint 17 parameter file to reconstruct REDNEWT.GIF:
Clip the Red Newton block below and save to a file named REDNEWT.PAR.
Run FRACTINT, press @ to get to the par file screen, press F6 to select
REDNEWT.PAR. Make it as large as you think your memory will afford... I used
1024x768 myself.
Red Newton { ; Used as backdrop in DRUMS2.GIF
reset type=complexnewton passes=1
corners=-4.316552/-6.725229/9.54158/9.251383/-5.04438/10.512019
params=8/0/4/8 maxiter=32767 inside=0 periodicity=0
colors=000700<13>000000000000000<124>y00z00y00<108>800
}
*/
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "drums.inc"
max_trace_level 20
/*----------------------------- Viewer and lights -----------------------------*/
camera {
location <0.0 3.0 -90.0>
direction <0.0 0.0 2.0>
// direction <0.0 0.0 3.0> (Close up view, nice, too.)
up <0.0 1.0 0.0>
right <1.33333 0.0 0.0>
look_at <0.0 8.0 0.0>
}
#declare Spacing = 15
#declare Brightness = 0.5
// Light source #1
composite {
object {
light_source { <-Spacing 0.0 0.0>
color red Brightness
}
}
object {
light_source { <0.0 Spacing 0.0>
color green Brightness
}
}
object {
light_source { <Spacing 0.0 0.0>
color blue Brightness
}
}
translate <0 0 -100 >
rotate <80 0 0>
}
// Light source #2
composite {
object {
light_source { <-Spacing 0.0 0.0>
color red Brightness
}
}
object {
light_source { <0.0 Spacing 0.0>
color green Brightness
}
}
object {
light_source { <Spacing 0.0 0.0>
color blue Brightness
}
}
translate <0 0 -100 >
rotate <30 30 0>
}
// Light source #3
composite {
object {
light_source { <-Spacing 0.0 0.0>
color red Brightness
}
}
object {
light_source { <0.0 Spacing 0.0>
color green Brightness
}
}
object {
light_source { <Spacing 0.0 0.0>
color blue Brightness
}
}
translate <0 0 -100 >
rotate <30 -30 0>
}
object {
sphere { <0 0 0> 1000 }
texture {
image_map { 0
gif
"rednewt.gif"
interpolate 4
}
ambient 1
diffuse 0.5
translate <-0.5 -0.5 0.0>
scale <800 800 800>
}
}
// Floor
object {
plane { <0.0 1.0 0.0> -10.0 }
color White
texture {
color Black
ambient 0.2
diffuse 0.8
reflection 0.25
}
}
// Left drumset
composite { HalfSet
rotate <0.0 +20.0 0.0>
translate <-13.0 0.0 0.0>
}
// Right drumset
composite { HalfSet
rotate <0.0 -20.0 0.0>
translate <+13.0 0.0 0.0>
}