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LANDS.LST
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1993-11-06
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Report for Lands of Lore
Created by Universal Game Editor
Num. Variable name OFFSET VAR.TYPE RANGE
===========================================================================
This section tracks several items for each character.
STATUS - Affects the character portrait.
0 = Not in party.
1 = Normal. In party.
129 = Poisoned picture. (Not really poisoned).
119 = Stoned picture. (Not really stoned).
NAME - Character name may be up to 10 letters long.
BODY TYPE - This determines whether a character will be able to
carry a weapon, shield and 2 rings, or 2 weapons and 2 shields.
Changing this value will not change the outline of your character,
but will change the boxes that you put weapons, armor, etc. into.
A body type of 0 or 1 will allow your character to carry 1 weapon,
1 shield, and 2 rings. A body type of 3 will allow the character
to carry 2 weapons and 2 shields. Other body types make strange
things happen.
H.P. CURRENT - How many hit points this character currently has.
H.P. MAX. - Maximum hit points for this character.
MAGIC CURRENT - How many magic points this character currently has.
MAGIC MAX. - Maximum magic points for this character.
SKILL - This is the level for fighter, rogue and mage skills.
EXP. - This is the number of experience points that the character
has in fighter, rogue and mage. If you increase this number,
then when this character next uses those skills he will gain
some skill levels.
1 Char 1-Status 65 1 byte 0 thru 255
2 Char 1-Name 67 10 letters TEXT
3 Char 1-Body type 78 1 byte 0 thru 255
4 Char 1-H.P. current 122 2 bytes 0 thru 65,535
5 Char 1-H.P. max. 124 2 bytes 0 thru 65,535
6 Char 1-Magic current 126 2 bytes 0 thru 65,535
7 Char 1-Magic max. 128 2 bytes 0 thru 65,535
8 Char 1-Fighter skill 167 1 byte 0 thru 255
9 Char 1-Rogue skill 168 1 byte 0 thru 255
10 Char 1-Mage skill 169 1 byte 0 thru 255
11 Char 1-Fighter exp. 173 4 bytes +/- 2,147,483,648
12 Char 1-Rogue exp. 177 4 bytes +/- 2,147,483,648
13 Char 1-Mage exp. 181 4 bytes +/- 2,147,483,648
14 Char 2-Status 195 1 byte 0 thru 255
15 Char 2-Name 197 10 letters TEXT
16 Char 2-Body type 208 1 byte 0 thru 255
17 Char 2-H.P. current 252 2 bytes 0 thru 65,535
18 Char 2-H.P. max. 254 2 bytes 0 thru 65,535
19 Char 2-Magic current 256 2 bytes 0 thru 65,535
20 Char 2-Magic max. 258 2 bytes 0 thru 65,535
21 Char 2-Fighter skill 297 1 byte 0 thru 255
22 Char 2-Rogue skill 298 1 byte 0 thru 255
23 Char 2-Mage skill 299 1 byte 0 thru 255
24 Char 2-Fighter exp. 303 4 bytes +/- 2,147,483,648
25 Char 2-Rogue exp. 307 4 bytes +/- 2,147,483,648
26 Char 2-Mage exp. 311 4 bytes +/- 2,147,483,648
27 Char 3-Status 325 1 byte 0 thru 255
28 Char 3-Name 327 10 letters TEXT
29 Char 3-Body type 338 1 byte 0 thru 255
30 Char 3-H.P. current 382 2 bytes 0 thru 65,535
31 Char 3-H.P. max. 384 2 bytes 0 thru 65,535
32 Char 3-Magic current 386 2 bytes 0 thru 65,535
33 Char 3-Magic max. 388 2 bytes 0 thru 65,535
34 Char 3-Fighter skill 427 1 byte 0 thru 255
35 Char 3-Rogue skill 428 1 byte 0 thru 255
36 Char 3-Mage skill 429 1 byte 0 thru 255
37 Char 3-Fighter exp. 433 4 bytes +/- 2,147,483,648
38 Char 3-Rogue exp. 437 4 bytes +/- 2,147,483,648
39 Char 3-Mage exp. 441 4 bytes +/- 2,147,483,648
---------------------------------------------------------------------------
This section keeps track of the items that the party is carrying.
