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- -- Lynx Reviews --
-
- Last Updated: May 31, 1993
- -- European Soccer Challenge
-
- Robert Jung, the maintainer of the Lynx Frequently Asked Questions
- (FAQ) list, has reviewed every game available for the Atari Lynx. (He
- generally gets his reviews out within a day or two of a game's release in
- the States.) So that people could have a nice, handy reference to the Lynx,
- I bundled the reviews in one file in alphabetical order and have placed them
- on my mail server. The FAQ, these reviews, and the Lynx Cheats files made up
- what used to be known as the Usenet Lynx Guide. These three files are now
- available separately on my mailserver.
-
- -- Kevin (Tazzzzz) Dangoor
- (Internet e-mail: tazzzzz@eecs.umich.edu)
-
- P.S. You can reach Rob Jung through Internet e-mail at: rjung@usc.edu
-
- -----------------------------------------------------------------------------
- Rating values 10 - 8 Great! A value at the regular price.
- 7 - 5 Good. Buy if you're interested or if it's discounted.
- 4 - 2 Poor. For die-hards only.
- 1 Ick. Shoot it, please.
-
- [APB]=========================================================================
- A.P.B.
- 1 player, horizontal game
- Atari Corp., for the Atari Lynx
- $39.95
-
- OVERVIEW:
- Meet Officer Bob. He just graduated the other day from the Police Academy,
- and is now ready to serve and protect. It's not an easy assignment; his
- sergeant is a real hothead, and the slightest mistakes will get Bob into
- trouble. Still, if Bob works hard and plays it straight, he may someday make
- chief. But that's in the future; Bob has to go to work now -- after he gets a
- donut. Preferably chocolate.
-
- A.P.B. for the Atari Lynx is an adaptation of the cartoony arcade game of
- the same name. You play Officer Bob, who patrols the big city in his squad
- car. Every day, you must catch criminals big and small, while avoiding demerits
- for actions unbecoming an officer. If you get too many demerits, you are fired
- (rather painfully, too), though you can erase demerits by hard work. Along your
- career, you will have chances to earn extra rewards, upgrade your patrol gear,
- and maybe someday make the big catch.
-
- GAMEPLAY:
- Fans of the arcade A.P.B. will be pleased with the Lynx adaptation, as all
- of the whimsy and almost all of the original features are translated intact.
- At the start of each day, you are given a quota of traffic violators, from
- litterbugs to speeders, to arrest. On certain days, an A.P.B. (all-point
- bulletin) of an especially dangerous criminal is issued; capturing this suspect
- is worth more points. Failure to either arrest the A.P.B. or meet your quota
- will bring the sergeant's wrath, and earn more demerits.
-
- The actual patrol takes place on a vast overhead city map that scrolls in
- 360 degrees. Violators submit easily and can be ticketed by pointing your
- crosshairs and sounding the siren, but the criminals will put up a fight, and
- require a chase to take down. Between arrests, you must keep your car filled
- with gas, grab donuts for more time, and look for various bonuses. Hints and
- tips will periodically scroll across the screen, giving warnings, game advice,
- or what mistake you just performed. In all, there is a total of about 30+
- levels to play, which keeps this game fresh for a long time.
-
- There are a few flaws with the game, however. First, button "B" is used as
- the accelerator; this means there is no fine speed control, and makes using the
- siren (button "A") while driving tricky. Second, the arcade bonus sequence,
- where you take a captured A.P.B. criminal and try to extract a confession, has
- been removed. Finally, the Lynx version is more sensitive to collisions than
- the arcade. If you are moving and touch another car when the siren is off, that
- counts as a demerit against you, regardless of which driver is at fault. While
- these problems are mostly minor, they do detract from the game somewhat.
-
- GRAPHICS/SOUND:
- The sights and sound of A.P.B. are very well done and entertaining. The
- graphics, while not always identical to the arcade versions, are distinctive,
- detailed, and appropriately silly. The 360-degree scrolling is very smooth, and
- even the cartoon sequences remain intact. Sounds are equally impressive; the
- music is identical to the arcade, while car honks and other sounds are
- realistically rendered. Then there are all the digitized voices, slightly
- scratchy, but very well done: cries for help, complaints from arrested
- violators, and the sergeant's incomprehensible mumbling when he congratulates
- you on a day well done.
-
- SUMMARY:
- A.P.B. on the Lynx is a decent adaptation of the original game, and offers
- a refreshing variety to video gaming. The gameplay is fair, and is enhanced
- by some very appropriate and entertaining sound and graphics. For people hooked
- on the arcade title, and players interested in a slightly silly change of pace,
- Officer Bob is waiting with a box of donuts.
-
- GAMEPLAY: 8
- GRAPHICS: 9
- SOUND: 9
- OVERALL: 8.5
- [AWE]=========================================================================
-
- AWESOME GOLF
- 1-4 players, horizontal game
- Atari Corp., for the Atari Lynx
- $29.95
- Stereo? No
-
- OVERVIEW:
- Forget those 5:00am tee-offs, with AWESOME GOLF you can now play the links
- on the Lynx. This is a fully loaded golf game, offering three courses filled
- with obstacles, and enough challenge to keep you busy. Chipper the chipmunk
- will be your caddy and scorekeeper, so pick your club, and please replace your
- divots.
-
- You can play on one of three imaginary courses, for a 9-hole or an 18-hole
- game. Up to four players can ComLynx together, practice on individual holes,
- or work on a driving range. Each hole beings with an overhead map, where you
- can aim your shot as well as scroll and zoom as desired. Fourteen clubs are
- available: three woods, eight irons, two wedges, and a putter. Finally, you
- take swing, hopefully staying on the fairway and avoiding the hazards.
-
- GAMEPLAY:
- AWESOME GOLF is a straight, no-nonsense implementation of the game, with
- many features and game options. A game can feature three different wind
- levels, while the properties of terrain and the slope of the green must be
- kept in mind. Distances to the hole are always available, and each club's
- range, usage, and effect on the ball are accurately duplicated. Strokes are
- done with a power bar using three button presses: The first press starts the
- swing, the second press sets the strength, and the third press determines hook
- and slice. Finally, you can select the clothing, race and sex of your video
- duffer, though the only major effect is that women golfers tee off closer to
- the hole.
-
- There's not much else to be said -- AWESOME GOLF plays golf, and plays it
- well. As in real golf, the key to winning is a good strategy and a good
- technique. The game is helpful without being pandering; players can set
- individual handicaps, hints on clubs and aim are available to beginners, and
- the driving range reports statistics on your swing. The only gripe is with the
- multiplayer option. You must ComLynx to play against other people, though the
- game could have been designed to support multiple players on one Lynx. It's a
- trivial point, but one worth mentioning.
-
- GRAPHICS/SOUND:
- Graphics on AWESOME GOLF are a combination of detailed realism and light
- humor. Shots are seen from behind your player, and the ball's flight is viewed
- from overhead, all done with quality animation, detailed backgrounds, and
- smooth scrolling and scaling. Finally, cartoon stills highlight events such as
- bogeys, penalties, and birdies. On the sound side, AWESOME GOLF is fairly
- quiet, using short chimes to indicate selections and decisions. To spice
- things up, Chipper's high-pitched voice is peppered throughout, congratulating
- good strokes, laughing at blunders, and making remarks everywhere.
-
- SUMMARY:
- Between CHECKERED FLAG and AWESOME GOLF, the Lynx is shaping up to be a
- serious video sports system. This game captures the intricacies of the sport,
- while offering enough extras to enhance its appeal, though playing with
- friends can be a hassle. If golf is your game, AWESOME GOLF should not be
- missed.
-
- GAMEPLAY: 9
- GRAPHICS: 9
- SOUND: 9
- OVERALL: 9
- [BAS]======================================================================
-
- BASEBALL HEROES
- 1-2 players, horizontal game
- Atari Corp., for the Atari Lynx
- $39.95
- Stereo? No
-
- OVERVIEW:
- With Atari finally increasing the number of sports titles for their Lynx
- game system, the only real question was how long it'd take for them to release
- a baseball title. Now there's BASEBALL HEROES, a portable video version of the
- American pastime. One or two coaches pick from four fictitious teams, each
- with 20 players (two in each position and four pitchers) rated in various
- attributes. Before a game, you select a team, assemble a squad of nine men,
- and arrange a batting order. They then take to the field, trying to score the
- most runs possible in nine innings. A single exhibition game is possible, or
- you can play a multiple-game "Final League" challenge. Between games, practice
- in batting and fielding is available with the "Home Run Derby" and "Three
- Flies Out" games.
-
- GAMEPLAY:
- This is one of the more ambitious Lynx sports games out now; BASEBALL
- HEROES tries some new ideas and to push the boundaries of portable gaming, and
- partially succeeds. The ability to select your players and adjust the lineup
- is welcome, but you must decide carefully, since there's no way to change
- either once the game starts. A wide variety of views are used, according to
- the situation: behind the batter, behind the pitcher, three-quarters overhead,
- directly overhead, and from the outfield fence, giving this game a real "you
- are there" feeling.
-
- The actual gameplay is respectable: infield players cover each other, and
- dives and jumps for the ball are fully supported. Batters can swing high and
- low, inside and out, while pitchers can steer the four stock pitches for
- variety. Common baseball rules and events are supported, including beaning the
- batter and wild pitches. The computer opponent is challenging but not
- completely perfect, leaving some opportunities for crafty players to exploit.
-
- BASEBALL HEROES is not without problems, however. The worst offender is
- the fielding, which starts with an overhead view, then switches to a "behind
- the outfielder" angle on the ball's descent. This makes judging the ball's
- location difficult, and requires lots of practice to master. Also, some of
- the controls are a little quirky, such as using the same button to throw and
- jump, and the slow swing times of the batters. There's nothing that makes the
- game unplayable, but they do detract a bit.
-
- GRAPHICS/SOUND:
- The graphics on BASEBALL HEROES are simply delightful. There's great use
- of animation, including little details like the umpire hunching down for each
- pitch. The batter and pitcher views feature gigantic characters that fill the
- screen, while the fielding scenes use small but manageable players running
- about. Even the player selection and lineup sequences are entertaining, with
- "trading cards" used to select and rearrange your team members, and fanciful
- logos for each team.
-
- The only music in the game comes from the title theme and a few simple
- tunes. The remaining sounds consist largely of digitized effects of caught
- balls, the crack of the bat, and the umpire's calls. Though the umpire's
- "strike!" is unrecognizable, and the crowd falls silent too quickly, the sound
- effects are fine overall.
-
- SUMMARY:
- BASEBALL HEROES is a very good translation of the sport, though not a
- perfect game. It has a few rough spots that will try some people, but for the
- most part this is a quality title and a showcase game for the Lynx.
-
- GAMEPLAY: 8
- GRAPHICS: 9
- SOUND: 8
- OVERALL: 8
- [BAK]========================================================================
-
- BASKETBRAWL
- 1-2 players, horizontal game
- Atari Corp., for the Atari Lynx
- $39.95
- Stereo? No
-
- OVERVIEW:
- For some reason, combining basketball with violence is a popular video
- game trend -- look at ARCH RIVALS, BILL LAIMBEER'S COMBAT BASKETBALL, or
- PUNKSHOT. Now there's BASKETBRAWL, a Lynx version of the Atari 7800 title,
- with a very similar theme. You pick your character from a fixed pool of
- players, each rated according to skills and health. You then play against the
- other team, trying to score more points before the six-minute clock runs out.
-
- Aside from this, anything goes. Players must fight, stab, and mutilate
- their opponents for the ball, while spectators attack anyone who get too
- close. Weapons and power-up icons appear on the field, giving temporary
- benefits such as speed or renewed health. Your ultimate goal is to beat five
- other local gangs and win the championship. A password allows you to continue
- from a later point, while two players can ComLynx together for a team-up
- against the town.
-
- GAMEPLAY:
- Sadly, when BASKETBRAWL took away the rules, it also took away the fun.
- The problem is that neither the brawling nor the basketball aspects of this
- game are done well. Shooting consists of jabbing Button A and praying the ball
- goes in. Fight moves are limited, aiming attacks is difficult, and weapon
- effects have little variety. Defense is nonexistent; you can't block shots or
- passes, steal the ball, or resist enemy attacks. The basketball action is
- constantly disrupted by fights, and fight fans have to stop and score points
- to keep the game going.
-
- The overall pace is frantic and confusing. You play three times against
- each team, first with one opponent and working up to three. Two spectators
- enter the field and attack players for no reason, and a third throws knives at
- everyone. The control buttons are used to attack, kick, shoot, and throw,
- depending on who has possession. But it's difficult to tell when you have the
- ball, and you may throw it away when you were planning to attack. In the end,
- there's a lot of frenzied button-pressing but very little satisfaction.
-
- GRAPHICS/SOUND:
- Sights and sounds in BASKETBRAWL do little to enhance its appeal. While
- backgrounds are sufficiently detailed, the main game graphics are simple,
- crude, and poorly animated. Throw in a very choppy side-to-side scrolling, and
- game looks like a relic from the Atari 2600. The title theme music is very
- catchy, but the other game sounds are primitive and dull.
-
- SUMMARY:
- BASKETBRAWL takes an idea loaded with potential, then removes most of the
- excitement by combining weak sports action and weak combat action. The only
- thing to do is to wait a while longer for an authentic basketball game; Lynx
- owners may be eager for sports titles, but they're not desperate.
-
- GAMEPLAY: 4
- GRAPHICS: 4
- SOUND: 5
- OVERALL: 4
- [BAT]========================================================================
-
- BATMAN RETURNS
- 1 player, horizontal game
- Atari Corp., for the Atari Lynx
- $44.95
- Stereo? No
-
- OVERVIEW:
- Yes, Bruce Wayne's back, in this Lynx license of the 1992 hot summer movie
- with Keaton, Pfeiffer, and DeVito. Catwoman and the Penguin have formed an
- alliance, and their plan is to defame Batman and place themselves in political
- power. Now Batman must save both the town and his reputation, while bringing
- in his opponents for their punishment.
-
- Closely mirroring the movie's plot, BATMAN RETURNS makes you the defender
- of Gotham City, as you run, jump, and fight through four scrolling levels.
- Your enemies are a motley crew of thugs, police, and penguins, while you fight
- back with Batarangs, acid vials, and your fists. Even with battle armor,
- Batman is a frail creature with limited health; if he takes too much damage,
- the game ends.
-
- GAMEPLAY:
- As the description implies, BATMAN RETURNS is an action-arcade game in the
- traditional run/jump style. You have a limited amount of Batarangs and acid
- vials, though icons throughout the game give more equipment and health. While
- the general location of enemies is fixed, their actions and appearances are
- not, making patterns impossible.
-
- This is a hard game, as the deck is clearly stacked against the player.
- You have one life, no continues, and no passwords to defeat a seemingly
- endless number of opponents and their various attacks. Though four levels
- might not sound like much, each level is dozens of screens large, and the high
- difficulty of this game will make finishing the first stage a major
- accomplishment.
-
- GRAPHICS/SOUND:
- The graphics on BATMAN RETURNS can do no wrong. Gotham City on the Lynx
- perfectly captures the unique architecture and moody atmosphere of the movie.
- The enemies are distinctive and easily identified, and Batman's acrobatic
- flips and cape-flapping jumps are among the best effects ever on a Lynx. A
- pulsating theme music plays in the background, while the majority of game
- sounds are recognizable but not noteworthy.
-
- SUMMARY:
- BATMAN RETURNS is a respectable action game, and the Lynx version would be
- equally enjoyable on any other platform. It offers solid action and a serious
- challenge wrapped up in a hot license, making a package that's guaranteed to
- sell more Lynxes.
-
- GAMEPLAY: 8
- GRAPHICS: 9
- SOUND: 6.5
- OVERALL: 8
- [BIL]========================================================================
-
- BILL AND TED'S EXCELLENT ADVENTURE
- 1-2 players, horizontal game
- Atari Corp., for the Atari Lynx
- $39.95
-
- OVERVIEW:
- Who says Death doesn't bear grudges? In retaliation for getting "Melvined"
- in the second movie, the Grim Reaper has kidnapped Bill and Ted's girlfriends/
- wives/better halves, the Princess Babes. The ladies were smart, though; during
- their abduction, they scattered sheet music from the band's latest song along
- the path. Now the two guitarists from San Dimas must follow this musical trail
- through time and space, and carry out a rescue before the next Wyld Stallyns
- concert.
-
- BILL AND TED'S EXCELLENT ADVENTURE on the Atari Lynx is really a
- combination action/adventure game. As either Bill or Ted, you must follow the
- time trail in your interdimensional phone booth. Each area is a maze-like
- scrolling landscape, viewed from an overhead perspective, and protected by
- roaming creatures. Your basic goal is to collect enough musical notes, which
- reveals more pages of the phone book, which enables you to travel to other
- eras. Along the way, you will find objects and meet assorted historic
- figures, who ask for favors. Help them, and they return your generosity with
- further aid. For more fun, two players can ComLynx together and go traveling
- together.
-
- GAMEPLAY:
- It is the adventure portions of BILL AND TED'S EXCELLENT ADVENTURE where
- the game shines. Many of the puzzles must be solved by taking an item from one
- time period and using it in another. Furthermore, time paradoxes are possible
- and must be avoided. For example, if you find a note to yourself that a later
- version of you has written, you must be sure to go and leave that note, in an
- earlier time period, later in the game, for you to find in the future (get
- it?). The puzzles are robust and challenging, and solutions rely on finding
- the right object for the right situation.
-
- Like the movies themselves, this Lynx adventure emphasizes silly fun and
- non-violence. The guys do not carry weapons, but can subdue certain enemies by
- playing the right musical instruments. Similarly, Bill and Ted can never die.
- If you are caught by a creature, you are sent back to an earlier position, no
- worse for wear. The only problem is that the game can occasionally become
- tedious. In tight spots, you may need several tries to get pass the random
- monsters. Since the game can take a long time to finish, a detailed password
- system is offered. Unlike other Lynx games, this is a true game save feature,
- encoding your current score, location, and inventory.
-
- GRAPHICS/SOUND:
- The sights and sounds are serviceable, but not much more. Game graphics
- are done in a recognizable, cartoony style, with a moderate number of
- animation. There is also good use of color and detail, especially the subtle
- changes in the same lands across different eras. Sounds are not really needed,
- but the ones present are basic. Background rock music plays according to your
- current time period, but if they become irritating, you can shut them off with
- the Option 2 button.
-
- SUMMARY:
- How you feel about the Bill and Ted movies should not be a factor, as this
- game is an enjoyable package. It has a fair amount of action with lots of
- rock-solid puzzle solving, and the addition of time travel offers even more
- gaming potential. Though the sound and graphics are not extraordinary, in the
- end BILL AND TED'S EXCELLENT ADVENTURE earns its name.
-
- GAMEPLAY: 8.5
- GRAPHICS: 8
- SOUND: 6
- OVERALL: 8
- [BLO]======================================================================
-
- BLOCKOUT
- 1 player, horizontal game
- Atari Corp. for the Atari Lynx
- $34.95
-
- OVERVIEW:
- Based on the original computer game by California Dreams, BLOCKOUT for
- the Atari Lynx is clearly inspired by TETRIS. As in TETRIS, the object is to
- rotate and position oddly-shaped blocks into a pit, dropping them so that
- the pieces interlock. When a level is filled, the blocks in it are removed,
- giving more space for more pieces. The longer the game lasts, the faster
- pieces fall, until there's no room left to maneuver.
-
- BLOCKOUT differs from TETRIS, though, by using all three dimensions.
- Pieces can be rotated around all three axes, the pit can be of variable
- size and depth, and the pieces can come in very strange shapes. Naturally,
- all these features add to the complexity and challenge.
-
- GAMEPLAY:
- As in the original BLOCKOUT, emphasis is placed on gameplay over frills.
- The game screen is non-nonsense, showing the pit, its contents, and the
- current piece to be placed. A level indicator color-matches the layers in
- the pit, and shows the depth of the current piece. Your score, the high
- score for the current setup, the game settings and difficulty are also
- shown. Points are scored based on the shape of the pieces and the height
- they're dropped from.
-
- BLOCKOUT is very friendly and playable, one of those games that takes
- 30 seconds to learn and a long time to put down. The only hitch is in the
- controls; X and Y rotations can be done in any direction, but Z rotations
- can only be counterclockwise. Still, this is a minor nuisance, and the game
- is still fun regardless.
-
- Several options let you customize the game. The pit size and rotation
- speed of the pieces are selectable, and sounds can be toggled. Blocks can be
- either flat, simple 3D, or a manic extended collection. Finally, you can
- start playing from any of 10 speeds, though the longer you play, the faster
- it gets. A practice mode, game demo and controls screen makes learning
- painless.
-
- GRAPHICS/SOUND:
- Graphics in BLOCKOUT are appealing, though minimal. The colors and
- graphics are distinctive enough to let you know what's happening at a
- glance, and watching the wire-frame pieces rotate is nice. Except for a
- little music between games, the sound may as well be turned off.
-
- SUMMARY:
- This is a nice, addictive, no-nonsense strategy game. Without any
- patterns to memorize and several options to choose from, BLOCKOUT will keep
- its freshness for quite some time. If you thought TETRIS was too simple,
- give this title a try.
-
- GAMEPLAY: 8.5
- GRAPHICS: 7.5
- SOUND: 7
- OVERALL: 8
- [BLU]======================================================================
-
- BLUE LIGHTNING
- 1 player, horizontal game
- Atari Corp., for the Atari Lynx
- $34.95
- Stereo? No
-
- OVERVIEW:
- You just can't help yourself. Even in the midst of war, with the enemy's
- overwhelming air power, with the Air Force's best pilots gunned down like
- ducks, you just can't resist the urge to goof off whenever you take to the
- air. But now Central Command gets its revenge: the Blue Lightning, an advanced
- fighter jet, has been developed to the experimental design stage. The top
- brass needs it, but doesn't want to risk the lives of their remaining
- competent pilots. Guess who's deemed expendable enough to field-test a flying
- prototype in the heat of battle?
-
- Witty storyline aside, BLUE LIGHTNING for the Atari Lynx is a first-person
- air combat game in the AFTERBURNER tradition. The action is seen from directly
- behind your plane as it dives and banks through nine missions. Barrel rolls
- can be used to dodge enemy attacks, and a ten-second afterburner burst
- provides extra speed. The Lightning is equipped with forty missiles and an
- unlimited supply of cannon fire, which are used to attack enemy jets and
- targets. A password for each stage allows you to start at later levels, and
- the game ends when you finish the ninth mission or use up all six lives. The
- only danger comes from collisions -- crash into a tree, a canyon wall, or an
- incoming missile, and kiss another life goodbye.
