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- CHEATSCHEATSCHEATSCHEATSCHEATSCHEA
- H __ ____ __ __ _ __ __ T
- E| | \ \/ / |\ \ | | \ \/ / S
- A| | \ / / | \ \ | | \ \/ C
- T| | \/ / | \ \| | <\_> H
- S|__|_ | | | |\ | /\ \ E
- C|____| |_| |__| \__| /_/\_\ A
- H T
- EATSCHEATSCHEATSCHEATSCHEATSCHEATS
-
- Here are all the cheats I have for the Lynx. Please e-mail any corrections,
- suggestions, more cheats, and whatever to: tazzzzz@eecs.umich.edu.
-
- Last updated: May 30, 1993
- -- Reformatted for better ASCII
-
- These are from the Lynx FAQ from rec.games.video on Usenet, Portable
- Addiction, Howard Chu, Jaime Villacorte, Dan Hollis, Jonathan Haas, Ken
- Small, Bobby Tribble, Peter Kaminski, Johanne Kaminski, Jocelito Carpio,
- Dionicio Lazo, Jason Bennett and probably a bunch of others. THANKS! Lotsa
- thanks to Robert Jung. Finally, thanks to Damian Gick who would probably
- still be keeping this list up to date if he hadn't lost his net access.
-
- Kevin (Tazzzzz) Dangoor
-
- --------------------------------------------------------------------------
- A.P.B.
- --------------------------------------------------------------------------
-
- When your quota is met, hold down OPT 1 and OPT 2 when you touch the
- Officer Bob parking space. This will warp you to level 99. (The game will
- not end, just repeat level 99 with random quotas.) Hold down Option 1 and
- Option 2 while getting a donut to skip the level.
-
- --------------------------------------------------------------------------
- AWESOME GOLF
- --------------------------------------------------------------------------
-
- Entering LANDLORD as your name will make the OPT 2 button swing at the
- ball and when the ball is in the air OPT 2 will sink the ball!
-
- --------------------------------------------------------------------------
- BASKETBRAWL
- --------------------------------------------------------------------------
-
- Put in MJ?? to play with a partner, supposedly Jordan. Replace the ??
- with any two numbers. Pause, hold down Option 1 and press Option 2. You can
- change the pause message to anything you want! (from Star*Lynx BBS)
- Level codes
- Level 1-1 AAAA Level 3-3 IIII
- Level 1-2 BBBB Level 4-1 JJJJ
- Level 1-3 CCCC Level 4-2 KKKK
- Level 2-1 DDDD Level 4-3 LLLL
- Level 2-2 EEEE Level 5-1 MMMM
- Level 2-3 FFFF Level 5-2 NNNN
- Level 3-1 GGGG Level 5-3 OOOO
- Level 3-2 HHHH
-
- Taken from January 1993 EGM (Edward Mann). Someone at Atari is very
- imaginitive.
-
- --------------------------------------------------------------------------
- BATMAN RETURNS
- --------------------------------------------------------------------------
-
- From Video Games and Computer Entertainment, you can make Batman invincible
- with the following steps at the title screen (the one with the Batlogo):
- press up 8 times, down 12 times, left 15 times, right 19 times and option 1
- 27 times, press A or B to start the game. Once the action starts, press
- pause. The use option 1 to skip to the next level, option 2 to make Batman
- invincible! Falling can still kill you, however.
-
- --------------------------------------------------------------------------
- BILL AND TED'S EXCELLENT ADVENTURE
- --------------------------------------------------------------------------
-
- (Solve) : From Portable Addiction Electronic Magazine
- First of all, collect all the notes you can get and find the gold
- nugget. Now go to the guarded building and give the nugget to the guard.
- Enter and find the man that tells you about the staff. Return to the
- telephone booth and travel to 15OO BC. Use the scare stone. Find all the
- notes you can get (remember to count by sixteens!). Enter the valley and
- find the paper note about the fake staff. Travel back in time and put the
- note at the pillar. Go to the South-East of Egypt and find the royal ankh
- (You must wade through shallow water). Travel to 15OO again and find the
- boat at the South-West part of Egypt. Use the royal ankh. Find your way
- thru the water (it's like an invisible maze). First go to the place where
- you found the ankh in 17OO BC. Enter the temple and find the secret
- passage which leads to the harp. Return to your boat and go to the pyramid.
- Go into the pyramid and open the door by walking over the red spots on the
- ground. Then, when past the wall/door, walk over the four other red spots
- and take the staff. Find the two keys and open the corresponding doors. To
- get rid of the two creatures guarding the room, just lure them out of
- there and then run away. When you return to the room they will be gone. To
- take the staff, use the harp. Return the staff to the man to get the
- flute. Use this flute in 17OO BC at the North-East to scare the animals
- over there. Then find all the notes that are hidden under the trees to
- find a phonebook-page. Travel to Rome.
-
- First, enter the dungeon. Find all the notes and the two keys: Blue
- and black. Remember to visit Caesar at the north of the arena when you
- have enough notes. Outside the arena you must once again find notes. When
- you think you have all of them, go to the statue. Push the four pieces
- around the statue in place and the push the statue. Now do this again and
- then go stand in the middle yourself. After you get launched, find all the
- notes around the house, but don't enter it. When you got all the notes,
- walk into a roman to get kicked out of the garden. You are now outside. Go
- West, to where a roman is guarding the entrance of the city. Now go down
- and find your way through the forest. Somewhere in the forest there is the
- next page of the phonebook. You must collect all the notes in the forest
- and you must also find the little building. Enter it and find the way
- through the maze until you find an apple. Leave the building and go to
- the guard. Give him the apple and enter the city. If everything is right
- you now have 8O notes. Travel to Europe.
-
- In Europe, enter the mansion. To avoid the furniture, stay on the
- green dots on the floor. This may take some practise! Find the white key
- and then find your way to the backyard. Use the black key to open the
- gate. Go to the North-West of the screen to find a red key. Use it to enter
- the small house nearby. Avoid dracula and take the magic wand next to
- his coffin. Return to the mansion and find the organ. Use the wand toshrink it down so you can carry it. Return to the phonebooth (The wand
- causes the furniture to stop). Travel back to Rome. Do the trick
- with the statue and this time enter the house while using the organ pipes.
- You can now safely walk thru the house to the backyard to take the lyre.
- Return the lyre to Ceasar and you will get another lyre. Enter the
- dungeon and use the lyre to scare away the lion that guards the white lock.
- Use the white key to open the lock and take the page of the phonebook.
-
- Travel to Rome 7O BC and enter the dungeon. Use the black key and put
- it back where you found it (Bottom-right). Now travel to Texas. Collect
- all the notes you can get. Somewhere, hidden under a skull, there's a
- golden coin. Go to the station and buy a ticket. Walk to the train and use
- the ticket. Now use the train to find the remaining notes. You must also
- find the golden nugget, hidden under yet another skull. Travel back to
- Egypt and replace the golden nugget at the place where you first found it.
- Now travel to San Dimas 2691 AD! Yeah, most radical, dude!
-
- Be careful on the step-stones as you can only jump from one to another
- if they are in the middle-position. Again find as many notes as you can
- and find the dynamite. Return to Texas. Use the dynamite to release Billy
- the Kid. Return to San Dimas. Go to the place where you usually get
- overwhelmed by enemies and use the harmonica. You can now safely enter the
- next part of San Dimas. Every time you pick up a note in this part, a
- block will disappear somewhere else, thus letting you reach other notes
- after which you will be rewarded with a golden key. Return to Europe.
-
- Collect 16 notes. Use the golden key to enter the previously
- unaccessable house at the swamp. Here you will find a mandolin. You can
- use this to enter the previously locked part of San Dimas. The Grim Reaper
- welcomes you, and you're now ready to play his game. As the exact route
- isn't easy to explain in a solution like this, I'll just tell you what to
- do. The objective of this part is to collect yet another 16 notes.
- Sometimes it is necessary to shove blocks over the lava in such a way that
- you can go to other parts of the playing field. The princesses have got
- the last note. If you succeed in rescuing them you should have 144 notes
- by that time. To get back to the entrance of the playing field, go east
- from the place where your rescued the babes. The go south and walk
- clockwise (ie: south, west, north). When you are standing against the
- north wall, walk west to the corner and go counter-clockwise. Once in the
- northeast corner you must go west, south, west and north to the exit.
- You'll have to find the correct tiles to jump on all the way yourself. Now
- you must return to the phone booth. The Grim Reaper is guarding it, but
- when you play your guitar he suddenly realizes that he has LOST! Enter the
- booth and travel through time to finish the game!
-
- --------------------------------------------------------------------------
- BLUE LIGHTNING
- --------------------------------------------------------------------------
-
- The codes are:
- 1-AAAA 2-PLAN 3-ALFA 4-BELL 5-NINE 6-LOCK 7-HAND 8-FLEA 9-LIFE
- You can land upside down on the Courier Run mission (LOCK).
-
- For bonus points, hit your afterburniners as you enter the canyons on level
- BELL. The Gutsy Bonus will give you 30,000 points ("You've got guts!").
- When you're in the canyons fire your afterburners for 65,000 poins (Lunatic
- Bonus) "You're crazy!!" The points are added when you land -- but if you do
- both, it will only display the Lunatic Bonus, but you get points for both.
- (A good place for the second bonus is right before you enter the second set
- of canyons)
-
- --------------------------------------------------------------------------
- CALIFORNIA GAMES
- --------------------------------------------------------------------------
-
- Although the manual says it's two player, up to 4 can be Comlynxed. It may
- take a few tries, but keep at it. (It's also a bit slow, but hey, it wasn't
- meant for 4 players.. :)
-
- BMX: If you stay just a little (about one pixel) above the place where the
- grass meets the dirt there won't be anything in your way (Like those pesky
- bales of hay). You can crash the game by hitting the bale of hay on the
- bottom of the track just before the finish line. The game will freeze and
- the only thing you can do it turn it off. Tiny tid-bit: If you're going
- _really_ fast when you cross the finish line and jump just a little after
- crossing it, you will end up crashing into something you can't see way to
- the right.
-
- SURFING: In the surfing game, you can ride the pelican. Run your last man
- into the bottom of the screen a few seconds before the timer runs out. The
- bird will fly across the screen until the timer runs out and you'll land on
- it! It's possible to do an UNREAL 360 (5 360's) for 1200 points (As opposed
- to 600 for a Quadruple 360)
-
- FOOTBAG: If you spin right after jumping, you spin faster than normal.
- Thus, jump and hit the bag with your head, then spin away...
- Also-- in the manual under Foot Bag it says: "Score an extra 50 points for
- hitting the seagull in the beak with the foot bag (but only in this game --
- be kind to the birdies in the other events)."
- [ Thought that was pretty cute. :) d.g. ]
-
- HALF-PIPE: Hitting Option 2 while skating will show off the Lynx's awesome
- scaling capabilities.
