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-
- Chinese Chequers
- ---------------------------------------
-
- This game is played on a board in the
- shape of a six-pointed star, with 2 to
- 6 players (the computer may play some
- or all of the sides). The object of the
- game is to be the first to move your
- 6 pieces to the opposite point of the
- star.
- A move is either a single step in one
- of 6 directions to an empty square, or
- a sequence of one or more jumps over an
- occupied square to an empty square. The
- sequence may continue as long as there
- are legal jumps, but may not repeat a
- previous jump in the same move.
-
- When the program is started, it asks:-
-
- Number of players? (0, 2..6)
-
- Press a digit key. (0 exits).
- For 2 or 3 players, it then asks:-
-
- Sides ? (default is 14)
-
- (or for 3 players, the default is 135).
- To accept the default positions, press
- <cr>, else 2 (or 3) different digits.
- It then asks:-
-
- Humans? (default is all computer)
-
- Press digit keys corresponding to the
- sides you want to play, finishing with
- <cr>.
- The screen then changes from a text
- screen to a graphics screen. When it
- is your turn to play one of the
- sides, the pieces that can move will
- be highlighted by one or more of the
- letters A..F. When one of these
- pieces is chosen, its possible moves
- will be highlighted by the digits 1..6.
-
- To terminate a sequence of jumps early,
- press <cr>. To reverse a jump, press
- <bsp>. When one player wins, the
- program waits for a keypress before
- reverting to the text screen. <Esc>
- pressed as the first key of a move will
- end the game, else restart the move.
-
- Computer moves have a built in delay,
- though on a crowded board they are
- still a little difficult to follow.
- Apologies to serious Chequers players
- if these rules are incorrect.
-
- Hugh Satow
- ---------------------------------------
- hugh@bilpin.co.uk
-