-
- GAMEPLAY:
- BLUE LIGHTNING strikes a perfect balance between respectable difficulty
- and reasonable gameplay. The action does not go at supersonic speeds, but
- proceeds at a brisk pace, and the result is that you never feel "cheated" from
- being destroyed by something too fast to be seen or overwhelmed with inhuman
- odds. The terrain and the placement of the enemy are somewhat random, which
- prevents the game from being solved by pattern development. The game starts
- off easy enough, but adds more threats at a gradual rate, and you're drawn
- completely into the action before long.
-
- If there is a flaw, it's that the missions are not varied enough, as many
- of the levels involve destroying various ground targets. To compensate, most
- stages add extra rules to complicate matters -- For example, level 4 requires
- you to destroy tanks while travelling through a twisty canyon, and you cannot
- go high enough to fly over the rock walls. There are also a few minor nits:
- the aim of the guns feels a little off, and enemy missiles can go through the
- terrain, but these are easily adapted to and do not hamper the gameplay.
-
- GRAPHICS/SOUND:
- One major contribution to the appeal of BLUE LIGHTNING is the game's
- graphics: There's a lot of incredibly diverse stuff moving on-screen at once.
- >From the flight crew that preps the plane to the sheer number of terrain and
- targets to see, the game graphics never feel dull. Especially impressive are
- the dancing paths of the enemy's manta-like fighters and the graceful arcs
- left by the vapor trails of the missiles. The Lynx's sprite engine is heavily
- used, with specks on the horizon growing into hills and mesas, and flat lands
- rendered with realistic disappearing perspectives.
-
- There aren't a lot of different game sounds, but each one is properly
- suited to its situation. The most persistent noise is the roar of the jet
- engines, which is punctuated by cannon fire, flying missiles, the warning beep
- of incoming attacks, and lots of explosions.
-
- SUMMARY:
- It's very refreshing to see a game that's a challenge without resorting to
- tricks or gimmicks. Success or failure in BLUE LIGHTNING is completely based
- on the player's skill, and the game is recommended for all action players.
- Though the levels could use a little more variety, the user-friendly gameplay
- and the sensational graphics make this title a blue-ribbon winner.
-
- GAMEPLAY: 9
- GRAPHICS: 10
- SOUND: 7
- OVERALL: 9
- [CAL]======================================================================
-
- CALIFORNIA GAMES
- 1-4 players, horizontal game
- Atari Corp., for the Atari Lynx
- $34.95 (free with Lynx Deluxe package)
- Stereo? No
-
- OVERVIEW:
- So you want fun in the sun without the hassles of zinc oxide, crowded
- beaches, and the risk of skin cancer? Well, the Surgeon General has certified
- CALIFORNIA GAMES for the Atari Lynx as a completely safe way to get your sand-
- coated jollies. This is an adaptation of the Epyx home computer game, and
- allows one to four players to compete in a number of "sport" contests for
- points and bragging rights.
-
- (Sidebar: The instruction manual says that CALIFORNIA GAMES only allows
- for 1 or 2 players. ComLynxing three or four players is possible, but tricky
- -- don't give up if it doesn't work initially)
-
- There are four events in CALIFORNIA GAMES. The BMX bike race is a run
- through a hilly, obstacle-infested course as fast as possible. Surfing lets
- you hit the waves, doing stunts like riding the tube or 360-degree spins
- before running out of time. Similarly, halfpipe skateboarding gives you a time
- limit to try and perform as many handplants and aerial turns as possible.
- Finally, you can play with the footbag, which consists of keeping a small
- beanbag airborne using only your feet -- style counts.
-
- GAMEPLAY:
- CALIFORNIA GAMES is a card for beginning video players. The individual
- games are fun at first, but all of them are fairly easy, and most dedicated
- gamers will master them in a short period of time. This is especially
- noticeable when playing by yourself, and the game soon becomes an exercise in
- "can I beat my previous score?". More contests would have helped, as well as
- options to adjust the difficulty or a "tournament" consisting of all events.
-
- There's nothing wrong with CALIFORNIA GAMES; there's just not much to
- recommend, either. Playing with other people makes it more enjoyable -- the
- competition is head-to-head, and you must adjust your strategies for opponents
- who are trying to trip you, run you over, or crash into your latest stunt.
- This is good for some cheap laughs, but the lack of real depth in the gameplay
- keeps it from retaining any permanent appeal.
-
- GRAPHICS/SOUND:
- The sound and graphics in CALIFORNIA GAMES are a good indication of what
- the Lynx is capable of. Color, hue, and animation are used well throughout,
- providing realistic-looking backgrounds and characters. The scrolling is
- smooth, and there are a few graphic treats, like the semi-transparent tube in
- Surfing, and the camera zoom in/zoom out on the Halfpipe.
-
- Sounds are also commendable, with quality music and noises everywhere.
- Each game has its own, distinctive soundtrack, and the title theme music is
- suitably bouncy. Similarly, sound effects are appropriately used, each one
- properly coordinated for the current on-screen action.
-
- SUMMARY:
- It's understandable why Atari includes CALIFORNIA GAMES in the deluxe Lynx
- packages: It's easy, varied, non-violent (have to placate worried parents,
- you know), looks and sounds well, and ComLynxable. However, with only four
- basic games available, most players will want a tougher challenge soon enough.
- If you don't already own CALIFORNIA GAMES, you may want to consider a
- different title.
-
- GAMEPLAY: 4.5
- GRAPHICS: 8
- SOUND: 8
- OVERALL: 6
- [CHE]======================================================================
-
- CHECKERED FLAG
- 1-6 players, horizontal game
- Atari Corp., for the Atari Lynx
- $39.95
- Stereo? Yes
-
- OVERVIEW:
- It's time to strap on the helmets and head for the tracks; as the name
- implies, CHECKERED FLAG presents auto racing on the Atari Lynx. The class is
- Indy racing, with the ground-hugging racers that symbolize breakneck speed.
- The usual elements are all here: cars to pass, curves to negotiate, and
- roadside obstacles to avoid, all while trying to be the first across the
- finish line. Option settings allow you to configure the game as desired, and
- up to six Lynxes can be connected for a real challenge.
-
- GAMEPLAY:
- CHECKERED FLAG is an absolute joy to play! While the game offers nothing
- that hasn't been done before, it implements and integrates all of its elements
- effectively. There are no bonus items, pit stops, weapons, or auto design to
- complicate matters; rather, the emphasis is on pure driving skills at high
- speeds. Even though the promised track editor has been left out, the end
- result is an extremely fun card that captures the thrills of the sport.
-
- The action is viewed from directly behind your car. A course map, race
- information, speedometer, tachometer, and rear-view mirrors are always
- visible. Controls include acceleration, brakes, gearshift, and steering, all
- of which feel properly responsive. The computer opponents are fairly
- straightforward, though they manage to stay on the road better, and will try
- to pass you whenever possible. Hitting another car or an obstacle may result
- in a crash or a spinout, which costs speed and time. Take too many hits and
- you might even lose your mirrors.
-
- To make things even more interesting, the game offers numerous options.
- There are 18 tracks to race on, from the slightly curvy to the very difficult.
- You can drive for practice, run a single race, or go for an eight-race
- tournament, and your car can be equipped with one of three different
- transmissions. Up to ten human and computer racers can compete, and starting
- positions can be set randomly or by a qualifying lap. For an extra touch, you
- can also choose the color of your car and the gender of your driver.
-
- GRAPHICS/SOUND:
- CHECKERED FLAG's images are among the best on the Lynx. From cars to
- obstacles, all of the graphics are elegant and highly detailed. The sense of
- speed is very convincing, with the Lynx's hardware scaling used to make
- everything fly by smoothly. Race information is clearly visible without being
- obstructive, and other game screens are equally attractive.
-
- There are not a lot of different sounds in the game, but they are used
- well. Engine whines alert you to change gears, tires squeal on tight turns,
- and the stereo roar of other cars remind you of pass attempts. Then there are
- the little extras, like the flagman's digitized voice announcing the start of
- the race and the musical scores between races.
-
- SUMMARY:
- This is a high-performance title that does nothing but pure video racing,
- and does it extremely well. Crammed with exciting gameplay, fast action,
- options galore, hot sound and graphics, and true multiplayer challenge,
- CHECKERED FLAG is absolutely terrific!
-
- GAMEPLAY: 10
- GRAPHICS: 10
- SOUND: 8.5
- OVERALL: 10
- [CHI]======================================================================
-
- CHIP'S CHALLENGE
- 1 player, horizontal game
- Atari Corp., for the Atari Lynx
- $34.95
- Stereo? No
-
- OVERVIEW:
- Meet Chip. Chip is a nerd. Chip has a problem with women (natch).
-
- Meet Melinda. Melinda is a nerdette. A good-looking nerdette, though.
-
- Melinda has a problem. Melinda needs a date. Chip wants to take Melinda.
- Melinda is not impressed. Can Chip prove himself?
-
- Chip can try "The Challenge". Mazes. Blocks. Computer chips. Buttons.
- Switches. Time limits. Thieves. Keys. Doors. Traps. Force fields. Fireballs.
- Water hazards. Fire hazards. Ice hazards. Chip-eating creatures. LOTS of
- creatures.
-
- Will Chip do it?
-
- "Sure, Melinda!"
-
- See why Chip has a problem with women?
-
- Welcome to CHIP'S CHALLENGE, the brain-straining strategy game for the
- Atari Lynx. From a scrolling overhead view, you control Chip as he tries to
- survive 144 levels filled with all sorts of dangers. The object is to find
- the exit of each level and escape before time expires. Complications include
- deadly monsters and hazards, as well as a number of computer chips that must
- be found before you can reach the exit. Naturally, each level is a puzzle;
- only by properly moving blocks, pushing buttons, building bridges, and
- avoiding dangers can Chip get his date.
-
- GAMEPLAY:
- CHIP'S CHALLENGE is one of the most innovative strategy games ever
- released for any system. Unlike some puzzle games, this title offers a wide
- range of tasks to perform and goals to reach, and all of the puzzles are
- carefully crafted to be uniquely challenging. The main objective is escape,
- but the subtasks needed to accomplish this varies widely, and it's impossible
- to find a universal strategy. Some levels require doing things in a certain
- sequence, or repeating one motion many times over. Others have lots of
- possibilites but only one answer, and still others require precise timing and
- fast movement. Most levels emphasize sharp thinking over arcade action, so
- players not blessed with lightning-fast reflexes will not be too intimidated.
-
- Another thing worth mentioning is the high degree of friendliness
- in this game. Chip has an unlimited number of lives, so you can redo a level
- as often as needed until you solve it. If you fail too often, the game will
- let you skip the current level if desired, and a password for each level
- allows you to start there in future games. Best of all, the first eight
- challenges are tutorials, summarizing what must be done to solve it, and
- introducing new creatures and objects at a controlled pace.
-
- GRAPHICS/SOUND:
- Puzzle games generally don't need flashy sound and graphics, but CHIP'S
- CHALLENGE doesn't skimp on special effects. Game visuals are small but
- distinctive, allowing you to see a wide area while identifying everything at a
- glance. Animation is used fairly well, and the multidirectional scrolling is
- flawless. Sounds are equally well-done, with distinct effects used for
- everything that can happen. Even if something happens off-screen, the sound
- cues help you to keep track of everything happening on the current stage.
- Finally, several "electronic" soundtracks play during the game, though they
- can be turned off if needed.
-
- SUMMARY:
- The Lynx was originally designed for fast arcade-action games, but there's
- no reason why it can't expand its range. With a lot of variety, a lot of
- difficulty, a lot of originality, and a lot of ol'-fashioned craftsmanship,
- CHIP'S CHALLENGE is a quality title and recommended for players of all kinds.
-
- GAMEPLAY: 9
- GRAPHICS: 8
- SOUND: 8
- OVERALL: 8.5
- [CRY]======================================================================
-
- CRYSTAL MINES II
- 1 player, horizontal game
- Atari Corp., for the Atari Lynx
- $34.95
- Stereo? No
-
- OVERVIEW:
- What do you get when you cross DIG DUG with CHIP'S CHALLENGE? The answer
- is CRYSTAL MINES II, the latest puzzle/strategy game for the Atari Lynx, and a
- sequel to Color Dream's original puzzle game for the Nintendo Entertainment
- System. You control a mining robot whose objective is to gather precious gems
- from a series of underground caverns. You must do this while avoiding falling
- rocks, wandering monsters, radioactivity, lava, and the dwindling time limit.
-
- The robot is equipped with a digging laser and dynamite, which can be used
- to fight creatures and create caverns. Meet the gem quota for a level, and
- you must next find the exit to travel to another, more complex cavern. Some
- caverns offer more advanced challenges, such as gravity-altering switches and
- item-changing pipes. The game offers 150 regular levels and 31 hidden levels,
- ensuring lots of challenge.
-
- GAMEPLAY:
- One of the best aspect of CRYSTAL MINES II is the diversity of game
- elements, which all interact in consistently complex ways. Rocks, dirt, and
- creatures can be explosive, indestructible, or easily disposed. Temporary
- enhancements are available for use, such as a long-range laser, a map of the
- current level, or protective shielding. Gathering more valuable gems can help
- you meet the level's quota faster; other game elements can help or hinder your
- progress, depending on how you use them.
-
- The game elements all interact in a consistent manner, and a lot of the
- time is spent learning how they interact with you and with each other. A big
- reason for this is the instruction booklet (yes, the booklets are back) -- It
- is deliberately general, teaching only the most basic elements of gameplay and
- leaving the rest for the player to explore and discover. To make this easier,
- you have an unlimited number of robots, and each level has a four-letter
- password to let you play there in future games. Even better, if you take too
- many tries to finish a level, the game will offer to skip it.
-
- Though CRYSTAL MINES II is clearly a strategy title, it places a bit more
- emphasis on good reflexes than other games of this genre. This is neither good
- nor bad; how much you will enjoy this title depends mainly on what combination
- of strategy and action you prefer. Completing a cavern relies on figuring out
- how to use the features of that level to uncover gems and equipment, stop
- pursuing enemies, and avoid robot-destroying dangers. Aside from the first few
- introductory stages, the levels are very challenging and not easily solved.
-
- GRAPHICS/SOUND:
- The sights and sound of CRYSTAL MINES II are simply functional, and no
- more. The main game graphics are drawn with grid-oriented components, with
- little or no animation. On the other hand, game features with similar
- properties are drawn similarly, making it easier to predict how they will
- react. Similarly, music and sounds are all very basic. Most of the noise comes
- from the title theme, which plays throughout the game, though it can be
- toggled off with Option 2. Other game sounds are generic, though distinctive
- from each other.
-
- SUMMARY:
- CRYSTAL MINES II borrows a lot from earlier puzzle games, especially
- BOULDER DASH and CHIP'S CHALLENGE, and produces a decent challenge to both the
- mind and the reflexes. Though it won't win any awards for special effects, the
- large number of demanding levels and the wide array of game elements make
- this a respectable title for any strategy game player.
-
- GAMEPLAY: 9
- GRAPHICS: 6
- SOUND: 5
- OVERALL: 7.5
- [DIR]======================================================================
-
- DIRTY LARRY: RENEGADE COP
- 1 player, horizontal game
- Atari Corp., for the Atari Lynx
- $34.95
- Stereo? No
-
- OVERVIEW:
- The story sounds familiar, almost like it came from a movie: Detective
- Larry has just gotten chewed out by the chief, then sent off to bring in Mr.
- Snuff, first lieutenant to the city's kingpin of crime. The big man doesn't
- like this, though, and sends his legions of psychopaths and gang members to
- stop the cop. Larry's got a simple answer to crime scum -- he wields his .45
- and blows it away. But can even "Dirty" Larry survive long enough to deal with
- Mr. Big once and for all?
-
- That's Larry, not Harry, but you get the idea. DIRTY LARRY: RENEGADE COP
- puts you in the shoes of a hard-boiled gumshoe who walks, jumps, and ducks
- through seven side-scrolling stages, fighting everyone in sight. Larry's fists
- are always available, but he's equally proficient with handguns, rifles, and
- grenades. You have one life to live, and once you lose it, the game ends. For
- your sake, Larry can take a number of hits, and icons found along the way will
- restore some of his health.
-
- GAMEPLAY:
- There's a difference between game pace and game speed. Someone at Atari
- got the two confused, and decided to make DIRTY LARRY a high-speed title, a
- move that effectively ruins the game balance. The computerized criminals
- attack far too quickly, and Larry has no effective way to protect himself or
- dodge attacks. His only recourse, therefore, is to shoot the criminals before
- they come close, meaning that Larry's fine as long as he has ammunition. Once
- he's out, he gets trounced.
-
- Larry himself is also too fast; a typical player can fly through a scene
- in three minutes or less. The game has only seven levels, and the criminals,
- extra ammo, and health icons all appear in a fixed order. Combine all of these
- factors, and this card soon becomes a test in how well the player can memorize
- appearances and conserve bullets. A savvy player can finish this title without
- too much effort, but that same player would not care for the game's too-short
- duration.
-
- GRAPHICS/SOUND:
- Weak as the game is, the graphics in DIRTY LARRY are no slouch, and put
- some other titles to shame. The sprite animation is only average, but the
- graphics feature incredible use of color and detail: shadows in the alleys,
- lights rushing by in the subway, torn wallpaper, and lots more. A few animated
- intermissions advance the plot as well. Sound effects, though, are not half as
- impressive. The title theme is above average, but actual game sounds consist
- mostly of gunfire, assorted thuds, and a few miscellaneous effects.
-
- SUMMARY:
- Conceptually, DIRTY LARRY had the ingredients to be a easy, no-nonsense
- action title. Unfortunately, the game balance got thrown out of sync, and the
- final result lies in video limbo: young players will be turned off by the
- difficulty of the game, and experienced gamers will finish it too quickly.
-
- GAMEPLAY: 5.5
- GRAPHICS: 8.5
- SOUND: 5.5
- OVERALL: 5.5
- [DRA]======================================================================
-
- DRACULA THE UNDEAD
- 1 player, horizontal game
- Atari Corp., for the Atari Lynx
- $34.95
- Stereo? No
-
- OVERVIEW:
- If Bram Stoker were alive today, would he have written "Dracula" as an
- interactive novel? Atari thinks so, and their reinterpretation of the horror
- classic is DRACULA THE UNDEAD, a gothic adventure for the Lynx. You play the
- part of Jonathan Harker, who is visiting Count Dracula to conduct real estate
- business. As the story begins, Jonathan has awakened from an overnight sleep
- at Dracula's castle, ready to work. However, the Count has affairs to attend
- to, and will be gone until the evening. With a day of waiting and no Lynx to
- spend the time, Jonathan decides to explore Dracula's quaint home. In your
- travels, you will discover many unusual secrets; your goal is to escape with
- evidence proving that Dracula is a danger to mortal men and possibly destroy
- the Count himself. Of course, Castle Dracula is filled with danger, not the
- least of which is its tall, imposing owner...
-
- GAMEPLAY:
- As the plot summary attests, DRACULA THE UNDEAD is not your ordinary video
- game. If nothing else, its gets credit for diverting from the usual sword-and-
- sorcery fantasy scenario. Game control is similar to the method in computer
- adventures such as KING'S QUEST and THE ADVENTURES OF MONKEY ISLAND: each room
- is a graphic image, and you use the joypad to move Jonathan around and explore
- it. Complex actions are done by choosing verbs and nouns from a scrolling
- window to form commands like "examine drawers", "open door", or "use lamp with
- tinderbox". Room features that you can interact with are indicated by having
- its name appear on-screen when you pass by it. You can also talk to people by
- selecting your dialogue from a number of sentences.
-
- The actual adventure is a fairly challenging affair, though a little bit
- linear. Many times, there are several possible goals, but usually only one
- will lead to progress which advances the plot. Puzzles are not easily solved,
- and often nothing can be done without a certain item that you haven't found
- yet. Hints are few, coming from Jonathan's musings and an occasional
- narrative from Bram Stoker, and red herrings abound. It is also possible to
- finish the game without winning it, since Jonathan must make enough notes to
- build a convincing case against Dracula. The game assumes a little knowledge
- of vampire lore, but nothing too complex, while dialogue and descriptions are
- brief but appropriate.
-
- There are only two weak points with DRACULA THE UNDEAD, the first being
- the control scheme. Each room is shown from a single viewpoint, with the LCD
- screen being one of the walls, so some features are unseen, either because
- they're off-camera or part of the screen "wall". Since their names appear when
- Jonathan approaches them, it's only a minor nit, and enforces the need to
- explore rooms thoroughly. The greater flaw is the lack of a save-game feature.
- You must finish this game in one sitting; the game disables the automatic
- shut-off feature of the Lynx, but if you haven't finished this title already,
- it's best to play with an AC adaptor.
-
- GRAPHICS/SOUND:
- DRACULA THE UNDEAD is drawn in shades of brown and tan, using impressive
- "brownscaled" images that look almost like digitized aged photographs. Most of
- the animation comes from Jonathan walking around, with a little gratuitous
- scaling as he moves towards and away from the player. The game is sprinkled
- with animated scenes, such as the conversations with other characters, and
- Bram Stoker flipping pages while reading the latest plot twist.
-
- Sound effects are a respectable mix of machine-generated and digitized
- effects, such as creaking doors and the howl of wolves, but they are few and
- far between. Instead, the game's most consistent sound is a moody background
- tune that plays continuously. It can be disabled with the Option 2 button if
- it proves wearisome, however.
-
- SUMMARY:
- DRACULA THE UNDEAD offers traditional adventuring fare with an unusual
- premise, with enough challenge and appeal to satisfy most adventurers. The
- inability to save a game in progress hurts, but dedicated players who are
- willing to live with this flaw are encouraged to give the Count a visit.
-
- GAMEPLAY: 7.5
- GRAPHICS: 9
- SOUND: 6
- OVERALL: 7.5
- [ELE]======================================================================
-
- ELECTROCOP
- 1 player, horizontal game
- Atari Corp., for the Atari Lynx
- $34.95
- Stereo? No
-
- OVERVIEW:
- Inspired by various science-fiction movies popular with the masses, in the
- near future the worldwide conglomerate known as Megacorp developed you, the
- Electrocop. As the only one of your kind, you have tirelessly served the
- public interest, and today you have been summoned with a crisis: The
- President's daughter has mysteriously disappeared, and is believed to be
- kidnapped.
-
- Megacorp's intelligence net says that she is being held in an abandoned
- warehouse by a new robotic creation called the Criminal Brain. Worse, the
- place has been rendered impregnable with an array of traps, weapons, and
- computer-sealed doors. Megacorp deems that only you, with your superior
- design, security countermeasures, and total loyalty can breach this fortress.
- You have one hour to search the building, survive the dangers within, and
- confront this mysterious being to find the truth behind these happenings.
