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Text File | 1992-11-14 | 60.9 KB | 1,374 lines |
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- Midi Music Maker 2.21 (Atari Version)
- November 1992
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- Contents Page
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- I. Introduction..................... 3
- 1.0 Description of files......... 3
- 1.1 Music played................. 3
- 1.2 Music created................ 3
- 1.3 Requirements................. 3
- 1.4 Setup........................ 3
- 1.5 Connections.................. 4
-
- II. Playing a Song................... 4
- 2.0 Starting the Program......... 4
- 2.1 Displaying Names............. 4
- 2.2 Selecting Songs.............. 5
- 2.3 Starting Music............... 5
- 2.4 Continuous Play.............. 6
- 2.5 Use of Keyboard.............. 6
- 2.6 Mouse Cursor................. 6
- 2.7 Selecting With Music Playing. 6
-
- III. Controlling the Play............. 7
- 3.0 How It Sounds................ 7
- 3.1 Tempo........................ 7
- 3.2 Velocity and level control... 7
- 3.3 Presets...................... 8
- 3.4 Channel Mapping.............. 9
- 3.5 Note Control.................10
- 3.6 Alternate Format.............10
- 3.7 Map Channel/Track............11
- 3.8 Time Signature...............11
-
- IV. Other Features...................11
- 4.0 Analyze Song.................11
- 4.1 Display Words................12
- 4.2 Atari Speaker................12
- 4.3 Save and Load Select File....12
- 4.4 EZ-Track playing.............12
- 4.5 Create Standard Midi Files...13
- 4.6 Save and Load MT-32 Data.....13
- 4.7 Save and Load configuration..14
- 4.8 Suppress Control Messages....14
- 4.9 Modify Intro Music...........14
- 4.10 Delay Between Songs.........14
- 4.11 Play from Memory............14
- 4.12 Define Keys.................15
- 4.13 Specify Drum Tracks.........15
- 4.14 Quit........................15
- 4.15 Help........................15
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- V. Additional Information...........15
- 5.0 Music voice table............15
- 5.1 Dr. Ts ......................16
- 5.2 Errors.......................16
- 5.3 Problems.....................16
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- VI. Sources of Music.................17
- 6.0 General......................17
- 6.1 Availability.................17
- 6.2 Midi Music System............17
- 6.3 Transfering other computers..17
- 6.4 Major On-Line services.......17
- 6.4.1 Delphi.....................18
- 6.4.2 GEnie......................18
- 6.4.3 CompuServe.................19
- 6.4.4 Q-Link.....................20
- 6.5 Disk Ordering................20
- VII. 7.0 Screen Identification........20
- VIII. 8.0 Correspondence...............21
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- Midi Music Maker
-
- I. Introduction
-
- 1.0 Do you have some old music files gathering dust that you have
- always wanted to play through your synthesizer? Here is the answer!
- Midi Music Maker is the world's most comprehensive music player program
- capable of playing many of the thousands of music files available
- through public domain for several types of computers. It will control
- the songs and regulate the instrument presets and channels and on which
- the music is sent to synthesizer.
-
- 1.1 The program is distributed in either arc file format or as several
- separate files. These files may include:
-
- 1. MMM22.PRG ... The Midi Music Maker program.
- 2. MMM.MID ... The music played with the title.
- 3. MMM.P2 ... The title screen for medium resolution.
- 4. MMM.P3 ... The title screen for high resolution.
- 4. MMM.TXT ... The instructions for the program.
- 5. MMM.HLP ... Interactive help file
- 6. MMM.CFG ... Configuration file
- 7. MT32.DAT .. MT-32 configuration data
- 8. MMM.SET ... Select File for specific disk.
-
- Files that may be created by the MMM program include MMM.CFG, MMM.SET,
- and MT32.DAT.
-
- 1.2 The following fourteen basic file types can be played by Midi Music
- Maker:
- 1. Music Studio, Music Studio 88 Atari ST
- 2. Music Construction Set Atari ST
- 3. EZ-Track (single track) Atari ST
- 4. Standard Midi Files (format 0, format 1) all computers
- 5. Sid Player Music including stereo Commodore 64/128
- 6. Master Composer Commodore 64/128
- 7. Advanced Music System (I and II) 8 bit Atari
- 8. Antic Music Processor 8 bit Atari
- 9. Midi Music System 8 bit Atari
- 10. Orchestra-85/90 Color Computer
- 11. Lyra 1 and 2 Color Computer
- 12. Adlib IBM PC compatible
- 13. Cakewalk 2 and 3 IBM PC compatible
- 14. Deluxe Music Construction Set Amiga, Macintosh
- 15. Dr. Ts Atari ST, Amiga
- 16. Cubase (not yet implemented) Atari ST
- 17. Sound Blaster CMF IBM PC compatible
-
- 1.3 Midi Music Maker can also create Standard Midi File format 0 and
- format 1 files from any of file types listed in 1.2, even from the SMF
- files themselves. The files created will include the settings that you
- have control over with this program.
-
- 1.4 The basic requirements include an Atari ST or STe with 1 meg of
- memory, a midi synthesizer, and some music files. Midi Music Maker runs
- only in medium and high resolution. The music will play through the ST
- speaker but a synthesizer with full midi capability is needed for best
- results. Some songs may use up to 16 channels simultaneously or may put
- up to 8 notes on a single channel. A synthesizer capable of handling
- the larger number of notes and channels is required for these songs.
-
- - 3 -
-
-
-
-
- 1.5 Before the program is started make certain that all drives, midi
- equipment, monitors, computer are turned on. Midi equipment should be
- set to use channels 1 through the highest number available. The midi
- out from the computer must be connected to the midi in on the
- synthesizer and for FB-01s or MT-32s the midi out on the synthesizer
- should be connected to the midi in on the computer
-
- II. Playing a song
-
- 2.0 The files MMM.P2, and MMM.P3 should be in the folder with MMM.PRG.
- From the desktop double click your mouse on MMM18.PRG. The program will
- load and the title screen will be displayed. If a file called MMM.MID
- is present, music will play after the title screen appears. If a
- configuration file called MMM.CFG is present in the folder that
- configuration will be automatically loaded.
-
- 2.0.1 After the music finishes a menu bar will appear across the top of
- the screen. You can stop the music and display the menu bar faster by
- pressing the Q key (default) while the music is playing.
-
- 2.0.2 If you don't want, or want to change the title screen, the intro
- music or the configuration remove or replace the files MMM.P2, MMM.P3,
- MMM.MID, or MMM.CFG. MMM.MID is in standard midi format.