-
- --------------------------------------------------------------------------
- CHECKERED FLAG
- --------------------------------------------------------------------------
-
- Course information:
- RIDGEWAY Odo Side
- SHANGHAI 0.3 Right
- PORTFOLIO (w/picture) 0.7 Right
- CYBERBALL 1.0 Left
- ATARI CORP. 1.2 Right
- [atari logo] 2.1 Left
- ST (w/picture) 2.7 Left
- Total lap distance: 2.9 miles
-
- GRIZZLY FLATS Odo Side
- ATARI CORP. 0.8 Right
- SLIME WORLD 1.3 Left
- SHANGHAI 3.2 Left
- [atari logo] 3.7 Left
- Total lap distance: 3.7 miles
-
- SKULL VALLEY Odo Side
- WARBIRDS 0.2 Right
- RAMPAGE 0.9 Left
- AWESOME GOLF 1.5 Left
- PORTFOLIO (w/picture) 2.3 Right
- Total lap distance: 2.7 miles
-
- GREAT BEND Odo Side
- SHANGHAI 0.5 Right
- AWESOME GOLF 1.4 Left
- SLIME WORLD 2.3 Right
- ATARI CORP. 3.0 Left
- RAMPAGE 3.5 Right
- Total lap distance: 3.8 miles
-
- PALM SPRINGS Odo Side
- ATARI CORP. 1.0 Right
- PORTFOLIO (w/picture) 1.2 Right
- ST (w/picture) 2.0 Right
- TT (w/picture) 2.4 Right
- [atari logo] 3.3 Right
- Total lap distance: 3.7 miles
-
- DEATH VALLEY Odo Side
- KLAX 0.2 Left
- STUN RUNNER 0.6 Left
- ST (w/picture) 0.8 Left
- RAMPAGE 1.1 Left
- CYBERBALL 1.4 Right
- MS. PAC MAN 1.9 Right
- [atari symbol] 2.7 Left
- ATARI CORP. 2.8 Left
- SHANGHAI 3.3 Right
- PORTFOLIO (w/picture) 4.1 Left
- Total lap distance: 4.2 miles
-
- REED POINT Odo Side
- LYNX (w/picture) 1.0 Right
- CYBERBALL 2.2 Left
- Total lap distance: 3.1 miles
-
- LOGAN SPEED Odo Side
- GEO DUEL 1.0 Right
- MS PAC MAN 2.3 Left
- STUN RUNNER 3.5 Left
- Total lap distance: 4.7 miles
-
- WOODLAND Odo Side
- KLAX 0.2 Left
- BASEBALL HEROES 0.6 Right
- STUN RUNNER 1.0 Left
- PORTFOLIO (w/picture) 1.2 Left
- MS PAC MAN 1.4 Left
- Total lap distance: 1.7 miles
-
- EAGLE BEND Odo Side
- KLAX 1.1 Right
- CYBERBALL 1.8 Left
- AWESOME GOLF 2.3 Right
- TT (w/picture) 2.9 Right
- [atari logo] 3.8 Right
- Total lap distance: 4.0 miles
-
- VICTORVILLE Odo Side
- CYBERBALL 0.5 Right
- SHANGHAI 1.3 Left
- BASEBALL HEROES 1.8 Right
- MS PACMAN 2.4 Left
- KLAX 2.8 Left
- GEO DUEL 3.7 Right
- ATARI CORP. 3.9 Left
- Total lap distance: 4.0 miles
-
- PHOENIX Odo Side
- STUN RUNNER 0.9 Left
- RAMPAGE 1.1 Left
- ST (w/picture) 1.6 Right
- LYNX (w/picture) 2.2 Right
- [atari logo] 2.5 Right
- ST (w/picture) 2.7 Right
- ATARI CORP. 3.0 Left
- TT (w/picture) 3.1 Left
- AWESOME GOLF 3.6 Right
- SLIME WORLD 4.2 Right
- Total lap distance: 4.4 miles
-
- FARMINGTON Odo Side
- WARBIRDS 0.9 Right
- RAMPAGE 1.8 Right
- LYNX (w/picture) 2.8 Left
- Total lap distance: 2.8 miles
-
- MIAMI Odo Side
- TT (w/picture) 0.3 Left
- LYNX (w/picture) 0.6 Left
- BASEBALL HEROES 1.0 Right
- GEO DUEL 2.0 Right
- AWESOME GOLF 2.5 Right
- WARBIRDS 2.9 Left
- Total lap distance: 3.1 miles
-
- BLACK CANYON Odo Side
- RAMPAGE 0.3 Right
- ATARI CORP. 0.7 Right
- BASEBALL HEROES 1.3 Right
- CYBERBALL 2.2 Right
- Total lap distance: 3.0 miles
-
- MOUNTAIN VIEW Odo Side
- LYNX (w/picture) 0.1 Right
- TT (w/picture) 0.4 Right
- GEO DUEL 0.8 Left
- (atari logo) 1.6 Left
- CYBERBALL 2.4 Left
- ST (w/picture) 2.7 Right
- Total lap distance: 3.2 miles
-
- COLDWATER PASS Odo Side
- WARBIRDS 0.4 Left
- LYNX (w/picture) 1.0 Left
- PORTFOLIO 1.4 Left
- AWESOME GOLF 2.1 Right
- SLIME WORLD 2.8 Right
- TT (w/picture) 3.0 Right
- Total lap distance: 3.2 miles
-
- DARLINGTON Odo Side
- BASEBALL HEROES 0.9 Left
- MS PACMAN 1.9 Right
- STUN RUNNER 3.1 Right
- ST (w/picture) 3.6 Right
- Total lap distance: 3.7 miles
-
- Transmission information:
- Gear (7-speed) Top Speed Gear (4-speed) Top Speed
- 1 29 1 49
- 2 55 2 106
- 3 83 3 172
- 4 107 4 219
- 5 148
- 6 179
- 7 219
-
- --------------------------------------------------------------------------
- CHIP'S CHALLENGE
- --------------------------------------------------------------------------
-
- # Name Code
- ------------------------------------
- 1 LESSON 1 BDHP
- 2 LESSON 2 JXMJ
- 3 LESSON 3 ECBQ
- 4 LESSON 4 YMCJ
- 5 LESSON 5 TQKB
- 6 LESSON 6 WNLP
- 7 LESSON 7 FXQO
- 8 LESSON 8 NHAG
- 9 NUTS AND BOLTS KCRE
- 10 BRUSHFIRE VUUS
- 11 TRINITY CNPE
- 12 HUNT WVHI
- 13 SOUTH POLE OCKS
- 14 TELEBLOCK BTDY
- 15 ELEMENTARY COZQ
- 16 CELLBLOCKED SKKK
- 17 NICE DAY AJMG
- 18 CASTLE MOAT HMJL
- 19 DIGGER MRHR
- 20 TOSSED SALAD KGFP
- 21 ICEBERG UGRW
- 22 FORCED ENTRY WZIN
- 23 BLOBNET HUVE
- 24 OORTO GELD UNIZ
- 25 BLINK PQGV
- 26 CHCHCHIPS YVYJ
- 27 GO WITH THE FLOW IGGZ
- 28 PING PONG UJDD
- 29 ARCTIC FLOW QGOL
- 30 MISH MESH BQZP
- 31 KNOT RYMS
- 32 SCAVENGER HUNT PEFS
- 33 ON THE ROCKS BQSN
- 34 CYPHER NQFI
- 35 LEMMINGS VDTM
- 36 LADDER NXIS
- 37 SEEING STARS VQNK
- 38 SAMPLER BIFA
- 39 GLUT ICXY
- 40 FLOORGASBORG YWFH
- 41 I.C. YOU GKWD
- 42 BEWARE OF BUG LMFU
- 43 LOCK BLOCK UJDP
- 44 REFRACTION TXHL
- 45 MONSTER LAB OVPZ
- 46 THREE DOORS HDQJ
- 47 PIER SEVEN LXPP
- 48 MUGGER SQUARE JYSF
- 49 PROBLEMS PPXJ
- 50 DIG DIRT QBDH
- 51 I SLIDE IGGJ
- 52 THE LAST LAUGH PPHT
- 53 TRAFFIC COP CGNX
- 54 GRAIL ZMGC
- 55 POTPOURRI SJES
- 56 DEEPFREEZE FCJE
- 57 STRANGE MAZE UBXU
- 58 LOOP AROUND YBLT
- 59 HIDDEN DANGER BLDM
- 60 SCOUNDREL ZYVI
- 61 RINK RMOW
- 62 SLO MO TIGW
- 63 BLOCK FACTORY GOHX
- 64 SPOOKS IJPQ
- 65 AMSTERDAM UPUN
- 66 VICTIM ZIKZ
- 67 CHIPMINE GGJA
- 68 EENY MINY MOE RTDI
- 69 BOUNCE CITY NLLY
- 70 NIGHTMARE GCCG
- 71 CORRIDOR LAJM
- 72 REVERSE ALLEY EKFT
- 73 MORTON QCCR
- 74 PLAYTIME MKNH
- 75 STEAM MJDV
- 76 FOUR PLEX NMRH
- 77 INVINCIBLE CHAMPION FHIC
- 78 FORCED SQUARE GRMO
- 79 DRAWN + QUARTERED JINU
- 80 VANISHING ACT EVUG
- 81 WRITERS BLOCK SCWF
- 82 SOCIALIST ACTION LLIO
- 83 UP THE BLOCK OVPJ
- 84 WARS UVEO
- 85 TELENET LEBX
- 86 SUICIDE FLHH
- 87 CITY BLOCK YJYS
- 88 SPIRALS WZYV
- 89 BLOCK BUSTER VCZO
- 90 PLAYHOUSE OLLM
- 91 JUMPING SWARM JPQJ
- 92 VORTEX DTMI
- 93 ROAD SIGN REKF
- 94 NOW YOU SEE IT EWCS
- 95 FOUR SQUARE BIFQ
- 96 PARANOIA WVHY
- 97 METASTABLE TO CHAOS IOCS
- 98 SHRINKING TKWD
- 99 CATACOMBS XUVU
- 100 COLONY QJXR
- 101 APARTMENT RPIR
- 102 ICEHOUSE VDDU
- 103 MEMORY PTAC
- 104 JAILER KWNL
- 105 SHORT CIRCUIT YNEG
- 106 KABLAM NXYB
- 107 BALLS O FIRE ECRE
- 108 BLOCK OUT LIOC
- 109 TORTURECHAMBER KZQR
- 110 CHILLER XBAO
- 111 TIME LAPSE KRQJ
- 112 FORTUNE FAVORS THE NJLA
- 113 OPEN QUESTION PTAS
- 114 DECEPTION JWNL
- 115 OVERSEA DELIVERY EGRW
- 116 BLOCK BUSTER II HXMF
- 117 THE MARSH FPZT
- 118 MISS DIRECTION OSCW
- 119 SLIDE STEP PHTY
- 120 ALPHABET SOUP FLXP
- 121 PERFECT MATCH BPYS
- 122 TOTALLY FAIR SJUM
- 123 THE PRISONER YKZE
- 124 FIRETRAP TASX
- 125 MIXED NUTS MYRT
- 126 BLOCK N ROLL QRLD
- 127 SKELZIE JMWZ
- 128 ALL FULL FTLA
- 129 LOBSTER TRAP HEAN
- 130 ICE CUBE XHIZ
- 131 TOTALLY UNFAIR FIRD
- 132 MIX UP ZYFA
- 133 BLOBDANCE TIGG
- 134 PAIN XPPH
- 135 TRUST ME LYWO
- 136 DOUBLEMAZE LUZL
- 137 GOLDKEY HPPX
- 138 PARTIAL POST LUJT
- 139 YORKHOUSE VLHH
- 140 ICEDEATH SJUK
- 141 UNDERGROUND MCJE
- 142 PENTAGRAM UCRY
- 143 STRIPES? OKOR
- 144 FIREFLIES GVXQ
- 145 (Ending Sequence) ....