-
- GAMEPLAY:
- When everything is said and done, ELECTROCOP is a real-time action-
- adventure game presented in a three-dimensional view. Each level of the
- warehouse is a maze, with drones and weapons to be destroyed and exits to be
- found. You are initially equipped with a laser gun, but can find more powerful
- weapons throughout the game. Many of the passages contain computer-locked
- armored doors, which are opened when the proper security code is given.
- Computer terminals also allow you to repair wounds, fix damaged weapons,
- search for security codes, or play simple video games to pass the time.
-
- That's the entire game, and that's the problem. ELECTROCOP is fairly
- limited in its gameplay; the only real adventuring aspects are in opening
- doors and exploring the levels. There are weapons to find and enemies to
- fight, but most of them can be defeated by simply firing like mad. Worse,
- there is little randomness to the game -- the layouts of the levels and the
- combinations to the doors never change, making this title very prone to
- memorization. Most of the time with this title will be spent constantly
- mapping levels and cracking codes, and as with many adventure games, once
- ELECTROCOP is solved, there is little incentive to play it again.
-
- GRAPHICS/SOUND:
- ELECTROCOP is played with a 3D perspective view, shown as a camera that
- tracks you everywhere. This result in some of the most eye-popping effects
- ever seen in a video game; you run not only left and right, but also into and
- out of the action, an effect unduplicated by any other video game. Quality
- graphics are everywhere, from the detailed, smooth-scaling graphics to the
- cinematic sequences at the start and the end of the game. The only problem is
- that your character is too large; you don't see enough to your left and right,
- producing a "tunnel vision" effect.
-
- Sounds are a little more mixed, but still impressive. Actual game sounds
- consist of explosions, weapons fire, and assorted bells and warning klaxons,
- all done nicely. What steals the show, though, is the music: there are a
- number of high-quality soundtracks, from classical to rock, all capturing the
- intense tempo of the game itself. The futuristic title theme is especially
- catchy, and runs throughout much of the game.
-
- SUMMARY:
- This card was a brilliant concept that didn't completely clicked; the race
- against the clock and the real-time exploration/combat elements are hampered
- with uninspired gameplay and little variety. ELECTROCOP's stunning visuals and
- sounds make it fun to watch, but whether you'd buy a game for its razzle-
- dazzle is a personal decision.
-
- GAMEPLAY: 6
- GRAPHICS: 9
- SOUND: 9
- OVERALL: 7.5
- [EUR]=========================================================================
-
- EUROPEAN SOCCER CHALLENGE
- 1-2 players, horizontal game
- Telegames, for the Atari Lynx
- $39.95
- Stereo? No
-
- OVERVIEW:
- Telegames, one of the first third-party developers, returns after a
- prolonged absence with EUROPEAN SOCCER CHALLENGE, a portable version of the
- world's most popular sport. From a side-scrolling stadium seat, one or two
- players each control an 11-player team, picking from over 130 teams in 36
- European countries. Game options allow changing the control scheme, setting
- the length of matches, and entering passwords to resume earlier tournaments.
-
- GAMEPLAY:
- After a string of disappointing sports games on the Lynx, I'm pleased to
- say that EUROPEAN SOCCER CHALLENGE is a playable, well designed, quality
- title. The amount of detail crammed into this card is incredible. Each country
- has a stable of two to eleven teams, each with its own name, players, and
- attributes. The team you pick does make a difference; players run, steal, and
- defend better depending on who you pick. Unfortunately, there's no way to see
- a team's abilities, so experimentation is necessary to find the better crews.
-
- The full gamut of soccer rules and actions are implemented, including
- tackles (stealing), throw-outs, and penalty flags to remove aggressive
- players. Controls are responsive, though a little complicated. A team's goalie
- is operated by the computer, who blocks and acts intelligently. User control
- goes to the player nearest the ball, and uncontrolled teammates follow a
- standard formation selected before the match. Kicking is done with the A and B
- buttons for high and low kicks. Holding down a button lets you aim and set the
- strength, allowing you to run one way and kick in another. The overall action
- is brisk, and following the game is not difficult.
-
- For comparative purposes, EUROPEAN SOCCER CHALLENGE is much more enjoyable
- than Atari's WORLD CLASS SOCCER cartridge. There are a few quibbles, though
- they are minor. Because control automatically goes to the man closest to the
- ball, there is the possibility for confusion when it enters a crowd, and
- chasing the ball carrier can be tricky. The instructions are also a bit
- confusing, and assumes the reader has a thorough understanding of how to play
- soccer. These make learning and playing the game a little more difficult than
- necessary.
-
- GRAPHICS/SOUND:
- Sights and sounds on EUROPEAN SOCCER CHALLENGE are vastly schizophrenic.
- The graphics are consistently wonderful, as game screens everywhere are done
- with great use of detail and colors. Sprites are moderately small, allowing
- for a wide view of the surrounding area while still showing sufficient detail.
- The animation of players is average, but the actions depicted are numerous and
- realistic. Scrolling is fast, although sometimes a little jumpy.
-
- In stark contrast, sounds are dismally dull; aside from a short musical
- loop between games, the only noises are a shrillish whistle and the quiet thud
- of a ball being kicked. There are no fanfares, no crowds, no other sounds to
- add to the experience.
-
- SUMMARY:
- EUROPEAN SOCCER CHALLENGE is a very respectable version of the popular
- sport. The sophisticated gameplay, quality design, and crisp controls are
- complimented by some very elegant graphics. Non-soccer fans won't be swayed,
- but enthusiasts will find this title very enjoyable.
-
- GAMEPLAY: 8.5
- GRAPHICS: 9
- SOUND: 4.5
- OVERALL: 8
- [FID]========================================================================
-
- THE FIDELITY ULTIMATE CHESS CHALLENGE
- 1-2 players, horizontal game
- Telegames, for the Atari Lynx
- $39.95
-
- OVERVIEW:
- We all knew it would happen, sooner or later. After all, even
- portable video gamers cannot live on action-arcade titles alone. Now
- filling a void, Telegames Inc. has released THE FIDELITY ULTIMATE CHESS
- CHALLENGE for the Atari Lynx. There's not much that needs to be said,
- really; this is a one- or two-player version of (Western) chess,
- following all of the standard rules for the game. If you don't know how
- to play chess, get a different game.
-
- (Quick note: Though this game seems to be packaged and distributed by
- Atari, there are enough signs that this is an independent developer's
- effort. Everything on this game is credited to Telegames Inc., so all
- praises and criticisms must fall squarely on their shoulders...)
-
- GAMEPLAY:
- What does this version of chess offer? FIDELITY CHESS (for short)
- lets one or two players play chess with a _single_ Lynx. The computer
- offers 17 levels of difficulty -- 8 levels based on search depth, 8
- levels based on analysis time, and an "ultimate" level using unlimited
- time and searching. You can ask the computer for hints, force it to make
- a move immediately, and take back moves (up to 100 full moves can be
- taken back). The board offers gold and silver pieces on a 2-D or 3-D
- board, and game sounds, messages, and other features can be toggled and
- selected during a game. Finally, the entire current chess game is logged
- in standard chess notation, and can be reviewed, along with a running
- count of the players' scores (based on pieces remaining).
-
- The most important question, naturally, is how well FIDELITY CHESS
- plays the game. Though I enjoy the game, I don't claim to be a chess
- expert; however, the Lynx appears to play a very respectable game. For a
- test, I pitted FIDELITY CHESS (on the Lynx's 65C02) versus the computer
- game BATTLE CHESS (on a 68000). Although the Lynx took longer to make
- decisions deeper into the game, it ultimately checked and mated in 23
- moves. With "ultimate" mode, FIDELITY CHESS may just be almost impossible
- to defeat. On higher levels, it can take quite some time for the computer
- to make a move. To counteract this, the Lynx's automatic shutoff feature
- is disabled.
-
- A few minor quibbles with the game. Control response is the most
- sluggish I've ever seen in a Lynx game. Specifically, response to button
- presses are not always instantaneous, for some reason. Also, while there
- is an icon-driven Setup screen to help you set options, not all features
- are available. Without reading the manual, you'd need an accident to find
- out about features such as taking back a move (press A and B
- simultaneously).
-
- There is one large flaw in FIDELITY CHESS, however: The game has no
- "board set up" feature. The manual suggests that you can set up a game by
- playing a two-player contest to the desired point, then switching to a
- one-player game; however, I find this suggestion cumbersome and
- unfriendly. Essentally, then, you must either finish a game at one
- sitting, or log all the moves to recreate (and continue) a game at a
- later time. Very dissappointing.
-
- GRAPHICS/SOUND:
- The graphics and sound on FIDELITY CHESS are functional, but nothing
- more. That's fine, though; flashy graphics and noises can be a
- distracting irritant if done improperly. The chess pieces in both 2-D and
- 3-D mode are clear and distinctive (though a little large in 3-D mode, in
- my opinion). Sounds are similarly sparse; aside from a musical ditty
- played at the title page, the only noises available are the chimes that
- are played when a piece is moved, or a message is displayed.
-
- SUMMARY:
- Telegames has made a respectable entry into the Lynx game market with
- this title. As a chess game, THE FIDELITY ULTIMATE CHESS CHALLENGE fits
- the bill. It plays a strong, challenging game, though it presumes some
- knowledge of chess on your part. The lack of a board set-up option,
- however, is inexcusable; it could have been added with very little
- effort. However, if you can live with this omission, and want to play
- chess on the go, then FIDELITY CHESS is a good solution.
-
- GAMEPLAY: 7
- GRAPHICS: 6
- SOUND: 6
- OVERALL: 7
- [GAT]=========================================================================
-
- GATES OF ZENDOCON
- 1 player, horizontal game
- Atari Corp., for the Atari Lynx
- $34.95
- Stereo? No
-
- OVERVIEW:
- Let's skip the story already -- there's only so many ways to set up a
- horizontal-scrolling, shoot-everything-in-sight video game, which is what
- GATES OF ZENDOCON is. Your mission is to fly your spaceship through various
- scrolling lands, firing lasers and dropping bombs to destroy everything in
- your way. There are power-up weapons, but they are few and far between, and a
- password feature lets you start the game at any selected level. The ultimate
- goal is to stay alive long enough for the final confrontation with Zendocon, a
- giant alien who looks like a disembodied brain.
-
- There are a few interesting wrinkles to this title. The game features 51
- levels, but you do not go through them linearly. Instead, each level has one
- or more "gates", and the next stage you go to depends on which gate you exit
- through. Any path you choose will eventually take you to the end, but some
- routes are longer and/or harder than others. Your ship has a temporary shield
- to repel most attacks, and you can suffer up to three hits before dying. The
- first two hits take away your shield and your laser, respectively, and those
- can be repaired at the end of a level. Finally, the game can be played in
- either "Easy" or "Hard" mode, where the action is twice as fast and the score
- is 100 times greater in "Hard" mode.
-
- GAMEPLAY:
- As the first side-scrolling shoot-'em-up game for the Atari Lynx, GATES OF
- ZENDOCON is not bad. True, there's nothing that's really innovative about the
- game, but it does offer a lot of action. One big reason for this is the vast
- number of different enemies and levels in the game: You're attacking and
- attacked by everything from UFOs, columns of flame, and giant insects to
- robotic walkers, space lizards, and rolling missile launchers. Each enemy
- behaves differently, attacks differently, and have different vulnerabilities.
- Similarly, the 51 levels are set in some very diverse locations -- beneath the
- ocean, over futuristic cities, in caverns, and more.
-
- Many of the enemies appear and attack in predictable times, but there is a
- fair amount of randomness to the action. The game difficulty is fairly
- consistent, and the game as a whole is an above-average challenge. Some levels
- are easier than others, but not by too much. It's worth noting that many
- people will find that the "Easy" mode is too easy; the pace of the game is
- half as slow as the typical arcade game, and today's dedicated players will
- breeze through it without too much effort. The "Hard" mode, however, will suit
- these pros just fine.
-
- GRAPHICS/SOUND:
- The graphics in GATES OF ZENDOCON are adequate, with a fair use of detail
- and color, but they don't completely feel right for the title. Many of the
- game elements look simple and cartoony, instead of the sleek and rugged
- futuristic appearance traditionally associated with these games. Sounds are
- also a mixed bag. The good news is that the game features several musical
- scores, each one uniquely appealing in its own way. On the other hand, actual
- game sounds are mostly uninspiring, consisting mostly of explosions and the
- firing of your ship's laser. Worse, the sounds of combat drown out some of the
- music, which detracts. There is also a short digitized laugh at the start of
- the game, but nothing truly noteworthy.
-
- SUMMARY:
- This game makes a strong argument for not judging a book by its cover.
- Underneath the average graphics and average sound is a well-rounded, pretty
- diverse action game just waiting to be discovered. There is very little that
- hasn't been seen before, but for players who are looking for a stereotypical
- "shoot it if it moves" title (and there are enough of those out there for any
- platform), GATES OF ZENDOCON is a good buy.
-
- GAMEPLAY: 8
- GRAPHICS: 6.5
- SOUND: 7
- OVERALL: 7.5
- [GAU]======================================================================
-
- GAUNTLET: THE THIRD ENCOUNTER
- 1-4 players, vertical game
- Atari Corp., for the Atari Lynx
- $39.95
- Stereo? No
-
- OVERVIEW:
- No, you're not mistaken. GAUNTLET: THE THIRD ENCOUNTER is _not_ a Lynx
- adaptation of any of the GAUNTLET arcade games. Instead, this was originally a
- similar game developed by Epyx called TIME QUESTS AND TREASURE CHESTS. When
- Atari bought the rights to the Lynx, they gave it a quick name change in hopes
- that the GAUNTLET title would enhance its market appeal.
-
- In any event, the game pits you and up to three companions against the
- demonic hordes of an abandoned castle. Players can choose to be one of eight
- characters, each of whom is rated differently in speed, strength, fighting
- skill, and health. Your objective is to fight through a dungeon of 40
- maze-like levels, and retrieve a mysterious Star Gem of immense power. Along
- the way, you will find food, treasure, keys, magic potions and scrolls, and
- computer terminals(!) which offer information and sell supplies. You lose
- health from time and attacks, and die when it disappears. The action is seen
- from a scrolling overhead map, along with a second window that provides a
- first-person view of the action.
-
- GAMEPLAY:
- One new twist to the gameplay in GAUNTLET: THE THIRD ENCOUNTER is
- inventory management. Everything your character finds is carried along until
- used, though there is a limit to how much you can tote. It's possible, for
- instance, to drop pots of gold and "build" a protective wall to shield your
- adventurers from nearby threats. The game itself is fairly difficult, as
- survival depends on both minimizing your damage and on managing your food
- supplies. There is also quite a bit of creativity and variety throughout --
- opponents include multiplying slime creatures, falling stalactites, and
- robots, and your character choices range from cowboys to pirates to nerds.
-
- Unfortunately, these points are counterbalanced by a number of criticisms.
- Since levels are presented in a fixed order, and the location of their
- contents never change, the game becomes static and predictable. The arcade
- frenzy has slowed down a bit, due to monsters who will not attack until you
- either strike first or approach close enough. Worse, if a creature touches
- your character, the monster disappears, reducing the overall difficulty.
- Progress can often be made by standing still and holding down the attack
- button, which reduces the strategy needed and increases the repetitive
- atmosphere.
-
- The orientation of the game is worth a few extra words. Used properly,
- vertically-oriented games can add to the fun, giving a taller viewing window
- into the action. Here, it feels more like a gratuitous demo of the Lynx than
- an aid to gameplay, as the display could be rearranged for a horizontal setup
- with no loss of data. Worse, the bright backgrounds used in some levels have
- been known to cause eyestrain and headaches in some players when played for
- long periods.
-
- GRAPHICS/SOUND:
- The sights and sound of GAUNTLET: THE THIRD ENCOUNTER are pretty average,
- neither highly appealing nor truly repulsive. Game graphics are small but
- varied and clearly recognizable, though animation is at a minimum. Scaling is
- used in several places, but not to great effect, and the first-person-
- perspective "action window" does little to enhance the game. Sounds are also
- short and varied, consisting mainly of clips indicating the attacks used by
- the monsters and your players. A low-key background tune plays throughout the
- game as well.
-
- SUMMARY:
- This cartridge offers some good points and some bad points, coming to rest
- as an average game. Several more refinements would have been welcome, but as
- it is now, whether or not you should get GAUNTLET: THE THIRD ENCOUNTER depends
- on whether you can tolerate its weaknesses.
-
- GAMEPLAY: 5
- GRAPHICS: 7
- SOUND: 6
- OVERALL: 5.5
- [HAR]======================================================================
-
- HARD DRIVIN'
- 1 player, horizontal game
- Atari Corp., for the Atari Lynx
- $34.95
- Stereo? No
-
- OVERVIEW:
- HARD DRIVIN' for the Lynx is an adaptation of the Atari Games arcade
- racing title. The objective is to drive your performance sports car around a
- track, while dodging traffic and trying to finish each lap as fast as
- possible. Also, the track is divided into a speed course and a stunt course,
- which allow you to go at top speeds or try to survive death-defying jump ramps
- and banked curves. Race well enough and you can challenge the last champion in
- a head-to-head duel.
-
- What makes this different, though, is that HARD DRIVIN' is a true driving
- simulator. You can drive anywhere on the field, and your car has weight,
- momentum, and inertia, just as in the real world. Turn too hard and the car
- will skid, which becomes a spinout if you don't countersteer in time. Taking a
- jump at the wrong speed will result in a fiery collision, and approaching a
- loop too slowly is certain suicide.
-
- GAMEPLAY:
- HARD DRIVIN' is a straightforward game. Your sportster has four speeds
- with reverse, with either an automatic or manual transmission. The action
- takes place from within your car, complete with working instruments, while the
- track is drawn with filled 3D polygons. The speed track is mostly flat, with
- long stretches of curves, while the stunt track offers a drawbridge jump,
- banked curve, and other dangers.
-
- Surprisingly, game speed is not a problem with this game. One would expect
- that the complex mathematics of the physics and polygon graphics involved
- would slow HARD DRIVIN' to a crawl, but it doesn't. While it is not as fast as
- the home computer and Genesis versions, the speed of the action is not enough
- of a problem to affect gameplay.
-
- What does anchor HARD DRIVIN' from greatness on the Lynx are two problems,
- both unexpected. The first problem is in the "feel" of your car; it's hard to
- tell exactly where your edges are in the game's universe. Extra room is needed
- when tailing or passing another car, or else a crash occurs. Similarly, a
- healthy dose of paranoia towards road obstacles will improve survivability.
-
- The other, more critical problem is in the game's controls. Steering,
- accelerating, and braking are incredibly sensitive, to the point where
- playability is severely hampered. Anything more than a tap on the joypad will
- send you on a sharp turn, and the car's speed rises and falls faster than you
- would expect. With the manual transmission, it's even more confusing, with
- Option 1 and Option 2 used to shift gears. Players will need a lot of time and
- patience to become comfortable with the controls.
-
- GRAPHICS/SOUND:
- The visuals of HARD DRIVIN', though not perfect, are simple and effective.
- The filled polygon effects are done well, while retaining enough detail, and
- help to enforce the sense of realism in the game. The instant replay scenes
- are the best part of the game, using reverse angles to accurately duplicate
- the conditions of your latest crash. Aside from a title song, the main game
- sounds are the roar of the engine and a few digitized clips.
-
- SUMMARY:
- Converting the complexities of the arcade HARD DRIVIN' is a difficult
- task; what makes the Lynx version especially disappointing is that its
- shortfalls could have been prevented. The sensations of the arcade are
- duplicated well, but unweildly controls reduce this title to only a moderate
- game. While the Lynx version is still playable, only the most dedicated HARD
- DRIVIN' enthusiasts will derive the most pleasure from it.
-
- GAMEPLAY: 6
- GRAPHICS: 8.5
- SOUND: 6
- OVERALL: 6
- [HOC]=======================================================================
-
- HOCKEY
- 1-2 players, horizontal & vertical game
- Atari Corp., for the Atari Lynx
- $39.95
- Stereo? No
-
- OVERVIEW:
- It's a cold fact that the current Lynx library is short in sports titles.
- This trend is fading, however, first with AWESOME GOLF and CHECKERED FLAG, and
- now with HOCKEY for the Lynx. As the title indicates, this is a portable
- version of the winter sport, and an unofficial translation of MARIO LEMIEUX
- HOCKEY on the Sega Genesis. The action is seen from a mid-court arena seat, as
- one or two players lead a team of five skaters and a goalie, trying to score
- as many points as possible over three periods. All of the familliar elements
- of hockey are here: face-offs, tiebreaker shootouts, two-minute penalties, and
- the obligatory fistfights.
-
- GAMEPLAY:
- Lynx HOCKEY contains enough statistics and options to satisfy most
- players. Periods can be 5 or 10 minutes long, the computer opponent can be set
- to easy or normal play, and rules, penalties, and fights can be toggled on or
- off. There's a league of 22 teams, with each team rated in abilities like
- skating speed, defense, and goalie skills. The default settings are modelled
- after the 1991 NHL, but you can rearrange or randomize the league, and an
- eight-letter password keeps track of the new ratings. If you're not in the
- mood for a long game, you can practice the fighting and shoot-out sequences.
-
- The actual hockey contest is a one-game bout, with no provisions for
- season play or a tournament. While you control one player, the computer
- handles the rest of the team reasonably well. Player selection (with OPTION 1)
- and puck-passing (with button B) are managable, but shooting for the goal is
- quirky. To shoot, button A is tapped once or twice and aimed with the control
- pad, a system that's more complicated than it sounds. Scoring is possible, but
- you'll need some time to get the hang of the system.
-
- Gameplay is brisk, though you might briefly lose track of the puck in a
- crowd. The computer opposition plays very well even on the easy setting, and
- tends to rush your goalie for a quick score. When enabled, fights can occur
- fairly often, but you can choose not to enter them. Common hockey penalties
- are supported, such as offsides and the two-line pass, but the loser of a
- fight is punished, which is inaccurate. Several screens of game stats are
- available any time, covering trivia like "number of successful checks" and "%
- of time on offense". The shoot-out sequence at the end of a tied game is worth
- mentioning: the Lynx is held vertically as each team takes four shots at the
- opponent's goal.
-
- GRAPHICS/SOUND:
- The graphics of HOCKEY are reasonable. The best scenes are before the game
- starts, with player poses and digitized scenes shown while selecting teams and
- options. The rink holds small but recognizable players, a referee, and an even
- smaller but workable puck, along with game scores and clocks. The scrolling is
- a little jumpy and could have been better, and the near-digitized fights are
- detracted with cartoon-like special effects.
