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GLASS.POV
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Text File
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1992-07-18
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796b
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43 lines
// Persistence Of Vision raytracer version 1.0 sample file.
#include "colors.inc"
#include "textures.inc"
camera {
location <0.0 20.0 -125.0>
direction <0.0 0.0 2.0>
up <0.0 1.0 0.0>
right <1.33333 0.0 0.0>
look_at <0.0 25.0 0.0>
}
object {
sphere { <0.0 25.0 0.0> 20.0 }
texture {
color red 1.0 green 1.0 blue 1.0 alpha 1.0
ambient 0.0
diffuse 0.0
specular 0.5
roughness 0.001
reflection 0.2
refraction 1.0
ior 1.5
}
}
object {
sphere { <0.0 0.0 0.0> 200.0 }
texture {
Bright_Blue_Sky
scale <30.0 10.0 10.0>
ambient 1
diffuse 0.8
}
}
object {
light_source { <100.0 140.0 -130.0>
colour red 0.7 green 0.7 blue 0.7
}
}