home *** CD-ROM | disk | FTP | other *** search
- .11
- Playable music types: Adlib, AMS I, AMS II, Lyra
- EZ-Track, Music Studio, Master Composer, SID,
- Enhanced Sid, Standard Midi Files 0 & 1, ST MCS,
- Amiga and Mac DMCS, Midi Music System, Cakewalk
- 2 and 3, Orchestra 85/90, Antic Music Processor,
- Dr. Ts, Creative Music (Sound Blaster).
- .12
- All file names in the current directory are read
- and displayed. Use up and down arrows or click
- mouse below file names to show others that may
- be off the screen.
- .13
- Locate enables you to set the disk and directory
- path that contain music files. Use the usual
- Atari techniques to specify the drive and folder
- Then click on OK. Do not select a file name.
- .14
- Reads a list of file names, presets, levels and
- maps from a file in the current directory. This
- is used in place of read disk. A list of
- specific names with other set data may be
- restored when saved earlier.
- .15
- Saves a list of file names and presets to a file
- in the current directory for later recall. You
- must first set any preset instruments or levels
- for each file. Then select each file to be
- included using the mouse or left cursor arrow.
- .16
- Selects all files to be played in in numerical
- order. If all files have already been selected,
- then all files are deselected.
- .17
- Selects all files to be played in a random order
- .18
- If skip EZ-Track is selected EZ-Track files will
- not be played when encountered. This is used
- when continuous play between songs desired using
- other types of music files.
- .19
- Songs that have been selected, shown by numbers
- to the left of the file names, will be played.
- The default keys that can be used to control the
- play are... The space bar will pause a song;
- The Q key will abort all playing; The Delete key
- will skip a song and go to the next one.
- .20
- Load MT-32 data applies only when using a Roland
- MT-32 sound module. The data must have been
- first saved to your disk using the Save option.
- This allows quick restoral of settings you made
- DATA previously.
- .21
- Save MT-32 data applies only when using a Roland
- MT-32 sound module. This saves system and patch
- temp parameters in a file on the disk. This
- includes volume settings, instrument number,
- bender, reverb, etc. but does not save the
- partial parmeters used for timbre.
- .22
- Load a previously saved configuration file from
- a disk. Selectable options, and certain mouse
- changeable values are restored to previous
- settings. Channel maps, preset maps, volume
- maps will be identical for all songs.
- .23
- Save a configuration file to a disk. Selectable
- options and certain mouse changeable values are
- saved. The channel map, preset map, and volume
- map for the first file only will be saved.
- .24
- When Use Song Memory is selected any song that
- you select to be played will be loaded into
- memory along with preset and channel settings.
- Then when you play music it will be played from
- from memory rather than loading the song from
- a disk.
- .25
- The Atari computer speaker may be turned on or
- off when the mouse is clicked on this item. A
- check indicates that it is on. The speaker may
- be used to monitor music during a SMF
- conversion. All notes are not usually heard.
- .26
- Quit terminates the program and returns you to
- the desk top. The escape key may also be used
- when no song is playing.
- .27
- Instrument presets can be chosen either from
- that specified in the music file, from the
- values shown in the box at the bottom of the
- screen, or can be left unchanged. Use the right
- or left mouse buttons to change the MMM
- displayed values.
- .28
- The velocity levels for each channel can be set
- using the keys or mouse in the level box second
- from the bottom of the screen. A value of 100
- means normal loudness. Values of less than 100
- mean quieter music while values more than 100
- mean louder music. 200 is the Maximum setting.
- .29
- When Equalize Channel Maps is selected the
- channel maps for all file names will be set to
- the same as that shown in the channel map box.
- You could use this to set polyphonic mode by
- making all channels 1 and then selecting it.
- .30
- Equalize Level Maps sets the volume levels for
- the channels of all the other file names to the
- same as those shown in the box for the currently
- selected file.
- .31
- Equalize Preset Maps sets the presets for all
- file names to the same as those shown in the
- box for the currently selected file.
- .34
- Synthesizer Type gives a choice of using either
- the instrument voice banks of a Yamaha FB-01 or
- up to 128 instrument presets of other types of
- synthesizers. When using the FB-01, YES gives
- access to voice banks 3 through 7, NO gives
- access to voice bank 1 only.