-
- In contrast, sounds offer little worth mentioning. Aside from a stirring
- title theme, music consists of short, simplish renditions of the American and
- Canadian National Anthems, and assorted rally tunes. The game is often quiet,
- with bland effects, simple sirens and whistles, and an unnatural silence from
- the crowd.
-
- SUMMARY:
- HOCKEY on the Lynx is a good, but not great, video version of the sport.
- A few minor flaws, like the quirky shooting controls and the lackluster sound
- effects, keep it from doing better. Still, for Lynx sports fans who can bear
- its weak points, this card is a good buy.
-
- GAMEPLAY: 7
- GRAPHICS: 7
- SOUND: 5.5
- OVERALL: 7
- [HYD]========================================================================
-
- HYDRA
- 1 player, horizontal game
- Atari Corp., for the Atari Lynx
- $39.95
- Stereo? No
-
- OVERVIEW:
- You are known as Hydra, though no government will admit you exist. You are
- a mercenary whose specialty is the transport of "sensitive" packages, using
- your Hydrafoil, a one-man armed speedboat. Even so, there is competition from
- other agents, and danger from those who don't want your cargo delivered. Only
- the best survive, but that's okay -- you are the best. Maybe.
-
- This is HYDRA for the Lynx, an adaptation of the Atari Games arcade title.
- The action is seen from behind your boat which you pilot through nine levels
- of rivers and oceans. Along the way, you can get money bags for bonuses and
- crystals for extra fuel. There are also gun embankments, enemy crafts, and
- other nusances, though your Hydrafoil can fly temporarily to escape dangers.
- Finish a stage and you can try to win more money in a bonus stage, then buy
- better weapons for the next job.
-
- GAMEPLAY:
- HYDRA on the Lynx loses very little on the way to the Lynx. A single hit
- will destroy your Hydrafoil, but that's not a problem, as your survival is
- measured in fuel; the only way the game ends is if your gas tanks are empty.
- This version is slightly easier when compared to the arcade, but remains of
- average difficulty. Unlimited continues are available, but resets your score.
- There is no randomness to the location of objects, on each level, but the
- later levels use a large number of enemies and obstacles, coupled with a
- rarity of fuel, to keep the game from being finished quickly.
-
- All of the buttons are used to fire weapons, change weapons and activate
- your craft's air-lifting boost. There's a minor quibble with the controls --
- you press down to accelerate and up to decelerate, but it has no effect on
- playability. Unlike ROADBLASTERS, the steering is more gradual, makes driving
- and aiming with the joypad reasonable.
-
- GRAPHICS/SOUND:
- The digitized game elements of the arcade HYDRA are respectable on the
- small screen, though the colors make some items look a little muddled. Also,
- judging collisions requires a little experience; your first few forays will
- feature lots of collisions with obstacles you thought you avoided. Sounds fit
- the action accordingly, consisting mostly of the roar of your engines, chimes
- when items have been picked up, a wide variety of weapons fire, and the
- obligatory explosions.
-
- SUMMARY:
- It must be said that HYDRA borrows heavily from the game ROADBLASTERS, and
- offers little that's different or unusual. That doesn't make it any less fun
- or exciting, however, and this Lynx version is a decent adaptation that will
- be enjoyed by action players and fans of the arcade.
-
- GAMEPLAY: 8
- GRAPHICS: 7.5
- SOUND: 7.5
- OVERALL: 8
- [ISH]========================================================================
-
- ISHIDO: THE WAY OF STONES
- 1-? players, horizontal game
- Atari Corp., for the Atari Lynx
- $39.95
- Stereo? No
-
- OVERVIEW:
- Once again, the Lynx travels to the Orient to get inspiration for a
- strategy game. This time it is ISHIDO: THE WAY OF STONES, a conversion of a
- home computer title. You are given a set of 72 tiles, each marked with a
- specific color and figure. The stones are presented one at a time, and you
- place them on a board with 90 slots, next to other matching pieces. The more
- matches made, the better your score. If you play good enough, the Oracle may
- appear and impar some of its wisdom.
-
- GAMEPLAY:
- ISHIDO's rules are simple, yet not immediately obvious. The basic idea of
- matching tiles is enhanced with restrictions on the types of matches possible.
- But in return for learning the rules, ISHIDO offers a deeply complex and
- challenging experience. Tiles are matched by color and figure, with the
- elusive four-match being the best play (match two by color and another two by
- figure). The game is "won" by making the highest score possible, but you will
- quickly find other goals to achieve, such as using all the tiles or scoring
- four-matches around the starting board.
-
- ISHIDO also offers several variants and options. Scoring can be either the
- "ancient" method, where only four-matches have value, or the "modern" way,
- where all matches score. Games can be played solitare, alternating with a
- computer or human opponent, or as a tournament against any number of players.
- During the game, you may take back moves, ask for legal moves, and view the
- stones remaining. Other options allow you to select the tile set to use, and
- set a time limit for moves.
-
- An interesting extra is the Oracle of the Stones. Make a four-match, and
- the Oracle will offer a piece of "ancient wisdom". These are excerpts of
- insightful thinking, similar to the writings of the I Ching, and the player is
- asked to apply them to his innermost questions. In the end, it is harmless
- fun, though you can turn the Oracle off if it proves distracting.
-
- GRAPHICS/SOUND:
- The graphics and sound in ISHIDO are total contrasts. Visually, the game
- is stunning, with beautiful imagery everywhere from the opening fireworks to
- the glimmer of a four-match. Sounds are also appealing, but are at a minimum;
- the primary game sound is the click made as each tile is placed.
-
- SUMMARY:
- ISHIDO: THE WAY OF STONES is proof that a game does not need many rules to
- be sophisticated. The concept is simple, yet each new move offers a wealth of
- possibilities to be explored, making this a perfect entry for the
- deep-thinking strategist.
-
- GAMEPLAY: 8
- GRAPHICS: 10
- SOUND: 7
- OVERALL: 8
- [JOU]=======================================================================
-
- JOUST
- 1-2 players, horizontal game
- Shadowsoft, for the Atari Lynx
- $39.95
- Stereo? No
-
- OVERVIEW:
- It's arguable who made the best video games in the early days of arcade
- gaming, but one firm commanded awe from all players: Williams. Their early
- games had simple rules, lots of strategy, and a take-no-prisoners challenge
- that only the best could master. JOUST for the Lynx is a version of the
- Williams classic title. The player rides a flying ostrich, engaging in combat
- against enemy riders. Two riders joust by colliding, and the winner is the one
- whose lance is higher. The arena is a cavern of platforms, which can be walked
- on or flown around.
-
- A few extra wrinkles make the game more interesting. Defeated enemies turn
- into eggs, which hatch into more aggressive fliers if they're not retrieved in
- time. Later levels introduce the lava troll who snatches riders overhead, a
- nearly-indestructible pterodactyl, and vanishing platforms. Two players can
- play together with the ComLynx cable, working cooperatively or competitively.
- Some stages have special bonuses, such as extra points for not losing a life,
- or for unseating your partner first. You start with three riders, with extras
- at regular intervals, and once they're gone, the game ends.
-
- GAMEPLAY:
- This title is from Shadowsoft, the same folks who gave us their incredible
- Lynx version of ROBOTRON: 2084 a year ago. I don't need to say much -- if you
- liked JOUST in the arcade, you'll love the Lynx version! It's a perfect,
- flawless translation that loses absolutely none of the original's depth and
- excitement. What starts off as a simple exercise in dismounting opponents soon
- becomes organized chaos. Your character is soon assaulted by riders on all
- sides, with more aggressive enemies hatched and on the way, and a pterodactyl
- ready to assault you for taking too long.
-
- This conversion also has a few extra features. There are ten difficulty
- levels, where more aggressive enemies appear sooner and hatch quicker at the
- harder settings. With two players, you can also play in "gladiator mode",
- where you configure the arena, then try to destroy your opponent completely.
- Throw in a high score table to track the top five players, and you've got a
- "must buy" Lynx game for action/arcade fans.
-
- GRAPHICS/SOUND:
- The sights and sounds of JOUST are just as faithful to the source. The
- Lynx screen resolution causes a slight loss of detail, but nothing to get
- upset over. The sprites are small but easily recognizable, with animation,
- color, and visuals copied exactly in every detail. Similarly, almost all of
- the sounds have been digitized or duplicated exactly. I only noticed one sound
- effect from the original that has not been copied, but other than that, it's
- all here.
-
- SUMMARY:
- JOUST is another unbelievably excellent product from Shadowsoft. Players
- who never played the arcade title will be captivated by its simple rules, deep
- strategy, and fast action, while the legions of arcade JOUST fans will be in
- video-gaming heaven!
-
- GAMEPLAY: 10
- GRAPHICS: 9.5
- SOUND: 9.5
- OVERALL: 10
- [KLA]=========================================================================
-
- KLAX
- 1 player, vertical game
- Atari Corp., for the Atari Lynx
- $39.95
- Stereo? Yes
-
- OVERVIEW:
- It's good every once in a while to see video games that don't have a
- ludicrous plot tacked on to the concept -- Really, who can believe that the
- paddle in ARKANOID is a trapped spaceship trying to reach home? KLAX for the
- Atari Lynx is a translation of the Atari Games arcade strategy title, and
- thankfully nobody gave it a background along the way.
-
- The base idea is simple: You operate a moving paddle at one end of an
- advancing conveyor belt. Your objective is to catch colored tiles coming down
- the belt, then either deposit them into a bin below or toss them back on the
- conveyor for a little extra planning time. Points are awarded for making rows,
- columns, and diagonals using three or more tiles. To complicate matters, each
- level ends only when its goal is met: make six diagonals, or score 10,000
- points, for example. Both the bin and the paddle can hold a limited number of
- tiles, and tiles are dropped into oblivion if you don't catch it in time. Drop
- too many tiles, and the game ends.
-
- GAMEPLAY:
- KLAX in the arcade had a uniquely addictive quality about it, and the Lynx
- version loses none of this appeal. Like TETRIS, the game fools you with its
- simplicity: newcomers often adopt a "How hard can this be?" attitude, but are
- soon enraptured by the depth and strategies possible. However, KLAX offers
- more variety and a quicker pace, making it appealing to people who found
- TETRIS too slow and limited. The game features 100 levels, which helps keep
- the challenge high.
-
- With such simple rules, it's not surprising that KLAX on the Lynx misses
- none of the original's features. As in the arcade, you can start the game at
- levels 1, 6, or 11, and skip levels after every fifth stage. However, this
- version also allows you to go to the highest stage ever reached, and offers
- three levels of overall game difficulty. An unlimited number of continues is
- available, and the score is cleared each time. The vertical orientation of the
- Lynx is welcome here, making optimal use of screen space and allowing all of
- the action to be clearly seen. The game as a whole is quick and responsive,
- though the action slows down a bit when there are too many tiles on the
- conveyor belt at once.
-
- GRAPHICS/SOUND:
- KLAX makes full use of the Lynx's sound and graphics capabilities, and
- successfully captures the bouncy atmosphere of the game. The graphics are
- large and colorful, and the animations and effects of the arcade are
- duplicated exactly. Even the various abstract backgrounds are present, though
- some of the original scenes have been replaced with new ones specifically for
- the Lynx.
-
- As good as the graphics are, however, what really steals the show are the
- sounds and music. Crisp digitized sound effects, all from the arcade game, are
- used everywhere -- the applauding crowds, the lady announcer at the start of
- each wave, even the wail of a falling tile as it drops into the void. Stereo,
- heard for the first time on the Lynx, is put to great use, both during the
- game to indicate the location of tiles, and in the rollicking, high-tempo,
- electric guitar-loaded theme music masterpiece.
-
- SUMMARY:
- This is an incredibly simple and totally addictive game, appealing to both
- the mind and the reflexes alike, that has made a perfect transition from the
- arcade. Between the friendly gameplay, elegant graphics, and stunning sound
- and music, KLAX on the Lynx is highly recommended!
-
- GAMEPLAY: 9.5
- GRAPHICS: 10
- SOUND: 10
- OVERALL: 9.5
- [KUN]======================================================================
-
- KUNG FOOD
- 1 player, horizontal game
- Atari Corp., for the Atari Lynx
- $34.95
- Stereo? No
-
- OVERVIEW:
- Okay, how's this: For some crazy reason, your boss at the video-game
- company wants to put the unstable mutagen Rynoleum into the next batch of
- games. Acting on your conscience, you steal the toxic waste, haul it home, and
- put it for safekeeping in the freezer. Unfortunately, you've been contaminated
- into a six-inch-tall, naked, green version of yourself. Worse, your groceries
- have gained sentience, and are now planning to take over the world! Can you
- fight through your leftovers, cure yourself, and stop this plan cold?
-
- That's KUNG FOOD for the Lynx, the video game with a plot that's an
- instant finalist in the "Goofiest Idea of 1992" award. You play the samaritan
- in the refrigerator who kicks, jumps, and punches through five levels of
- killer groceries and other hazards to save the day. You start with three
- lives, and can take a limited number of hits, but the vegetables still
- outnumber you. There are no continues, but power-up icons along the way will
- help even the odds. Sure, it's silly, but it's no weirder than ninja-trained
- terrapins, right?
-
- GAMEPLAY:
- There's no surprise here -- KUNG FOOD is your generic "beat everything in
- sight" video game. You walk left to right, up and down, and after a few steps
- encounter a pack of hopping peas, potato men, or ice demons that have to be
- destroyed before you can go any farther. You take hits pretty easily, and
- there's not much warning that you've been hit, so watching the health gauge is
- very important.
-
- There are a number of small quirks that may bother some players, however.
- Controls are a little awkward; button A and the control pad activate punches
- and kicks, which is tolerable, but it's impossible to turn quickly in the heat
- of battle. Actually hitting an opponent requires a fair amount of precision,
- and, depending on where you're standing, it's possible to be hit by an enemy
- who you can't hurt. Working around these limits isn't difficult, but veterans
- of video street battles will be caught flat-footed at first.
-
- GRAPHICS/SOUND:
- The graphics on KUNG FOOD are among the most elaborate ever on a Lynx
- title. There's great use of color, detail, and animation, and some fairly
- elaborate opening and closing sequences, which mesh together with a consistent
- level of high quality. Game sounds are pretty good and match the action
- appropriately, but the background music and title theme are repetitive and
- grating. Fortunately, pressing OPTION 2 lets you turn the music off while
- keeping the sound effects.
-
- SUMMARY:
- Take away the story, and KUNG FOOD comes across as a very average fighting
- game that breaks no new ground. The game's controls and minor quirks may
- irritate some players, but fight fans with Lynxes should look past the
- silliness and give the title a try.
-
- GAMEPLAY: 6
- GRAPHICS: 8.5
- SOUND: 5.5
- OVERALL: 6.5
- [LYN]========================================================================
-
- LYNX CASINO
- 1-2 players, horizontal game
- Atari Corp., for the Atari Lynx
- $39.95
- Stereo? No
-
- OVERVIEW:
- Video gambling games are hard to promote. On the one hand, an accurate
- simulation lets players experience high-rolling thrills without using real
- money. On the other hand, if there are no real winnings, why bother? Other
- questions about how much strategy can be developed or transferred for games
- like Roulette or Craps are left to professional gamblers.
-
- LYNX CASINO doesn't resolve this paradox, but it does offer a risk-free
- alternative to Atlantic City or Reno. This title is a collection of five
- familliar casino games: Blackjack, Craps, Roulette, Slot Machines, and Video
- Draw Poker. You start off with $1000, though the cashier can give you two
- loans of $500 each; when your money's all gone, the game ends. You can also
- ComLynx with a friend for a mini-electronic junket.
-
- GAMEPLAY:
- The best thing about LYNX CASINO is that it faithfully captures the
- experience of casino gambling. Not only are authentic rules, odds, and payoffs
- used, but each game allows of the same options that its real-life counterpart
- offers. For instance, Craps supports everything from the usual Pass/No Pass to
- Hard Way and Horn Bets, while Roulette uses a Double Zero wheel and allows
- numerous number combinations, and Blackjack is played with six decks. The only
- major discrepency is that you're always the dice shooter on Craps.
-
- The user interface changes with each game, but is generally consistent.
- Statistics are kept for each game session, allowing pros to analyze their
- playing skills. As a result, LYNX CASINO can be played on two levels: casual
- players can have fun just placing bets, while self-proclaimed experts can
- exercise existing gambling strategies or trying to develop new ones. While
- this card may not make you rich, it can be treated almost as a simulation, and
- the only regret I have is that more games weren't included.
-
- GRAPHICS/SOUND:
- Graphics in LYNX CASINO are decent overall, with a touch of cartoon
- whimsy. You guide your on-screen personna among the games and roaming
- bystanders, while still images show scenes of other gamblers and the staff.
- Most of your time is spent at the tables and machines, which are well drawn
- with good use of color and detail. Sound effects are not so interesting; a
- variety of background tunes play during the game, though they can be turned
- off if desired. Other than that, game sounds are few, brief, and fairly
- simple.
-
- SUMMARY:
- There's not much that needs to be said: LYNX CASINO is a well-done,
- no-nonsense video version of the Vegas experience. If you want to refine your
- Craps strategem or just want to blow some imaginary money, this game will
- easily fit the bill.
-
- GAMEPLAY: 8
- GRAPHICS: 7
- SOUND: 5
- OVERALL: 7
- [MSP]========================================================================
-
- MS. PAC-MAN
- for the Atari Lynx
- 1 player, horizontal game
- $39.95
-
- OVERVIEW:
- Unless you've been living in a cave for the last 20 years, chances are good
- you know of Pac-Man. The original yellow-balled maze muncher became _the_
- symbol for video gaming, and spawned a flock of sequels and me-too titles.
- The official sequel by Bally/Midway/Namco was MS. PAC-MAN, and now you
- too can plug this game into your Atari Lynx.
-
- The game is simple: You control Ms. Pac-Man, a feminine yellow ball with
- a mouth, through a maze. Your objective is to eat all the dots in the maze
- and go to other mazes. Four ghosts chase you through the maze -- one touch
- and you die. Run out of lives, and the game ends. Certain dots are
- "energizers", which temporarily turn the ghosts blue and vulnerable for you
- to eat them. At times, bonus foods hop through the maze, and eating them
- gives even more points.
-
- The Lynx version features two sets of mazes. You can play with either the
- original arcade four mazes, or with an alternate set of 21(!) wider mazes.
- On the alternate mazes, a lightning bolt will occassionally hop through the
- maze. Get the bolt, and you can push a button (A or B) for 15 seconds of
- high speed. The bolt goes away if you die, finish the level, or use it.
-
- GAMEPLAY:
- To be honest, MS. PAC-MAN is a simple game, and it's not surprising to see
- it arrive on the Lynx intact. Scoring is the same, controls are the same,
- and (as far as I can tell) the ghosts even behave the same. The alternate
- set of 21 mazes helps keep this game interesting, especially to jaded maze
- runners who mastered the original. I myself don't mind a _little_ Pac-mania
- (though I think it went too far, in the end), and am happy for a maze game on
- the Lynx.
-
- (I'm personally bummed that the two-player-simultaneous gameplay
- rumored a few months ago is not present. Oh well)
-
- GRAPHICS/SOUND:
- MS. PAC-MAN is set up as a horizontal game on the Lynx, with the maze
- scrunched to keep the entire maze on the screen at once. As a result, the
- graphics suffer a bit. The game graphics, from Ms. P to the ghosts to the
- fruits, are very small. Details (such as the ghosts' eyes) are missing,
- though the game is not affected any. The only place to see big ghosts and
- Pac-people are in the intermission cartoons, which are kept intact from the
- arcade.
-
- Sounds on this game are decent, though not outstanding. Music bits (the
- opening tune and intermission bridges) remain identical, cheery and light.
- The game sounds are average, neither irritating nor exceptional.
-
- SUMMARY:
- A decent adaptation overall, and a good game in its own right. I suspect
- whether or not you'll buy this depends on how willing you are to have a
- Pac-Maze-game on the Lynx. If you are interested, the Lynx version will
- not do you wrong.
-
- GAMEPLAY: 9
- GRAPHICS: 7
- SOUND: 6
- OVERALL: 7.5
- [NFL]=========================================================================
-
- NFL FOOTBALL
- 1-2 players, vertical game
- Atari Corp., for the Atari Lynx
- $39.95
- Stereo? No
-
- OVERVIEW:
- There's no surprises here; NFL FOOTBALL for the Atari Lynx is a portable
- version of the American pigskin sport. This is the sport where two teams of
- eleven guys each try to carry an oddly-shaped brown ball down a hundred-yard
- field into the opposing team's end zone. As a licensed game, all of the real
- football teams and logos of the NFL are used, letting players fulfill their
- fantasies of managing their hometown favorites. For even more realism, the
- card features offensive plays designed by a real NFL coordinator, and game
- strategies can be altered in real time as needed. The action takes place from
- an overhead perspective, which zooms in and out of the action.
-
- GAMEPLAY:
- Ugh.
-
- NFL FOOTBALL had such promise, but falls far short. This game has so many
- defects in its implementation that you wonder if anyone bothered to play it
- before its release. The good news is that, on offense, almost two dozen plays
- are available, and each play can be improvised as needed (pass the ball on a
- running play, for instance). A game lasts for four 15-minute quarters, and
- two players can compete head-to-head with the ComLynx cable.
-
- Everything else goes downhill from there. On offense, passes are done by
- holding down the "B" button, moving a crosshair to an open receiver, then
- releasing the button to throw -- all performed while the opposition rush for
- the tackle. Running plays are easy to perform, but they yield little yardage
- and become essentally useless. When you have the ball, any touch from an
- opponent brings you down, with no chances to spin or break free. The selection
- of defensive plays is pitiful, with only six general defenses available, and
- there is no easy way to change the defensive player you are controlling.
-
- Two-player games are inherently more challenging because the computer
- opponent is pathethic. The Lynx has no head for strategy, and you can use the
- same play repeatedly with no effect. The computer makes up for its stupidity
- by making its players run faster than your team; if all your defenders are
- behind the ball carrier, it's a guaranteed touchdown. Each session is a
- one-game bout, with no provisions for league play, and there is no difference
- between teams other than their logos and uniform colors. There are no fouls,
- no way to block punts, and many more shortfalls, too numerous to list.
-
- GRAPHICS/SOUND:
- The graphics on NFL FOOTBALL are clean and identifiable, yet fail to
- excite or inspire. The Lynx's hardware scaling is wasted; the screen zooms in
- at the end of a play and zooms out to a high overhead shot for kickoffs, but
- most of the game is viewed from a static halfway height. It's possible to be
- in control of an off-screen player, though it shouldn't have to be. Screen
- clips highlight cheering crowds and the referee's calls, but they are simply
- animated there's not many of them.
