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TEXTURE2.POV
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Text File
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1992-07-18
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5KB
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273 lines
// Persistence Of Vision raytracer version 1.0 sample file.
// The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
camera
{location <0 5 -30>
direction <0 0 1.35>
up <0 1 0>
right <1.33333 0 0>
look_at <0 5 0>
}
object {light_source {<0 0 -1000> color LightGray}}
object {light_source {<150 50 -200> color LightGray}}
#declare Stack =
union
{box{UnitBox}
intersection{Disk_Y translate <0 2 0>}
sphere{<0 4 0> 1}
}
#declare Dist = 0
#declare BD0 = -1.1
#declare BD1 = 1.1
#declare BR1t = 15.6
#declare BR1b = 9.4
#declare BR2t = 8.6
#declare BR2b = 2.4
#declare BR3t = 1.6
#declare BR3b = -4.6
#declare Row1 = 10.5
#declare Row2 = 3.5
#declare Row3 = -3.5
#declare BC1 = -13.2
#declare BC3 = -4.5
#declare BC6 = 4.5
#declare BC9 = 13.2
#declare Col1 = -12
#declare Col2 = -9
#declare Col3 = -6
#declare Col4 = -3
#declare Col5 = 0
#declare Col6 = 3
#declare Col7 = 6
#declare Col8 = 9
#declare Col9 = 12
composite
{
composite
{
object
{union{Stack}
texture {DMFLightOak}
translate <Col1 Row1 Dist>
}
object
{union{Stack}
texture {DMFDarkOak}
translate <Col2 Row1 Dist>
}
object
{union{Stack}
texture {Yellow_Pine}
translate <Col3 Row1 Dist>
}
bounded_by{box{<BC1 BR1b BD0> <BC3 BR1t BD1>}}
}
composite
{
object
{union{Stack}
texture {Rosewood}
translate <Col4 Row1 Dist>
}
object
{union{Stack}
texture {Sandalwood}
translate <Col5 Row1 Dist>
}
object
{union{Stack}
texture {Dull color Blue}
translate <Col6 Row1 Dist>
}
bounded_by{box{<BC3 BR1b BD0> <BC6 BR1t BD1>}}
}
composite
{
object
{union{Stack}
texture {Shiny color Blue}
translate <Col7 Row1 Dist>
}
object
{union{Stack}
texture {Phong_Dull color Blue}
translate <Col8 Row1 Dist>
}
object
{union{Stack}
texture {Phong_Shiny color Blue}
translate <Col9 Row1 Dist>
}
bounded_by{box{<BC6 BR1b BD0> <BC9 BR1t BD1>}}
}
bounded_by{box{<BC1 BR1b BD0> <BC9 BR1t BD1>}}
}
composite
{
composite
{
object
{union{Stack}
texture {Glossy color Blue}
translate <Col1 Row2 Dist>
}
object
{union{Stack}
texture {Phong_Glossy color Blue}
translate <Col2 Row2 Dist>
}
object
{union{Stack}
texture {Luminous color Blue}
translate <Col3 Row2 Dist>
}
bounded_by{box{<BC1 BR2b BD0> <BC3 BR2t BD1>}}
}
composite
{
object
{union{Stack}
texture {Mirror}
translate <Col4 Row2 Dist>
}
object
{union{Stack}
texture {Glass}
translate <Col5 Row2 Dist>
}
object
{union{Stack}
texture {Glass2}
translate <Col6 Row2 Dist>
}
bounded_by{box{<BC3 BR2b BD0> <BC6 BR2t BD1>}}
}
composite
{
object
{union{Stack}
texture {Glass3}
translate <Col7 Row2 Dist>
}
object
{union{Stack}
texture {Green_Glass}
translate <Col8 Row2 Dist>
}
object
{union{Stack}
texture {Chrome_Texture}
translate <Col9 Row2 Dist>
}
bounded_by{box{<BC6 BR2b BD0> <BC9 BR2t BD1>}}
}
bounded_by{box{<BC1 BR2b BD0> <BC9 BR2t BD1>}}
}
composite
{
composite
{
object
{union{Stack}
texture {Metal}
translate <Col1 Row3 Dist>
}
object
{union{Stack}
texture {Brass_Texture }
translate <Col2 Row3 Dist>
}
object
{union{Stack}
texture {Gold_Texture }
translate <Col3 Row3 Dist>
}
bounded_by{box{<BC1 BR3b BD0> <BC3 BR3t BD1>}}
}
composite
{
object
{union{Stack}
texture {Bronze_Texture }
translate <Col4 Row3 Dist>
}
object
{union{Stack}
texture {Copper_Texture }
translate <Col5 Row3 Dist>
}
object
{union{Stack}
texture {Silver_Texture }
translate <Col6 Row3 Dist>
}
bounded_by{box{<BC3 BR3b BD0> <BC6 BR3t BD1>}}
}
composite
{
object
{union{Stack}
texture {Brass_Valley}
translate <Col7 Row3 Dist>
}
object
{union{Stack}
texture {Rusty_Iron}
translate <Col8 Row3 Dist>
}
object
{union{Stack}
texture {Rust }
translate <Col9 Row3 Dist>
}
bounded_by{box{<BC6 BR3b BD0> <BC9 BR3t BD1>}}
}
bounded_by{box{<BC1 BR3b BD0> <BC9 BR3t BD1>}}
}
object{plane{<0 0 1> 1.1}texture{color White}}