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- ; Comic-Book Script
- ; This is similar to the other outline fonts, except the shadowed region
- ; has a checker-like pattern. This script is in two parts. The first part
- ; generates a wood-cut effect. Outlining this once produces comic-book.
- ;
- magx 10
- magy 5
- FW 12
- FH 7 ;increase the size of the font correspondingly.
- AR ;Allocate raster (required before GT and D, below).
- ;
- ; draw diagnal representations of the character from 0,0 to 7,7
- ; and for each y, (x+1,y) ... (x+6, y).
- gt 0 0, d 1, gt 1 0, d 1, gt 2 0, d 1, gt 3 0, d 1, gt 4 0, d 1, gt 5 0, d 1
- gt 1 1, d 1, gt 2 1, d 0, gt 3 1, d 0, gt 4 1, d 0, gt 5 1, d 0, gt 6 1, d 1
- gt 2 2, d 1, gt 3 2, d 0, gt 4 2, d 0, gt 5 2, d 0, gt 6 2, d 0, gt 7 2, d 1
- gt 3 3, d 1, gt 4 3, d 0, gt 5 3, d 0, gt 6 3, d 0, gt 7 3, d 0, gt 8 3, d 1
- gt 4 4, d 1, gt 5 4, d 0, gt 6 4, d 0, gt 7 4, d 0, gt 8 4, d 0, gt 9 4, d 1
- gt 5 5, d 1, gt 6 5, d 1, gt 7 5, d 1, gt 8 5, d 1, gt 9 5, d 1, gt 10 5
- d 1
- ;
- ; increase the DeltaX for each character (otherwise they overlap)
- DX 48 ; Note: These are quarter-dot increments.
- ; save character.
- SC
- ; What we have at this point is woodcut effect. To produce the comic-boox
- ; effect we now outline the character
- magx 2
- magy 2
- AR
- gt 0 0, d 1, gt 1 0, d 1, gt 2 0, d 1
- gt 0 1, d 1, gt 1 1, d 1, gt 2 1, d 1
- gt 0 2, d 1, gt 1 2, d 1, gt 2 2, d 1
- gt 1 1, d 0
-