-
- Sounds are a little better, but not by much. Aside from a title theme, the
- game is quiet most of the time, with most of the sounds consisting of a
- whistle and the shlup-shlup-shlup of running feet. The digitized voices of the
- referee calls are a bit muddled, while the crowd that cheers after each score
- is a simple "white noise" effect.
-
- SUMMARY:
- It doesn't help if football games on other portable game systems are no
- more sophisticated than NFL FOOTBALL. The bottom line is that this game is a
- futile exercise in boredom, and is certainly not fun to play nor worth the
- price asked for it.
-
- GAMEPLAY: 4.5
- GRAPHICS: 5
- SOUND: 5.5
- OVERALL: 4.5
- [NIN]========================================================================
-
- NINJA GAIDEN
- 1 player, horizontal game
- Atari Corp. for the Atari Lynx
- $39.95
-
- OVERVIEW:
- Adapted from the arcade game (and not the Nintendo adventure series),
- NINJA GAIDEN represents the second Tecmo arcade conversion for the Atari
- Lynx. The storyline is irrelevant; you play a lone ninja, who must defeat
- all of the assorted criminals and villians in a scrolling city landscape.
- Your only weapons are your fists, feet, and the occassional sword, while
- the villians have more weapons and much more numbers.
-
- As the landscape scrolls by, you can walk and jump all over the terrain.
- Enemies will come from offscreen, and you must fight them to the death.
- Several attacks are possible, such as swinging from overhanging poles,
- backwards jumps over walls, and flipping the opposition. Some obstacles
- along the way can be broken, by throwing someone into it, and will often
- reveal benefits such as extra health, lives, or a sword. For extra
- pressure, you must finish each level before an on-screen clock runs down.
-
- GAMEPLAY:
- The biggest gripe against Tecmo's earlier Lynx title, RYGAR, was that it
- was a scaled-down version of the arcade original. Sadly, NINJA GAIDEN
- offers no improvement at all, and some would call its curtailing even
- worse. Only about half of the different types of villians are present,
- though there is some variety to their attacks. The game makes up for this
- deficency by bringing out even more enemies than the arcade version did.
- The challenge thus comes in simply surviving a swarming attack, rather than
- reacting to a wide variety of opponents.
-
- NINJA GAIDEN is challenging, though not exceedingly so. You start the
- game with four lives, and each life can take up to five blows before
- dying. When you finally die, you may continue the game up to two times with
- a score of zero. The biggest problem, though, is that the game is too
- short; only four levels from the arcade original are present, which will
- not be enough for many action fans.
-
- GRAPHICS/SOUND:
- The highest point of NINJA GAIDEN comes in the game graphics. Though
- they are only about average for a Lynx game (reminescent of RAMPAGE to a
- degree), the visuals are almost a direct lift from the arcade version. The
- smooth animation and distinctive appearances are translated intact. Game
- sounds are limited to the thuds and crashes of combat, though that is a
- fault of the original game instead. A background soundtrack adds a little
- spice to the action.
-
- SUMMARY:
- NINJA GAIDEN is not a bad game; it's just not a good game, either. More
- sophisticated games have been done before on the Lynx, which makes this all
- the more depressing. However, it is not a total pushover, which saves it
- to a degree. For the arcade purist, NINJA GAIDEN is a dissappointment, but
- for the Lynx player looking for an action game, it's worth a try.
-
- GAMEPLAY: 7
- GRAPHICS: 8
- SOUND: 7
- OVERALL: 7
- [PAC]======================================================================
-
- PAC-LAND
- 1 or 2 players, Horizontal game
- Atari Corp., for the Atari Lynx
- $34.95
-
- OVERVIEW:
- Anyone remember Hanna-Barberra's PAC-MAN cartoon from the early '80s?
- Yes, folks, before Nintendo's CAPTAIN N hit the airwaves, the world's most
- famous video game star had his own television show. The adventures of Mr.,
- Mrs., and Junior Pac-Man failed with the Neilsons, but not before they
- inspired Namco's arcade PAC-LAND video game, now available for the Atari
- Lynx.
-
- Despite the presence of "pac-" in the name, PAC-LAND has nothing to do
- with mazes and dots. Rather, Pac-Man is on a mission of charity, who must
- take a lost fairy back to her home. So he puts her under his hat, then
- proceeds to run and jump across the towns, forests, hills and deserts of
- Pac-Land. The way is dangerous, with rickety bridges, quicksand, and deep
- chasms to cross, not to mention the ever-present ghosts. However, if Pac-Man
- looks hard enough, he can find tools, powers and secret warps to help him
- complete the job.
-
- GAMEPLAY:
- Despite the silly storyline and cute graphics, PAC-LAND is not an easy
- game. There are five "trips" to be completed, spread over 20 levels; you
- can choose which trip to start at, which lets pros skip the easy parts.
- Each trip consists of several levels to return the fairy, then a level of
- guiding Pac-Man home. Along the way, Pac-Man must dodge the ghosts, who
- chase him in cars, busses, airplanes, and pogo sticks. There are also
- swimming pools to be jumped, floating ledges to ride, and darkened houses to
- explore, each with their own tricks and dangers. For extra pressure, each
- level must be completed within a given time limit.
-
- Pac-Man is not completely helpless, naturally. If Pac-Man walks across
- certain areas, hidden fruit will appear, which he can eat for points. There
- are also energizer pellets, which enable our hero to temporarily chase the
- ghosts. In addition, there are goodies such as helmets, invulnerability, and
- warps to higher levels hidden in the game, and assorted known and unknown
- point bonuses to try for (can you get the 7,000-plus-point bonus at the end
- of each level?).
-
- While PAC-LAND is an engrossing "run and jump" game, it's not as complex
- as other titles in this genre. The different levels offer a bit of variety,
- but each level does not take long to complete. The ghosts are fairly easy to
- avoid with a little careful dodging; to compensate, their appearances are
- randomized, which prevents patterns from being developed.
-
- GRAPHICS/SOUND:
- The graphics on PAC-LAND are cute and cartoony, appropriately enough.
- Pac-Man looks friendly and animated, while the ghosts are silly and amusing.
- Other items are drawn with bright colors and simple designs. Finally, there
- is some multi-plane scrolling both behind and in front of the action;
- however, the positions of Pac-Man and the ghosts are always clearly shown.
- Game sounds are similarly simple but amusing. The background music is taken
- from the original cartoon show, though some people may find it irritating.
- Other sounds come from the ghosts on the prowl and various game actions, but
- are simply average.
-
- SUMMARY:
- PAC-LAND is a simple but challenging action game. The cute atmosphere
- masks lots of surprises to uncover, and the game requires attention to beat.
- There are a few shortcomings, but they are there because the card is
- accurate to the arcade original. Veteran video jumpers may breeze through
- this title, but for other players, a trip to PAC-LAND is worth considering.
-
- GAMEPLAY: 7
- GRAPHICS: 7
- SOUND: 7
- OVERALL: 7
- [PAP]=================================================================
-
- PAPERBOY
- for 1 player
- by Atari Corp.
- $39.95
-
- OVERVIEW:
- In Norman Rockwell's America, purehearted young men got their start in
- the financial world by delivering newspapers or selling fruit. In PAPERBOY
- for the Atari Lynx (an adaptation of the Atari Games/Tengen arcade title),
- you play such a young man, out to deliver a week's worth of papers on either
- Easy Street, Middle Road, or Hard Way.
-
- You start off with a bike, ten papers, and two blocks of customers. As
- you ride up the street, your objective is to deliver papers to your customers
- with a well-placed toss. Aim carefully -- breaking windows is a fast way to
- lose a customer. Between customers, throw papers haphazardly to destroy
- other people's property(!) or hit people(!!) for bonus points(!!!). At the
- end of the run, you can run an obstacle course and show off your bike-riding
- and paper-throwing prowlness.
-
- It's not all peaches and cream, though. Crashing your bike into an
- obstacle (incoming traffic, pedestrians, animals, etc.) will lose you a
- paperboy. Lose all your customers, or all your boys, and the game ends.
- Survive an entire week and you may actually keep your job.
-
- GAMEPLAY:
- A decent adaptation of the arcade game. Minute game details from the
- arcade original are preserved intact, such as the "hidden targets" (the
- catburglar, the birdbath --> periscope, etc.). Scoring and gameplay are
- identical enough that veterans of the original will feel right at home.
-
- There are a few nitpicky points that detract, though. For one thing,
- while you can slow down/speed up the bike, you cannot STOP. For another,
- the Lynx version seems a little bit easier than the original. Making
- mailbox "bullseyes", dodging obstacles, and generally staying alive are
- easier to do. You do get to pick three different streets of varying
- difficulty, though there's no way to refine the game further.
-
- One minor "cute touch" -- the Lynx version maintains a seperate high
- score table for each street. Get a score in the top five for the street,
- and you get to enter your name. No score-saving mechanism, however.
-
- GRAPHICS/SOUND:
- A mixed bag. Graphics are clearly distinguishable (breakdancers from
- drunks, trash cans from tombstones), but left me with a sense of "could
- have been done better". Every extra graphic nicety was counterbalanced by
- a weak point, leaving an overall OK graphics impression.
-
- Similary, the sounds are indifferential. The background music is a pale
- shadow of the original, but the other game sounds are appropriate and
- helpful (especially the musical riffs when you deliver a paper). The volume
- of the sounds vary widely, though -- you strain to hear a delivery riff
- and have your concentration broken by a (relatively) loud "car horn", for
- instance -- again leaving an overall balanced impression.
-
- SUMMARY:
- Not a bad game, though not one of the Lynx's best. It's not a fast-paced
- breakneck-speed game, so people looking for relaxation should be interested.
- If you can overlook average-quality graphics and sound, and did not
- dominate the arcade version, this is worth trying out.
-
- GAMEPLAY: 7.5
- GRAPHICS: 6
- SOUND: 6
- OVERALL: 7
- [PIN]======================================================================
-
- PINBALL JAM
- 1 player, horizontal game
- Atari Corp., for the Atari Lynx
- $39.95
- Stereo? No
-
- OVERVIEW:
- As much as I like video games and pinball, I never cared much for video
- pinball games. The problem is that either the playfield is an unrealistic
- collection of screen-sized subfields slapped together (ALIEN CRUSH, DINOLAND,
- DRAGON'S FURY), or the programmers put in "video features", like bosses and
- marble eaters (HIGH SPEED and PINBOT for the Nintendo Entertainment System).
- In either case, the fundamentals of pinball end up being compromised.
-
- Now Atari Corp. has released PINBALL JAM for their Lynx portable video
- game system. This game card contains two real Williams/Bally pinball titles,
- "Elvira and the Party Monsters" and "Police Force". Elvira has you shooting
- targets and ramps for pizzas, punch, and water rides with the campy Mistress
- of the Dark. "Police Force" requires you to defend the Law of the Jungle
- against the Drug Rat, the Loan Shark, and other animal villains. The action is
- viewed from directly overhead, with the screen scrolling up and down to track
- the ball.
-
- GAMEPLAY:
- PINBALL JAM consists of a lot of plusses mixed with a few minuses. The
- best thing is its high level of realism and adherence to the originals' rules
- and scoring. Game physics are convincing for the most part, down to the
- frustrating ramp shots that don't quite succeed, but the marble is a little
- more elastic than it should be. On the other hand, this is still not a total
- replacement for real pinball. Pressing the OPTION 1 button shakes the board,
- and tilts are possible, but slap saves and other complex moves are not.
- Still, for the time being, this is the closest that pinball purists can get in
- a video game system.
-
- A few other changes have been made to accomodate the transition to a video
- screen. The scrolling screen follows the ball, so aiming for targets at the
- top of the playfield becomes harder. During multiball, the lower ball is shown
- and an arrow points to the location of the other. Free game specials are now
- extra balls, and end-of-game matches are gone. Each pinball can be played in
- easy or hard mode; "easy" gives five balls per game, while "hard" offers three
- balls and clears all lit targets after a drain. Only one player can play at a
- time, but a high score table tracks the top three scores for each machine.
-
- Of the two titles, Elvira is a tougher challenge and requires good playing
- to get high scores. Police Force is suited for beginners, and offers many easy
- chances to get high scores. One minor risk is that players who are unfamilliar
- with the originals will start off handicapped. The manual documents shots and
- target combinations, but nowhere are they labelled or illustrated. As a
- result, new players have to discover where the Pizza Passage, the Hot Sheet,
- and other targets are before they can play effectively.
-
- GRAPHICS/SOUND:
- Graphically, PINBALL JAM literally tries to duplicate the look of the
- arcade. The screen closely resembles the real games, containing everything
- from playfield art and flashing arrows to transparent slides and wire ramps.
- The effect isn't perfect, however, and the limits of the Lynx screen display
- are clear. Some areas are colored too brightly, and some other spots are too
- cluttered. The screen scrolls well most of the time, but when the balls get
- extremely fast, the scrolling becomes somewhat jumpy in order to keep pace.
-
- The primary game sounds come from computerized approximations of bumpers,
- flippers, and other obstacles at work, which are okay by themselves. Each pin
- also has a selection of digitized voices from the arcade, though they are
- slightly scratchy and rearranged a little with the original game actions. The
- best sounds, though, are the number of background tunes play throughout,
- setting the pace and keeping things lively.
-
- SUMMARY:
- PINBALL JAM is a fun game, though it cannot satisfy the die-hards who want
- the complete pinball experience. But for those of us who can accept some minor
- compromises for realistic pinball action on the go, this card is a perfect way
- to spend many spare hours.
-
- GAMEPLAY: 8
- GRAPHICS: 7
- SOUND: 8.5
- OVERALL: 8
- [QIX]========================================================================
-
- QIX
- 1-2 players, horizontal game
- Telegames, Inc.
- $39.95
- Stereo? No
-
- OVERVIEW:
- Telegames, the first developer of third-party Lynx games, strikes the
- market again with QIX. This is an adaptation of the Taito arcade game from the
- early 80s, named after the Qix, a swirling helix of colored lines. The
- player's goal is to draw boxes on the playing field, restricting the movement
- of the Qix, while avoiding contact with the Sparx, Fuse, and the Qix itself.
- Each level has a percentage threshold, and the level ends when you have
- claimed the limit, with bonuses rewarded to extra territory. Higher levels
- offer more Qixes, Fuses, and Super Sparx to outsmart.
-
- GAMEPLAY:
- The original QIX was a simple game by today's standards, so it is not
- surprising to find that the Lynx version plays exactly the same. The Qix
- dances around the field, and you lose a life if it touches your drawing lines.
- Points are awarded for drawing boxes, with more points given for daring to
- draw slowly. There are 256 levels, each with its own combination of game
- elements, and a password to avoid the earlier levels. Two players can compete
- by alternating turns, while built-in instructions and a Practice Mode help
- beginners learn the game.
-
- There are a few problems, however. The arcade game used separate buttons
- for slow and fast drawing, but this version uses only one, which is awkward.
- More annoying are the sensitive controls; a wayward diagonal can cause the
- marker to jam, leaving you vulnerable. Finally, the Qix is proportionally
- larger on the Lynx, making the game slightly harder. None of these flaws are
- crippling, but they do diminish the game.
-
- GRAPHICS/SOUND:
- The simple graphics of the Taito QIX have been renovated slightly for the
- Lynx. Each level uses a different pattern to fill in claimed space, and the
- other visuals have been duplicated here. Sound effects are fairly simple,
- consisting mainly of the buzzing of the Qix and two short tunes, though the
- title page uses a nice, short digitized rock riff.
-
- SUMMARY:
- QIX on the Lynx is a steady translation, offering no more and no less
- than the original. Whether it will appeal to today's players is questionable,
- but longtime devotees and people who like unusual games will probably enjoy
- this title.
-
- GAMEPLAY: 7
- GRAPHICS: 8
- SOUND: 6.5
- OVERALL: 7
- [RAM]=======================================================================
-
- RAMPAGE
- 1-4 players, horizontal game
- for the Atari Lynx
- $34.95
-
- OVERVIEW:
- "Better living through chemistry"? Not for four employees at MegaVitamin
- Pharmaceuticals, who -- through a mixup in the company cafeteria -- ingested
- a contaminated sample of Megavitamins. Within 24 hours, Larry, George, Ralph,
- and Lizzie had transmorgrified into giant animals, wrecking havoc and major
- property damage throughout the United States. Worse, a rumor is now around
- that an unnamed lab technician can develop an antidote for the disease, but
- is hiding this information to extract extortion from the government...
-
- RAMPAGE for the Atari Lynx is a conversion of the Bally/Midway game from
- a few years back. You play one of four monsters (one more than the original),
- who travel from city to city, smashing skyscrapers, pounding cars, breaking
- bridges, and eating fruits/humans/vegetables/humans/meat/HUMANS. You and
- your friends can collectively wreck havoc, or clobber each other, depending
- on your inclination. As you jump and climb your way through the city, the
- screen scrolls to show you the action immediately around your monster.
-
- Along the way, you encounter the evil forces of the United States Army,
- who throw soldiers, tanks, helicopters, and bombs at your 60-foot-tall self.
- You can smash them, too, but they are many and you are few, so you've got to
- keep yourself alive while tearing the town apart. Destroy all the buildings
- in a city and you move to the next, thus effectively roaming the country. If
- you survive long enough, you may be able to find the mysterious lab
- technician who can restore you to your former self.
-
- GAMEPLAY:
- This game is fun. Aside from the sheer silliness of the concept, RAMPAGE
- is very easy to play, with uncomplicated controls, simple rules, and a
- sense of difficulty that feels right. There is a lot of stuff to eat and
- destroy, such as passing trolleys, damsels in distress, neon signs, bridges,
- and cars. The Army will be able to wear you down through sheer numbers, but
- if you play it safe and snatch all the food you can get, you'll be able to
- hold out for a while. If you're lucky, you can find and drink potions,
- which will render you invulnerable (and invisible to other players) for one
- level.
-
- Players familliar with the arcade game will be glad to know that the Lynx
- version is very close to the original, and offers more. After your monster
- loses all its health, it turns back to human and slinks out of the picture --
- until you activate another life. Run out of lives, and you're out of the game.
- If you're playing with friends, you can continue the game with a new life
- indefinetely -- until you get past level 40. After that, all deaths are final.
- Your monstrous abilities to destroy are all translated intact, and the levels,
- though presented on a scrolling screen, are about the same size as the arcade.
- Unlike the original, though, there seems to be no difference in the abilities
- of the different monsters. Watch out for crumbling buildings, and don't jump
- too hard on the bridges.
-
- If you survive long enough, you will ultimately find a lab scientist who can
- cook up an antidote to revert you to normal. Though I can't confirm it, I
- think this will take _quite_ a while to accomplish. The scientist is rumored to
- be in Sunnyvale, and level 40 doesn't even take you halfway around the
- country; you start in the state of Washington, and it seems like you travel
- counterclockwise throughout the United States. Level 40 only gets you to
- Tennesee. I hear that this game offers around 100+ levels (the manual doesn't
- say), and it seems quite possible.
-
- As mentioned before, the action takes place on a scrolling screen, so it's
- possible to be attacked by someone you can't see. This doesn't matter, though,
- as the game, overall, is slightly easier than the original. It's not a breeze,
- though, as you will eventually get worn down by a lack of food and an
- abundance of military might (the lack of continues past level 40 doesn't
- help, either).
-
- A side note: Normally, I don't discuss manuals in these reviews, but this
- time I'm making an exception. There's a lot of things that you can do in
- this game, but are breezed over or completely ignored by the manual. For
- instance, you can grab a dynamite pack and hurl it away before it explodes.
- Or grab and HOLD ON to a civilian for points. I don't know whether the
- omissions were intentional or not, but it's a good idea to TRY EVERYTHING --
- you may turn up a surprise or two.
-
- GRAPHICS/SOUND:
- The game graphics in RAMPAGE are similar, but not identical to, the
- arcade original. There's nothing wrong with that; game elements are clearly
- recognizable, and rendered in the same cartoony, tongue-in-cheek mentality
- that arcade fans will recognize. Especially delightful are the little "cute
- touches". Punch an electrical applicance and get shocked, eat an undigestible
- object and cough up, swallow some dynamite and breathe fire -- there's a lot
- of visual humor in this game. Between cities, the newspaper headlines present
- the city, the level, and offers bad jokes (there's monster humor, cow puns,
- and subliminal ads for Atari, to name a few).
-
- The sounds in this game are appropriate, but not special. Sound effects
- match the game action, as it should. During the game, bouncy/cheery
- background music plays, sounding similar to the tunes found in CHIP'S
- CHALLENGE. Fortunately, if it bothers you (I think it's for the wrong game,
- myself), you can turn the tunes off and keep the sound F/X.
-
- SUMMARY:
- RAMPAGE for the Lynx reminds me of XENOPHOBE for the Lynx: A lighthearted,
- silly game that's lots of fun for lots of players (the more the merrier).
- Though it's not hard to play, I feel that there's going to be lots of hours
- invested in this card before someone finishes it. If you like the arcade
- original, like multiplayer cooperative/competitive games, or are looking for
- a casually-paced challenge, RAMPAGE is the way to go.
-
- GAMEPLAY: 9.5
- GRAPHICS: 8.5
- SOUND: 7
- OVERALL: 9
- [RAP]=========================================================================
-
- RAMPART
- 1-2 players, horizontal game
- Atari Corp., for the Atari Lynx
- $29.95
- Stereo? No
-
- OVERVIEW:
- Longtime players fondly remember the Golden Age of video games, where
- flashy graphics and sound didn't matter as much as a solid idea backed with
- good gameplay. Even though most of today's games fall into recycled formulas,
- every now and then there's a title that gets attention simply for daring to be
- different.
-
- Such is the case with RAMPART, an adaptation of the Atari Games' arcade
- machine. The player is the warlord of an enclosed castle; cannons are placed
- behind the walls and used to repel enemy attacks. After each battle, holes in
- the wall must be patched with Tetris-like pieces before the next attack, else
- the game ends. One player can compete against a computer-controlled navy
- through eight levels, or two players can fight each other, with or without
- the computer.
-
- GAMEPLAY:
- Lynx RAMPART is a near-complete copy of the original. The Lynx controls
- are a respectable substitute for the arcade's trackball. In a one-player game,
- a level ends after enduring a number of attacks, and survival is the final
- goal. Against the computer, the difficulty starts off moderate and builds
- gradually, with higher stages having more ships and stranger-shaped wall
- pieces. A two-player game ends when one player loses, and all games have a
- limited number of continues. There is one difference that devoted fans will
- notice: On the Lynx, all ships can drop off ground forces, which makes
- defending your shoreline very important. This change makes the game more
- difficult, but not unplayable.