- 146 CAKE WALK JHEN
- 147 FORCE FIELD COZA
- 148 MIND BLOCK RGSK
- 149 SPECIAL DIGW
- 150 (Ending sequence) ....
- *** Mandelbrot Generator MAND
-
- The code for level 146 was found on level 34 (Cypher). That level
- spells out: JHEN which is the password for level 146.
- [ On atari.archive.umich.edu in /atari/lynx is a PostScript file that has
- notes and a few maps for the levels. (ChipsChalngNotes.ps.Z ) ]
-
- Mandelbrot Generator Instructions:
- Thumb Joypad: Move the zoom in/out window
- A: Zoom in
- B: Zoom out
- OPTION 1: Stop/start fractal generation
- || (PAUSE): Parameter menu, OPTION 2 picks which fractal set, OPTION 1
- restarts the generation
- OPTION 2: Toggles between three modes:
- - stops generation
- - animation through color cycling
- - reverse color cycling
- There is a limit on how far you can zoom. The "zoom-in" effect is a
- good example of the Lynx's ability to automatically scale bitmaps.
- The Lynx Mandelbrot code does 48-bit fixed-point math using 8 bits of
- integer and 40 bits of fraction, via the hardware multiplier (16x16) and a
- lot of help from the 65C02. The comment line on it (the source) says it
- was written by Steve Landrum of Blue Lightning fame.
-
- --------------------------------------------------------------------------
- CRYSTAL MINES II
- --------------------------------------------------------------------------
-
- Atari Lynx Crystal Mines II Level Codes
- (still missing 25 bonus levels)
- Compiled by Johanne Kaminski <casper@tsoft.net>, January 1993
-
- 1-TSLA 2-UEPT 3-MTFQ 4-IRTR 5-ZCXP 6-DPRX 7-OIGT
- 8-YHYR 9-VYHK 10-ITCU 11-QCFK 12-BXNG 13-MOXA 14-IDWJ
- 15-RFVC 16-GHSI 17-SKHU 18-TRFN 19-LQRE 20-AURV 21-TYGU
- 22-FUIX 23-QFXV 24-XVXU 25-KYPO 26-HBTR 27-SFEB 28-HXRE
- 29-TRVJ 30-FQCS 31-ZOIH 32-LHJV 33-GVYU 34-EMTV 35-OHXY
- 36-GSTB 37-UXRC 38-PWYH 39-XQCE 40-PNGU 41-DZDI 42-PIPH
- 43-PKAV 44-TBUM 45-CXRI 46-QIPZ 47-HBJP 48-NXKU 49-IGPY
- 50-INUK 51-LPHD 52-NEBX 53-JVNL 54-CAQS 55-KEHL 56-EMSE
- 57-ZLAE 58-MSXV 59-JXTD 60-SOVS 61-GHGV 62-QVOZ 63-ZCEL
- 64-COYH 65-HJHT 66-DONQ 67-VBHF 68-JSMJ 69-HTRA 70-WBHD
- 71-MVJX 72-ANZI 73-EDLA 74-PCMN 75-YJKJ 76-RAIQ 77-ZRWH
- 78-ECMO 79-AOTP 80-SVWK 81-VRBD 82-SVYA 83-KRFH 84-CNQR
- 85-YNXR 86-CWQU 87-YXFJ 88-SRDW 89-PDSQ 90-QKOA 91-CKLQ
- 92-KHBA 93-MZKM 94-DYDO 95-IDIC 96-WVOM 97-NJCU 98-WUQR
- 99-BSZB 100-RERF 101-WNON 102-IVLC 103-PJOL 104-RGEI 105-WCEF
- 106-DSGY 107-PHUF 108-NCDS 109-KOMZ 110-LFXQ 111-WAET 112-YJNV
- 113-TAUJ 114-IMOZ 115-NBFD 116-ZAPR 117-BXFT 118-GEFA 119-QIKD
- 120-GMWJ 121-MKIH 122-ULEL 123-KBDW 124-QEFP 125-SFJX 126-LQXW
- 127-INMQ 128-NMAD 129-RHEM 130-YHVR 131-FSHF 132-EIKJ 133-CQCR
- 134-AIYA 135-SXOE 136-EKDR 137-DRVY 138-RGUM 139-FEDC 140-PRKL
- 141-ONKO 142-QXPL 143-JRXP 144-PADJ 145-KGLI 146-FDXR 147-BLKS
- 148-TJGB 149-QKBT 150-AUEC
-
- Of the 31 bonus levels, I thus far have only these 6:
- 0-ZERO (precedes level 1)
- 3-DBFQ (get to through level 27)
- 9-BIOH (get to through level 55)
- 10-BNRY (get to through level 59)
- 21-TMCB (get to through level ??)
- 23-PNZS (get to through level 119)
- Thanks to Arun Welch <welch@cis.ohio-state.edu> for bonus level 0.
-
- If you have codes for any of the other bonus levels (even just one!),
- *please* send them to <kaminski@netcom.com> or <casper@tsoft.net>.
- Thanks, and have fun!
-
- Enter the password KIMI but don't press the A button to start the
- game. Instead hold down Option 1 and Option 2 buttons and press B. You will
- hear a sound like a machine gun and you'll see the first level (Down in the
- Dirt) appear on the screen. Press A to skip ahead to the next level or
- press B to move back through the list. When you see the level you want to
- play, press any direction on the control pad to start the game.
-
- --------------------------------------------------------------------------
- DRACULA THE UNDEAD
- --------------------------------------------------------------------------
-
- From: dab1@ukc.ac.uk
-
- First, get the notebook from the chest of drawers. Go into the bedroom and
- get the tinder box from the table and the crucifix from the bed. Use the
- crucifix. Go to the dining room, get the oil from the table. Talk to
- Dracula, and immediately afterwards, use the notebook. Go to the
- antechamber, open the window and look out of it. Use the notebook. Climb
- out of the window and go to the next window on the right. This room should
- be the bedroom. Open the window and climb out of it. Make your way to the
- top right window (it should be a big window like the one you climbed out of
- initially). Examine the table, then use the notebook. Get the lantern, fill
- it with oil and light it with the tinderbox. Go through the door on the
- right into Dracula's money room. Get some money, get the box, then open the
- box. Use the iron key you find in it on the door. Go into the crypt. Turn
- the lantern so that it says "The lantern has been turned down". Go down,
- right. Get the twine. Go right, down, down. Get the crowbar, examine the
- coffin, use the notebook. Find your way back to Dracula's study. Climb out
- of the window, and go back to the top left hand window. Go to the south
- wing landing and use the crowbar on the door. Enter the sewing room. Wait
- to be returned to the bedroom and then use the notebook. Climb out of the
- window and go to the top left hand one. Go to the dining room, get the
- sugar from the table. Go back to Dracula's study and get the lantern. Light
- the lantern with the tinderbox and enter the catacombs again. Go down,
- right, right, down, down. Get the small brass key from the coffin. Return
- to the south hallway and use the small brass key to open the clock. Get the
- small key. Return to Dracula's study, examine the desk and then use the
- notebook. Get the hook from the drawer. Go to the money room and turn the
- lever on the bottom wall. Enter the library through the door which opens
- and examine the books. Examine the book you get, then tie the twine to the
- hook. Enter the catacombs and go down, right, up, up. Climb the ladder and
- then use the sugar on the horse. Get the spade and use it on the well. The
- fishing line on the well, then climb down the well. THE END.
-
- --------------------------------------------------------------------------
- ELECTROCOP
- --------------------------------------------------------------------------
-
- Here are the codes to all the doors and what they contain.
- Level 1 D1 = 2473 -> Level 2 Level 7 D1 = 6021 -> Level 4
- D2 = 9874 -> Level 2 D2 = 5824 -> Level 9
- D3 = 8743 -> Weapons
- Level 8 D1 = 7698 -> Level 6
- Level 2 D1 = 3287 -> Lvl 7 (Right)
- Lvl 3 (Left) Level 9 D1 = 0170 -> Pla.Cannon
- D2 = 5409 -> Empty D2 = 1092 -> Empty
- D3 = 7102 -> TriLaser
- Level 3 D1 = 9284 -> Level 4 D4 = 4726 -> Empty
- D2 = 7210 -> Level 4 D5 = 1375 -> Level 11
- D3 = 3936 -> Smart Bomb D6 = 2857 -> Bi-Laser
- D4 = 7395 -> Plasma Cannon D7 = 6998 -> Tri-Laser
- D5 = 8294 D8 = 1798 -> Tri-Laser
- D9 = 4321 -> Level 1
- Level 4 D1 = 0394 -> Weapons
- Level 10 Left Exit -> Level 11
- Level 5 D1 = 8658 -> Weapons Middle Exit -> Level 9
- D2 = 5462 -> Door 7 Right Exit -> Level 2
- D3 = 9973 -> End of Game
- D4 = 7642 -> Door 1 Level 11 D1 = 0293 -> Bi-Laser
- D5 = 0912 -> Door 2 Left Exit -> Level 3
- D6 = 0974 -> Door 3 Right Exit -> Level 12
- D7 = 7865 -> Door 4
- D8 = 4285 -> Door 5 Level 12 D1 = 2987 -> Pl.Cannon
- Stingrays -> Level 10 D2 = 6473 -> Pl.Cannon
- Open/Closing Doors -> Level 1
- Level 6 D1 = 9722 -> Level 5
- D2 = 8765 -> Level 12
-
- To crash the game go to either level 5 or 9 and get as many programs
- hacking the door codes as possible. It may be best to set the code to the
- one over the actual code (See above) so the program won't find the code too
- soon.
-
- Turn off your sound at title screen, now hold up and left on the
- joypad and keep tapping both A & B buttons until it says "LEVEL 1" instead
- of "NOW TELEPORING TO LEVEL 1".. Use joypad to choose level. (from
- Star*Lynx)
-
- --------------------------------------------------------------------------
- GATES OF ZENDOCON
- --------------------------------------------------------------------------
-
- There is a secret bonus level that contains pictures of the Lynx
- designers and programmers and all the bonus weapons. At the beginning of
- level TRYX turn on your shields and fly through the bottom of the floor. On
- the deviding portion where the tanks are on are sections that flicker red.
- Between the first square one and the next oval one is the spot. Then fly
- about one ship's height above the bottom through the posts and under the
- stalagtites. Enter the portal and there you go!
-
- Also, one level worth mentioning is the level BROT. This has
- background pictures of the Mandelbrot set and the monsters behave in a way
- that is a lot like Conway's Game of Life (Making a geometrical pattern).
-
- This map is a bit more informative than a sequential list of levels...
