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Megatouch Gold
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megatouch-gold.iso
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gamedata.dat
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Text File
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1999-12-20
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6KB
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956 lines
//--------------------
// Game Data Structure
// -------------------
// char *DLLLib; // Lib name to load in Merit folder
// char *DLLName; // Name of graphics in Hiscsmk & menupcs.lib
// char *Description; // Description for Game Menu Setup
// char *Directory; // Directory in which graphics reside
// u8 Tournament; // 0 = Regular Game, 1> = Tournament Rounds
// u8 MaxPlayers; // Maximum Number of Players, if 0 = Link Only Game
// u8 Linkable; // 0 = Non-Linkable, >0 = # of Units Linkable
// u8 IdleEvent; // Idle graphic to use
// u8 Cost; // Cost per play
// u32 ReplayScore;
// u8 LoadSkips; // Inc Loader Skips
// u8 HighColor; // Set to 1 if high color game
// u8 SexFlag; // 0 = No Sex, 1 = Has Sex Flags, 2 = SEX ONLY (Remove if sex off)
// u8 NewFlag; // 0 = Not new, 1 = Is new
//
// **NOTE** Start All Records With a "*" on the first line.
// Solitaire Data
*
soldll
SOL
SOLITAIRE
solsmk
3
1
4
0
1
50000
20
0
0
0
//
// Run21 Data
*
run21dll
RUN21
RUN21
runsmk
5
2
4
0
1
250000
20
0
0
0
//
// Royal Flash Data
*
royaldll
ROYAL
ROYAL FLASH
roysmk
4
2
4
0
1
300000
20
0
0
0
//
// Trivia Data
*
trivdll
TRIVIA
TRIVIA
trvsmk
12
4
0
0
1
0
20
0
1
0
//
// Match'em Up Data
*
matchdll
MATCH
MATCH 'EM UP
mtchsmk
0
2
0
0
1
0
20
0
1
0
//
// Memoree Data
*
memdll
MEMOREE
MEMOREE
mmreesmk
0
2
0
0
1
300000
20
0
0
0
//
// Tri-Towers Data
*
tritdll
TRIT
TRI-TOWERS
tritsmk
4
2
4
0
1
125000
20
0
0
0
//
// FourPlay Data
*
4plydll
FOURPLAY
FOURPLAY
foursmk
0
2
0
0
1
1500000
20
0
0
0
//
// Conquest Data
*
conqdll
CONQ
CONQUEST
conqsmk
0
2
0
0
1
30000
20
0
0
0
//
// Strip Poker Data
*
stripdll
STRIP
STRIPCLUB
stripsmk
0
1
0
0
1
0
1
1
2
1
//
// Eleven Up Data
*
elupdll
ELUP
ELEVEN UP
elupsmk
4
2
4
0
1
125000
20
0
0
0
//
// Mystery Phraze Data
*
mystdll
MYST
MYST. PHRAZE
mystsmk
0
2
0
0
1
325000
20
0
1
0
//
// Hoop Jones Data
*
bballdll
BBALL
HOOP JONES
bballsmk
0
2
4
0
1
125
20
0
0
0
//
// Zip21 Data
*
zip21dll
ZIP21
ZIP21
zipsmk
4
2
4
0
1
200000
20
0
0
0
//
// Checkerz Data
*
checkdll
CHECKERZ
CHECKERZ
checksmk
0
2
2
0
1
28000
20
0
0
0
//
// Quick Match Data
*
qmtchdll
QMATCH
QUIK MATCH
qmtchsmk
4
2
4
0
1
400000
20
0
0
0
//
// Power Solitaire Data
*
psoldll
PSOL
PWR SOLITAIRE
psolsmk
3
1
4
0
1
0
20
0
0
0
//
// PixMix Data
*
pmixdll
PMIX
PIX MIX
pmix2smk
0
1
0
0
1
350000
20
1
1
1
//
// Photo Hunt Data
*
phuntdll
PHUNT
PHOTOHUNT
phun2smk
0
2
0