- .35
- Full Screen Files is used when you want to show
- the entire list of song files. You can only play
- music, make file selections or return to the
- normal screen. Other functions are disabled.
- .36
- When this feature is selected the words to the
- song will be displayed if a word file exists or
- if they are included in the music file. This
- works only with some Music Studio, Sid player,
- Antic Music Processor, and DMCS songs.
- .37
- Suppress control messages, when activated, stops
- midi data going to the synthesizer that affects
- things such as pitch bend, polyphonic and
- channel key pressure, portamento, main volume,
- balance, breath control, soft pedal etc. This
- applies only to SMF and Cakewalk.
- .38
- Alternate format with Music Studio causes each
- voice to be mapped to the lowest available
- channel. When selected with SID, plays an
- additional stereo file if present. With Cakewalk
- or SMF, maps tracks directly to channels instead
- of playing them on the file's midi channel.
- .39
- The song is played and a map is made that shows
- which voices are used and number of notes played
- on one channel. This is useful when remaping to
- midi channels. Also shown are lowest and highest
- notes encountered. May affect play quality for
- fast tempo short note songs.
- .40
- Usually song file channels are mapped to midi
- channels using values in the channel map box.
- With this selected channels are mapped according
- to data in a Music Studio file. When making a
- SMF 1 file from a SMF 1 file insures input track
- contain the same channels as output tracks.
- .41
- Select Loop Play to play songs in a never-ending
- loop. Then use the mouse or keys to select songs
- to be played. Songs will be played in the order
- listed. After the highest numbered song is
- finished the lowest numbered song will begin
- again.
- .42
- Instead of playing a song the output is to a
- file in standard midi file format 0. The file
- name will be the same as that of the derivitive
- file with the extender .MID. EZ-Track songs use
- the song name. SMF files use .MI+letter as the
- output name extender.
- .43
- Instead of playing a song the output is to a
- file in standard midi file format 1. The file
- name will be the same as that of the derivitive
- file with the extender .MID. SMF files use
- .MI+letter as the output name extender. Each
- voice is put on a separate track.
- .44
- Delay between songs allows you to set a time
- interval between the end of one song and the
- start of the next where there is no music.
- A count down shows the number of seconds
- remaining until the next song begins.
- .45
- Drum Tracks allows you to specify channels
- that will not be transposed if you choose to
- transpose the music up or down. This is most
- often channel 10 for drums but you can use
- this for any channel.
- .46
- Most of the functions of the program are mapped
- to a key. Define Keys allows you to view and
- change any of the key assignments. Use Esc
- to leave this screen. Also, arrow keys move
- between selections and change values, space bar
- moves between boxes, Esc exits the program.
- .47
- Normally music voice 1 is mapped to synthesizer
- channel 1 etc. You can map any music file input
- channel to any output channel using the channel
- map box and the mouse or arrow keys. This
- allows synthesizers with only lower channels to
- play music using higher channel numbers.
- .48
- Selecting songs to be played can be done with
- the arrow keys or mouse. The up and down arrow
- keys move the black cursor to a name. Use the
- left arrow to select the title, right arrow to
- deselect. Clicking mouse over the name will also
- select it.
- .49
- Octave displacement and note limits are
- controled with the mouse when music is not
- playing. Set the mouse below LL or UL and use
- buttons to change lower and upper note limits.
- Octaves can be set at whole values above and
- below zero, the song base. Use the mouse.
- .50
- The tempo multiplier (tempo x) increases or
- decreases the tempo for all parts of a song and
- for all songs played. It can only be changed
- before play is begun. The tempo multiplier is
- initially set at 1.00 (normal song tempo.)
- .51
- Velocity compression (Vol C) expands or shrinks
- the dynamic range of loudness of the music.
- Numbers more than 100 make the quiter parts of
- the music louder but do not affect the louder
- parts as much. Numbers less than 100 reduce the
- levels by the percentage of the number shown.
- .52
- The box labeled Int is called Duration Interval
- control. It is used only when creating SMF.
- files. The number displayed is the interval in
- clocks between the ending of one note and the
- starting of another note on the same channel.
- This interval may be synthesizer dependent.
- .53
- The mouse may be used to change numerical
- values by clicking on digits. Only tempo,
- presets, and levels may be changed while a song
- is playing. A song may be selected with the left
- mouse button and deselected with the right mouse
- button.
-
-