- Note that it's possible to go in a circle by way of the secret level. (TRYX
- -> Secret -> NERB -> ...) I keep on expecting to find similar paths thru
- TRAX and SNEX. Anyone find anything like that?
- Gates of Zendocon -- Map by Howard Chu
-
- Each level's gates are numbered left to right, top to bottom, as the
- terrain scrolls from left to right.
-
- Start
- AAAA -->BASE 1
- 2/ `--.
- / ZYBX 2
- / 1/|3 `--.
- / / | XRXS
- / / | |
- / / | 1 ANEX
- / / | .--' |2
- / / NEAT |
- / / | |
- | | YARR |
- | | | |
- | | 1 EYES |
- | | .--' /2 /
- | NYXX / /
- | / / /
- | ZYRB / /
- | | /______/
- | SRYX /
- | \ /
- | BARE 2
- | 1| `--.
- | | XRAY
- | STAX `--.
- | | RATT
- | | |
- \ SZZZ NYET
- \ `--. .--'
- `----------->RAZE___ 2
- 1/|3\4 `--------ROXX
- / | \ `--.
- / | \ NERB
- / | \_ |
- / | TERA TREY
- / | | .--'
- / | | 2 STAR
- / | | .--' |1
- | | BYTE SSSS
- | | | |
- | | 1 BETA |
- | | .--' |2 |
- | TRAX | |
- | | | |
- | 1 ZEBA | |
- | .--' |2 | |
- TRYX ROXY | |
- | | | |
- STYX NEXA 1 | |
- | |2 `--. | |
- YARB | NEST |
- \ | | |
- \____ | EBYX |
- \ | .--'-------<-'
- 1 BREX
- .---'2| 3\___
- ZEST | \
- / | \
- / | STAB
- / | |
- ZORT | |
- | | |
- | | 1 BOXX
- | | .--' |2
- | SEBB |
- | .--' TENT
- | SNEX /
- | | /
- BRAN ZAXX /
- `--------`--. /
- BROT
- |
- STOB
- |
- XTNT
- |
- BOTZ
- |
- SNAX 2
- 1| `--.
- | NEAR
- | .--'
- ZETA
- -- Howard Chu @ University of Michigan
-
- --------------------------------------------------------------------------
- GAUNTLET
- --------------------------------------------------------------------------
-
- There are three endings to this game. (Not a cheat, but cool info...)
- Choose a character and start the game, but do not move your player. Each
- time you press OPT 1, you will jump ahead five levels.
-
- --------------------------------------------------------------------------
- KLAX
- --------------------------------------------------------------------------
-
- You can warp to level 56 by getting a "Big X" on level 11. You can also
- warp to level 51 by getting a "Big X" on level 6. Both of these give you
- bonuses of ~60,000 points.
-
- --------------------------------------------------------------------------
- MS. PAC-MAN
- --------------------------------------------------------------------------
-
- To get extra speed press press Pause, Option 1, A, and Option 1. A
- lighting bolt will appear, and unpause the game. Press 'B' to use it. To
- get five lives in reserve press Pause, Option 1, B, B, A, A, Option 1 (only
- once per game). Start game, pause and press option 1, B, B, B, Option 1,
- unpause. Now use option 1 to skip levels. Start game, at anytime pause,
- hold down option 1 hit A, B, A. Then release option 1 and hit option 1 the
- 2nd time. The Light Bolt will appear. Hit B to activate. (from Star*Lynx)
-
- --------------------------------------------------------------------------
- PAC-LAND
- --------------------------------------------------------------------------
-
- First get a high score. Put 330NE as the high score name. As long as
- that's the highest score, you'll get ten extra lives when you play.
-
- --------------------------------------------------------------------------
- QIX
- --------------------------------------------------------------------------
-
- QIX Codes
- Codes found by: Patrick and John Hardie
- Flushing, NY
- Text File by: John Hardie 03/18/92
-
- After level 255 you go back to level 0. There is no known code for level 1.
- 2- GFGHEF 3- GFGGEN 4- HAHEHF 5- HAHFNJ 6- HAHGOI
- 7- HFHCPI 8- HFHNGF 9- HFHMIJ 10- IAIKCJ 11- IAILLE
- 12- IAIMAN 13- IFIIJE 14- IFILHJ 15- IFIKBJ 16- IFJFBF
- 17- IFJEHI 18- IFJHCM 19- IFJGIE 20- IFJBAI 21- IFJABE
- 22- IFJDHJ 23- IFJCBJ 24- IFJNBE 25- IFJMHI 26- IFJPCI
- 27- IFJOBH 28- IFJJHJ 29- BFAIFP 30- IFJLDF 31- IFJKHC
- 32- IFKFBJ 33- IFKEBF 34- IFKHHI 35- IFKGCM 36- IFKBOD
- 37- IFKAAI 38- IFKDCE 39- IFKCLG 40- IFKNBJ 41- IFKMKI
- 42- IFKPIC 43- IFKOBJ 44- IFKJKL 45- DFBIDC 46- IFKLBJ
- 47- IFKKPF 48- IFLFLF 49- IFLEBJ 50- IFLHPE 51- IFLGLF
- 52- IFLBBJ 53- IFLAPH 54- IFLDLF 55- IFLCBJ 56- IFLNPG
- 57- IFLMLF 58- IFLPBJ 59- IFLOPB 60- IFLJLF 61- BFCIIJ
- 62- IFLLPA 63- IFLKLF 64- IFMFCM 65- IFMEIK 66- IFMHAI
- 67- IFMGKJ 68- IFMBIC 69- IFMACM 70- IFMDAF 71- IFMCJJ
- 72- IFMNJA 73- IFMMJK 74- IFMPKJ 75- IFMOJA 76- IFMJJK
- 77- DFHIMF 78- IFMLHO 79- IFMKEL 80- IFNFKJ 81- IFNEIC
- 82- IFNHJF 83- IFNGIM 84- IFNBCM 85- IFNAIK 86- IFNDAI
- 87- IFNCKJ 88- IFNNIC 89- IFNMCM 90- IFNPHF 91- IFNOJB
- 92- IFNJJP 93- BFEIDF 94- IFNLFN 95- IFNKJP 96- IFOFCA
- 97- IFOEJJ 98- IFOHHF 99- IFOGPK 100- IFOBAM 101- IFOAIG
- 102- IFODHF 103- IFOCIG 104- IFONMJ 105- IFOMDI 106- IFOPID
- 107- IFOOAM 108- IFOJJF 109- DFFIMF 110- IFOLJD 111- IFOKCM
- 112- IFPFIK 113- IFPEAI 114- IFPHKJ 115- IFPGIC 116- IFPBEL
- 117- IFPAKL 118- IFPDIC 119- IFPCJF 120- IFPNIA 121- IFPMBJ
- 122- IFPPKL 123- IFPOIC 124- IFPJAF 125- BFGIHA 126- IFPLCH
- 127- IFPKII 128- IFAFKF 129- IFAEOB 130- IFAHJJ 131- IFAGAF
- 132- IFABNL 133- IFAAAM 134- IFADKF 135- IFACHF 136- IFANJI
- 137- IFAMCM 138- IFAPIK 139- IFAOAI 140- IFAJKJ 141- DFLIDC
- 142- IFALGL 143- IFAKKL 144- IFBFIC 145- IFBECI 146- IFBHKL
- 147- IFBGIC 148- IFBBEM 149- IFBAID 150- IFBDFF 151- IFBCIC
- 152- IFBNCM 153- IFBMIA 154- IFBPAI 155- IFBOKL 156- IFBJIC
- 157- BFIIJF 158- IFBLMB 159- IFBKCH 160- IFCFII 161- IFCEKF
- 162- IFCHOB 163- IFCGJJ 164- IFCBAF 165- IFCALI 166- IFCDAM
- 167- IFCCMF 168- IFCNHF 169- IFCMJJ 170- IFCPCH 171- IFCOIJ
- 172- IFCJKF 173- DFJIFB 174- IFCLJJ 175- IFCKCM 176- IFDFIK
- 177- IFDEAI 178- IFDHKJ 179- IFDGIC 180- IFDBCL 181- IFDAKL
- 182- IFDDIC 183- IFDCHL 184- IFDNPF 185- IFDMLF 186- IFDPDI
- 187- IFDOPF 188- IFDJLF 189- BFKINM 190- IFDLJF 191- IFDKFF
- 192- IFEFKH 193- IFEEBL 194- IFEHPF 195- IFEGLF 196- IFEBAF
- 197- IFEAJI 198- IFEDAM 199- IFECAF 200- IFENHF 201- IFEMJM
- 202- IFEPCH 203- IFEOIJ 204- IFEJKF 205- BFNIHB 206- IFELJJ
- 207- IFEKCM 208- IFFFIK 209- IFFEAI 210- IFFHKJ 211- IFFGIC
- 212- IFFBCL 213- IFFAKL 214- IFFDIC 215- IFFCFL 216- IFFNPF
- 217- IFFMLF 218- IFFPJF 219- IFFOIC 220- IFFJCM 221- FFIIFK
- 222- IFFLBI 223- IFFKPF 224- IFGFLF 225- IFGEAF 226- IFGHIF
- 227- IFGGCL 228- IFGBKI 229- IFGAIC 230- IFGDCM 231- IFGCLH
- 232- IFGNAI 233- IFGMCO 234- IFGPLG 235- IFGOAI 236- IFGJBC
- 237- BFPICG 238- IFGLCH 239- IFGKIA 240- IFHFGJ 241- IFHEKL
- 242- IFHHIC 243- IFHGHF 244- IFHBIC 245- IFHACM 246- IFHDIB
- 247- IFHCAI 248- IFHNDA 249- IFHMLG 250- IFHPAF 251- IFHOIA
- 252- IFHJCM 253- BFOIBK 254- IFHLAI 255- IFHKDA O- BFBFLM
-
- --------------------------------------------------------------------------
- RAMPAGE
- --------------------------------------------------------------------------
-
- To play any of the 61 levels, pause and unpause the game on the
- selection screen before you choose your monster. At the newspaper screen,
- you can choose a level with the joypad while holding down Option 1. Here's
- a bonus: Activate the level select trick (Pause and unpause when choosing
- your monster). At the newspaper, hold down Option 1 and select Day 6. Press
- Pause twice. Hold down Option 1 and select Day 15. Press Pause twice. Hold
- down Option 1, Option 2, and the 'B' button simultaneously. The game will
- end, but there will be a "smiling programmer" instead of the winning
- monster.
- ===== Levels and City Names =====
- 1. BOISE 32. MINNEAPOLIS
- 2. PORTLAND 33. MILWAUKEE
- 3. SEATTLE 34. CHICAGO
- 4. SACRAMENTO 35. DETROIT
- 5. OAKLAND 36. CELVELAND
- 6. SAN FRANCISCO 37. DAYTON
- 7. LOS ANGELES 38. CINCINNATI
- 8. SAN BERNADINO 39. INDIANAPOLIS
- 9. SAN DIEGO 40. LOUSVILLE
- 10. LAS VEGAS 41. MEMPHIS
- 11. SALT LAKE CITY 42. NASHVILLE
- 12. PHOENIX 43. JACKSON
- 13. TUSCON 44. BIRMINGHAM
- 14. EL PASO 45. ATLANTA
- 15. ALBUQUERQUE 46. TAMPA
- 16. DENVER 47. MIAMI
- 17. CHEYENNE 48. CHARLESTON
- 18. BUTTE 49. CHARLOTTE
- 19. BISMARCK 50. RICHMOND
- 20. SIOUX FALLS 51. BALTIMORE
- 21. OMAHA 52. WASHINGTO D.C.
