home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Mega A/V
/
mega_av.zip
/
mega_av
/
GRAPHUTL
/
POVSCN.ZIP
/
LEVEL2.ZIP
/
ESP01.POV
< prev
next >
Wrap
Text File
|
1992-07-20
|
2KB
|
97 lines
// Persistence Of Vision raytracer version 1.0 sample file.
// PolyWood.pov - Wooden polyhedron hollowed by a sphere
// on a grassy hilly lawn. Shows how easy it is to
// create interesting shapes with CSG operations
// and simple primitive shapes.
// By Eduard [esp] Schwan, 6/23/92
include "shapes.inc"
include "colors.inc"
include "textures.inc"
// Moi
camera
{
location <-3.5 1 -12.0>
direction <0.0 0.0 1.0>
up <0.0 1.0 0.0>
right <1.33 0.0 0.0>
look_at <0 0 0>
}
// Some Light
object
{
light_source { <20 10 -40> color White }
}
// The Cloudy Blue Sky
object
{
sphere { <0 0 0> 10000 }
texture { Bright_Blue_Sky scale <4000 600 1000> }
}
// The Hilly Grassy Land
object
{
plane { <0.0 1.0 0.0> -4.1 }
texture
{
0.025 // a little randomness to hide the rather severe color banding
color red 0.2 green 1.0 blue 0.4
bumps 0.5
frequency 100
scale <10 10 10>
ambient 0.1
diffuse 0.7
roughness 1
}
}
// The Wooden Polyhedron
// The idea here is to take a few cubes rotated at 45 degrees
// along different axes from each other and intersect them,
// thus cutting some corners. Then we carve out the center
// with a slightly oversized sphere, which protrudes slightly
// through the sides, cutting portholes in the facets of the
// polyhedron. Then we get out the wooden paint..
object
{
intersection
{
// polyhedron
box { <-4 -4 -4> <4 4 4> }
box { <-4 -4 -4> <4 4 4> rotate <45 0 0> }
box { <-4 -4 -4> <4 4 4> rotate < 0 45 0> }
// Add small amount to box to account for normal numerical innacurracies
box { <-4.0001 -4.0001 -4.0001> <4.0001 4.0001 4.0001> rotate < 0 0 45> }
// hollow it out
sphere { <0 0 0> 4.25 inverse }
}
// semi-dark wood with dark greenish rings
texture
{
wood
turbulence 0.04
colour_map
{
[0.0 0.4 color red 0.8 green 0.4 blue 0.2
color red 0.8 green 0.4 blue 0.1]
[0.4 0.5 color red 0.1 green 0.3 blue 0.1
color red 0.1 green 0.3 blue 0.2]
[0.5 0.8 color red 0.1 green 0.3 blue 0.2
color red 0.8 green 0.4 blue 0.1]
[0.8 1.001 color red 0.8 green 0.4 blue 0.1
color red 0.8 green 0.4 blue 0.2]
}
scale <0.2 0.2 1>
rotate <45 0 5>
translate <2 2 -4>
ambient 0.15
diffuse 0.6
}
}
// ttfn!