-
- GRAPHICS/SOUND:
- RAMPART in the arcade used simple but uninspired graphics, which the Lynx
- duplicates exactly. To compensate, this version also shows a number of elegant
- animated and still images between breaks in the action. There are not too
- many sounds, but the ones present are well done, with explosions, musical
- themes and dirges, and digitized voices.
-
- SUMMARY:
- RAMPART on the Lynx is a good adaptation, and is a welcome change from
- today's recycled arcade themes. For those who've never tried this unusual
- game, its original blend of action and strategy can be quite addictive, and is
- well recommended.
-
- GAMEPLAY: 8.5
- GRAPHICS: 9.5
- SOUND: 9
- OVERALL: 8.5
- [ROA]======================================================================
-
- ROADBLASTERS
- for one player
- by Atari Corp. for the Atari Lynx
- $39.95
-
- OVEVIEW:
- We don't really need a storyline for this game, and the one that comes
- with the manual is a bit on the cheesy side, so let's skip it. ROADBLASTERS
- is an adaptation of the arcade hit by Atari Games/Tengen, which also had
- the dubious distinction of being one of the earliest video game/toy tie-ins
- (Play the game, buy the Matchbox cars). People who are familliar with the
- arcade game can skip the next two paragraphs; this Lynx adaptation has it
- *ALL*.
-
- The game, in a nutshell, is SPY HUNTER crossed with POLE POSITION, thrown
- into the 21st century. This is a concept that long-time Los Angeles residents
- (like myself) will appreciate: You drive a high-performance sports car
- through 50 crowded, twisting races. Other cars in your path are out to stop
- your commute, so either pass 'em or shoot 'em. Complicating the matter are
- third-party obstacles: roadside obstacles and cannons, immobile mines in the
- road, and roving spikers. Contact with any obstacle destroys your car.
-
- To be fair, you have a few tricks on your side. Your only major concern
- in this game is fuel -- run out of gas, and the game ends. There is no
- time limit, and collisions are only annoying because they slow you down.
- Furthermore, at various points in the race, a jet will fly by and air-drop
- "power-ups" for your car. These range from the high-speed Nitro injector
- to the all-destructive Cruise Missile (my favorite).
-
- GAMEPLAY:
- As I wrote above, people familliar with the arcade game will be right at
- home with this one. Just like the Lynx version of KLAX, this adaptation
- features *ALL* of the gameplay from the arcade, intact. Indestructable blue
- limos, high-turbine motorcyclists, level warps, power-up weapons, the bonus
- multiplier...The only things missing from the arcade to this card are the
- coin slots, the high score table, and the free T-shirt contest. If you
- lose a run, you can continue (up to four times) if you want.
-
- The game is really fast and challenging, and it's hard to find anything
- wrong with the game. The game promises to be a no-holds-barred, high-speed,
- action-packed thriller, and it delivers. My only gripe comes with the
- controls; as with most home video driving games, steering with a
- joypad/joystick is not as accurate as using a steering wheel/control yolk.
- This is doubly annoying in ROADBLASTERS, because you need precision steering
- to both dodge obstacles and shoot well. With a little bit of practice,
- though, you will get used to the controls, and *REALLY* enjoy the game.
-
- GRAPHICS/SOUND:
- One reason this Lynx adaptation is so close to the arcade comes from the
- audios and visuals. Visually, everything looks either identical or VERY
- close to their arcade counterparts. The graphics are well-detailed,
- distinctive, and very colorful. The Lynx's graphics hardware are put to
- great use -- the smooth scaling and fast scrolling work together to make this
- one of the slickest, fastest, and most exciting driving games for ANY home
- video game system currently available. This game shows off the Lynx at its
- best.
-
- Sounds are, similarly, a little short of perfection when compared to the
- arcade. The opening title tune, digitized voices, and game sounds are all
- from the arcade (I love the whine of the motorcycles when you pass them).
- However, the digitized voices have a bit of static to them (especially
- dissappointing when you realize how clean the voices on KLAX are), and the
- music is louder than the rest of the sounds, causing an annoying imbalance
- as you play. All in all, though, the game sounds fit the game accurately.
-
- SUMMARY:
- This is a mind-blowing *AWESOME* adaptation. I'd recommend it to most
- video-game players -- fans of driving games, fans of shooting games, fans
- of action games, and fans of the arcade original. It's a challenging,
- well-balanced arcade/action game, faithful to the original, worthy of the
- Lynx and offering lots of hours of fun.
-
- This goes right up there with BLUE LIGHTNING as one of the best Lynx games
- around. Grab yourself a copy, but don't be surprised if they dissappear FAST.
-
- GAMEPLAY: 9.5
- GRAPHICS: 9.0
- SOUND: 8.5
- OVERALL: 9.0
- [ROB]=========================================================================
-
- ROBO-SQUASH
- for 1 or 2 players
- by Atari Games
- $34.95
-
- OVERVIEW:
- It's the 31st century, and after 200 years of peace, there is a conflict.
- The two political parties of the universe are arguing over a successor to
- the recently-deceased President of the World. Instead of settling the
- dispute through barbaric warfare or elections, both parties have sent a
- representative to play the zero-gravity game of Robo-Squash. The winning
- player will win the Presidency for his party. Guss what? You're one of the
- players.
-
- The Robo-Squash game consists of 16 rounds. For each round, you sit at
- one end of a zero-gravity corridor. At the other end is your opponent, and
- in the middle are spinning bricks and some icons. A ball is batted back and
- forth between the players, picking up speed and knocking out obstacles as
- it goes. A round ends when one player fails to return the ball three times,
- or one player hits the roving mecha-spider that appears when all obstacles
- are knocked out.
-
- The game is complicated by a few twists: First, missing a ball leaves a
- big red splotch on your end of the arena. This is more than a nuisance,
- it blocks your view of the ball and makes it harder to see incoming shots.
- Second, hitting the icons in the middle of the arena gives you (if you can
- catch it) power-ups: a ball grabber, a larger paddle, a fireball launcher,
- or a ball spotter are available.
-
- Before each of the 16 rounds, a player picks a ball in a 4-by-4 grid to
- play for. Winning a round wins the ball for the player, and at the end of
- all the rounds, bonuses are awarded for getting grid entries in 2, 3, or
- 4-in-a-rows.
-
- GAMEPLAY:
- ROBO-SQUASH is a nice, well-balanced "sports game" (okay, sport-like).
- The general concept reminds me of PONG, BREAKOUT, SHUFFLEPUCK CAFE, and
- ARKANOID. The game and controls are easy enough to learn, and the addition
- of power-ups, vision-blocking, and fighting for grid positions make it more
- interesting. The game has four difficulty levels, which affect the top speed
- the ball can get and the intellect of the coputer opponent.
-
- ROBO-SQUASH can be played either against the computer or another player.
- The computer opponent is good, but not unbeatable -- like video tennis
- games, alternating volleys to extreme ends of the arena can trip it up.
- Human opponents, though, are another matter; use strategic shots (to set
- up vision-blocking splotches) or fireballs (exploding bricks obscure the
- view temporarily) to distract your opponent.
-
- One minor annoyance: You can angle the return of the ball by hitting it
- on the edge of the padde OPPOSITE from where you want to go (make it go
- down by hitting it with the top edge, for instance). Once you understand
- it, ball control is easy -- but until then, it's a mystery. The manual
- is of little help here.
-
- GRAPHICS/GAMEPLAY:
- From an original name of "3D Barrage", ROBO-SQUASH makes good use of the
- Lynx's scaing capabilites. The 3D effects of the game are very well done;
- the ball's size changes and the use of two ball shadows make it clear
- where the ball is, and the obscuring blotches are a neat idea. The rest of
- the graphics are functional, though the power-up icons are a bit cute (a
- dragon's head for the fireball launcher, for instance).
-
- Sounds are passable but not notworthy, repeating the trend in PAPERBOY
- and XENOPHOBE. The actual gameplay is mostly silent, with only the sound
- of the bouncing ball and smashed bricks punctuating. The only real music
- comes in the opening title tune, and while it's nice, it's not enough.
-
- SUMMARY:
- A good, slightly above-average game. Playing it by yourself is fine, since
- the difficulty levels let you tune the computer to your skills. I suspect,
- though, that playing it with another person would be more fun. Best for
- players who are looking for a sports-type game for the Lynx (at least
- until TOURNAMENT CYBERBALL comes out).
-
- GAMEPLAY: 7 to 8 (depending on difficulty/number of players)
- GRAPHICS: 7
- SOUND: 6
- OVERALL: 7
- [ROO]======================================================================
-
- ROBOTRON: 2084
- 1 player, horizontal game
- Shadowsoft Inc.
- $34.95
- Stereo? Yes
-
- OVERVIEW:
- Shadowsoft, a newcomer to the Lynx development scene, takes video gamers
- back in time with their first release. The destination is 1984, where Williams
- Electronics' ROBOTRON: 2084 is taking arcades by storm. In a plot reminescent
- of the movie Terminator, you play a laser-firing mutant who must save the last
- humans of Earth from extermination by the mechanical Robotrons. Destroy all
- the Robotrons, and you travel to the next stage, with even more dangers.
-
- GAMEPLAY:
- Williams' video games were respected as true challenges, with no mercy
- for the weak, and Shadowsoft's version is no exception. ROBOTRON on the Lynx
- is just as fast and tough, with absolutely nothing missing nor abridged. The
- action is viewed from overhead, and you must navagate around each level,
- saving humans while keeping yourself alive. The difficulty can be set to one
- of five levels, though even the easiest is a challenge.
-
- Anyone familliar with the original ROBOTRON will know that the controls
- will present a problem. In the arcade, two joysticks were used, allowing you
- to move and fire independently. In response, Shadowsoft has provided three
- different control schemes, using different methods of aiming and firing. This
- is an acceptable substitute, and each player will find a setting that works
- for himself.
-
- GRAPHICS/SOUND:
- ROBOTRON's faithfulness goes down to the smallest detail, as the sights
- and sounds of the arcade machine are duplicated exactly. Game elements are
- distinctive enough, though their may be some confusion in the heat of the
- battle. All other visuals are copied as well, right down to the storytelling
- attract mode. Similarly, the sounds of the original have been rendered
- exactly, down to the last zap and explosion. Most of the game is played in
- mono, though the moody title tune and the effect when you die are done in a
- subtle stereo.
-
- SUMMARY:
- ROBOTRON on the Lynx loses none of the intensity of the classic title.
- Though the controls are a minor sticking point, they can be worked with,
- leaving this a game of intense non-stop shooting action. If Shadowsoft's
- future works are as good as this, Lynx owners are in for a lot of fun.
-
- GAMEPLAY: 8.5
- GRAPHICS: 8
- SOUND: 8.5
- OVERALL: 8.5
- [RYG]=======================================================================
-
- RYGAR
- by Atari Corp.
- for 1 player, horizontal game
- $39.95
-
- OVERVIEW:
- It has been over 10,000 years since the demonic hordes of the underworld
- drove our people away from the fertle farmlands and forced us into hiding
- on the desolate slopes. Now, however, the predictions of the ancient sages
- has come true. You are Rygar the Reclaimer, born of the mystic birthmark,
- who has the power and the skill to weild the warrior's shield, destroy the
- demons, and bring our people home.
-
- Okay, so the storyline is nothing original. RYGAR for the Lynx is an
- adaptation of the Tecmo arcade game, where you play the barbarian hero out
- to battle monsters and beasts across the land. You run from left to right
- across a scrolling screen, fighting monsters and grabbing artifacts along
- the way. Your weapon is your armored shield, which, when thrown at the
- monsters, returns to your hand. If there are too many creatures to be
- destroyed, you can stun them for a few seconds by jumping on them.
-
- The artifacts you find along the way will either give you additional points
- or extra fighting powers. You must be careful in your travels, however.
- Touching a non-stunned creature, or falling off the path, spells instant death
- for Rygar. Run out of lives, and the game ends. You face opponents such as
- headless zombies, flying griffons, and giant rolling worms across 23 levels.
- Clear all the levels, and you will return peace to the land.
-
- GAMEPLAY:
- Okay, how's it play? As an arcade adaptation, RYGAR is almost -- but not
- completely -- identical to the arcade version. Veterans of the original
- will notice a few differences in the gameplay. For instance, you can't
- throw your shield in a protective arc, and throwing the shield upwards is
- possible only if you have a "star" artifact. There are other minor differences
- as well, but this is an adequate adaptation for the most part.
-
- On the plus side, the controls are easy to use, and the game difficulty is
- not set too high. The game is mostly patternized, with a few random elements
- in terms of what artifacts appear. You start off with three lives, and get
- extra Rygars at certain point intervals (the first three are at 50,000,
- 100,000, and 175,000 points). When you die, there is no "continue" feature,
- and no "skip levels" feature, so this is largely an endurance contest.
-
- GRAPHICS/SOUND:
- The graphics on RYGAR are identical to the arcade version. Both Rygar and
- the demons are clearly distinctive, detailed, and animated identically to the
- arcade. The landscape is done in two-level multilayered scrolling, with nice
- details and some background animation. While it's not MICKEY MOUSE AND THE
- CASTLE OF ILLUSION, it is sufficently well done.
-
- Sounds are a bit weaker, however. The game effects are appropriate and
- adequate, though the bells that signal the presence/taking of artifacts can
- get irritating. The background music is reminescent of the arcade tunes -- a
- low rythmic drum beat during gameplay and a musical interlude between levels
- -- but suffers from either being too low-volumed or too high-pitched.
- Fortunately, you can turn off the music by pressing Option 2 before starting
- the game.
-
- SUMMARY:
- RYGAR for the Lynx is a "typical" game, neither extremely outstanding nor
- truly dissappointing. While fans of the arcade game will find slight
- differences, it's close enough to be familliar (especially since the only
- other adaptation was a vastly different game for the Nintendo). Though
- there are only 23 levels, the lack of a level skip and game continues means
- this is an average-difficulty endurance contest which will take some time
- to finish.
-
- GAMEPLAY: 8
- GRAPHICS: 8.5
- SOUND: 6.5
- OVERALL: 7.5
- [STU]=========================================================================
-
- S.T.U.N. RUNNER
- 1 player, horizontal game
- Atari Corp., for the Atari Lynx
- $34.95
- Stereo? No
-
- OVERVIEW:
- Take the New York subway system, throw in a hovercraft cruising at 900
- MPH, and you have S.T.U.N. RUNNER, the latest Atari Games' arcade sensation
- adapted for the Lynx. The game starts off simple enough: just drive your
- S.T.U.N. sled up, down, and around a twisting course of tunnels and walkways,
- trying to finish it in the brief amount of time given. Complicating the matter
- are the other cars in the passages, trying to ram and slow you down, as well
- as passing jets trying to bomb your craft. While firing back, you must keep an
- eye on the track, for reckless driving will slow you down, which can cost you
- the race. There are over 20 levels, each with its own variety of twists,
- branches, jumps, and obstacles.
-
- GAMEPLAY:
- S.T.U.N. RUNNER on the Lynx is both a thrilling action game and another
- shining translation. In terms of action, the gameplay is fast and furious,
- requiring you to negotiate the twisting track, deal with opponents, and go for
- bonuses all at the same time. Enemies may be dodged or destroyed, though you
- can unleash a road-clearing Shockwave if things get too thick. The only time
- you really get to relax is while examining the map between races.
-
- As a conversion, S.T.U.N. RUNNER offers all of the game features found in
- the original. Each of the arcade courses have been faithfully duplicated, with
- the same combination of narrow tunnels, jump ramps, and other track features.
- Similarly, the opposing vehicles are as varied and tenacious as ever, blocking
- your path in the most annoying ways. Finally, challenge stages are scatted
- throughout the game for extra points.
-
- There are a few imperfections, but they are very minor. The steering
- controls are a little sensitive, and beginning players will tend to oversteer.
- The problem is not critical, however, and players will adapt to them in a
- short time. The Lynx version is also harder than the arcade game: turning
- improperly into a curve will slow down your craft significantly. Coupled with
- the tight time limits on each track, this can cost you the race.
-
- GRAPHICS/SOUND:
- S.T.U.N. RUNNER on the Lynx exploits the graphics engine completely.
- While the original game drew everything with filled polygons, this version
- duplicates it with scaled sprites. The end result is not as refined, but the
- action is incredibly fast -- you really get the sensation of flying at
- supersonic speeds. Distinctive-looking enemies, sharp backgrounds, and
- intermissions round out the sensational effects.
-
- Sounds are also very good, with a constant barrage of blasts, screeches,
- and explosions pulling you into the action. Even better, sound effects and
- voices are digitized from the original game, giving strategies, tips, and
- encouragement throughout.
-
- SUMMARY:
- This game is a high-quality production from beginning to end, retaining
- all of the action, thrills, and speed of the original game. The Lynx's
- abilities are exploited to the fullest, making this version of S.T.U.N.
- RUNNER a fully-loaded action extravaganza and the best adaptation now
- available for any machine.
-
- GAMEPLAY: 9
- GRAPHICS: 9.5
- SOUND: 9
- OVERALL: 9
- [SCR]=======================================================================
-
- SCRAPYARD DOG
- 1 player, horizontal game
- Atari Corp., for the Atari Lynx
- $34.95
-
- OVERVIEW:
- Louie is back for the first time. No, that's not a contradiction; the
- big-nosed junkman from the Atari 7800 game SCRAPYARD DOG returns in this new
- adaptation for the Atari Lynx. As before, Louie's pet dog Scraps has been
- kidnapped by Mr. Big, and it's up to him to rescue his pet pal by running,
- ducking, and jumping through 24 stages.
-
- Along the way, Louie will face Mr. Big's animal gangsters, such as rat
- mobsters and rock-dropping birds. He can fight back by lobbing tin cans, or
- try to sidestep the problem all together. He can also find money, play in
- hidden bonus sequences, and go shopping. However, a timer counts down each
- level, so Louie can't dawndle too long.
-
- GAMEPLAY:
- SCRAPYARD DOG offers solid game action in an easy-to-learn package. The
- controls are simple and logical, and Louie himself responds sharply to your
- moves. The action takes place on a side view, horizontally scrolling
- playfield, though some scenes scroll vertically as well. Game dangers are
- clearly visible, which prevents you from getting killed by a blindsided
- attack. Players comfortable with Bonk or Mario will be right at home with
- Louie.
-
- Though the mechanics are very familiar, SCRAPYARD DOG keeps things
- intersting by good use of variety throughout the game. The trip starts off at
- the scrapyard, but winds through, above, and below the rest of the town. With
- vehicles to drive, places to explore, and villians to foil, the player is
- kept pretty busy. Things never get too hectic, though, and overall the game
- runs at a leisurely clip. As with other games in this genre, there are very
- few random elements, so patterns can be developed over time.
-
- The most interesting parts of the game are the numerous secret bonuses and
- diversions. There are stores along the path where Louie can buy useful items,
- such as weapons or protection. Also, hidden throughout the landscape are
- various bonus scenes. For instance, by hopping on the right keys of a giant
- organ, or winning a shell game, Louie can pick up more money and benefits.
- There are also other bonuses, both hidden and overt, sprinkled throughout the
- game for the player to find.
-
- GRAPHICS/SOUND:
- The graphics in SCRAPYARD DOG are simple and entertaining. Game elements
- are easily identifiable and drawn in primary colors with a minimum of detail.
- There are also extra touches that add to the fun, such as an animated opening
- cartoon, and Mr. Big's taunting notes throughout the game. Sounds are pretty
- basic, offering appropriate but generic noises with a musical tune thrown in.
-
- SUMMARY:
- Despite the cute graphics and the simple plot, this title offers good
- clean fun for players of all ages. The numerous hidden surprises and the
- variety throughout only add to the game's appeal, making SCRAPYARD DOG a
- well-recommended title.
-
- GAMEPLAY: 8.5
- GRAPHICS: 9
- SOUND: 7
- OVERALL: 8.5
- [SHA]======================================================================
-
- SHADOW OF THE BEAST
- 1 player, horizontal game
- Atari Corp., for the Atari Lynx
- $39.95
- Stereo? No
-
- OVERVIEW:
- The Beast is back! SHADOW OF THE BEAST for the Lynx is -- no surprise -- a
- conversion of the popular Psygnosis computer game. You play an inhuman demon,
- stripped of your human identity by the dreaded Beast Lord, and who has just
- now learned of your lost heritage. Now driven by rage and revenge, you must
- run, jump, and fight through a number of multidirectional scrolling stages to
- destroy the fiend and rest your soul. Along the way, you will unravel puzzles
- and hunt for tools and weapons, but an army of minions and many traps stand in
- your way.
-
- GAMEPLAY:
- The original version of BEAST was notorious for being incredibly
- difficult, and this version is just as hard; it is one of the toughest Lynx
- games you can buy today. You have only one life, and your lifeblood is quickly
- whittled away by relentless attacks and sheer drops. The game offers three
- continues, but there is no way to save a game or to skip earlier stages. The
- game is immensely large, with dozens and dozens of places to explore, and
- players are advised to allocate lots of free time for this title. Simple
- controls allow you to jump, attack, and select weapons, though you cannot
- instantly change directions.
-
- What elevates SHADOW OF THE BEAST from being another rehash of DONKEY KONG
- is its adventuring aspects. While there are platforms to jump and enemies to
- destroy, blindly going forward will get you nowhere. Instead, the only way to
- make progress is to thoroughly explore each area. The adventuring aspects of
- this game are simple and very linear. Each problem has one path to the proper
- solution, and deviations from that are harder or simply impossible. Also, some
- areas require prior knowledge, which you can get only by experience from
- earlier games. To be fair, this game pulls no sudden surprises; when you die,
- for instance, you know exactly what mistakes led to your demise.
-
- GRAPHICS/SOUND:
- The graphics on BEAST are some of the best ever seen on a Lynx. Fantastic
- use of color and detail makes for realistic characters and backgrounds, topped
- off with fine, multilayered parallex scrolling. Your on-screen personna runs,
- turns, and jumps with fluid, lifelike animation, and many of the game's
- antagonists are equally well done. The game sounds are slightly above average,
- though they do not come too often. Much better, though, are the many
- background tunes running throughout the game, all of which are terrific,
- atmospheric, and haunting. You can press Option 2 to turn them off, but you
- won't want to...
-
- SUMMARY:
- SHADOW OF THE BEAST hits the Lynx without losing any of the relentless
- challenge from the original. It is an audio-video feast, but the game's high
- difficulty level and gameplay may turn off some players. Still, if you relish
- a serious, take-no-prisoners video game, this title is just the ticket.