- 22. LINCOLN 53. PHILADELPHIA
- 23. KANSAS CITY 54. PITTSBURGH
- 24. WICHITA 55. BUFFALO
- 25. OKLAHOMA CITY 56. SYRACUSE
- 26. DALLAS 57. BOSTON
- 27. HOUSTON 58. PROVIDENCE
- 28. NEW ORLEANS 59. NEWARK
- 29. LITTLE ROCK 60. NEW YORK CITY
- 30. ST LOUIS 61. SUNNYVALE
- 31. DES MOINES
- ===== Headlines (XXXX... ON NTH DAY) =====
- GIANT MONSTER GOES ON RAMPAGE (level 1)
- ALL-OUT BATTLE...
- CITY-STOMPING...
- DEADLY DISASTER...
- FEROCIOUS RAMPAGE...
- INTENSE FIGHTING...
- MASS DEVASTATION...
- MONSTROUS MELEE...
- NATIONWIDE MAYHEM...
- PERILOUS POUNDING....
- TRAGIC ONSLAUGHT...
- ===== Captions =====
- AQUATIC STARLET WADES INTO DEEP TROUBLE...
- AVOID LIGHTNING IF YOU DON'T KNOW HOW TO CONDUCT YOURSELF
- CABBIES CRY "NO FARE!!"
- CITY HOWLING MAD, SAUSAGE SCAM EXPOSED
- DAIRY EXPLODES - UDDER CHAOS EVERYWHERE...
- DRINK THE FINAL POTION TO INDUCE YOUR BACKWARD MOTION
- EAT FOOD ITEMS TO INCREASE HEALTH...
- EVER-GROWING CONCERN OVER MEGA-VITAMIN...
- EX-MUTANT IS ARRESTED FOR STREAKING
- GET A BANG OUT OF LIFE -- PICK UP DYNAMITE
- GIANT APE THROWS MONKEY WRENCH INTO CITY WORKS
- GIANT WEREEOLF GOES SHOPPING...SACKS 5TH AVENUE...
- GUILTY LAB TECHNICIAN DISCOVERS CURE
- GYM SOCK THIEF THWARTED...SUSPECT BEING HELD (AT ARM'S LENGTH...)
- HAVE A FRIEND FOR DINNER...BURP
- HAVE YOU EVER BEEN THE "MONKEY-IN-THE-MIDDLE"???...OUCH!...
- HINT: FOOD BEHIND OPEN WINDOWS...
- HINT: WANT TO EAT WELL? PUNCH SLOWER...
- HOVERING HELICOPTERS HERALD HUMONGOUS HURT...
- IS THERE NO END TO THIS RAMPAGE?
- JOB OPENINGS IN NATIONAL GUARD
- KEEP THE SPRY LAB TECHNICIAN IN SUNNYVALE...OR ELSE!!
- LAB SCREW-UP WEARS OFFF...FILM AT 11...
- LAB TECHNICIAN SIGHTED IN SUNNYVALE...
- MEGA VITAMINS -- JUST SAY NO...!
- PLAY "TROLLEY HANDBALL" WITH YOUR FRIENDS
- POTIONS GIVE SPECIAL POWERS...
- PROPERTY VALUES AT ALL-TIME LOW...
- RADIOACTIVE LAKE CHANGES WOMAN'S SCALE
- REAL ESTATE PRICES PLUMMET...BUYERS BEWARE
- REAL LIFE JEKYLL AND HYDE STORY!!
- SHORTAGE OF PRIME OFFICE SPACE...MARKET COLLAPSES
- SOMETHING'S BREWING ON THE ROOF AT THE ARGLEBARF CHEMICAL COMPANY
- SPOUSE OF MUTANT FILES LEGAL ACTION
- TANK BUT NO TANKS...
- THERE ARE NO (BUY A LYNX) SUBLIMINAL (OR TWO) IN THIS GAME (BUY A LYNX)
- VIDEO PIRACY IN CITY HALL? MAYOR IN REEL TROUBLE...!
- YOU CAN LEAD YOU BUDDIES TO WATER, BUT YOU CAN'T MAKE THEM SWIM
- WARNING!: ELECTRICITY IS SHOCKING...
- WITNESS SHEDS NEW LIGHT ON FLUORESCENT BULB SCAM...
-
- --------------------------------------------------------------------------
- RAMPART
- --------------------------------------------------------------------------
-
- [I'm not sure exactly how to do this one, if someone knows, please mail
- me... --kd]
- Clear two veteran levels and ??? and push the joypad left as if you
- were trying to select a different battlefield. The highlight will disappear
- and then you press A or B you will play on one of the two player levels.
- During the cannon stage, if you click five times on a place where the
- cannon can't be built, you'll go on ahead to the firing stage. One strategy
- is to place the cannon over a boat you plan to target and click five times,
- so that when you start the firing stage the crosshairs will already be over
- he boat.
-
- --------------------------------------------------------------------------
- ROAD BLASTERS
- --------------------------------------------------------------------------
-
- Hit the first tree on either side of the road, hold down the B button
- on the first level. Or, drive slowly on the right side of the road. Inch
- forward to the first tree, and wait until it disappears, and press the B
- button. You can now use OPTION 1 and OPTION 2 to select your *next* level.
- You'll also get the pictures of the programmers. (You can also drive down
- the left or right side of the road holding the B button...) Deaccelerate
- from 204 down to around 188 or so and acelerate again until you get up to
- 205 MPH! (from Star*Lynx)
-
- --------------------------------------------------------------------------
- RYGAR
- --------------------------------------------------------------------------
-
- Floating shield trick: Throw the shield in front of you, then restart the
- game with Option 1 and Pause. When you restart the game, your shield will
- be floating in front of you. As soon as you fire, your shield returns to
- normal. (programming glitch?)
-
- --------------------------------------------------------------------------
- SCRAPYARD DOG
- --------------------------------------------------------------------------
-
- When you start the game, wait until your man appears and press PAUSE
- Now press right on the joypad and press the "B" button at the same time.
- You should see a message at the bottom othe screen that says "SHIELD
- AWARDED." Note: This works only once at the beginning of each level. Found
- by: Sky (John Hardie From Flushing, NY) Feb. 1992.
-
- --------------------------------------------------------------------------
- SHADOW OF THE BEAST
- --------------------------------------------------------------------------
-
- Keep in mind when you read this that Beast is an arcade game, thus
- just knowing how to do this may not be enough. Quick reflexes may be
- necessary. Also, my strategy is not perfect in places... if you know how to
- improve my technique (ie, you don't get hit as much) let me know
- (tazzzzz@eecs.umich.edu).
-
- Outside. Start by running to the left. Watch for the bats that will
- fly down (I've only made it through here unscathed a couple times, normally
- I just run back to the right a little bit and duck when I hear the bats
- shriek). There are two different sets of bats, and each set of bats will
- attack in two different smaller groups. As soon as you get past the second
- set of bats, there are three metal traps in the ground. All you need to do
- is jump and land between the sets of "jaws". Enter the tree (there is
- nothing of value further to the left).
-
- In the tree, part one. The small head at the bottom of the staircase
- will shoot at you when you get a certain distance from it (something you're
- bound to discover on your own!). Climb down the ladder and head to the
- left. The game progresses pretty linearly here. You've got a few platforms
- to jump and a few monsters to dispose of, but there's really only one way
- to go. When you get past the green guys with the swords (watch out for
- those spikes overhead!), climb up the ladder and head to the right (passing
- the next ladder which is heading up) until you come to the ladder that goes
- down. A bit more jumping on platforms and you'll come to a blue total
- health restoring potion. Things progress a bit more and you will encounter
- these golden flying things. When you are at this point, you will climb down
- a ladder and find a silvery (but with red center) circular device stuffed
- in a corner to the right (somewhat near a big skeleton lodged in the wall).
- This is a teleporter that will take you back a ways. Don't use it yet.
- Instead, head to the left, ignoring the ladder heading down.
-
- Next, you will come to the weird eagle thing that is holding a blue
- crystal globe. Time his fire-breathing activities and get up close to him
- when he's not scorching the air in your vicinity. Ducking will avoid the
- fire. Then, when he's not breathing fire, punch the globe (it will flash
- each time you hit it). I counted eleven hits for it to be finished. You
- will then have the blue globe in your inventory (you'll get to use it soon
- enough). Head back to the right the way you came, and then take the ladder
- down.
-
- You will climb down a jog in the ladders, and then head left instead
- of down. To the left, you will find an area with a key. I've found it
- easiest to jump off of the moving platform into that section and then
- getting onto the up-down moving platform without the resident blue guy
- seeing me. (Basically don't walk to the left at all after jumping off of
- that moving platform. Just hop straight onto the up-down platform). Now,
- head back to the right. If you need health, climb down that ladder that I
- told you not to climb down before and head to the left. All the way left is
- a blue complete health restoration potion.
-
- I have a hint for this whole section. I found it much quicker to avoid
- catching all the ropes and jumping on all the platforms by simply falling
- off the ledges. The health potions were conveniently spaced so that I could
- easily survive these falls (watch out for spikes though!) and leave this
- area with full health. Climb back up the ladders and hop in the teleporter.
-
- After teleporting, hit option 1 and select the blue globe. The blue
- globe gives you a nifty missile weapon. Head left and climb up the ladder.
- When you move to the right, a wall will rise sealing you from escape! There
- is a lone spike "bush" in the middle of this little battlefield. Stand with
- the Beast's right foot just about touching the left edge of the bush. When
- the monster rises up, duck. You should be below his shots. Note that before
- he rises up, he will fire one shot. Try to jump over them, but they don't
- do too much damage so don't worry too much. I comfortably get four shots in
- before I have to duck. It takes fifteen shots total (don't waste these
- shots, I've found them useful later). Hit option 1 and select "exit" in
- order to go back to regular punches. Off to the right, you enter the second
- half of the tree and a new save point!