-
- 2.0.3 The C key (default) on the keyboard can be used to toggle colors,
- black on white display to white on black or the reverse.
-
- 2.0.4 Observe that there are several menus available. Each function in
- the menus can also be performed using one of the keyboard keys. To see
- what these settings are select Define Keys or the K key (default.) Then
- to exit the mapping screen press the escape key.
-
- 2.1 Displaying names: Before you can play music a list of song file
- names must be read and displayed. These are accessed through the Select
- menu. First determine which disk drive contains your music files.
- Insert a disk with music files into a disk drive if necessary. There
- are three menu options that permit file name reading.
-
- 2.1.1 When you click on Read Directory the file names in the current
- active disk or folder will be read and displayed in a long vertical
- window along the left side of the screen. This includes all files, not
- necessarily only music files. This will be the same drive that you
- started the program from if you have not yet used Locate and Read.
-
- 2.1.2 When you click on Locate and Read with your mouse a file selector
- box will be displayed. This selector box is not used to choose a file,
- but instead to determine a new drive or folder that contains music
- files. To do this use your mouse in the standard way to display the
- contents of any drive or folder. When you are satisfied with the file
- names in the selector box click the mouse on OK (without a file name
- showing on the right) and the contents of the folder will be displayed
- in the window at the left side of the screen.
-
- 2.1.2.1 The standard way of choosing a directory or drive using the
- Atari file selector box, for those not familiar, is as follows:
-
- 2.1.2.2 To change to a folder at a lower level simply click once on the
- folder name.
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- - 4 -
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- 2.1.2.3 To back out of a folder to a higher level directory simply
- click once on the X in the upper left hand corner of the file selector
- box.
-
- 2.1.2.4 To change the drive click your mouse on the X in the upper left
- corner of the box until only the drive letter and wildcards show, for
- example A:/*.*. Use the left arrow key to move the line cursor to the
- right of the drive letter, press the backspace key, then type the new
- drive letter, the click your mouse on the horizontal bar at the top of
- the file selector box.
-
- 2.1.2.5 An example of how to change from drive A to a folder in drive B
- is as follows: Click on Locate and Read. A file selector box appears.
- In the file selector box click on the A: line. Type backspace until the
- line is erased and type B:. Click on the bar above the file names. The
- contents of the B drive are displayed. Click on the folder in the B
- drive. Click on OK.
-
- 2.1.3 The third way to select music file names is by reading a file
- that contains a list of predetermined names. This option is shown as
- Read Select File in the Select menu. This file is created as will be
- explained below using Save Select File. To use this click on Read
- Select File. A file selector box will appear. Then choose the name of
- the Select file, it will normally end in .SET. Click on that name, then
- click on OK. This causes the list of names in the file to be displayed
- in the window at the left side of the screen.
-
- 2.2 Selecting songs to be played: Before music files can be played the
- songs must first be selected. File names are shown in the box on the
- left side of the screen.
-
- 2.2.1 Use the up and down arrow keys to move the selection cursor to a
- name. If there are more names than will fit on the screen, the window
- will scroll when you reach the bottom or top. You can select a song
- using the left arrow key. A number will appear to the left of the name.
- The number is an indicator for the sequence of play. You can deselect a
- song using the right arrow key.
-
- 2.2.2 The mouse can also be used to move and select or deselect a song.
- Just click the left mouse button over a file name to select it and move
- the cursor bar. You can also scroll the window with the mouse by
- clicking below the bottom of the window. This can also be done while a
- song is playing.
-
- 2.2.3 All songs may be selected in the order that they are shown on the
- screen by using your mouse to click on Select All in the Files menu. If
- they may be deselected by clicking on Select All a second time.
-
- 2.2.4 All songs may be selected in random order by clicking on Select
- Random in the Files menu. Use Select all to deselect all songs as in
- section 2.23 and set the sequence numbers back to zero again.
-
- 2.2.5 You also have the option of showing all the song files on a full
- screen. To do this select Full Screen Files from the menu or use the F
- key (default.) The songs are then selected by clicking on the file
- names with the left mouse button.
-
- 2.2.5.1 Whey using the full screen display files are selected by
- clicking on a file name. Only the play and full screen toggle functions
- are active.
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- - 5 -
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- 2.3 Starting the music: After songs have been selected they may be
- played by selecting Play with the mouse in the Select menu. You can
- also use the P key (default) to start the music.
-
- 2.3.1 Each file selected is read. This happens even if it not a music
- file. If a file is not one of the recognized music files it is skipped
- over. If it is a recognized music type the song will begin playing.
- Information about the song title or song file name will show in the
- window at the top right side of the screen. The type of music file will
- show in a smaller window below it on the left. Because music type is
- detected automatically you can mix any type of music files together on
- your disk.
-
- 2.3.2 The "File Playing" box also will show the name of the file (on
- top) that is currently playing and the name of the file to follow (on
- the bottom.) This can be useful when the songs playing are from files
- not visible on the file select box.
-
- 2.3.3 EZ-Track files play differently. The program is set to play
- single track only EZ-Track music. For this reason when an EZ-Track file
- is read the music will not immediately start. Instead a list of the
- track titles is shown in the window on the left side of the screen. You
- then must select the track to be played and the order as in section 2.2
- above. You then must select Play again to start playing the track
- music.
-
- 2.4 After songs begin playing they will be played in the indicated
- sequence, sequentially without stopping.
-
- 2.4.1 If an EZ-Track file is encountered it will stop this automatic
- play because the individual songs in the EZ-Track files must be chosen.
- To eliminate this interruption go to the Select menu and click on Skip
- EZ-Track. Then EZ-Track files will not be played.
-
- 2.4.2 Normally after a song has finished it's sequence number is reset
- to zero and it will not play again. You can modify this so that songs
- will be repeated over and over. Use your mouse to select Loop Play in
- the Options menu. Each numbered song will play in sequence, then after
- the highest number is reached the lowest one will begin again.
-
- 2.5 The following keyboard keys are active while the music is playing.
- The Q key (default) stops playing and gives you access to the menu bar,
- mouse and keyboard. The Delete key (default) stops the song that is
- playing and skips to the next one in sequence. The SPACE BAR (default)
- pauses the music. To resume it press the SPACE BAR a second time. Also
- useful for "stuck" notes are the * (default) skip song immediate
- (without finishing notes), and / (default) quit playing immediate.
