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- >>>>>>>>>>>>>>>>>>>>>>>>>>> Sample object trees <<<<<<<<<<<<<<<<<<<<<<<<
-
- OBJECT rs_object[] = {
- -1, 1, 3, G_BOX, NONE, OUTLINED, 0x21100L, 0,0, 18,12, /* Tree # 1 */
- 2, -1, -1, G_STRING, NONE, NORMAL, 0x0L, 3,1, 12,1,
- 3, -1, -1, G_BUTTON, 0x7, NORMAL, 0x1L, 5,9, 8,1,
- 0, 4, 4, G_BOX, NONE, NORMAL, 0xFF1172L, 3,3, 12,5,
- 3, -1, -1, G_IMAGE, LASTOB, NORMAL, 0x0L, 3,1, 6,3,
- -1, 1, 6, G_BOX, NONE, OUTLINED, 0x21100L, 0,0, 23,12, /* Tree # 2 */
- 2, -1, -1, G_TEXT, NONE, NORMAL, 0x0L, 0,1, 23,1,
- 6, 3, 5, G_IBOX, NONE, NORMAL, 0x1100L, 6,3, 11,5,
- 4, -1, -1, G_BUTTON, 0x11, NORMAL, 0x5L, 0,0, 11,1,
- 5, -1, -1, G_BUTTON, 0x11, NORMAL, 0x6L, 0,2, 11,1,
- 2, -1, -1, G_BOXCHAR, 0x11, NORMAL, 0x43FF1400L, 0,4, 11,1,
- 0, -1, -1, G_BOXTEXT, 0x27, NORMAL, 0x1L, 5,9, 13,1,
- -1, 1, 3, G_BOX, NONE, OUTLINED, 0x21100L, 0,0, 32,11, /* Tree # 3 */
- 2, -1, -1, G_ICON, NONE, NORMAL, 0x0L, 4,1, 6,4,
- 3, -1, -1, G_FTEXT, EDITABLE, NORMAL, 0x2L, 12,2, 14,1,
- 0, 4, 4, G_FBOXTEXT, 0xE, NORMAL, 0x3L, 3,5, 25,4,
- 3, -1, -1, G_ICON, LASTOB, NORMAL, 0x1L, 1,0, 6,4};
-
- >>>>>>>>>>>>>>>>>>>>>>>>>> Object tree walk utility <<<<<<<<<<<<<<<<<<<<<<
-
- VOID
- map_tree(tree, this, last, routine)
- LONG tree;
- WORD this, last;
- WORD (*routine)();
- {
- WORD tmp1;
-
- tmp1 = this; /* Initialize to impossible value: */
- /* TAIL won't point to self! */
- /* Look until final node, or off */
- /* the end of tree */
- while (this != last && this != NIL)
- /* Did we 'pop' into this node */
- /* for the second time? */
- if (LWGET(OB_TAIL(this)) != tmp1)
- {
- tmp1 = this; /* This is a new node */
- this = NIL;
- /* Apply operation, testing */
- /* for rejection of sub-tree */
- if ((*routine)(tree, tmp1))
- this = LWGET(OB_HEAD(tmp1));
- /* Subtree path not taken, */
- /* so traverse right */
- if (this == NIL)
- this = LWGET(OB_NEXT(tmp1));
- }
- else /* Revisiting parent: */
- /* No operation, move right */
- {
- tmp1 = this;
- this = LWGET(OB_NEXT(tmp1));
- }
- }
-
- >>>>>>>>>>>>>>>>>> Sample routine to use with map_tree() <<<<<<<<<<<<<<<
-
- VOID
- undo_obj(tree, which, bit) /* clear specified bit in object state */
- LONG tree;
- WORD which, bit;
- {
- WORD state;
-
- state = LWGET(OB_STATE(which));
- LWSET(OB_STATE(which), state & ~bit);
- }
-
- VOID
- desel_obj(tree, which) /* turn off selected bit of spcfd object*/
- LONG tree;
- WORD which;
- {
- undo_obj(tree, which, SELECTED);
- return (TRUE);
- }
-
- >>>>>>>>>>>>>>>>>>>>>>>>>> Sample .ICN Files <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
- >>>>>>>>>> Save everything between >>><<< lines as CLOCK.ICN <<<<<<<<<<<<<<
- /* GEM Icon Definition: */
- #define ICON_W 0x0030
- #define ICON_H 0x0018
- #define DATASIZE 0x0048
- UWORD clock[DATASIZE] =
- { 0x0000, 0x0000, 0x0000, 0x0000,
- 0x3FFC, 0x0000, 0x000F, 0xC003,
- 0xF000, 0x0078, 0x0180, 0x1E00,
- 0x0180, 0x0180, 0x0180, 0x0603,
- 0x0180, 0xC060, 0x1C00, 0x0006,
- 0x0038, 0x3000, 0x018C, 0x000C,
- 0x60C0, 0x0198, 0x0306, 0x6000,
- 0x01B0, 0x0006, 0x4000, 0x01E0,
- 0x0002, 0xC000, 0x01C0, 0x0003,
- 0xCFC0, 0x0180, 0x03F3, 0xC000,
- 0x0000, 0x0003, 0x4000, 0x0000,
- 0x0002, 0x6000, 0x0000, 0x0006,
- 0x60C0, 0x0000, 0x0306, 0x3000,
- 0x0000, 0x000C, 0x1C00, 0x0000,
- 0x0038, 0x0603, 0x0180, 0xC060,
- 0x0180, 0x0180, 0x0180, 0x0078,
- 0x0180, 0x1E00, 0x000F, 0xC003,
- 0xF000, 0x0000, 0x3FFC, 0x0000
- };
- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> End of CLOCK.ICN <<<<<<<<<<<<<<<<<<<<<<<<<<
- >>>>>>>>> Save everything between >>>><<<<< lines as CLOCKM.ICN <<<<<<<<<<
- /* GEM Icon Definition: */
- #define ICON_W 0x0030
- #define ICON_H 0x0018
- #define DATASIZE 0x0048
- UWORD clockm[DATASIZE] =
- { 0x0000, 0x0000, 0x0000, 0x0000,
- 0x7FFE, 0x0000, 0x001F, 0xFFFF,
- 0xFC00, 0x00FF, 0xFFFF, 0xFF00,
- 0x03FF, 0xFFFF, 0xFFC0, 0x0FFF,
- 0xFFFF, 0xFFF0, 0x3FFF, 0xFFFF,
- 0xFFFC, 0x7FFF, 0xFFFF, 0xFFFE,
- 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF,
- 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF,
- 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF,
- 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF,
- 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF,
- 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF,
- 0xFFFF, 0xFFFF, 0xFFFF, 0x7FFF,
- 0xFFFF, 0xFFFE, 0x3FFF, 0xFFFF,
- 0xFFFC, 0x0FFF, 0xFFFF, 0xFFF0,
- 0x03FF, 0xFFFF, 0xFFC0, 0x00FF,
- 0xFFFF, 0xFF00, 0x001F, 0xFFFF,
- 0xF800, 0x0000, 0x7FFE, 0x0000
- };
- >>>>>>>>>>>>>>>>>>>>>>>>> End of CLOCKM.ICN <<<<<<<<<<<<<<<<<<<<<<<<<<<<<
-