-
- In the tree, part two. As you run to the right, you will run past a
- machine with a lever, gears and a chain coming out of the top. Ignore that
- for the moment, and jump over the spikes. After you climb down the ladder,
- there will be some snakes coming out of the floor and spitting at you. Just
- run up to them and punch them after they spit. After the second and third
- snakes a bird thing will fly down and you will need to duck. Don't take the
- downward ladder after the snakes. Instead, pick up the gear and head back
- to the machine. Once there, hit option 1 and select the gear. Assuming
- you're standing close to the machine, the gear will go in place. Punch the
- lever and a platform will lower. Climb onto the platform and punch the
- lever again to go up. Go to the right and get the torch hanging from a
- support pole. Head left, beat up some green guys and flip the switch on the
- wall. Climb up the ladder you past when you went to flip the switch, and
- head left past the bouncing eyeballs (!?). When the dragon stops breathing
- fire, run, pick up the key and stand next to him and wait out his next
- attack. After that, run back to the right and past the eyeballs. If you
- need health, head to the right and pick up the blue potion. Otherwise, head
- back down the ladder and the "elevator". Go past the snakes again, and then
- head downward. Head right and punch the lever. Then turn back and cross the
- platform that had been extended across what used to be a gap. Punch the
- lever you find off to the left and then go back to the right and downard
- (gadzooks! They've got you running back and forth!). Run left after getting
- to the bottom of the ladder and use the moving platforms to take you
- further left. You will find a blue "glove" suspended in midair. If it's
- surrounded by electricity, you forgot to flip the switch in the hallway
- underneath those bouncing eyeballs. As you head back right past the ladder,
- a couple of those red batlike things will fly down. Try to hit them,
- because now is a good time to conserve health. You've got a ways to go
- before a refill. Continue on downward and avoid the obstacles (I have
- really got much to comment on here. Just practice your timing around the
- spikes and try not to get hit.) When you get to the ghosts, if you head
- right instead of down the ladder to the left you can avoid having to deal
- with these rocket engines that are mysteriously igniting. However, only
- avoid those engines if you have the health to take a fall into spikes (and
- you must also be confident of your ability to get rid of the dragon). Hit
- option 1 and select the yellow glove. You can't kill the dragon without it.
- If you watch the timing, you will notice that the spike will drop to the
- floor and the dragon will stop breathing fire. That is when you need to
- jump across. You can comfortably punch the dragon five times before you
- need to jump back across when the spike is down. It takes a total of thirty
- hits to blast this guy. Use the yellow key you picked up to leave the tree
- area through the well.
-
- Topside once again. All right! So we're out of that hellhole of a
- tree. Well, there's still a bunch of ickyness to deal with up top. First,
- stand in front of the cannon. After the nifty little green dude lights the
- fuse (wait for it to be burning), punch the cannon. The little guy gets
- blast and leaves a handy gun behind. Now, head back to the right
- eliminating the baddies that you encounter. The columns that look like
- piles of rock contain potentially useful items (there is only one evil
- column in the game, and that comes near the end). The first two you come
- across have health bonuses. The last one contains a large ball. Push the
- ball along with you as you avoid the spikes and use it to plug up a hole
- from which some green and red balls are popping. When you get to the funky
- pterodactyl statue, don't be alarmed. This is actually a pretty easy
- monster. He does a bit of damage if he hits you, so don't let him. Punch
- the statue five times to let the monster out, and then punch him three
- times to take back the freedom you just gave him. I personally hate the
- spider forest that comes next, but at least there is health afterwards. The
- eyeballs aren't too bad once you see the holes that you can rest in. Duck
- as the green guy flies overhead, and then punch him as he comes back around
- but lower. When the flying dragon drops the winged bomb, punch the bomb
- before it explodes and it will eradicate the annoying swarm of insects. I
- think you can handle the rest of the obstacles until you get to the castle.
-
- In the castle. Go left, past the ladder, and get rid of the green,
- hoppy guys. Flip the switch. Go back and climb the ladder. You can only
- punch wooden barrels; the silver balls and indestructible. There are two
- wooden barrels followed by a metal ball, and this repeats itself
- indefinitely. Hit the first wooden barrel, and use the ladder up to the
- next level as a means to dodge the second barrel and the metal ball. When
- you get to the floor where the barrels are dropping down, run to the left
- and flip the switch. Climb the ladder to the top floor, and punch the
- chests to the right for health, except be forewarned that the very last
- chest contains a green guy who shoots arrows, and the second to last chest
- can be stood on to avoid the arrows. Kill the green guy by punching the
- chest before getting the last bit of health. Run to the right, avoid axes
- and flying dragons. Pick up the wrench. Climb down the first ladder you
- come to. As you run to the right, watch for green dudes in the floor which
- throw knives at you. To avoid getting hit by the axes that come down, stand
- right underneath whence they come, and they'll fly over you from each side.
- After defeating the three big green mouths, run and jump across the gap.
- You need to jump at the last second to make it. Punch the little head in
- the wall three times, and jump onto the chandelier as it lowers. Wait for
- the spider to go up to run underneath it. More axes. Some spiders need to
- be punched once or twice before they'll go up. After climbing down the
- ladders, you'll be back near the entrance. Go right. You might want to
- consider using some of your remaining shots from the blue ball to kill the
- red bouncy blobs and the bats after them. The gates here will only be open
- if you've flipped both switches prior to getting here. Climb down the
- ladder; don't go all the way to the left. Some health is on the right then.
- Go left, wait for the metal ball to pass, go left, climb the ladder, climb
- into the pit, and duck. Wait for the ball, go left, and climb down the
- ladder. Pick up the spare bullets, and climb down the next ladder. Run to
- the right until you see the gargoyles; then run back to the left, and punch
- the button on the wall. There's another green guy in the floor after the
- axes. Use the wrench to get past the electric field. Climb up the ladder,
- go to the left, and flip the switch. Arm yourself with the gun, climb down
- the other ladder, and go to the right. Get in close, and just shoot. And
- keep shooting. You shouldn't need to refill the gun. Use the blue key to
- unlock the door. You are now outside.
-
- Outside the castle. Go right. Punch the tombstones for health. In the
- second set of tombstones, the second tombstone contains a ghost instead of
- health. Kill everything. To kill the final guy, watch his shot pattern. Get
- in close and jump and kick the face in the middle of his body.
- Congratulations, you won.
-
- --------------------------------------------------------------------------
- SHANGHAI
- --------------------------------------------------------------------------
-
- To view the victory screen, go to the high score table and press
- Pause. Hold down Option 1, Option 2, A, B, and press the joypad diagonally
- up and to the left.
-
- --------------------------------------------------------------------------
- SLIME WORLD
- --------------------------------------------------------------------------
-
- At the title page, hold down OPT 2, then hold down OPT 1. Next press
- the joypad up and right. Let go of everything at once. You will be
- invincible! In multiplayer games, all invincible players are kept in an
- "alternate universe". Basically, invincible players will show up on the
- maps of other invincibles, but not on the maps of the regular players.
-
- One (There may be others) secret level is on level 6. As soon as you
- enter shoot the floor immediately to the right of Todd. The floor will open
- up to another level.
-
- A 'Zit Popping' game can be played by going to the summary screen and
- then going to the screen where Todd is green. Press Option 1 and you'll see
- a zit. Blow it up by hitting the buttons as fast as you can.
-
- 4EB435 and 6134A4 will crash Slime World so completely that the only
- way to recover is to turn the lynx off and on again!
-
- The codes found in this text file were compiled by Mr. Kale Swindell
- of La Canada, CA. He indicates that these codes will place your character
- (TODD) at one of the restart stations located in the game. The further
- along the code is in the list, the further into the level your character
- will be restarted.
-
- Adventure 1: EASY
- 24CAA1 E8CA6C EC8AA9 118AEA 6FCBE9 919073 E70926 A809E3 6B4B6C
- 66CBE0 25CBA7 114928 12C9AA 550894 D7C956 19CB93 198AD2 9D0AD9
- 45C9C5 5DC9DD 070946 CA090D CCC94F 30C988 4F8B09 0B8BCD 098BC3
- 078BC1 C28A87 870AC3 8A0ACE 8F0BC8
-
- Adventure 2: EXPLORATION
- 269AF3 ED9ABE ECDA78 ED9BBF E4DB71 259BF7 EA193D EF58F9 D199B9
- E79EB4 EDDE7D EE9EBF D29EBB E79FB5 2F9CF2 6CDCE3 AC5CB2 139CFE
- 159DF9 D01A24 559925 5A9E23 43DFE9 1E1969 1DDCA0 1899E0 1CD8AF
- 0399EB 865591 465F57 4EDFDD 75DFD8 245947 085F11 4C5C52 070997
- 4FDFDD 089ADD 70DCDF 75DCD8 F1181B B51FDA 711B9B 8EDA1A F1DA45
- 745947 749807 F659C1 B85D87 BD1DC0 B79B40 3DDC80 B79B40 7E5D4D
- 205F09 7F9E0C 60DEC9 20D988 205F09
-
- Adventure 3: ACTION
- 9157B6 AB9277 2F1176 919073 198AD2 5DC9DD 15563D 569039 98D638
- 1796FC 111671 5417B2 1DD7BB 1993FB D052FC 1492F9 D91225 5CD1E4
- 5CD6E5 011766 DC93A6 1E1262 43536C 42506C 47972D 0D97EB 77D1DF
- B816D8 7A575B B610D8 72139C 0C1654 8916E9 4D9115 F150D3 CA9095
- 0892D5 8F9350 B69358 391245 FF9086 BC12C0 BD11C4 3C5604 215601
- 211746 67970D EAD74B 6B910B 62920F A610C8
-
- Adventure 4: SUSPENSE
- DD0114 DDC154 9D8154 5DC0D4 5C8114 5C4157 1C4117 DC0117 DCC157
- DF8197 9C01D7 9C4197 5D8014 9CC117 5C0097 5CC0D7 DCC0D7 C641D9
- C941D8 494158 C9C659 464159 474059 46C0D9 464058 884284 0B82C4
- 0DC286 8C4280 8E4282 B0824C 34004E C7071C 1A472B 1A076B 1DC7AB
- 5DC7EB 5D872B 5D476A 5C07AA 9702EB 10C3A2 110362 114322 918362
- 2E81E6 9146A1 9106E1 EEC666 114621 110661 11C6A6 2E0666 2E4626
- 2E86E7 2EC6A7 2B413A 2B81FB 2BC1BB 28413B 2881F8 28C1B8 294138
- 2981F9 29C1B9 24413F 2387F1 200771 E00731 A007F1 6006B1 210671
- E10631 A106F1 6101B1 3E0272 FEC171 BEC131 7EC0F1 3EC0B1 FFC071
- BF00F1 7F03B1 3C0371 FC0331 BC03F1 7C02B1 3D0271 7C4371 3A0276
- FA42F6 BA42B6 FAC276 BA8176 BD42B1 BD02F1 BDC231 A48278
-
- Adventure 5: LOGIC
- D9E275 9C26F4 9B62B7 02A2FF 9F63B0 C02032 C4E17F C2A1B2 032770
- DF67F4 022470 05E7B3 47667F 4621BE 8522F9 06E3B8 8921F8 C966F9
- 8C65BB CDE665 71E1E1 4C21A4 0EE3A0 CAA3A5 8D62A1 8F22E3 7527A3
- 336720 CEE565 F52520 39652C 3CA4EB B7E42D B2A662 BA64A8 F162ED
- 77E3E9 796168 BBA66B 3BE0AA FF61D6 60A417 236516 E02711 A12601
- 652692 E8E55F A6E61E 6A2798 AD25D8 27A1DF A7A358 7CE2D1
-
- Adventure 6: ARCADE
- 012D7C 016E39 016938 00EAA5 002A64
-
- --------------------------------------------------------------------------
- S.T.U.N. RUNNER
- --------------------------------------------------------------------------
-
- Start out at level 11 (Labyrinth) and complete it. On level 12
- (Coathanger) go right and catch the boost and continue going right. You
- will fly up and then continue and cross the finish line. You will be warped
- to level 18!