-
- 2.6 The mouse cursor (arrow) is turned off at the start of each song.
- It can be used when controling the play or when making song selections
- as outlined below. To make it visible press one of the mouse buttons
- while the song is playing. It can be hidden by pressing a button a
- second time while it is in the upper right hand part of the screen.
-
- 2.7 Songs can be selected using the mouse in the manner indicated above
- while a song is playing. They can be selected, deselected, and the song
- file menu can be scrolled by clicking with the mouse cursor below the
- bottom of the file name window. This is only possible when there is a
- relatively long "break" in the notes so MMM may not immediately respond
- to your mouse action, keep trying.
-
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- - 6 -
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-
-
- III. Controling the play.
-
- 3.0 The way a song plays on your synthesizer is determined by the
- contents of the music file, other settings in Midi Music Maker, and the
- settings and capabilities of your synthesizer.
-
- 3.1 Tempo: The tempo is normally set according to the music file. The
- current tempo value is displayed in a small box at the right side of
- the screen below the large song title window. The tempo displayed in
- this box will change when a change occurs in the music.
-
- 3.1.1 It is possible for you to modify the tempo while the song is
- playing. To do this click a mouse button if the mouse arrow is not
- visible. Move it to the tempo box and use the left mouse button to
- increase the tempo or the right button to decrease it. You can also use
- the keyboard keys - (default) to decrease the displayed value and +
- (default) to increase the displayed value. This feature has been
- disabled for SID music since it can put voices out of sync. Changes in
- tempo in the song will modify your setting.
-
- 3.1.1.2 The numbers you set in the tempo box may not immediately affect
- the tempo of the song. This depends on the state of the tempo box. It
- must have a red border for immediate setting. When the box has a blue
- outline (no box in monochrome) the box is inactive. To activate or
- deactivate the box, use the T key (default.) This feature is used when
- you desire to make an abrupt change in tempo rather than a gradual
- change.
-
- 3.1.2 A more permanent way to change the tempo is to use the tempo
- multiplier. This is the number shown two spaces below the tempo. It is
- initially shown as 1.00. This number is multiplied by the song tempo
- and so will modify the tempo through out the song and for all songs
- until you change it. The tempo multiplier must be set before you start
- playing music. Use the mouse as with the tempo above to change the
- tempo multiplier digits.
-
- 3.2 Velocity: There are two basic ways that MMM gives you control over
- the loudness of the music. The first alters of the dynamic range of
- loudness for all channels, a master level control. The second alters
- the loudness range for channel each separately. This section does not
- apply to certain synthesizers that are not velocity sensitive.
-
- 3.2.1 Velocity Control: The volume or velocity is usually set according
- to information in each music file. This value may change throughout the
- music. You can to expand or compress the dynamic range between the
- loudest and softest parts of the music.
-
- 3.2.1.1 To do this you locate the Vol C. window. It initially shows a
- value of 100 and is located to the left of the tempo multiplier window.
- Like the tempo, you can use your mouse to modify the numbers shown in
- the box. This must be done when a song is not playing.
-
- 3.2.1.2 The value of 100 means that the volume of the music is "normal"
- or 100 percent of that set by the file. Settings of less than 100 mean
- quieter music and less variation in loudness with the velocities
- reduced by the percentage shown. For example, if the music file
- velocity is 64, a setting of 50 would decrease the number output to the
- synthesizer to 32. The actual volume depends on how the synthesizer
- uses the 32.
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- - 7 -
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- 3.2.1.3 Settings of more than 100 mean louder music but there may be
- somewhat less variation in dynamic range depending on how much the
- setting is increased. The greatest boost is to the low velocities in
- the file with those at 127 (the maximum allowable) remaining the same.
- For instance with a setting of 120 a file velocity near zero is
- increased to 25, one at 64 is increased to 78, while one at 127 remains
- the same.
-
- 3.2.1.4 You can control the level sent to the Atari internal speaker
- only by using the number in the Volume Control box.
-
- 3.2.2 Fixing Channel Levels: You also have the option to individually
- control the velocity or the level of each of the midi channels. The
- initial default control values are 100 meaning 100 percent of those in
- the music file, or normal volume. They perform the same way as with the
- master volume control as explained above.
-
- 3.2.2.1 To adjust the levels of each channel you must use your mouse to
- Select Levels from the menu. When this is done numbers will appear in
- the horizontal box below the channel map box at the lower part of the
- screen. Use your left mouse button clicking on the digits to increase
- them, or the right mouse button to decrease them. You can also use the
- space bar to position the cursor and arrow keys to do the same thing.
-
- 3.2.2.2 The numbers range from 200, maximum loudness, to zero, maximum
- softness (no sound). The midi channels that are affected by the
- settings correspond to the numbers shown in red at the bottom of the
- screen directly below. You can use your mouse to change these level
- settings while the music is playing. If you are creating a SMF file
- your setting changes will go into the SMF file.
-
- 3.2.2.3 The individual channel settings can be used in combination with
- the master volume control setting.
-
- 3.3 Presets: The preset window is the long box at the bottom of the
- screen. This window will appear blank when preset data is not sent by
- the MMM program to the synthesizer. When not blank there are 16 groups
- of three digit numbers. These groups correspond to the preset settings
- for each of the 16 midi channels. The midi channel numbers for each
- setting are the red numbers located directly below the preset values.
-
- 3.3.1 The numbers displayed for the presets depends on the type of
- synthesizer you use. If you have a Yamaha FB-01 the numbers will
- initially appear 301 301 301 301... etc. For this type of synthesizer
- this means voice bank 3, preset 1 for each of the channels. Voice banks
- may be set from 3 through 7 using the mouse. For other synthesizers
- numbers initially appear as 000 000 000 000... etc which means
- instrument preset 0 on each channel. You can force the synthesizer type
- (detected automatically with both midi cables connected) by selecting
- Synthesizer Type in the menu. If you use an FB-01 and force the type to
- non FB-01 then bank 1 (RAM bank) presets will be used (but you can't
- define other banks.)
-
- 3.3.2 You can control how the presets are used. Select Use Presets in
- the Options menu. You have three choices for setting instrument presets
- on your synthesizer. The choices include NONE (the presets currently
- set on the synthesizer will be maintained), MMM (the synthesizer will
- be set to the preset values shown in the preset window before the music
- starts), and FILE (the presets as specified in the file, if any, will
- be used and these values will be displayed in the preset window.)