-
- GAMEPLAY: 7
- GRAPHICS: 9
- SOUND: 8.5
- OVERALL: 7.5
- [SHN]========================================================================
-
- SHANGHAI
- 1-2 players, horizontal game
- Atari Corp. for the Atari Lynx
- $39.95
-
- OVERVIEW:
- In 1986, before TETRIS, a company called Activision (now known also as
- Mediagenic) took the ageless Chinese game of Mah Jongg and twisted it into
- a computer puzzle challenge for the 20th century. This game became an instant
- hit, largely due to its simplicity: Players remove matching pairs of tiles
- from an organized heap, trying to remove as many tiles as possible.
-
- Now the game returns, in color, portable, and expanded, on the Atari Lynx.
- As in the original SHANGHAI, you are presented with 144 Mah Jongg tiles
- arranged in an organized, three-dimensional heap. By selecting matching pairs
- of "free" tiles (tiles not blocked by other tiles to the left or right), you
- whittle down the pile, and ultimately -- if your strategy is wise -- clear
- the heap. The Lynx version is expanded from the original with alternate board
- sets and two-player options, while retaining all the features of the original.
-
- GAMEPLAY:
- SHANGHAI is like TETRIS, KLAX, or a Rubik's Cube: it looks so easy to solve,
- but actually beating the challenge is another matter. Players who are familliar
- with SHANGHAI elsewhere will have no problem with the Lynx version, as the
- original gameplay has been kept completely intact. You move an arrow around
- the screen with the joypad, pressing the "A" button to select tiles, and the
- "B" button to deselect them. During the game, pressing Option 1 will provide
- you with extra features -- previous best scores for this board, changing the
- way tiles are displayed, restarting the game, or a starting-tile hint. Scoring
- is done by both the number of tiles you have removed, as well as the amount of
- time you take to finish the game (an on-screen clock is provided).
-
- As mentioned before, the Lynx version has been expanded from the original.
- Before the game starts, you can choose to play on one of seven tile
- configurations: Dragon (the original), Hawk, Butterfly, Fish, Bear, Spider,
- and Turtle. With two Lynxes ComLynxed, you can play either Alternating
- Competitive, Simultaneous Competitive, or Cooperative. The game even offers
- built-in instructions, for on-the-spot teaching.
-
- A special word goes out to the instruction manual. In this age of short and
- sparse game instructions, the SHANGHAI manual goes beyond the call of duty,
- presenting not only the fundamentals of gameplay, but some historical
- background into the Chinese Mah Jongg game, the origin of the tile symbols,
- and some very helpful strategies. There's even a slightly-silly storyline,
- for people who must have a tale for everything.
-
- GRAPHICS/SOUND:
- One major reason why SHANGHAI on the Lynx is so playable are the graphics.
- All of the tiles are clearly recognizable at all times, both in their symbols
- and their height on the board. Tiles can be displayed either as a number and
- a symbol (e.g., a "3" and a bamboo), or as the actual Mah Jongg tile image
- (e.g., three bamboo sticks). To further help identify the tiles, a magnified
- picture of the tile under your pointer is displayed (if the tile is "free"
- for removal), thus eliminating all ambiguity. Other game graphics are equally
- functional without being intrusive.
-
- Sounds are not really needed for this game, but the Lynx version provides
- them anyway. Tiles are selected with a resounding click, and a buzzer alerts
- you when you have made an illegal move. Option 2 selects from one of four
- background tunes, as well as total silence.
-
- SUMMARY:
- This is an excellent version of SHANGHAI, preserving all of the charm of
- the original game while throwing in enough twists to make it stand on its
- own. For fans of the original who want to play on the go, and for players
- interested in an engrossing, always-challenging puzzle for the Lynx, SHANGHAI
- is recommended without any reservations.
-
- GAMEPLAY: 10
- GRAPHICS: 10
- SOUND: 9
- OVERALL: 10
- [STE]=================================================================
-
- STEEL TALONS
- 1 player, horizontal game
- Atari Corp., for the Atari Lynx
- $34.95
- Stereo? No
-
- OVERVIEW:
- Once again, the Lynx dares to go where other portable game systems fear to
- tread, with an adaptation of STEEL TALONS, the arcade helicopter flight
- simulator. Your objective is to fly a military chopper through twelve filled-
- polygon missions, blowing away enemy armaments and camps while staying alive.
- Each of your four helicopters can take a small number of hits, and the battle
- computer and instruments provide lots of information, but in the end it takes
- skill and strategy to win. Are you up to the challenge?
-
- GAMEPLAY:
- Confession time -- when I heard that STEEL TALONS was being adapted for
- the Lynx, I shuddered in fear. After all, the last attempt at a polygon
- simulator was the very disappointing HARD DRIVIN'. If the Lynx couldn't handle
- a car, how much worse would a helicopter simulation be? Surprise! STEEL TALONS
- is a LOT of fun to play, and represents the cutting edge of Lynx software
- technology. John Sanderson and NuFX have learned a lot from their earlier
- effort, and this title is to be commended.
-
- Three features from the arcade game have been removed from the Lynx: The
- ability to play two players simultaneously, the use of fuel limits, and the
- option to completely simulate an Apache helicopter's control set (the arcade
- default used simplified controls to make flying easier). Otherwise, everything
- else is preserved. You have control of your speed, altitude, and heading, and
- instruments show everything from structural integrity to ammo remaining to the
- location of you and your targets. The game can be seen either from behind your
- chopper, or from the cockpit for double points. The instruction manual is a
- little sparse on details, leaving players more about the game to discover.
-
- The steering yolk, pedals, and stick of the original STEEL TALONS have
- been streamlined; all of the Lynx's buttons are used, alone and combined, to
- give you total control. Learning the scheme takes about ten minutes, but it's
- a worthy investment. Unlike HARD DRIVIN', everything is properly responsive
- and the controls are reasonable. One quirk that may confuse some players is
- that "flight" controls are not used; pressing up takes you higher, not lower.
- This shouldn't bother most players, however.
-
- Overall, the game is fairly hard and challenging, and careless players
- will be quickly decimated. Missions are progressively difficult, ranging from
- a training run to night hunting to weaving through tall canyons. Each mission
- is timed, and finishing a mission fast enough earns bonuses. You have a set
- number of machine gun rounds, rockets, and guided missiles, with the battle
- computer finding targets and helping your aim. You'll soon completely lose
- yourself in the action, strafing targets and destroying tanks effortlessly.
-
- GRAPHICS/SOUND:
- The graphics and sound on STEEL TALONS will please most players. The game
- action is rendered with filled-polygon graphics, drawing enemies and hills
- along with trees, clouds, and rivers. The screen is updated at about four
- frames a second; while it's not as fast as a dedicated machine, it's more than
- sufficient and doesn't hurt the game at all. Instruments are visible without
- obscuring the view; other graphics, like the terrain maps and the high score
- table, are drawn very nicely.
-
- There are not a wide variety of sounds, but the ones that are present are
- used appropriately. The drumming of your chopper's blades fill the skies,
- mixed with the rattle of the machine guns and the hiss of missiles. Klaxons
- and chimes warn of radar lock and enemy hits, all punctuated with assorted
- explosions. Finally, there's a somewhat garbled voice giving you tips before
- each mission, and some nicely-done musical tunes sprinkled throughout.
-
- SUMMARY:
- Purists who wanted nothing short of a total, unabridged translation will
- be disappointed. For everyone else, though, STEEL TALONS on the Lynx is a joy
- to play, a very pleasant surprise, and a Herculean effort to be saluted. If
- the idea of realistic air combat action stirs your blood, buy this game and
- take off!
-
- GAMEPLAY: 9.5
- GRAPHICS: 9.5
- SOUND: 8.5
- OVERALL: 9.5
- [SUP]========================================================================
-
- SUPER SKWEEK
- 1-2 players, horizontal game
- Atari Corp., for the Atari Lynx
- $34.95
- Stereo? No
-
- OVERVIEW:
- It's a bird! It's a plane! It's...an orange furball? No, it's SUPER SKWEEK
- on the Lynx, an adaptation of the French computer game, and an unofficial
- sequel to SLIDER on the Game Gear. You control Skweek, the orange furball
- alluded to above, whose mission is to save 250 tile-filled levels on five
- islands with a motley crew of creatures and critters. The game is viewed from
- above, as Skweek walks along the tiles and shoots any creatures that get in
- his way.
-
- Skweek's most common goal is to walk on the blue tiles to make them pink,
- though some levels require rescuing female Skweezettes or destroying monsters
- instead, and all levels feature a time limit. Making the effort harder are the
- many types of tiles in the game -- slippery tiles, crumbling tiles, explosive
- tiles, and even tiles that float above the ground. Skweek can also find or buy
- icons to change his shots or give other powers. The game can start from stage
- 1, 50, or 100, or be played in a random order, and a password saves your
- current score and game. Finally, two people can ComLynx together for
- cooperative or competitive play.
-
- GAMEPLAY:
- Though it looks like a puzzle game, SUPER SKWEEK shouldn't be treated as
- one. Some of the levels require strategic thinking, but most of the game is
- played with instinct and arcade-quality caution. This title's biggest asset is
- its wealth of features. There are literally dozens of enemies, enhancements,
- tiles and wall pieces to work with, and discovering how everything works will
- take a while. There's also a lot of randomness to the game, which makes
- pattern developing impossible and helps its appeal. Other options allow you to
- restart the current level and to adjust the diagonal movements of the joypad.
-
- While the idea is fine, the implementation is not, as there are problems
- in SUPER SKWEEK that make it harder than necessary. Shooting is tricky, as
- only a direct hit on a monster counts, and near-misses often prove deadly.
- Because Skweek's movement is not confined to the "grid" of each level, you can
- walk into a dangerous area unintentionally. There's also an annoying bug if
- Skweek dies on a disappearing tile: your next life appears in the same spot,
- and if the tile is still gone, you die again. These problems are frustrating,
- though not enough to totally discredit the game.
-
- GRAPHICS/SOUND:
- The graphics on SUPER SKWEEK are very nice, though there's little here
- that any other video game can't duplicate. Colors are used incredibly well,
- with bright pastels and primaries used to compliment the whimsy and give the
- impression of lots of shades. Game text and elements are small, yet remain
- easily identified with lots of detail and animation. Sounds consistly of
- machine-generated effects, but nothing truly unusual or noteworthy. The
- various themes and music, however, are a notch above the standard Lynx fare.
-
- SUMMARY:
- This is an unusual game with a distinctive atmosphere that may not attract
- all players. While the concept is fairly novel, there are a few flaws in the
- implementation that hinder it somewhat. Still, if you're willing to put forth
- a little patience for its weaknesses, SUPER SKWEEK can produce many hours of
- engaging fun.
-
- GAMEPLAY: 7
- GRAPHICS: 9
- SOUND: 7.5
- OVERALL: 7.5
- [SWI]======================================================================
-
- SWITCHBLADE II
- 1 player, horizontal game
- Atari Corp., for the Atari Lynx
- $39.95
- Stereo? No
-
- OVERVIEW:
- In the far future, the evil ninja lord Havok reined over the land, until
- Hiro the immortal defeated his robot army and banished the fiend. Now Havok
- and his forces have returned, stronger than ever, and Hiro has returned to
- fight once again. Armed with lethal metal-slicing blades and an array of
- weapons, you must guide Hiro across the scrolling landscape, destroying all
- enemies in your path and bring down Havok once again.
-
- If you haven't fallen asleep from that threadbare plot, then here are more
- details for this Lynx adaptation of the Gremlin game. Hiro starts with three
- lives, though each life can take several hits before dying. Money, health, and
- points can be found along the way, while extra lives and advanced weaponry can
- be bought in the shops located in the game. There are six levels in all, each
- divided into several substages and capped with the obligatory boss villain.
-
- GAMEPLAY:
- The video game market is filled from floor to ceiling with hundreds of
- these scrolling, kill-everything titles, some very good and some very
- mediocre. SWITCHBLADE II leans towards the latter, with fairly bland gameplay
- that feels flavorless and leaves you hollow. On the surface, there is nothing
- at fault with this game, as it follows all of the formulas: Controls are
- simple and responsive, the story and gameplay are tried and true, and there's
- a wealth of enemies, weapons, and scenery. Just go in and clobber anything
- that moves, right?
-
- On the other hand, this game lacks a soul, a sense of adventure and
- excitement. There's very little challenge, with enemies patrolling mindlessly
- or attacking in ones and twos, and no time limit or other form of pressure.
- Young players may find this game tricky, but experienced players will easily
- stomp over the forces of evil. Many other games offer the same basic action,
- only better, or faster, or more difficult, but SWITCHBLADE II quickly becomes
- an exercise in boredom. There's no solid reason to dislike this title, but it
- offers little incentive to like it, either.
-
- GRAPHICS/SOUND:
- The graphics and sound of SWITCHBLADE II do not do anything to enhance its
- appeal. The graphics are small and passable, with a good variety to reflect
- the different types of terrains and enemies. Unfortunately, they fail to get
- the player excited, and the animation is extremely simple. Similarly, aside
- from a stirring title theme, the game is mostly quiet, except for the tapping
- of Hiro's feet and assorted explosions. Remaining sound effects are uninspired
- and quickly forgotten.
-
- SUMMARY:
- SWITCHBLADE II is yet another side-scrolling kill-everything action game
- that will quickly get lost in the crowd, as it commits the cardinal sin of
- boring the player. People who dislike this game genre will not be swayed by
- SWITCHBLADE II, and action gamers can easily find other, similar titles that
- are more enticing.
-
- GAMEPLAY: 5
- GRAPHICS: 5.5
- SOUND: 5
- OVERALL: 5
- [TOD]========================================================================
-
- TODD'S ADVENTURES IN SLIME WORLD
- 1-8 players, horizontal game
- Atari Corp., for the Atari Lynx
- $34.95
- Stereo? No
-
- OVERVIEW:
- Okay, let's get the novelty out of the way: TODD'S ADVENTURES IN SLIME
- WORLD is the first eight-player video game ever created. That aside, you play
- the role of Todd the explorer, who's trapped inside a planet made of
- disgusting green slime. There are six scenarios, and most of them requires you
- to climb, jump, slide, and fly to the exit, while grabbing as much treasure as
- possible on the way (when playing with friends, one scenario has you hunting
- the other players to be the last one alive).
-
- Todd starts off with a water pistol and a computer-generated map. As Todd
- explores Slime World, he will find valuable slime gems and assorted tools such
- as shields, jet packs, or megabombs. Todd will also get coated in the gunk,
- whether it's from dripping ceilings or attacks from numerous creatures. The
- creatures can be dispatched with the water gun, but too much slime is fatal,
- so you must keep Todd clean. Even then, the trip is very dangerous; an
- unlimited number of lives are available, and pausing the game gives a
- six-character password to let you continue at a later date. A built-in
- tutorial makes learning easier.
-
- GAMEPLAY:
- This game is HUGE. Most of the caverns used in the scenarios are hundreds
- of screens large, and require literally hours to reach the exit. You'll often
- look at the computer map, think you're near the end, explore a bit further,
- then find a larger expanse of uncharted territory ahead. There's quite a lot
- to look at, also: waterfalls of slime, rubbery slime to bounce on, slippery
- slime, giant pools of slimy water. SLIME WORLD's creatures will fly, hop, and
- jump all over, hoping to either coat you in the ooze, eat you alive, or simply
- stick to your face. The six different levels are somewhat distinctive; some
- emphasize arcade-type action, while others require careful exploring and
- thinking.
-
- As large and varied as it is, SLIME WORLD's weakest point is the lack of
- repeatability. It's biggest attraction is the appeal of exploring the unknown.
- Once you eventually finish a scenario, there is little motivation to try it
- again, as the layout and contents never change; a randomly-generated level
- would have helped immensely. While the "hunt the other players" mission is
- very enjoyable, the other levels feature little direct interaction, and do not
- benefit greatly when ComLynxed. Exploring Slime World is fun, but it's after
- the exploration ends that the fun wanes.
-
- GRAPHICS/SOUND:
- SLIME WORLD's slime effect is convincing and impressive, with glistening,
- unidentifiable clumps throughout, all oozing and pulsating in real time. Todd
- himself is highly animated, and can be clearly seen throwing bombs, using
- equipment, and performing whatever else you want. Creatures and other objects
- are also done well, though not nearly as animated as Todd. In a multiplayer
- game, your character has blonde hair while other players are brunettes.
-
- Sounds are interesting, though ultimately not as exciting. Aside from the
- title theme, game music consists of repeating clips, ranging from short tunes
- to near-random beeps, that change periodically. Sound effects are a bit better,
- though a crowd of slime creatures in tight quarters can quickly produce a
- jarring kalidescope of noise.
-
- SUMMARY:
- TODD'S ADVENTURES IN SLIME WORLD will appeal mostly to players who enjoy
- the idea of exploring every nook and cranny of its vast, gooey terrain. For
- others, however, the appeal is not as distinct; depending on personal
- preferences and the availability of friends, the value of this card will vary
- significantly.
-
- GAMEPLAY: 7
- GRAPHICS: 8.5
- SOUND: 6
- OVERALL: 7
- [TOK]======================================================================
-
- TOKI
- 1 player, horizontal game
- Atari Corp., for the Atari Lynx
- $34.95
- Stereo? No
-
- OVERVIEW:
- So there's Toki the caveman, out spending time with his girlfriend,
- talking about whatever it is cavepeople chat about. Who comes to spoil the
- party but the local Evil High Priest Vookimedlo, who kidnaps his gal and uses
- magic to devolve Toki into a chimp. Strangely enough, Toki the chimpanzee can
- shoot fireballs from his mouth, and decides to use his primitive machismo to
- rescue his date. Hey, if an Italian plumber can rescue damsels in distress,
- why can't an ape give it a try?
-
- That's TOKI for the Atari Lynx, an adaptation of the little-seen arcade
- video game from Fabtek. You must guide Toki through eight multidirectional
- scrolling stages of caverns, moats, and whatnot, battling Vookimedlo's traps
- and flunkies. Toki can defeat enemies by hitting them with his fireballs, or
- by repeatedly jumping on them. Along the way, you will find items that
- temporarily enhance Toki's abilities, like higher jumping or more powerful
- fireballs. A life is lost if Toki is hit by an enemy, caught by a trap, or
- runs out of time; an extra life is awarded if enough coins are collected.
-
- GAMEPLAY:
- The most supportive statement that can be made for TOKI on the Lynx is
- that it's a very faithful adaptation. Almost none of the gameplay has been
- abridged or altered; people who have played this in the arcade will be in
- familliar territory. The problem is that the original was not that spectacular
- to begin with. Aside from the slightly novel plot, there is very little here
- that hasn't been done before.
-
- This is not to say that TOKI is a bad game; as yet-another-run-and-jump,
- its redeeming points elevate it a bit above its competition. There is a good
- amount of variety; the enemies you have to face are very diverse, and the
- different stages are much more than a change in window dressing. Also, the
- game sets a very irreverant tone; for instance, two of the tools helping
- Toki's quest are football helmets and teeter-totters loaded with weights.
- Finally, the game itself is of fair difficulty; you start with four lives,
- and can continue up to two times, but the typical player will need all the
- help he can find.
-
- GRAPHICS/SOUND:
- The graphics and sound of TOKI capture the game's lighthearted attitude
- very well. There is good use of color and a lot of detail and animation in the
- graphics. However, some of the game elements are fairly small, requiring a bit
- of effort to spot them. This can be fatal with some of the more detailed
- backgrounds, as a small incoming projectile could slip past your sight.
-
- Sounds are better, making good use of music, computer-generated effects,
- and digitized clips. Each level is accompanied by an unobtrusive background
- soundtrack, and the individual sound effects are distinctive. The digitized
- bits are often the most enjoyable, such as Toki's death yelp and the
- cartoon-inspired "boing!" noises.
-
- SUMMARY:
- TOKI is, in the final analysis, a great adaptation of an average game,
- duplicating the original's sights, sounds, and action faithfully. If you
- aren't interested in run-and-jump contests, there is little here to change
- your opinion. However, if you're in the market for a new arcade-action game,
- TOKI is a worthy candidate.
-
- GAMEPLAY: 6.5
- GRAPHICS: 7.5
- SOUND: 9
- OVERALL: 7
- [TOU]======================================================================
-
- TOURNAMENT CYBERBALL
- 1-4 players, horizontal game
- Atari Corp., for the Atari Lynx
- $39.95
- Stereo? No
-
- OVERVIEW:
- As mankind moved into the 21st century, the task of keeping people
- entertained started to become a problem. The sports and games of yesteryear
- seemed boring and tame as the new generation wanted more action and danger.
- Since murder remains illegal, the solution fell to robots, who could offer the
- violence that the audience demanded while preserving human lives.
-
- Welcome to the era of TOURNAMENT CYBERBALL, the explosive sequel to the
- CYBERBALL arcade game from Atari Games. This is a futuristic sports game with
- very close ties to American football. Two teams of robots play on a 100-yard
- field, trying to move a ball into the opponents' end zone. The ball heats up
- over time, so the offensive team must carry the ball far enough to cool it
- down, else face an explosion that destroys nearby players. Cheap mass-produced
- replacements are available, but smart coaches save their winnings to buy the
- better model players.
-
- GAMEPLAY:
- On the surface, TOURNAMENT CYBERBALL appears to be a decent adaptation.
- Up to four players can play, either against each other or versus one of four
- computer coaches. The defense has a fixed selection of moves, while the
- offensive choices are picked by the game from a larger pool, according to the
- situation. On the field, each player controls a robot, and are responsible for
- making the passes and blitzes needed. During the game, you earn money for
- specific scoring actions, such as interceptions and scoring. The game lasts
- for six periods, with opportunities to buy enhanced players throughout the
- game.
-
- Scratch the surface, however, and the problems appear. There is no
- apparent difference in abilities between the teams, and the team-unique plays
- from the original are gone. Robots cannot be damaged, though an explosion will
- destroy the ball carrier. Handoffs are unpredictable, reducing the value of
- running plays, and while passes are effective, it's difficult to intercept the
- computer's throws. Opportunities for enhanced players appear throughout the
- game, but reduce the number of plays available until you accept. The pace of
- the game is a little too fast; more time to decide and choose plays would be
- welcome, and plays start as soon as all players are in position. These and
- other flaws reduce a great idea into a frustrating experience.
-
- GRAPHICS/SOUND:
- The graphics in TOURNAMENT CYBERBALL are passable, though little more.
- The robots are distinctive, but are otherwise nondiscrept, and appear a bit
- too small. The three-quarters perspective scrolling and the play selection
- screens are done well, but are nothing to shout about. Sound effects are of a
- similar nature, either using similar versions of the arcade sounds and music,
- or omitting them all together. On the plus side, some of the digitized voices
- have been preserved, though hearing "Three... six... hike!" on every play
- becomes irritating after a while.