-
- --------------------------------------------------------------------------
- SUPER SKWEEK
- --------------------------------------------------------------------------
-
- Choose Normal Game from the options. At the map screen position Skweek
- (or Skruch) over the "O" in the word GARGOUIL LAND and scale until you
- can't fly any lower. You will see a snorkeling furball. It may take some
- positioning, but maneuver yourself over the furball and then press OPT 1 so
- you can go to the forbidden islands. If you want two extra men, scale onto
- the small island directly to the right of the WELCOME ISLAND in the upper
- right corner of the dark blue spot. You will see a Skweek next to a palm
- tree. Hover over it and push OPT 1 for two extra lives. To gain 3000 extra
- coins, scale over to the large body of water in the PAGALAGOS ISLAND. You
- will see a Skweek. Hover over it, push OPT 1 and the cash is yours. (from
- July 1992 EGM)
-
- --------------------------------------------------------------------------
- TOKI
- --------------------------------------------------------------------------
-
- Press and hold down OPT1 and UP before the title screen appears get
- into "freak out" mode. Pressing A or B starts the game normally (from
- Star*Lynx BBS).
-
- For those of you trying to get the digitized picture of the TOKI
- designers to appear in TOKI but are having trouble, I've found that holding
- the pad UP and holding OPTION 1 simultaneously JUST as the screen fades to
- black to show the "Continue" screen usually produces the white dot after
- the timer expires (of course hold UP and OPTION 1 through the whole
- duration of the continue screen.)
-
- While trying to get the digitized picture, I discovered an
- "additional" trick (at least I think no one has posted about this before.)
- Kill all your men in TOKI. Once at the "Continue?" screen, after the first
- "beep" of the countdown, and while the timer still shows a 9, press UP and
- OPTION 1 at the same time, and hold them, just like for the digitized trick.
- You'll see the GAME OVER screen, but keep holding them. The TOKI demo will
- appear... keep holding UP and on OPTION 1. After the names of the
- designers fall down, the demo should go psychedelic!! The demo will cycle
- through colours, a catchy tune will begin, and the pad will allow you to
- sample digitized TOKI sounds...furthermore, pressing DOWN and LEFT
- repeatedly will cause the samples to descend in pitch. Conversely,
- pressing UP and RIGHT repeatedly will cause the samples to ascend in pitch.
- Note: Once the new demo begins, release UP & OPTION 1. Then use pad to
- sample sounds.
- Have fun!
- Jason
- --
- Jason Patrick Bennett "The little girl had the making of a poet in her
- Simon Fraser University who, being told to be sure of her meaning before
- Burnaby, B.C., Canada she spoke, said: 'How can I know what I think
- bennetta@sfu.ca till I see what I say?'" --Graham Wallas
-
- --------------------------------------------------------------------------
- TOURNAMENT CYBERBALL
- --------------------------------------------------------------------------
-
- In Tournament Cyberball there is an apparent bug in the game that can
- be a real cheat. This works well against another human player. I haven't
- tried it against the computer. I'm guessing the computer is "too smart" to
- fall for this cheat. Anyways, if you're fairly far up the field, you can
- run your quarterback all the way to the opposite end of the field, before
- throwing your pass. "Unrealistic" passes can be completed from the opposite
- end of the field. Watch out though, some computerized cyberbots will follow
- you all the way.
-
- The advantage of this cheat is simple: It takes out a few of the
- computerized defenders, and it throws the defense player off by not
- allowing the defense player to see where your receivers are going. In other
- words, all you see on both player's lynx's is a pretty much blank screen
- with nothing but a quarterback and a few rushers....With enough practice,
- one can have little trouble blindly throwing passes like this.
-
- Lastly, don't try this cheat on the "Real" arcade version of this
- game. It doesn't work. Actually it's quite amusing what happens. When
- you think the quarterback is going to throw a 70 + yard pass, he/she/it
- ends up throwing a pass that lands like 1 yard right in front of the QB.
- Try it if you're ahead sometime on the arcade version. Is kinda
- amusing....;-)
-
- --------------------------------------------------------------------------
- VIKING CHILD
- --------------------------------------------------------------------------
-
- Viking Child -Codes-
- Village Castle: OMEGAMAN
- Forest Mountain: PATRICIA
- Land Bridge Lake: REDDWRARF
- Labyrinth Mund Flat Volcano: DEWSBURY
- Desert Pramid: ISLAND
- Codes from Wizz Kidd (Mike Reed from Tempe, Az)
-
- --------------------------------------------------------------------------
- WARBIRDS
- --------------------------------------------------------------------------
-
- When playing alone, pause the game and you can still look around with
- the 'B' button. This may help new pilots so they can pause the action, look
- around and plan their route.
-
- For single-player Grave Sight, as soon as you die (when the roses and
- skulls border appears) quickly pause the game. 'A' button will change the
- viewpoint from plane to plane (And to the point where you died). Look
- around with the joypad.
-
- --------------------------------------------------------------------------
- XENOPHOBE
- --------------------------------------------------------------------------
-
- Hints:
- First the basics. I love the yellow electro gun, so all my strategy
- revolves around this gun. The puffer gun does more damage.
- I usually crawl along the ground and fire alot. I stand to kill festers
- and ceiling vines. Jump to move quickly.
-
- Festers (the fellows who appear on the sides of the screen) Take these
- guys out by being just over half a screen away from them. Fire like crazy.
- You better make sure you are at least half a screen away because these
- really hurt! You can advance on them once they retreat and expose their
- hand, makes killing them easier if you do. When they throw stuff, you
- better be facing them and firing... Getting hit by this stuff stuns you,
- likely costing your life on later levels. You can kill them with the
- puffer gun by laying low near the edge of the screen, and standing up and
- firing as soon as they start to retreat. You can always ignore these guys
- buy crawling along the floor... but it's good to take them out as soon as
- you can. They produce other aliens, and create another hazard. You can
- often kill festers on the adjacent screen by firing very close to the edge.
- I used this to my advantage alot on level 22, which is almost nothing but
- festers.
-
- Ceiling vines: As I mentioned earlier, make sure you don't move into them
- while firing. Stop, then aim up and fire.
-
- Rollerbies (the armadillo like things that curl into a ball) Getting hit by
- these balled up creatures can stun you for some time, like the festers can,
- which means losing your life in later levels. Fire alot at them to make
- them roll the other way of course. Don't fire too much if there is a
- closed door in the way, as they'll bounce back at you at high speed. They
- unravel once they stop moving. I often fire once or twice at them to make
- them stop. They then unravel and I kill them. Or, I throw a grenade, and
- fire just enough to make them be near the grenade. These guys are what
- really threatens your life at the beginning of later levels... Don't
- underestimate what a mob of these can do to your game. :) One stuns you,
- then every alien and their brother beat up on you while you can't do
- anything. Then you lose your gun, and losing your gun on later levels
- usually means the end of your life, if not your whole game! (you usually
- get a laser with your new guy, which often is inadaquate). Point blank
- shots often don't work on these guys for some reason, very important to
- remember.
-
- Laser firing security drones: Of course you can make these stop firing at
- you by getting the disk and putting it in the security machine. But did you
- know that you can kill them? You have to fire alot, unless you have a
- puffer gun. Stand and fire diagonally up, fire like crazy, and don't
- change directions! They'll move right into your fire. The laser gun does
- so little damage, it is questionable if you should do this with that gun.
- I kill these drones on every floor I encounter them until I find the disk.
- Little crawling aliens: crawl and fire alot, jump if you they stick to you.
- On later levels, it often isn't wise to jump immediately... you might jump
- into a festers xray beam, and get stunned, lose your gun, your life, your
- game...
-
- Snotterpillars (big hopping spitting aliens): While heading towards a new
- screen, if you hear that you are hitting something just before you enter
- the new screen, stop and keep firing until the sound stops. Then fire a
- lot as you enter the new screen. Firing at them usually stops the nasty
- spittle they throw. You should have no problems taking out mobs of these
- fellows by firing alot. Stop moving as soon you are hitting one, you want
- to hit them as far away as you can. I am pretty brave with these guys,
- I'll take on a big mob of them at once. Just fire very very fast. If too
- many get close, or are about to, move directly away and hit jump twice (or
- more) in a row. This one tactic is the main reason why I survive so long!
- Not only does it make you run away quickly, it also has the effect of
- dodging their spittle. Practice turning around and hopping away repeatly
- when there aren't aliens around. Make sure you are moving away before
- jumping, otherwise you'll jump up instead of away, and then you're really
- If you have the puffer gun, have no fear-- if you fire fast enough, you can
- kill a solid wall of these guys with it.
- machine that spits out bombs: Each bomb does 200 damage I think, so be
- careful. Jump away or over bombs that get thrown near you. hit option two
- to fix the machine, then hit option one until you have a full load of
- grenades.
-
- self destructing: often a good idea, unless you are about to finish the
- level. You won't get 200 bonus health, but on later levels you'll probably
- lose more than that. I usually self destruct 2 or maybe 3 levels.
-
- Fire levels: I am continually switching from the fire extinguisher to the
- electro gun on this level. Put out the fire, run and grab your gun and
- clear the rooms until you hit the next fire, etc. You can push along both
- guns, but it's risky. Fires count as part of the alien remaining count...
- so don't leave the fires for last! Otherwise you'll get stuck with a fire
- extinguisher on your next level. If I'm cautious, I often gain more health
- than I lose on these levels.
-
- level 21: This level is utter hell. Makes every other level look silly.
- Be paranoid with every room you enter. I can't stress enough how hard this
- level is. Fire as fast as you can. Good luck keeping your gun... that's
- the main thing actually on the later levels, keeping your gun. The
- beginning of 21 and other later levels is hellish, this is one place where
- I wouldn't feel guilty using alot of grenades. Those hordes of rollerbies
- are a real problem at the beginning of levels.
-
- level 22: This level is as easy as 21 is hard. Almost nothing but festers.
- This level might not be so easy if you don't have an electro-gun. I always
- have one here.
-
- level 23, final level: Use my technique for killing snotterpillars,
- especially hopping away repeatedly when mobs get close. Grenades here can
- take a wall of snotterpillers, what a rush. :) Keep up a wall of fire to
- stop their spittle. Be wary of hidden ceiling vines on the edges of the
- screen. Fire as fast as you can when you see the mother alien, crawl
- behind her while firing when you've cleared the other aliens in the room.
- Fire at her head once you're behind her. (diagonally up from ground)
- It's important to learn to survive with a laser gun until you can get
- something better. Be very convervative, do most of your killing from the
- adjacent screen. Hit things as far away as possible. Run from
- snotterpillars when they get inside your max range (yup, hop twice again..)
- use grenades if you have to. God I hate losing your gun on the later
- levels. Free free to mail me any questions and comments. Is the arcade
- game exactly the same?