-
- - 8 -
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- 3.3.3 The values in the preset window can be modified when a song is
- not playing using the keys or mouse. To changes these values use the
- space bar to move the cursor to this window box, then use the left and
- right arrow keys to move to a preset number group. Use the up and down
- arrow keys to increase or decrease numbers in the settings. You can
- also use the mouse to increase or decrease the number in each preset.
- Move the mouse pointer to a preset digit and press the left button to
- increase it or the right button to decrease it.
-
- 3.3.4 It is also possible change presets on the fly while a song is
- playing using the mouse only. This feature is provided to make it
- easier to try different presets without having to restart a song. You
- first have to select MMM as the source of the presets in the options
- menu. The mouse cursor is made visible by clicking a button while a
- song is playing. The presets are changed as explained in 3.3.3.
-
- 3.3.5 Each song file can have individual preset values. If you want to
- use the same presets for all songs there are two ways to do it. The
- first way is to set them with one song and then to select NONE under
- Use Presets in the Options menu. The presets in the synthesizer will
- not be changed by any following songs. The second way is to set the
- presets for one music file. Then with these numbers showing in the
- preset window use Equalize Preset Maps in the Options menu. This will
- make the instrument preset values for all songs the same without having
- to retype them for each song.
-
- 3.4 Remapping voices: In the music files a voice or channel may range
- from 1 through 16 and may include multiple notes on one channel.
- Normally channel 1 or voice 1 in the music file is sent to channel 1 in
- the synthesizer, 2 to 2 etc. These values are displayed in the third
- window from the bottom of the screen. The numbers that are shown in
- this box indicate the output synthesizer channel that a music channel
- is mapped to. The 16 groups of numbers correspond to the 16 channels of
- the music which are referenced by the red numbers at the bottom of the
- screen directly below. This differs from their use for presets and
- levels.
-
- 3.4.1 Music for synthesizers that are restricted to fewer than 16
- channels may be remapped so that the higher channel notes in the music
- file can be played on lower channels on the synthesizer. Use the space
- bar to move the cursor to the channel window. The left and right arrow
- keys will then move the cursor to the desired music channel. The up and
- down arrow keys will increase or decrease the value of the synthesizer
- channel. The mouse can also be used by positioning the mouse cursor
- over a digit in a channel number and pressing the left button to
- increase it or the right button to decrease it.
-
- 3.4.2 Each song file has an individual channel map. That means each
- must be changed from the default values when you want a change. You can
- save time and make all the remaps for all the songs the same without
- having to type in values for each one. To do this set the desired
- values in the channel window. Then select Equalize Channel Maps in the
- Options menu.
-
- 3.4.3 An example of using mapping would be to take a multiple voice
- monophonic song and convert it to a single channel polyphonic song. By
- setting all the numbers in the channel window to 1 you would cause all
- music notes in the song file to be played on synthesizer channel 1.
-
-
-
- - 9 -
-
-
-
-
- 3.4.4 To turn off a channel set the the synthesizer channel displayed
- in the box to 00.
-
- 3.4.5 Music Studio files include a built in file channel map. You can
- cause the input music channels to be mapped by this internal map
- instead of the numbers indicated in the channel window. To do this
- select Map Track/Channel in the Options menu.
-
- 3.4.6 Remapping is most often necessary for the following type of song
- files: Music Studio, Standard Midi Files, Midi Music System Files and
- possibly EZ-Track. Remapping will also affect the ST internal speaker.
-
- 3.5 Note control: Settings in the note control window that may be
- altered include note range, note or octave transposition, and music
- inversion. The values can be changed using your mouse whether the music
- is playing or not.
-
- 3.5.1 The highest and lowest allowable notes sent to the synthesizer
- can be set. The reason for doing this is that some models, for instance
- certain Casios, have a note range limit of 36 to 96. Notes above or
- below this range produce incorrect tones causing the music to sound
- bad.
-
- 3.5.2 To set the lower note limit move the mouse cursor to the number
- below the LL in the note control window. Press the left button to
- increase the number or the right button to decrease it. When set notes
- below this value will be unheard. Similarly you can change the upper
- note limit by setting the number below the UL.
-
- 3.5.3 You can also translate the music up or down in steps of single
- notes or whole octaves. To do this, move the mouse cursor to the note
- control window. Point it at the numbers below Octave or Note and use
- the left mouse button to increase number or the right mouse button to
- decrease them. Values of 0 and 0 indicate normal song play. Certain
- combinations of Octave and Note translation give music in the same key.
- For instance octave -1 and note plus 6 is the same as octave 0 and note
- -6. The music translation affects all songs and cannot be set
- differently for different songs without stopping the music.
-
- 3.5.4 The music notes can be modified in another way. The modification
- is called note inversion. To select this click the mouse on the N or I
- below the word Inversion. The N indicates normal play, the I indicates
- inverted play. What inversion does is to take all the high notes above
- middle C and make them low while taking the notes below middle C and
- making them high. For instance a note 5 above middle C (F) in the same
- octave becomes 5 note below middle C (G) in the octave below. There is
- really no practical application for this, it is included for
- experimentation only.
-
- 3.6 Alternate Format: Alternate Format in the Options menu currently
- applies only to Music Studio, SID, SMF, and Cakewalk songs.
-
- 3.6.1 In Cakewalk and SMF, if alternate format is on each music track
- is sent to a channel corresponding to the track number. Track numbers
- above 16 wrap around to 1. If off music goes to the the channel
- specified in the track data.
-
-
-
-
-
- - 10 -
-
-
-
-
- 3.6.2 With Music Studio selecting Alternate Format forces higher
- channel tracks to the lowest channels and splits multiple notes on a
- channel to single notes on separate channels. This enables more of the
- music to be played on through the ST speaker or on synthesizers with a
- limited number of channels. The disadvantage of doing this is that the
- music voices will not necessarily remain on the same synthesizer
- channel thus possibly causing a change in instruments for a note
- series.
-
- 3.6.3 With SID music Alternate Format is used to select the a second
- file containing stereo data. To do this click on Alternate Format in
- the options menu. Then select a SID file that has a second stereo file.
- The convention for naming must be followed for this to work. The stereo
- file must be the same as that for the original music file with the
- extender changed to .STR. Then when you play a song with the .STR file
- present the 3 voices in the stereo will be played through channels 4
- through 6. When Alternate Format is not selected SID files are played
- normally and the .STR files are ignored (but can be played by them
- selves also.)