-
- SUMMARY:
- TOURNAMENT CYBERBALL on the Lynx could have been a quality conversion;
- other Lynx titles have shown the potential of the system. This game seems to
- have been written by someone with little familliarity with the original, and
- the shortcomings show through. In the final analysis, the many fans of
- TOURNAMENT CYBERBALL should skip this conversion and stick to the arcade
- machine instead.
-
- GAMEPLAY: 5.5
- GRAPHICS: 7
- SOUND: 7
- OVERALL: 6
- [TUR]=======================================================================
-
- TURBO SUB
- 1-2 players, horizontal game
- Atari Corp., for the Atari Lynx
- $34.95
-
- OVERVIEW:
- Let's get this straight: Earth is under attack (again) by alien invaders
- (again). All attempts to repel the invaders have failed (again), but a single
- brave hero may (again) restore peace to the planet (again). Guess who gets
- this honor (again)? Yes, you (again).
-
- TURBO SUB for the Atari Lynx is a first-person nonstop firefight. The
- enemy has taken over the skies and seas of the Earth, and it's up to you to
- destroy the invaders and save the day. You pilot the Turbo Sub, a high-speed
- flying and diving aquatic arsenal. Your foes use everything from amphibious
- warships to robotic creatures and flying stone heads. Each level (there are
- reportedly seventeen) starts off with an aerial attack, though you can dive to
- escape if the situation gets too thick. After the air attack, you head
- underwater, with more enemies to fight, obstacles to dodge, and gems to
- gather. Survive the round, and the sub enters a supply cavern, where you use
- gathered gems to buy additional supplies and weapons.
-
- GAMEPLAY:
- TURBO SUB is what I call a "ten second" game; it takes ten seconds to
- learn it, and another ten seconds to get into the thick of things. Your
- primary objective consists of blasting everything. Staying alive means dodging
- enemy fire, collisions, debris, and underwater obstacles. The sub's main
- weapon is an unlimited supply of electro-plasma bursts; there is also a
- limited supply of megabombs, which can destroy all visible enemies at once.
- Between rounds, you can buy extra ships, extra fuel, and better weapon systems
- for use on the next level. Two players can ComLynx together, but the only
- purpose is to see who can out-shoot the other.
-
- There is little else that needs to be said. The game idea demands fast,
- frantic action, and TURBO SUB delivers it in spades. The initial levels
- consist of small groups of one and two aliens, but quickly progress into more
- opponents wielding more firepower. The game starts with eleven subs, and they
- will go quickly if you're not careful. In the end, though, TURBO SUB strikes
- a balance between being difficult without being hopelessly overwhelming. The
- downside of this game is that there is little variety; as with other games of
- this type, victory will come to players with the fastest reflexes and the
- strongest thumbs.
-
- GRAPHICS/SOUND:
- As expected, the Lynx's sprite hardware makes TURBO SUB's 3D effects
- smooth and effortless. The graphics themselves are a mix, from realistically
- detailed to bright and simple, and end up attractive and engaging. There is
- very little for sound, however. The only music comes from a bouncy little
- tune at the title page, and actual game sounds are mostly explosions and
- weapons fire.
-
- SUMMARY:
- What TURBO SUB lacks in originality and variety, it makes up with
- blistering excitement. If you've got an appetite for uncomplicated massive
- destruction at Mach 3, TURBO SUB is the way to go!
-
- GAMEPLAY: 8
- GRAPHICS: 8
- SOUND: 6
- OVERALL: 7.5
- [VIK]=========================================================================
-
- VIKING CHILD
- 1 player, horizontal game
- Atari Corp., for the Atari Lynx
- $34.95
- Stereo? No
-
- OVERVIEW:
- Can't a guy fulfill his destiny in peace? Brian the Viking child was just
- sitting at home when the Norse god Loki appeared (between stints in GHOULS AND
- GHOSTS, natch). Worried about the prophesy that Brian will grow up into a
- mighty Viking leader, Loki has kidnapped Brian's family, spirited them across
- the land, and dared the young boy to rescue them. If Brian can survive the
- rescue of his family, he may get to fulfill this destiny someday.
-
- This is the premise of VIKING CHID, an action-adventure game for the Atari
- Lynx, adapted from the European computer title. You play the part of Brian,
- who must explore many stages of the side-view scrolling landscape in search of
- your family. A family member has been hidden throughout the land, guarded by
- both Loki's forces and a bit of deception. Only by agility and intelligence
- can you complete this quest.
-
- GAMEPLAY:
- When you boil the game down, VIKING CHILD is essentially a run-and-jump
- quest game with a few adventure-gaming touches. Brian loses health over time
- and in fights with monsters, while each victory earns money and points. Though
- the trip is very linear, there is a lot of terrain to explore, and houses,
- castles, and caves contain shops selling weapons and magic. Finally, you can't
- exit a level without first uncovering and defeating the level's chieftain
- monster, who is hidden from immediate view.
-
- In the end, the combination of action and adventure is only partially
- successful, which hampers the appeal. As an action game, VIKING CHILD is a bit
- slow; Brian walks and jumps at a modest rate, while monsters run and jump all
- over the place. There are numerous fights, but they consist mainly of poking
- creatures with a dagger or throwing weapons against them. And while there is
- much to see, this game offers none of the sophistication of real role-playing
- games. In its favor, VIKING CHILD is a tough game, with time limits and
- Loki's forces combining to whittle down your health.
-
- GRAPHICS/SOUND:
- The graphics on VIKING CHILD are done fairly well. The adventure itself
- makes good use of earth-tone colors and detail. Brian and the creatures are
- drawn small enough to give a good view of the surrounding area, without losing
- much detail. There are also some elegant static screens and lots of cute
- touches throughout. Sounds, in contrast, are an absolute minimum. There are
- some nice scores, but the few primary game sounds are simply basic.
-
- SUMMARY:
- While VIKING CHILD is a pleasant diversion, it is missing the refinements
- needed for greatness. The biggest appeal is in exploring the land and just
- trying to survive, but it should not be mistaken for an adventure game.
- Still, if you're looking for something that's a little more than the typical
- run-and-jump title, VIKING CHILD is worth a try.
-
- GAMEPLAY: 7
- GRAPHICS: 8
- SOUND: 6
- OVERALL: 7
- [WAR]=======================================================================
-
- WARBIRDS
- 1-4 players, horizontal game
- by Atari Corp., for the Atari Lynx
- $34.95
-
- OVERVIEW:
- Modern air combat is hardly as glamorous as it appears in the movie
- theatres (or video games, for that matter). Modern radar and weapons
- systems seek and destroy a target well before the pilot even sees his
- enemy, and today's "dogfights" end in the blink of an eye. Not since the
- days of the early 20th century have air combat involved pilots flying close
- enough to salute each other before the kill.
-
- This is the world of WARBIRDS, the new aerial combat game for the Atari
- Lynx, and the first true flight simulator for any home video game system
- currently available. Other flying games currently available only give the
- illusion of flight -- While you can move around the screen, you have no
- real control over where you go. WARBIRDS, on the other hand, puts you in
- complete control of a World War I biplane. You can fly over a barn, loop
- around, then strafe it from another direction. You determine all of the
- plane's maneuvers, and can turn, roll, dive, and climb any way you want.
-
- GAMEPLAY:
- So what are you doing here? Up to four pilots (including yourself) can
- occupy the airspace over the lush green countryside. No matter how many
- are present, your objective is the same -- destroy them all. Your only
- weapon is a front-mounted machine gun, and your only defense are your
- skills and the occassional cloudbank. "Scoring" consists of how many
- planes you can shoot down before you yourself are killed, over a series
- of missions. If you run out of ammunition, you must find, land, and reload
- your guns, during which you are vulnerable to enemy attacks.
-
- Several game options are available. These include how much damage a
- plane can take, whether collisions are fatal, how much ammunition is
- present, and where your airplane starts. In a multiplayer game, everyone
- can choose their own settings, providing a handicapping feature between
- players of different skills. In a single-player game, six "missions" are
- available; however, the only difference is the number of enemy planes, and
- whether they're amateur or professional pilots.
-
- As a simulator, WARBIRDS is filled with features not found on any other
- video game. Your plane has instruments for airspeed, altitude, direction,
- oil pressure, and ammo rounds remaining; all are important in their own way.
- The physical effects of stalling, high-speed dives, and even the inertia
- from the rotating engine are duplicated convincingly. Because WARBIRDS is
- a simulator with no fancy weapons, success or failure is fully dependent
- on your own flying and hunting skills. This realism cuts both ways,
- however -- biplanes were not known for their speed, and players accustomed
- to the high speeds of today's arcade games may find WARBIRDS boring. There
- is an "arcade" option, which gives your plane a faster "jet" engine, which
- may satisfy your need for speed.
-
- GRAPHICS/SOUND:
- The graphics on WARBIRDS are a mixed bag from good to great. The opening
- title page is attractive, with biplanes and credits flying by the player.
- The actual combat scenes are done with a combination of filled polygons
- (for hills and barns) and scaled sprites (clouds, planes, flying bullets,
- smoking engines). Digitized pictures are shown at the end of a fight,
- indicating your success or failure. Overall, it's slightly above average
- for the Lynx's abilities.
-
- Sounds are essentally basic and effective. The game uses several music
- scores before and after flights. Actual combat is filled with the noises
- of your engine (unless you turn it off), the rattle of gunfire, and several
- sound effects indicating when you're hit, when your shots hit, and when a
- plane has been downed.
-
- SUMMARY:
- WARBIRDS is designed and written by Robert Zdybel, a newcomer to Lynx
- game design; He dedicates the game to his father, and it's a worthy piece
- of gaming to be proud of. It's a game that's simple in concept and fun to
- play. Throw in true simulator realism, a variety of options, and the
- ability for four-player competition, and the sum is greater than its parts.
- For the video gamer looking for realistic aerial action, WARBIRDS leaves
- eveything else behind.
-
- GAMEPLAY: 9.5
- GRAPHICS: 8
- SOUND: 8
- OVERALL: 9
- [WOR]========================================================================
-
- WORLD CLASS SOCCER
- 1-2 players, horizontal game
- Atari Corp., for the Atari Lynx
- $29.95
- Stereo? No
-
- OVERVIEW:
- In Atari's moves to fill the Lynx game library with sports titles, the
- latest entry is WORLD CLASS SOCCER. As the title indicates, this is a portable
- version of the worldwide ball-kicking sport for one or two players. Two teams
- from around the world face off for a one-game bout, trying to score the most
- goals in the time given. Basic soccer rules and penalties apply, including
- throw-ins, corner kicks, and fouls. Game options allow setting the length of
- the game, from 10 to 90 minutes, the field conditions, and the computer
- difficulty level.
-
- GAMEPLAY:
- WORLD CLASS SOCCER has the makings of a quality title; unfortunately, its
- good points are outweighed by numerous quirks in the gameplay. On the plus
- side, ball control is fairly effortless, with automatic dribbling and easy
- passing and kicking controls. On defense, you can steal the ball either by
- kicking or a sliding "tackle", and you have full control of the goalie as well
- and all squad members. The field scrolls from side to side, while the screen
- zooms in and out of the action as needed.
-
- While the game ideas are sound, the actual result is lacking and hurts the
- playability. Control automatically goes to the man closest to the ball, which
- causes quick control changes it enters a crowd. There is an option to manually
- change the active player, but it doesn't work at all. The zooming screen tends
- to focus closely on the ball, creating tunnel vision; long passes are
- impossible to coordinate, and you may be controlling a player or goalie who's
- off-screen, impairing your defense further. Players can choose teams from a
- hundred countries, but the only difference is the flag used. These and other
- problems make following the game very difficult and frustrating. Playing well
- is possible, but requires a lot of practice.
-
- GRAPHICS/SOUND:
- Like the game itself, the graphics on WORLD CLASS SOCCER are a mix of good
- and bad points. Images and sprites are respectably drawn and animated, and
- look well even when the screen is scaled to its smallest point. On the down
- side, the scaling is too slow to effectively show where the active player is,
- and the scrolling is often very jumpy to keep pace with the ball. Sounds are
- even less inspiring, composed mostly of a bouncing soccer ball mixed with
- periodic whistle blows and a simplistic crowd cheer.
-
- SUMMARY:
- This game has the ingredients for a quality soccer game, but assembles
- them into a disappointing ensemble that could have been better. While the
- hard-to-follow game action can be overcome with perseverance, only devoted
- soccer fans will care to invest the time that WORLD CLASS SOCCER requires for
- mastery.
-
- GAMEPLAY: 5
- GRAPHICS: 7
- SOUND: 4
- OVERALL: 5
- [XEN]========================================================================
-
- XENOPHOBE
- for the Atari Lynx
- Licensed by Bally/Midway
- for 1-4 players
- $34.95
-
- It's some time in the undisclosed future, and a human colony in a far-off
- planet lives in isolation. Their tranquility is interrupted when their
- orbiting space stations are overrun with Xenos -- bug-eyed monsters very
- reminescent of what Sigorney Weaver fought off in ALIENS.
-
- If the Xenos get accustomed to human atmospheres on the space stations,
- they will eagerly attack the humans on the planet below. As a result, you
- (and up to three other friends) are called upon to kill the Xenos and
- save the day.
-
- Okay, storyline's over. For those of you who are not familliar with the
- original Bally arcade game, Xenophobe has you maneuvering a hero through
- 23 space stations, killing (almost) anything that moves. You pick a persona
- from one of nine human and semi-human characters (different looks, same
- skills), then crawl, walk, jump and fall your way through the stations,
- getting weapons and artifacts, fighting the numerous alien critters.
-
- GAMEPLAY:
-
- There's not too much variety in this game. You get to grab treasures,
- explore rooms, and operate machinery, but the bulk of the game is killing the
- Xenos. There are 23 space stations of different sizes, hence 23 levels, and
- the manual hints at a "final confrontation" at the end of the game. Each
- level can end in one of three ways, from the high-scoring "destroy all
- monsters" (wasn't that a Godzilla movie of the '60s?) to the wimpy (and
- low-scoring) "escape with your life". Your hero stays alive as long as
- he has enough health points (lost when attacked by aliens or explosives);
- when he dies, you can pick another to continue the fight.
-
- People familliar with the original arcade game will find that the Lynx
- version has been expanded a bit. The stations seem much bigger, with a bit
- more exploration than before. There are new artifacts, like the flying
- jetpack and the health-restoring vitamins, to help you survive. The Xenos
- remain the same: crawling critters, rolling rollerbabies, hypnotic Festors,
- and more, all of them creeping all over the place...
-
- Early reviews of Xenophobe report that the game was too easy. Nah. In
- single-player games, you only get to play up to four characters before the
- game ends. In multi-player games, you play as long as undead heroes remain;
- when the pool of eight are gone, you all lose. With 23 levels of varying
- sizes, this game looks like it will take a while to master.
-
- A few other goodies worth noting: In multiplayer games, one player can
- choose to be an alien spitting Snotterpillar, and hunt his friends.
- Compared to the arcade version, the Lynx Xenophobe is easier to control,
- thanks to all the buttons being used. Finally, like SLIME WORLD, Xenophobe
- makes it easy to Comlynx everyone up: Just wait at the main title page,
- until the correct number of players is displayed.
-
- GRAPHICS/SOUND:
-
- Graphics are adequate. Nothing spectacular, yet not dissapointing. Like
- the arcade, Xenophobe graphics look more "cutesy" than scary, with heroes
- looking like caricatures, Xenos looking cartooney, and assorted goofy
- touches here and there.
-
- Sounds are also adequate but not outstanding. The opening title music is
- completely forgettable, and aside from a musical tune between levels, the
- only game sounds are the noises of battle. You want audio entertainment,
- go elsewhere.
-
- Overall, An average-decent game, good for players who don't want complicated
- gameplay to get in the way. Best recommended for fans of the original
- Xenophobe arcade game, quick-action gamers, or multiplayer game fans.
-
- Gameplay: 7.5
- Graphics: 6.5
- Sound: 6
- Overall: 7
- [XYB]=========================================================================
-
- XYBOTS
- 1-2 players, horizontal game
- Atari Corp., for the Atari Lynx
- $39.95
- Stereo? No
-
- OVERVIEW:
- Daleks, Replicants, Terminators, Robotrons, Xybots -- the robots are at it
- again. EarthBase 26-B9, a remote station in the Federation's intelligence
- network, has been completely overrun by the alien Xybots in a surprise attack.
- Recovery of this base is of the highest priority; since you are the closest
- agent available, you must infiltrate the station, battle the Xybot forces, and
- stop the Master Xybots from taking over. NOW!
-
- Storyline aside, XYBOTS is a Lynx adaptation of the Atari Games' arcade
- title. One or two players must travel through the station's levels, as seen
- from a first-person 3D view. As you wander through the maze, you can grab
- coins, keys, and weapon enhancements, all while fighting the various Xybot
- forces. Your battlesuit will protect you, but it loses energy through time and
- from attacks; if it runs out, you are captured and the game ends. Reach the
- exit, and you have an opportunity to buy more equipment before going even
- deeper, featuring trick walls, transporters, and even more dangers.
-
- GAMEPLAY:
- Though a few recent Lynx games have been disappointing, XYBOTS is happily
- not continuing the trend. This is a respectable version of the game, with all
- the features of the original. The enemy comes in many different forms, using
- various defenses while firing on your position. Your gun fires unlimited
- shots, and an energy-draining zap can temporarily freeze the Xybots. The main
- action is seen from directly behind your fighter, and a second screen showing
- the level layout and status information is available. Every tenth level or so
- is a fight with a Master Xybot, but the main game remains maze-running and
- robot-blasting. Temporary enhancements such as robot locators and extra
- firepower are available, but financial frugality will help you survive later.
-
- The game is not perfect, however, since the Lynx version is a little easier
- than the coin-op. The Xybots are not too bright, and often spend time waiting
- until you are in range before attacking. They are still dangerous, but you
- will rarely have to worry about being overwhelmed. You also start with 35
- coins, enough to stay well-armed for three or four levels. As a result, the
- game may seem to start off slow for more experienced players, but Warp Exits
- allow travel to the higher stages quicker. Overall, XYBOTS on the Lynx remains
- formidable, but don't be too surprised at the initial progress you make.
-
- GRAPHICS/SOUND:
- With XYBOTS, the Lynx once again pulls off game graphics that look almost
- completely identical to the arcade. The station mazes are spartan, drawn with
- identical wall panels, but enemy Xybots and other game items are well-animated
- and detailed. Other visual extras such as the teleporter and the transition
- between stages have been duplicated exactly. The only shortcoming is that
- rotating your view is done with a 90-degree "snap", which can be a little
- disorienting.
-
- Sounds are also very faithful, with the few blasts and explosions of the
- original copied closely. The mechanical Xybot voices have been removed, but
- in their place are several quality techno-rock background tunes. Though
- enjoyable, they can be turned off from the title page if desired.
-
- SUMMARY:
- XYBOTS on the Lynx is a solid translation, presenting an acceptable
- version of the game on the go. While the difficulty has been scaled back
- slightly, there is still more than enough of a challenge to keep the typical
- player back for more.
-
- GAMEPLAY: 8
- GRAPHICS: 9
- SOUND: 8
- OVERALL: 8
- [ZAR]======================================================================
-
- ZARLOR MERCENARY
- for the Atari Lynx
- 1-4 players, horizontal game
- $34.95
-
- OVERVIEW:
- Ah, life in the space lane. You are one of the most hated and most revered
- people in the galaxy -- a mercenary. If someone's got the bucks, you've got
- the guns, for whatever the cause.
-
- Your current case is for the Zarlors, who are at war with the Mendicants
- over some financial dealings or other. The Zarlors have decided to cripple,
- but not kill, the Mendicants with a set of six tactical strikes. They jingled
- their Zarbits, so you signed up for the deal. The Zarlors don't think you
- can survive all six attacks. You'll show them...
-
- That's the game in a nutshell. ZARLOR MERCENARY is a horizontally-based,
- vertical-scrolling space shoot-em-up, an original title from Epyx for Atari,
- by the creator of CHIP'S CHALLENGE (talk about diverse). The screen scrolls
- from top to bottom at a fixed rate, and you (and up to three other friends)
- move around the screen, shooting everything that dots the landscape. The
- screen moves horizontally with you, giving you even more targets to blast.
-
- Everything you destroy is worth Zarbits, that funny plastic money from the
- Zarlors. The more you shoot, the bigger your profits, and the more money
- you have means the more hardware you can buy from the Mercenary Merchant. You
- start off with three ships, and can get more through the game -- either
- that, or buy them.
-
- GAMEPLAY:
- Shooter fans will rejoice, because ZARLOR MERCENARY has all the staples
- of these games -- power-ups, bosses, targets, targets, and more targets.
- Everything that can be shot is worth something, and there is a *LOT* to
- shoot at. There are only six levels, but each level is fairly large (about
- five minutes to get through), and the enemies are numerous enough and
- fire enough to punch through any defenses you have. There are a lot of
- enemies/targets too, in a wide variety, such as patternized fighter squadrons,
- unconcerned walkers, mercenary-seeking drones, and unarmored civilians
- (grin). If anything, the game may be too difficult for fewer players, though
- your mileage may vary.
-
- You start off as one of several "characters", each of whom has a different
- power-up weapon to start with. What you don't have you can get, either by
- shopping between rounds or picking up floating globes on the level. If things
- get tight, you can also sell your weapons back (at a loss, natch), or trade
- Zarbits with your co-mercenaries between levels. There are a lot of power-ups
- in a wide range of uses, enough to satisfy most video warriors. The gameplay
- and controls are straightforward enough for any gamer; true video warriors
- will pick up the game in 10 seconds, if not sooner.
-
- GRAPHICS/SOUND:
- The graphics on this game are _INCREDIBLE_! The game itself is shown in a
- three-quarters psuedo-3D view, with accompanying shadows everywhere to
- reenforce the effect. Targets and background graphics are crammed with nice
- features and detailed touches, from blinking lights and transparent windows
- to ditches dug by mechano-bots that stop when you destroy them (the bots, I
- mean). Someone went through a lot of loving care to make the graphics stand
- out, and it shows.
-
- Sounds are slightly above average, though not up to the standards set
- by the graphics. A slightly-repetitive tune plays throughout the game, but
- you can turn it off with the Option 2 button if it bothers you. Most of the
- other game sounds are from weapons fire, explosions, and the occassional
- off-screen special effect. All are done well, though not outstandingly so.
-
- SUMMARY:
- A great no-nonsense action game, perfect for people who love the "shoot it
- if it exists" philosophy. The game itselt is not easy, and the addition of
- four-player teamups and cash payments/transfers/power-ups ensure quite a bit
- of variety to the game. Though there are only six levels, they are quite
- varied, and should offer many challenging hours to the average player.
-
- GAMEPLAY: 9
- GRAPHICS: 10
- SOUND: 7.5
- OVERALL: 9
- ================================================================================
-