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Text File
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1994-12-14
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3KB
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90 lines
____ ___ ___ _____ _ ___ _ _ _____
| _ \ / _ \ / __\ | ___| | | / __\ | | | | |_ _|
| | | | | | | | | | _ | `--, | | | | _ | `-' | | |
| |_| | | |_| | | |_| | | ,--' | | | |_| | | ,-, | | | SIMULATOR
|____/ \___/ \____| |_| |_| \____| |_| |_| |_| v1.2b
Program and graphics ©1994 Dan Rhodes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THIS GAME IS RELEASED AS FREEWARE - IT MAY BE COPIED FREELY, SO LONG AS
THIS DOC FILE ACCOMPANIES IT AND NEITHER THE EXECUTABLE OR THIS FILE ARE
MODIFIED. NO WARRANTY IS GIVEN - USE AT YOUR OWN RISK!
------- What is it? -------
Well, Dogfight Simulator is yet another version of that old game where
each player controls a biplane and tries to kill the other players.
BUT, there's a difference - up to four players can play at once! No more
wimpy one-on-one dogfights!
Once the game has loaded, simply press F1-F4 to choose the controls for
each player (choosing "Out to Lunch" lets you play with less than four
players), and then press F5 to start. Each player starts with ten lives,
and the last player left alive wins.
------- How to fly -------
1. Pressing fire starts your biplane accelerating down the runway.
2. Once you've picked up enough speed (when you're near the end of the
runway), use the rotate left/right controls to take off.
3. Slowing down too much stalls your engine, so go upwards at a shallow
angle at first. Once you've gained some altitude, powerdive vertically
downwards to gain some speed.
4. If you do stall, the only way to restart your engine is to point your
'plane straight down, and wait until you've picked up enough speed.
NOTE: During the game, pressing P pauses, and Q quits.
------- Features -------
1. Up to four players simultaneously
2. 50 frames a second animation!
3. Four channel sound
4. Extreme addictiveness
5. Very simple graphics
6. The obligatory annoying cloud
7. Twinkling stars
8. ...and many other trivial things
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------- Program History -------
v1.0 First public release (on the Amiga Computing coverdisk).
v1.1 Slightly wider display using overscan.
A few small bugs fixed.
v1.2 Support for four player joystick adaptors (at last!).
Fixed the sound effects to work on the A1200.
v1.2b Sigh, v1.2 had a new bug in the sound effects.
------- Compatibility Problems -------
Dogfight Simulator has been tested with Kickstart 1.3 and 2.04 and various
memory configurations on various Amigas, and works fine, but:
On AGA amigas you must select "enhanced" from the boot-up menu.
A couple of people with A500+'s reported a bug in v1.0 which prevented
some players from taking off. I'm not exactly sure what caused this, and
I would like to know if this bug still remains in v1.2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------- Future Improvements? -------
Feel free to contact me with suggestions, bug reports and any other
comments.
My Address: Dan Rhodes,
26 Victoria Grove,
Horsforth, Leeds,
LS18 4ST,
England
Email: M.D.Rhodes@stud.umist.ac.uk
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PS. If anyone has the game CRobots, and foolishly thinks that their robot
can beat mine, then get in touch...