-
- 3.7 Map Channel/Track is used to force midi channels to conform to
- instrument changes in the file. This is used with DMCS and Music Studio
- only.
-
- 3.7.1 To play Music Studio songs exactly the same way that the Music
- Studio program does do the following: Select use Map Channel/Track and
- Use Presets - FILE in the Options menu. If these are not selected you
- will get different effects.
-
- 3.7.2 To play DMCS with similar instruments on your synthesizer do the
- following: First play the song using analyze. This will show the names
- of the instruments with a number preceding each. Then set presets
- using the MMM preset box. For preset channel 1 select a preset similar
- to the instrument listed as 1. Do the rest of the other instruments and
- channels. Then select the Map Channel/Track option. Play the music and
- the channels will change when instrument changes are made in the music
- so that you will hear the correct instruments. Try "Dances_Montage"
- (available on GEnie) as an example of this.
-
- 3.8 The time signature of the music is displayed for some of the music
- types. If available, it will be displayed in the box to the left of the
- tempo. The value displayed is not changeable.
-
- IV. Other Features.
-
- 4.0 Analyze song: In order to know how you want to remap the channels
- you must first know which voice numbers are being used in the music.
- Select Analyze Music in the Options menu. Then play the song. Sixteen
- numbers are shown in the words/channel window below the song type box.
- These correspond to the 16 possible channels in the song file.
-
- 4.0.1 When the music plays the channels that are being used are shown
- and the number of notes on each channel is displayed as well. A blank
- shows no note has ever played on that channel. A 0 shows a note has
- played but is not currently playing. Any other number shows the number
- of notes currently playing on the channel. This information can be used
- to help you make the proper decision on how to remap the channels.
- Instrument names may be shown for some music types.
-
-
-
- - 11 -
-
-
-
-
- 4.0.2 It is not advisable to use Analyze Song to listen to music since
- it could degrade the music for fast tempo, short duration note songs.
- It will also interfere with the words display.
-
- 4.1 Lyrics: Words can be displayed if included in Music Studio files,
- in Antic Music files, or if a .WDS files exists for a SID file. In
- order to activate the word display use the mouse to select Display
- Lyrics in The Options menu. Words will show as the music plays in the
- same box used for analyze voices. Don't try to show the words when you
- are analyzing a song.
-
- 4.2 ST speaker: The ST speaker can be turned on or off by selecting
- Internal Speaker with your mouse in the options menu. The output level
- will be controlled by velocity changes in the music. You are limited to
- three channels and if there is more than one note per channel note
- interruption will occur. Also, if a key is pressed while the music is
- playing it will disturb the set up of the sound chip for playing music.
-
- 4.3 Save Select File: After you have read a disk or folder directory
- and it is displayed in the left window you can choose songs, set
- presets for each, and remap channels then save these values as a file
- on the disk. This enables recall at a later time and saves retyping the
- values.
-
- 4.3.1 To do this first select only the song file names that you want to
- be listed later with the arrow keys or mouse. They must not show a zero
- to the left of the name to be selected. They will be written in the
- order of selection. Also make any preset settings or remapping of
- channels that you want for each song. Next select a disk to write the
- select file to. It is a good idea too put it on the same one as the
- music it will play. Then go to the Select menu and select Save Select
- File. A file selector box will be displayed and you must choose a name
- for the file. It should normally end in .SET. After you save it you may
- then recall it using Read Select File. Upon reading it should restore
- the settings in the windows to the values before saving.
-
- 4.4 EZ-Track Files: This program plays only single track EZ-Track
- files. That is if a file has part of the music on different tracks it
- all cannot be played at one time. But fortunately there are many EZ-
- track files that contain all channels mixed into one track. Because
- these tracks can only be played singly, you have to use the mouse or
- arrow keys selecting process to specify which ones and the order of
- play. So this means a double selection. First you read the current
- directory. Second you select the file. If it is EZ-Track it is read
- from the disk and then the individual tracks in the EZ-Track file are
- shown in the left window. You then select songs, presets, etc. This
- works fine but if you have EZ-Track and other types of music on the
- same disk it will interrupt the normal sequence of play when an EZ-
- Track file appears. If you want to avoid this interruption and want
- continuous music select Skip EZ-Track in the Select menu before playing
- begins.
-
-
-
-
-
-
-
-
-
-
- - 12 -
-
-
-
-
- 4.5 Creating standard midi files: You have the option of playing and
- listening to the different types of files Midi Music Maker plays OR
- playing and writing the output to a format 0 or format 1 standard midi
- file which is saved to the disk. This works for all playable file types
- including standard midi files in formats 0 and 1. The advantage of
- converting a standard midi file to itself is that initial, presets,
- channels, and tempo can be different in the output file. The standard
- midi files you make can also be used with other programs and with other
- types of computers.
-
- 4.5.1 To make a format 0 file, the procedure requires selecting Convert
- to SMF Format 0 in the Options menu. Then make any settings such as
- presets, mapping channels, etc. the same way you would before you
- played the song for listening. Then select Play or press the P key
- (default). The song will be played (but not heard) and the output
- written to a file. The name of this file is made automatically and will
- be the same as that of the original file with the extender changed to
- .MID. If a .MID file of that name already exists a different extender
- will be used. Extenders used are .MIE, .MIF, .MIG, etc through .MIZ.
-
- 4.5.2 The conversion process always occurs faster than the music will
- play through your synthesizer. However, you can slow it down and
- monitor it as it converts by selecting the Atari speaker in the options
- menu. The advantage in doing this is that you can make an abbreviated
- SMF output file and stop at any desired place in the music. Press the
- delete file to stop the conversion and close the file.
-
- 4.5.3 If Convert to SMF 1 is selected, the same description in 4.5.1
- and 4.5.2 applies however each voice (or synthesizer channel) is
- written to a separate track. It will not necessarily correspond to the
- same track data for certain types of music files, for instance SMF 1
- and Cakewalk, where individual tracks may contain multiple channel
- data. Track identity may be retained for original SMF 1 files by
- selecting Map Channel/Track in the options menu before conversion is
- started.
-
- 4.5.4 There is an additional feature available for creating SMF files
- that is not available when only playing music. That is to specify the
- interval between the ending of one note and the starting of the next.
- In versions of MMM before 2.21 this was zero. You can now specify a
- clock value between 0 and 9 using the Duration Interval control box,
- labeled "Int" in the help window identification. Increasing this number
- may improve the performance when playing the created SMF files on some
- synthesizers.