In this game, each individual item is assigned a code when it is
first found in the game. The code for the same items will vary from
game to game depending on the order in which you find them. The
variables in this section allow you to locate item codes in the
party backpack, and to put those codes into other positions in the
party backpack. This will allow you to duplicate any item that you
can find the code for. When you start a new game, only the first
three positions in the party backpack are filled. If a backpack
position has a code 0 in it, then that position is empty.
40 Backpack item #01 607 2 bytes 0 thru 65,535
41 Backpack item #02 609 2 bytes 0 thru 65,535
42 Backpack item #03 611 2 bytes 0 thru 65,535
43 Backpack item #04 613 2 bytes 0 thru 65,535
44 Backpack item #05 615 2 bytes 0 thru 65,535
45 Backpack item #06 617 2 bytes 0 thru 65,535
46 Backpack item #07 619 2 bytes 0 thru 65,535
47 Backpack item #08 621 2 bytes 0 thru 65,535
48 Backpack item #09 623 2 bytes 0 thru 65,535
49 Backpack item #10 625 2 bytes 0 thru 65,535
50 Backpack item #11 627 2 bytes 0 thru 65,535
51 Backpack item #12 629 2 bytes 0 thru 65,535
52 Backpack item #13 631 2 bytes 0 thru 65,535
53 Backpack item #14 633 2 bytes 0 thru 65,535
54 Backpack item #15 635 2 bytes 0 thru 65,535
55 Backpack item #16 637 2 bytes 0 thru 65,535
56 Backpack item #17 639 2 bytes 0 thru 65,535
57 Backpack item #18 641 2 bytes 0 thru 65,535
58 Backpack item #19 643 2 bytes 0 thru 65,535
59 Backpack item #20 645 2 bytes 0 thru 65,535
60 Backpack item #21 647 2 bytes 0 thru 65,535
61 Backpack item #22 649 2 bytes 0 thru 65,535
62 Backpack item #23 651 2 bytes 0 thru 65,535
63 Backpack item #24 653 2 bytes 0 thru 65,535
64 Backpack item #25 655 2 bytes 0 thru 65,535
65 Backpack item #26 657 2 bytes 0 thru 65,535
66 Backpack item #27 659 2 bytes 0 thru 65,535
67 Backpack item #28 661 2 bytes 0 thru 65,535
68 Backpack item #29 663 2 bytes 0 thru 65,535
69 Backpack item #30 665 2 bytes 0 thru 65,535
70 Backpack item #31 667 2 bytes 0 thru 65,535
71 Backpack item #32 669 2 bytes 0 thru 65,535
72 Backpack item #33 671 2 bytes 0 thru 65,535
73 Backpack item #34 673 2 bytes 0 thru 65,535
74 Backpack item #35 675 2 bytes 0 thru 65,535
75 Backpack item #36 677 2 bytes 0 thru 65,535
76 Backpack item #37 679 2 bytes 0 thru 65,535
77 Backpack item #38 681 2 bytes 0 thru 65,535
78 Backpack item #39 683 2 bytes 0 thru 65,535
79 Backpack item #40 685 2 bytes 0 thru 65,535
80 Backpack item #41 687 2 bytes 0 thru 65,535
81 Backpack item #42 689 2 bytes 0 thru 65,535
82 Backpack item #43 691 2 bytes 0 thru 65,535
83 Backpack item #44 693 2 bytes 0 thru 65,535
84 Backpack item #45 695 2 bytes 0 thru 65,535
85 Backpack item #46 697 2 bytes 0 thru 65,535
86 Backpack item #47 699 2 bytes 0 thru 65,535
87 Backpack item #48 701 2 bytes 0 thru 65,535
---------------------------------------------------------------------------
This variable determines whether the party possesses a lantern,
atlas, spell scroll and compass. The following values will create
the following items:
0 = No items
8 = Lantern
16 = Atlas
32 = Spell scroll window
64 = Compass
In addition, these values are cumulative. That means, if you want
to create a lantern and a compass, you would enter 72 (lantern=8
plus compass=64). A value of 120 will create all four items.
88 Special items 740 1 byte 0 thru 255
---------------------------------------------------------------------------
The party may have a maximum of 32,767 silver crowns.
89 Money purse 1113 2 bytes +/- 32,767