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Master Class - Visual C++
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Microsoft Windows Help File Content
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1996-07-03
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4KB
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86 lines
:Base .\VCMasterClass.hlp>main
1 Visual C++ Master Class
2 Chapter 1 : Coding Conventions for MFC Extensions - Scot Wingo
3 Coding Conventions for MFC Extensions=p01_intro@VCMasterClass.hlp
3 Design Issues=p01_DesignIssues@VCMasterClass.hlp
3 Lessons from the Field=p01_LessonsfromtheField@VCMasterClass.hlp
2 Chapter 2 : Real-world MFC Extensions - Scot Wingo
3 Real-world MFC Extensions=p02_2-1
3 A Customizable Toolbar : MCCustToolBar=p02_2-2
2 Chapter 3 : Porting from 16-bit to 32-bit - Ken Ramirez
3 Porting from 16-bit to 32-bit=p03_3-1
3 Porting MFC Applications to 32-bit=p03_3-2
3 32-bit Issues and Platform Differences=p03_3-3
3 Dynamic-link Libraries=p03_3-4
2 Chapter 4 : COM and OLE - Ken Ramirez
3 COM and OLE=p04_4-1
3 Aggregation=p04_4-2
3 Structured Storage and Compound Files=p04_4-3
3 Uniform Data Transfer=p04_4-4
2 Chapter 5 : OLE Containers and Servers - Ken Ramirez
3 OLE Containers and Servers=p05_5-1
3 Implementing a Container=p05_5-2
3 Database Support in an OLE Container=p05_5-3
3 Monikers=p05_5-4
2 Chapter 6 : OLE Automation and Controls - Ken Ramirez
3 OLE Automation and Controls=p06_6-10
3 OLE Automation using MFC=p06_6-20
3 OLE Controls=p06_6-31
2 Chapter 7 : OLE and ODBC - Ken Ramirez
3 OLE and ODBC=p07_7-1
3 A Data Warehouse=p07_7-2
3 Implementation=p07_7-3
3 The Component Layer=p07_7-4
3 The Final Verdict=p07_7-5
2 Chapter 8 : Enhancing Windows UI Components - Julian Templeman
3 Enhancing Windows UI Components=p08_8-1
3 Making a Masked Edit Control=p08_8-2
3 Modifying the Common Dialogs=p08_8-3
2 Chapter 9 : Windows 95 Shell Programming - Ken Ramirez
3 Windows 95 Shell Programming=p09_9-1
3 File Viewers=p09_9-2
3 Windows File Systems=p09_9-3
3 Shortcuts and the Shell=p09_9-4
3 Creating Shell Extensions=p09_9-5
3 Property Sheet Handlers=p09_9-6
2 Chapter 10 : Advanced Dialogs and Property Sheets - Saud Alshibani, David Gillet and Julian Templeman
3 Advanced Dialogs and Property Sheets=p10_10-1
3 Creating a Generic Dynamic Dialog Class=p10_10-2
3 Advanced Property Sheets=p10_10-3
3 Embedding Property Sheets=p10_10-4
2 Chapter 11 : Windows Multimedia Services - Andrew Evans
3 Windows Multimedia Services=p11_11-1
3 The Low-level APIs=p11_11-2
3 CPCMWave : A Class for Handling Simple PCM Wave Audio=p11_11-3
3 Project : WaveScope=p11_11-4
2 Chapter 12 : Working with Device-Independant Bitmaps (DIBs) - Andrew Evans
3 Working with Device-Independant Bitmaps (DIBs)=p12_12-1
3 CDIB: A Simple DIB Wrapper Class=p12_12-2
3 DIBs and Animation=p12_12-3
2 Chapter 13 : The Windows 95 Game SDK (DirectX) - Andrew Evans
3 The Windows 95 Game SDK (DirectX)=p13_13-1
3 DirectDraw=p13_13-2
3 DirectSound=p13_13-3
3 DirectPlay=p13_13-4
3 Wrapping DirectX in C++=p13_13-5
3 CDirectXSprite: An Animated Sprite Object=p13_13-6
2 Chapter 14 : Network Programming - Andrew Yuen
3 Network Programming=p14_14-1
3 Mailslots=p14_14-2
3 NetBIOS=p14_14-3
2 Chapter 15 : Winsock Internet Programming - Rafael Fiol
3 WinSock Internet Programming=p15_15-1
3 The Asynchronus Model=p15_15-2
3 Building a Finger Client=p15_15-3
3 Building a Home Automation Application=p15_15-4
2 Chapter 16 : Intranet Programming with WinINet - Sing Li
3 Intranet Programming with WinINet=p16_16-1
3 The FTP and Gopher Protocols=p16_16-2
3 Wrapping WinINet with C++=p16_16-3
3 Implementation of the CIS=p16_16-4
2 Chapter 17 : ActiveX Documents and Objects - Sing Li
3 ActiveX Documents and Objects=p17_17-1
3 Active Documents and Doc Objects=p17_17-2
3 Activate the CIS=p17_17-3
3 Modifications to Embedding/In-place Editing Code=p17_17-4