-
- 4.6 If you have a Roland MT-32 sound module there are two features in
- the options menu that can be used. These are Save MT-32 data, and Load
- MT-32 data. To use this you must have both the midi in and midi out
- cables connected.
-
- 4.6.1 When the save feature is selected the system settings and patch
- temp settings of the MT-32 are saved in a file called MT32.DAT. The
- file is saved in the current working directory and the disk must not be
- write protected. The parameters saved include master tune, and volume,
- fine tune and output level for each of the 8 channels, reverb settings,
- bender, keyshift, timbre number, timbre group etc. The partial
- parameters of the timbres (i.e. waveforms, envelopes etc.) are not
- saved.
-
-
-
- - 13 -
-
-
-
-
- 4.6.2 When the load MT-32 data is selected you must have the MT32.DAT
- file present in the current working directory. The file will be read
- and the parameters will be reset in the MT-32 module. This enables
- previous settings to be quickly restored after you power up your MT-32
- (since, unfortunately, they did not provide a battery back up to save
- them on board the MT-32.)
-
- 4.7 The configuration that you have set in Midi Music Maker by
- selecting options, specifying channels, presets, volumes, tempo
- multiplier, volume multiplier, octave and note alteration, and note
- limits can be saved in a file.
-
- 4.7.1 When Save Configuration is selected the current settings will be
- saved in a file, usually called MMM.CFG on the current disk. Only
- settings of Channel Maps, Preset Maps, and Volume Maps are saved for
- the first file in the list. So if you want to preserve these make sure
- that they are correct for the first listed file. Most of the rest of
- the options in the pull down menus are also saved as well as most of
- the parameters that are changed by the mouse.
-
- 4.7.2 When Load Configuration is selected, usually from the MMM.CFG
- file, settings in the program are restored such that Midi Music Maker
- is configured to the originally saved values. If you choose a file other
- than a previously saved configuration file the program will likely
- crash.
-
- 4.8 The setting of synthesizer controls may be altered by the music that
- is being played. These settings include such things as modulation
- wheel, foot controller, portamento, main volume, balance, pan, key
- pressur
- pressur
- pressur
- pressur
- pressurc since
- it could degrade the music for fast tempo, short duration note songs.
- It will also interfere with the words display.
-
- 4.1 Lyrics: Words can be displayed if included in Music Studio files,
- in Antic Music files, or if a .WDS files exists for a SID file. In
- order to activate the word display use the mouse to select Display
- Lyrics in The Options menu. Words will show as the music plays in the
- same box used for analyze voices. Don't try to show the words when you
- are analyzing a song.
-
- 4.2 ST speaker: The ST speaker can be turned on or off by selecting
- Internal Speaker with your mouse in the options menu. The output level
- will be controlled by velocity changes in the music. You are limited to
- three channels and if there is more than one note per channel note
- interruption will occur. Also, if a key is pressed while the music is
- playing it will disturb the set up of the sound chip for playing music.
-
- 4.3 Save Select File: After you have read a disk or folder directory
- and it is displayed in the left window you can choose songs, set
- presets for each, and remap channels then save these values as a file
- on the disk. This enables recall at a later time and saves retyping the
- values.
-
- 4.3.1 To do this first select only the song file names that you want to
- be listed later with the arrow keys or mouse. They must not show a zero
- to the left of the name to be selected. They will be written in the
- order of selection. Also make any preset settings or remapping of
- channels that you want for each song. Next select a disk to write the
- select file to. It is a good idea too put it on the same one as the
- music it will play. Then go to the Select menu and select Save Select
- File. A file selector box will be displayed and you must choose a name
- for the file. It should normally end in .SET. After you save it you may
- then recall it using Read Select File. Upon reading it should restore
- the settings in the windows to the values before saving.
-
- 4.4 EZ-Track Files: This program plays only single track EZ-Track
- files. That is if a file has part of the music on different tracks it
- all cannot be played at one time. But fortunately there are many EZ-
- track files that contain all channels mixed into one track. Because
- these tracks can only be played singly, you have to use the mouse or
- arrow keys selecting process to specify which ones and the order of
- play. So this means a double selection. First you read the current
- directory. Second you select the file. If it is EZ-Track it is read
- from the disk and then the individual tracks in the EZ-Track file are
- shown in the left window. You then select songs, presets, etc. This
- works fine but if you have EZ-Track and other types of music on the
- same disk it will interrupt the normal sequence of play when an EZ-
- Track file appears. If you want to avoid this interruption and want
- continuous music select Skip EZ-Track in the Select menu before playing
- begins.
-
-
-
-
-
-
-
-
-
-
- - 12 -
-
-
-
-
- 4.5 Creating standard midi files: You have the option of playing and
- listening to the different types of files Midi Music Maker plays OR
- playing and writing the output to a format 0 or format 1 standard midi
- file which is saved to the disk. This works for all playable file types
- including standard midi files in formats 0 and 1. The advantage of
- converting a standard midi file to itself is that initial, presets,
- channels, and tempo can be different in the output file. The standard
- midi files you make can also be used with other programs and with other
- types of computers.
-
- 4.5.1 To make a format 0 file, the procedure requires selecting Convert
- to SMF Format 0 in the Options menu. Then make any settings such as
- presets, mapping channels, etc. the same way you would before you
- played the song for listening. Then select Play or press the P key
- (default). The song will be played (but not heard) and the output
- written to a file. The name of this file is made automatically and will
- be the same as that of the original file with the extender changed to
- .MID. If a .MID file of that name already exists a different extender
- will be used. Extenders used are .MIE, .MIF, .MIG, etc through .MIZ.
-
- 4.5.2 The conversion process always occurs faster than the music will
- play through your synthesizer. However, you can slow it down and
- monitor it as it converts by selecting the Atari speaker in the options
- menu. The advantage in doing this is that you can (C64) 3 1,2,3 No
- Advanced Music System (Atari XE) 4 1,2,3,4 No
- Antic Music Processor (Atari XE) 4 1,2,3,4 Yes
- Orchestra-85/90 (Color Comp) 5 1,2,3,4,5 No
- SID Player with stereo (C64) 6 1,2,3,4,5,6 Yes
- Lyra (Color Comp) 8 1,2,3,4,5,6,7,8 No
- Music Construction Set (Atari ST) 3 1,2,3 No
- Music Studio (Atari ST) 15* Set by music file Yes
- EZ-Track (Atari ST) 16* Set by music file No
- Standard Midi File (All) 16* Set by music file No
- Midi Music System (Atari XE) 16* Set by music file No
- Cakewalk (IBM PC) 16* Set by music file No
- Adlib (IBM PC) 11 1,2,3,4,5,6... 11 No
- Deluxe Music Construct (Amiga) 8* 1,2,3,4,5,6,7,8 Yes
- Cubase (Atari ST) 16* Set by music file No
- Sound Blaster CMF (IBM PC) 16* Set by music file No
-
- *This is the number of channels, the actual number of notes playing may
- exceed this.