0
1
400000
20
1
1
1
//
// Quik Cell Data
*
quikcdll
QUIKC
QUIK CELL
qcellsmk
3
1
0
0
1
100000
20
0
0
1
//
// Tai-Play Data
*
shangdll
SHANGHAI
TAI-PLAY
shangsmk
4
1
0
0
1
240000
20
0
0
1
//
// Golf Data
*
golfdll
GOLF
GOLF
golfsmk
0
4
0
0
1
0
20
0
0
1
//
// Tennis Data
*
tenndll
TENNIS
TENNIS
tennsmk
0
1
2
0
1
0
20
0
0
1
//
// Puck Shot Data
*
shuffdll
SHUFFLEB
PUCK SHOT
shuffsmk
0
2
2
0
1
3000
20
0
0
1
//
// PileOn Data
*
piledll
PILE
PILE ON
pilesmk
0
0
2
0
1
0
20
0
0
1
//
// Take2 Data
*
take2dll
TAKE2
TAKE 2
take2smk
5
2
4
0
1
110000
20
0
0
1
//
// Double Solitaire Data
*
dsoldll
DSOL
DBL SOLITAIRE
dsolsmk
0
0
2
0
1
0
20
0
0
1
//
// MegaLink Trivia Data
*
mtrivdll
MTRIV
LINK TRIVIA
trvsmk
0
0
4
0
1
0
20
0
1
0
//
// Symbols Tri-Towers Data
*
stritdll
STRIT
MERRY MAIDENS
stritsmk
0
2
4
0
1
125000
20
0
0
1
//
// Symbols ElevenUp Data
*
selupdll
SELUP
ELEVEN BALL
selupsmk
0
2
4
0
1
125000
20
0
0
1
//
// Symbols Run21 Data
*
sr21dll
SRUN21
CHUG21
sr21smk
0
2
4
0
1
250000
20
0
0
1
//
// Symbols Take2 Data
*
st2dll
STAKE2
FUNKY MONKEY
st2smk
0
2
4
0
1
110000
20
0
0
1
//
// Tri-Blaster(Hooter) Data
*
tripdll
TRIPLES
HOOTER
tripsmk
0
2
0
0
1
0
20
0
0
1
//
// Power Trivia Data
*
ntrivdll
NEWTRIV
POWER TRIVIA
triv2smk
2
4
2
0
1
0
20
0
1
1
//
// Breakin'Bricks Data
*
brickdll
BRICK
B-BRICKS
bricksmk
0
2
0
0
1
50000
20
0
0
1
//
// Trip-Flip
*
tflipdll
TFLIP
TRIP-FLIP
tflipsmk
4
2
0
0
1
150000
20
0
0
1
//
// JoePardy Data
*
joepdll
JOEP
JOEPARDY
joepsmk
0
3
0
0
1
0
20
1
1
0
//
// Symbols TripFlip (3 Blind Mice)
*
sflipdll
SFLIP
3 BLIND MICE
sflipsmk
0
2
0
0
1
150000
20
0
0
1
//
// Symbols Solitaire Data(Route66)
*
ssoldll
SSOL
ROUTE 66
ssolsmk
0
1
4
0
1
50000
20
0
0
0
//
// Symbols Power Solitaire Data (Super Route66)
*
spsoldll
SPSOL
SUPER RTE 66
spsolsmk
0
1
4
0
1
0
20
0
0
0
//
// Symbols Quik Cell Data(FastLane)
*
squikdll
SQUIKC
FAST LANE
sqcelsmk
0
1
0
0
1
100000
20
0
0
1
//
// Photo Memory - Todd Barron
*
pmemdll
PMEM
SNAPSHOT
pmemsmk
0
2
0
0
1
400000
20
1
1
1
//
// Look Out - Chris Martens
*
loutdll
LOUT
LOOK OUT
loutsmk
0
2
0
0
1
400000
20
1
1
1
//
// Monster Madness - Todd Barron
*
mmashdll
MMASH
MONSTER MAD
mmashsmk
0
1
0
0
1
400000
20
1
1
1
//
// Goooal
*
soccer
SOCCER
GOOOAL
soccer
0
1
2
0
1
400000
20
0
0
1
//
// Air Shot
*
airhock
AIRHOCK
AIR SHOT
airhock
0
1
0
0
1
400000
20
0
0
1
//
// Pharaoh's Nine
*
nine
NINE
PHARAOH'S NINE
ninesmk
0
2
0
0
1
400000
20
1
0
1
//
// Pile High - Todd Barron
*
pilehigh
PILEHIGH
PILE HIGH
pilehigh
0
1
0
0
1
400000
20
1
0
1
//
// Wild 8's
*
wild8
WILD8
WILD 8's
wild8
0
2
4
0
1
400000
20
1
0
1
//
// FootBall
*
football
FOOTBALL
QB ZONE
footsmk
0
1
4
0
1
65000
20
1
0
1
//
// Wild Ape's
*
wildape
WILDAPE
WILD APE's
wildape
0
2
4
0
1
400000
20
1
0
1
//
// Quintzee
*
quintzee
Quintzee
Quintzee
quintzee
0
2
4
0
1
400000
20
1
0
1
//