- Michael Kaye horny@ucscl.ucsc.edu Twin Peaks ADDICT
- Map:
- Guide to abbreviations
- BM - Bomb Machine
- E - Elevator
- F - Fire
- FP - Fireball Pit
- FS - Fire in space station
- IS - Infestation Screen
- GD - Green ooze Dripping from ceiling
- O - Outdoors
- FO - Floor opening
- MSU - Moving stars Unit
- PR - Pestering Robot
- RN - Research Notes
- SC - Security Central (needs ID card)
- SD - Self Destruct unit
- SXU - Sealed Xeno Unit (needs Key)
- Notation in header
- (NN Xenos) - Number of Xenos to kill on this level
- (F) - Space station is on fire
- (PR) - Space station has a Pestering Robot that shoots
-
- |========================= Space Station 1 =========(63 Xenos)========|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | | | | MSU | RN | | |
-
- |========================= Space Station 2 =========(56 Xenos)========|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | | E | | | O | | O |
- +========+========+========+========+========+========+========+========+
- 2 | | | E | IS | BM | | | |
-
- |========================= Space Station 3 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | GD | GD | E | SD | | IS | | O |
- +========+========+========+========+========+========+========+========+
- 2 | | | E | | | | | |
- +========+========+========+========+========+========+========+========+
- 3 | | | E | FB | | | | |
-
- |========================= Space Station 4 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | IS | | E | FO | | | FO | |
- +========+========+========+========+========+========+========+========+
- 2 | | | E | FO | | | FO | |
- +========+========+========+========+========+========+========+========+
- 3 | | | E | | | | | |
- +========+========+========+========+========+========+========+========+
- 4 | | IS | E | | SD | | | |
-
- |===========(PR)========== Space Station 5 =========(127 Xenos)=======|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | O | | E | IS | O | SC | | |
- +========+========+========+========+========+========+========+========+
- 2 | SXU | | E | IS | | GD | GD | |
- +========+========+========+========+========+========+========+========+
- 3 | | | E | IS | | FP | | |
-
- |===========(F)-========== Space Station 6 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | F | E | IS,F | | | | |
- +========+========+========+========+========+========+========+========+
- 2 | F | | E | IS,F | SD,F | F | | |
-
- |========================= Space Station 7 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | | E | IS | | | | |
- +========+========+========+========+========+========+========+========+
- 2 | | | E | | BM | | | |
- |========================= Space Station 8 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | | | FO | | | | FO |
- +========+========+========+========+========+========+========+========+
- 2 | | | | FO | | | | FO |
- +========+========+========+========+========+========+========+========+
- 3 | | | | FO | | | | FO |
- +========+========+========+========+========+========+========+========+
- 4 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 5 | SD | | | IS | | IS | | |
-
- |========================= Space Station 9 =========(55 Xenos)========|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | | E | IS | | | | |
- +========+========+========+========+========+========+========+========+
- 2 | | | E | | BM | | | |
-
- |========================= Space Station 10 =========(99 Xenos)========|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | GD | GD | E | SD | | IS | | O |
- +========+========+========+========+========+========+========+========+
- 2 | | | E | | | | | |
- +========+========+========+========+========+========+========+========+
- 3 | | | E | FP | | | | |
-
- |========================= Space Station 11 ========(122 Xenos)========|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | IS | | E | FO | | | FO | |
- +========+========+========+========+========+========+========+========+
- 2 | | | E | FO | | | FO | |
- +========+========+========+========+========+========+========+========+
- 3 | | | E | | | | | |
- +========+========+========+========+========+========+========+========+
- 4 | | IS | E | | SD | | | |
-
- |===========(PR)========== Space Station 12 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | O | | E | IS | | SC | | |
- +========+========+========+========+========+========+========+========+
- 2 | SXU | | E | IS | GD | GD | | |
- +========+========+========+========+========+========+========+========+
- 3 | | | E | | | FB | | |
-
- |===========(F)=========== Space Station 13 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | F | E | | F | | F | |
- +========+========+========+========+========+========+========+========+
- 2 | F | | E | F,IS | F,SD | F | | |
- +========+========+========+========+========+========+========+========+
- 3 | | | | | | | | |
-
- |========================= Space Station 14 =========(100 Xenos)=======|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | | E | IS | | O | | |
- +========+========+========+========+========+========+========+========+
- 2 | | | E | | BM | | | |
-
- |========================= Space Station 15 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | FO | | FO | | | | FO |
- +========+========+========+========+========+========+========+========+
- 2 | | FO | | FO | | | | FO |
- +========+========+========+========+========+========+========+========+
- 3 | | FO | | FO | | | | FO |
- +========+========+========+========+========+========+========+========+
- 4 | | FO | IS | | | | | |
- +========+========+========+========+========+========+========+========+
- 5 | SD | | | IS | | IS | IS | |
-
- |========================= Space Station 16 =========(57 Xenos)========|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | | E | IS | | | | O |
- +========+========+========+========+========+========+========+========+
- 2 | | | E | | BM | | | |
-
- |========================= Space Station 17 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | GD | GD | E | SD | | | | |
- +========+========+========+========+========+========+========+========+
- 2 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 3 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 4 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 5 | | | | | | | | |
-
- |========================= Space Station 18 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | IS | E | | | | | | |
- +========+========+========+========+========+========+========+========+
- 2 | | E | | | | | | |
- +========+========+========+========+========+========+========+========+
- 3 | | E | | | | | | |
- +========+========+========+========+========+========+========+========+
- 4 | | E | | | | | | |
- +========+========+========+========+========+========+========+========+
- 5 | | | | | SD | | | |
-
- |========================= Space Station 19 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | O | | E | | | SC | | |
- +========+========+========+========+========+========+========+========+
- 2 | | | E | IS | | | | |
- +========+========+========+========+========+========+========+========+
- 3 | | | E | IS | | | | |
-
- |===========(F)=========== Space Station 20 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | | E | IS | | | | |
- +========+========+========+========+========+========+========+========+
- 2 | | | E | | BM | | | |
-
- |========================= Space Station 21 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | | E | IS | | O | | O |
- +========+========+========+========+========+========+========+========+
- 2 | | | E | | | | | |
- +========+========+========+========+========+========+========+========+
- 3 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 4 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 5 | | | | | | | | |
-
- |========================= Space Station 22 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 2 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 3 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 4 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 5 | | | | | | | | |
-
- |========================= Space Station 23 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 2 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 3 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 4 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 5 | | | | | | | | |
-
- --------------------------------------------------------------------------
- ZARLOR MERCENARY
- --------------------------------------------------------------------------
-
- ZARLOR MERCENARY / The Game of Life
-
- ACCESSING LIFE: The game of LIFE is accessed through the character
- selection screen of Zarlor Mercenary. Turn on your Lynx with the Zarlor
- Mercenary game card inserted. Press the fire button twice to get to the
- character selection screen. At this point you must hold down OPTION 1
- while moving the joypad as follows: Up, Down, Left, Right, Up.
-
- At this point your screen should say LIFE and there will be a LIFEform
- known as a 'glider' moving across the screen diagonally. It will go off
- the edge of the screen and return on the bottom, eventually running into
- the cells forming the word LIFE and causing the chain reaction that
- destroys the title screen.
-
- Before the title screen is destroyed you may try the following
- controls:
-
- 1. Moving the joypad or pressing either OPTION button or PAUSE will stop
- the current evolution of LIFE.
-
- 2. Pressing OPTION 1 to continue the evolution puts LIFE into a mode
- where cells that reach the edge of the screen wrap around to the other
- side.
-
- 3. Pressing OPTION 2 to continue the evolution puts LIFE into a mode
- where cells that reach the edge of the screen behave as though they
- have reached a solid wall. This may be useful if 'gliders' that are
- launched are disrupting your LIFEforms.
-
- 4. Pressing either BUTTON A or BUTTON B puts LIFE into DRAWING MODE.
-
- DRAWING MODE: Access DRAWING MODE by pressing BUTTON A or BUTTON B
- while LIFE is evolving or after the current LIFEform has reached a stable
- state. You can tell you are in DRAWING MODE because the joypad will be in
- control of your cursor, a set of green crosshairs. While in DRAWING MODE,
- your controls behave as follows:
-
- 1. Moving the joypad with BUTTON A depressed will allow you to draw.
-
- 2. Moving the joypad with BUTTON B depressed will allow you to erase.
-
- 3. Pressing OPTION 1 or OPTION 2 will allow your LIFEform to evolve, as
- described in 2 and 3 in the above ACCESSING LIFE section.
-
- 4. Note that the screen cannot be flipped, but attempting to RESTART the
- game will cause the screen to be cleared, and you will remain in the
- DRAWING MODE.
-
- 5. Pressing PAUSE and BUTTON A will put you in COPY MODE.
-
- 6. Pressing PAUSE and BUTTON B will put you in PASTE/ERASE MODE.
-
- 7. Pressing OPTION 2 and PAUSE will copy your current screen to a
- temporary buffer (see below).
-
- COPY MODE: Access COPY MODE by holding down PAUSE and pressing BUTTON
- A while in DRAWING MODE. You can tell you are in COPY MODE because the
- green crosshairs will be onscreen with the word COPY in green below and
- slightly to the right of the crosshairs. While in COPY MODE, your controls
- behave as follows:
-
- 1. Pressing either OPTION 1 or 2 will return you to drawing mode.
-
- 2. Holding down PAUSE and pressing either OPTION 1 or OPTION 2 will
- evolve your LIFEform frame-by-frame. Note that the OPTION button used
- determines whether screen wrap is on or off.
-
- 3. Pressing BUTTON A sets one corner coordinate of a box that you can
- draw. Pressing BUTTON A again sets the other corner coordinate of the
- box. Anything within the box is now in your COPY BUFFER. You are now
- in PASTE/ERASE MODE.
-
- 4. Holding down PAUSE and pressing BUTTON A takes you to the LIFEform
- library, a screen full of goodies for you to put into your COPY BUFFER.
- After selecting a LIFEform or group of LIFEforms, you will be in
- PASTE/ERASE MODE.
-
- 5. In the LIFEform library, pressing PAUSE and BUTTON A again takes you
- to your temporary buffer (see above). You can cut items from this
- buffer to the main screen.
-
- 6. Holding down PAUSE and pressing BUTTON B takes you directly to
- PASTE/ERASE MODE, using whatever was last put in your COPY BUFFER. If
- you haven't yet selected anything, you may get garbage.
-
- PASTE/ERASE MODE: Access PASTE/ERASE MODE either by holding PAUSE and
- pressing BUTTON B while in DRAWING MODE, or by going to COPY MODE and
- selecting LIFEforms from your screen or the library screen. You can tell
- you are in PASTE/ERASE MODE because your joypad now controls whatever you
- have in your COPY BUFFER. While in PASTE/ERASE MODE, your controls behave
- as follows:
-
- 1. Pressing either OPTION 1 or OPTION 2 will return you to DRAWING MODE.
-
- 2. Pressing BUTTON A will allow you to paste your COPY BUFFER.
-
- 3. Pressing BUTTON B will allow you to erase using your COPY BUFFER.
-
- 4. Holding PAUSE and pressing BUTTON B will flip your COPY BUFFER any one
- of eight possible ways.
-
- 5. Note that the screen cannot be flipped, but attempting to RESTART the
- game will cause the screen to be cleared, and you will remain in the
- PASTE/ERASE MODE.
-
- 6. Pressing PAUSE and BUTTON A will put you in COPY MODE.
- DIR
-