-
- Midi Music Maker has a limit of 20 to the number of tracks that it will
- play using Standard Midi Files format 1 and with the Midi Music System.
- Multiple tracks will not play simultaneously using EZ-track. All 16
- synthesizer channels can be used for any music type.
-
- 5.1 Dr. Ts: There appears to be an unresolvable problem relating to the
- tempo of Dr. Ts. I was not able to find a ticks per beat or other
- timing value in the files. So if the tempo is not correct as the song
- plays you will have to change it using the tempo multiplier. The values
- that will usually correct it are 4.0 or 0.25. If you do this the
- displayed tempo values will not be correct, but, the actual tempo of
- the song may be. Also the atari files I tested displayed garbage in the
- text window.
-
- 5.2 Errors: The program has been tested thoroughly. Error messages are
- very infrequent. Any error message that might occur would likely occur
- because of corrupted music files. Corrupted music files could also
- result in long pauses in the song and seemingly random notes. In most
- cases these files would also not play correctly for the program for
- which they were made.
-
- 5.3 Problems: There are certain limitations that may cause music to
- play incorrectly on your synthesizer.
-
- 1. AMS, Orchestra 90, Master Composer and SID files have data in the
- files that controls the sound chip hardware. The internal sound
- chips can be made to simulate certain instruments or can produce
- sounds with specific tonal qualities. It is not possible to
- reproduce the same sounds through midi. Instead synthesizers have
- their own instrument presets which you may have to experiment with
- to find the most pleasing sound.
- 2. Some synthesizers are not velocity sensitive. That is, the notes
- that are played play only at one volume level as controlled by the
- computer. Some of the file types that can be played do use volume
- variations in the song and some channels may a different volume
- setting that others. For the best effect your synthesizer must be
- capable of playing each channel at a different level.
-
- - 16 -
-
-
-
-
- 3. Your synthesizer must be set at the correct polyphonic or
- monophonic mode. Songs may have multiple notes on a single
- channel, single notes on multiple channels, or a mixture of
- multiple or single notes on multiple channels. Your synthesizer
- must be capable of playing the maximum number of notes on the
- channels that have music. Use the feature "Analyze Music" to help
- you determine the correct settings. You can, of course, remap the
- music channels to adapt to your synthesizer.
- 4. All music files are not perfect. I have noticed music that does
- not sound quite right, for instance has a flat that should have
- had a sharp. That is just the way the person who transcribed the
- music did it. In most cases it cannot be changed without the
- program that originally created the music file.
- 5. It is possible for a music file to have corrupted data that will
- either cause the playing to hang, that will give an error message,
- sound weird, or combination of these. If so get rid of the file.
- 6. Finally, it is always possible that I over looked something in the
- programming. I would appreciate hearing from you if you have
- persistent problems with more than one file.
-
- VI. Sources of Music.
-
- 6.0 There are thousands of music files that Midi Music Maker will play
- available in public domain. Sources of these include computer user
- groups; major telecommunication networks such as GEnie, Delphi and
- CompuServe; private BBS systems; and certain mail order distributors.
-
- 6.1 In general the greatest variety of music can be found with the most
- available music types. There is probably more SID music available in
- public domain than all the other types of music put together at this
- time. Orchestra 85/90, Music Studio and Advanced Music System files are
- also widely available and have the next best selection. EZ-Track is
- quite as easy to find. Some of the music has been converted from other
- file types such as Advanced Music System. The Standard Midi File format
- is relatively new and the number of available files in this format will
- probably increase as software for music programs on other computers is
- developed to handle it.
-
- 6.2 Some of the best music comes from Midi Music System files. The
- music is often 8 to 16 note pieces and sounds great on a synthesizer
- that has the capability to handle the larger number of notes.
- Unfortunately this music is not as easy to obtain through public domain
- channels. It can be purchased for a reasonable charge from:
-
- M and D Enterprises
- 7700 N.E. 120th Avenue
- Vancouver, WA 98682-4129
-
- 6.3 Much of the music is available on other computers. The disks are
- not interchangeable with the ST. When this music is downloaded from a
- BBS there is usually no problem. When music is on different disks two
- methods of transferring song files between the ST and other computer
- include running communication programs on each and connecting together
- through two modems, or connecting the computers using a null modem
- cable and using appropriate software.
-
- 6.4 Here is information on music files available on the major on-line
- computer services.
-
-
-
- - 17 -
-
-
-
-
- 6.4.1 Delphi.
-
- 6.4.1.1 The Orchestra 85/90 files selection on Delphi is good but they
- are mixed in with other types of music files for the Color Computer so
- if you are interested in these you have to check each to find out if it
- is an Orchestra file.
-
- 6.4.1.2 The Lyra files are listed with the other music files. They is a
- selection but it is not very large.
-
- 6.4.1.3 There is a very good selection of SID files including some with
- words. They are found in two different directories. The main problem is
- that if you do not have a Commodore computer some of these are
- compacted in such a way that you need one. Those with extensions .SAL
- (words plus SID music), SDA (self dissolving archive), MSW (SID plus
- stereo channel), PIL (SID with picture), ARC (not compatible with ST
- ARC) require a Commodore computer to break down these files into those
- that you actually play. Look for the extenders .MUS and .WDS.
-
- 6.4.1.4 The selection of Master Composer files is adequate. They are
- mixed in with the SID files and tend to be older.
-
- 6.4.1.5 The AMS selection on Delphi is not as complete as GEnie or
- CompuServe.
-
- 6.4.1.6 The number of Music Studio songs is not as large as GEnie or
- CompuServe. Many of those I have checked on were the same as those
- available on the other on-line services.
-
- 6.4.1.7 The Music Construction Set files are fairly limited.
-
- 6.4.1.8 If there is a library that specializes in midi with songs in
- standard midi file format, I haven't been able to find it.
-
- 6.4.1.9 As I recall the selection of EZ-Track files on Delphi is poor.
-
- 6.4.2 GEnie.
-
- 6.4.2.1 Some of the Orchestra 85/90 files on GEnie are usable but there
- are problems with others. The ones in arced format did not dearc
- properly using Arc version 5.21B. Blocks of data were decoded properly
- but were arranged in reverse order. I had to make a program to correct
- the error and rewrite the files. Other files although they will play
- correctly with Midi Music Maker do not have the normal carriage return,
- line feed so although they are ascii data they will not list correctly
- on your screen. There is a good selection of these files but the list
- is not extensive.
-
- 6.4.2.2 There was only one Lyra file I was able to locate on GEnie.
-
- 6.4.2.3 The SID selection on GEnie is not quite as good as Delphi. But
- same problems exist about files requiring a Commodore computer to
- dearc.
-
- 6.4.2.4 The number of Master Composer files is relatively small on
- GEnie. They used to have more but some were deleted.
-
- 6.4.2.5 There is a good selection of AMS music. There are not many new
- songs being done in AMS.
-
-
- - 18 -
-
-
-
-
- 6.4.2.6 The Music Studio collection on GEnie is very good. Most of the
- songs are not arced.
-
- 6.4.2.7 Music Construction Set files are much fewer than Music Studio
- and the quality is not generally as good. But there are a few nice
- songs.
-
- 6.4.2.8 GEnie has a very good midi roundtable with an increasing number
- of files in standard midi format 0 and format 1. These can be found in
- combination with a good selection of Cakewalk files.
-
- 6.4.2.9 GEnie also has the best selection of EZ-Track files. A large
- number of these were made from AMS and a few from MS songs.
-
- 6.4.2.10 Genie has the largest number of Adlib files, many arced
- together.
-
- 6.4.2.11 I found a very complete selection of DMCS on GEnie. Most of
- them are LHARCed, ARCed, ZIPed, or ZOOed so be sure you have the
- necessary dearcing software.
-
- 6.4.3 CompuServe.
-
- 6.4.3.1 CompuServe has the largest number of Orchestra 85/90 files.
- These are all in ASCII format and should play without any problems
- using Midi Music Maker.
-
- 6.4.3.2 They have the best selection of Lyra files but it is not nearly
- as large as the Orchestra 85/90 section.
-
- 6.4.3.3 The SID selection is fairly large. There are SIDS in five
- different libraries. The problem of the .SAL, .MSW, .ARC, .PIL, as on
- GEnie and Delphi is here also, but there is also another problem. The
- Commodore files on CompuServe generally end in .BIN or .IMG and this
- refers to the protocol used to upload them, not to the actual file
- extender. The .BIN files can be downloaded using Xmodem, Ymodem, or
- with just about another protocol including the VIDTEX mode of Flash.
- The .IMG files have a 6 byte header. If you download these with
- anything I know of on the Atari ST you will have 6 bytes at the first
- of the file that are not supposed to be there. If you try the VIDTEX
- mode of Flash to download you will get an error message from
- CompuServe. They are supposed to work file with VIDTEX on a Commodore.
- Anyway, what I did was to make a short program that removes the first 6
- bytes of each file which I run after I have downloaded the .IMG files.
- The only other thing is to make sure you read the descriptions of the
- files before you download to make certain what the file type it is.
-
- 6.4.3.4 The Master Composer selection is good but the problems of IMG
- files as with SIDs as mentioned above still exists. As with other song
- types there is repetition to some extent with files on Delphi and
- GEnie.
-
- 6.4.3.5 There is a good selection of AMS music. The newer Atari 8 bit
- music is in AMP format. Midi Music Maker cannot play it at this time.
- There are also a few MMS songs in the Atari 8 bit music forum.
-
- 6.4.3.6 The Music Studio selection is great. There are a lot of .ARC
- files with multiple songs.
-
-
-
- - 20 -
-
-
-
-
- 6.4.3.7 There is an adequate number of Music Construction Set files in
- arced format.
-
- 6.4.3.8 There is a midi forum with an increasing number of SMF and
- Cakewalk files. The selection is generally good.
-
- 6.4.3.9 There are some EZ-Track files, but not many compared to GEnie.
-
- 6.4.3.10 There are a handful of arced Adlib files but those contain
- many songs.
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- 6.4.4 Q-Link.
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- 6.4.4.1 This is a Commodore only on-line service. It has the largest
- selection of SID music available. It is not accessible with your Atari
- ST. It requires a C-64 and C-64 software. You then have to be able to
- transfer the music files from the C-64 to your Atari ST, difficult
- without the right combination of software and hardware.
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- 6.5 I will make copies of any of the music disks I have. I charge $5
- per disk to cover the time and trouble to do the coping and to cover
- the postage cost. I am not selling the music. All disks are double
- sided. The number of songs vary from about 50 to nearly 300 per disk
- depending on the file type. There are more than 100 disks available and
- more than 15000 songs with some duplication. Specify the file type,
- AMS, MS, MCS, EZ-Track, SID, Orch 90, SMF, Cakewalk, Adlib, or DMCS.
- This music was collected from sources mentioned above and through
- trading with other collectors. I will also trade music disks, one on
- one, for anyone interested.
-
- 7.0 Screen Identification:
-
- ____________________ ______________________________________________
- | P | | |
- | l | | |
- | a | | Song Title and Information |
- | y File | | |
- | Names | | |
- | o | ----------------------------------------------
- | r | _____________________________ ______ _______
- | d | | Music Type | |T.S.| |Tempo|
- | e | ----------------------------- ------ -------
- | r | ___________________________________________
- | | | Words and Analysis |
- | c | -------------------------------------------
- | o | __________ _______ _____ _______ _________
- | l | |Note Rng| |Delay| |Int| |Vol C| |Tempo x|
- | . | ---------- ------- ----- ------- ---------
- | | ___________________________ __________________
- | | | Note Control | | File Playing |
- -------------------- --------------------------- ------------------
- _____________________________________________________________
- | Channel Map |
- -------------------------------------------------------------
- _____________________________________________________________
- | Velocity Level |
- -------------------------------------------------------------
- _____________________________________________________________
- | Instrument Presets |
- -------------------------------------------------------------
-
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- 8.0 This program is copyright 1992 by David M. Henry and is distributed
- as shareware. $15 is considered an appropriate contribution if you use
- it.
-
- Send correspondence to:
-
- Dave Henry
- 1720 Wickersham Drive
- Anchorage, AK 99507
-
- tel. 907-563-7414
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