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- ZORK II
- (Infocom)
-
- So, back for more, eh? Zork I wasn't enough...or did you get hooked? No
- matter, it's almost time to get started. However, first a few words of
- advice. The Wizard of Frobozz is a lot more troublesome than the thief ever
- was. This is due to his spell-casting abilities. Therefore, frequent saving
- of the game is recommended! Otherwise, you will be wasting a lot of time
- waiting for some spells to wear off.
-
- Okay, let's go! Get the sword and lamp, and move along South, South, South,
- SW to the Shallow Ford. At this point, turn on your lamp, then continue
- South, SE to the North End of Garden. Enter the Gazebo, and get all items
- on the table. Then "Exit Gazebo," and go N, NE to the Shallow Ford and fill
- the teapot with water. Now, head South, SW, SW, and you will be in the
- Carousel Room. This is a wonderful place that spins you around, so you
- can't be sure that you're going in the direction you specify. Fun, huh?
-
- The thing to do here is keep moving around until you get to the Riddle
- Room. That room is actually SE of the Carousel Room, but you aren't likely
- to get there by typing SE, at least not for a while. So, every time you
- move, and find yourself somewhere else besides the Riddle Room, you will
- have to return to the Carousel Room and try again. Also, before you start
- moving around, drop everything but the teapot and the lamp; you'll pick up
- the things again as you need them. These are the directions from the
- various other rooms to the Carousel Room: Marble Hall - South Path Near
- Stream - Southwest Topiary - West Menhir Room - North Cobwebby Corridor -
- Northeast Cool Room - Southeast All right, you've finally made it to the
- Riddle Room.
-
- Now, all you have to do is answer the riddle! Actually, it's a fairly
- simple riddle; just enter: Say "A Well," and you will be able to move on to
- the East, which is the Pearl Room. Leave the necklace for now, and continue
- East into the Circular Room. There is a large bucket here, just big enough
- for you to enter, so do that. Then pour water into the bucket, and it will
- rise to the top of the well. Get out of the bucket, then go East into the
- Tea Room, and get all cakes except the orange one. Eat the green cake, and
- you will shrink down. Now, go East into the Pool Room, and throw the red
- cake into the pool of tears. The water will be soaked up, and you can get
- the package of candies. Forget about the flask; there is no use for it.
-
- Return West to the Posts Room, and eat the blue cake. Presto! You are
- returned to normal size. Stretch a little, then head NW into the Low Room.
- Aha, there's a robot here. Tell the robot to "Go E," then go that way
- yourself, and you will both be in the Machine Room. I wouldn't be surprised
- if the controls to the Carousel room were here! Tell the robot to "Push
- Triangular." There will be a thud in the distance (something fell), and the
- Carousel Room is now off. Tell the robot to go South, and do likewise. You
- are now in a Dingy Closet, and a red sphere sits invitingly just beyond
- your grasp. Try getting it, and a steel cage will come down over you (uh
- oh!). Not to worry, however! Once the cage is down, just tell the robot
- (even though you can't see him) to "Lift Cage." Once that's done, you will
- be able to get the sphere.
-
- Now, getting back to the bucket may be a problem of sorts; pushing the
- button has caused strange things to happen in the Low Room. So, after going
- North and West from the closet into the Low Room, you may have a problem
- when trying to go SE back to the Tea Room. Keep trying however, and you'll
- get there sooner or later. Then, go West from the Tea Room, enter the
- bucket, get the water, and the bucket will descend again. Get out, drop the
- Teapot, head West, pick up the necklace, then West again and NW to the
- Carousel Room. There is a box here (the thud you heard before). Open it,
- and inside is a violin. You don't need to take it now, so just leave it
- here for the time being.
-
- Drop the sphere, necklace and candy, then get the sword, place mat and
- letter opener. Move North to the Marble Hall, picking up the brick, then
- continue North until you come to the Ledge in Ravine. Go up to the Tiny
- Room, which has a locked door. Slide the mat under the door, then move the
- lid and insert the opener in the keyhole. Remove the opener, then pull the
- mat and get the key. Now, unlock and open the door and go North into the
- Dreary Room. Drop the key and opener, and get the blue sphere. Now, it's
- South and Down to the ledge, then West and North into the Dragon Room (what
- would an adventure game be without a dragon?).
-
- He's not one of your nicer dragons, so be careful here. Hit him with the
- sword, then move South. He will follow you. Hit him a second time, and move
- South again. He's still following you, and you're almost where you want to
- be. Whack the scaly nuisance one more time, and head West into the Ice
- Room. Okay, the dragon follows you in, gets silly over his reflection in
- the glacier, and proceeds to get himself drowned. You can drop the sword
- now, since you won't be needing it anymore. As his body washes away, go
- East and SE to the Carousel Room, then SW to the Cobwebby Room.
-
- Get the string, then go back NE and pick up the newspaper and the matches.
- Now move along NW, West, and West again into the Lava Room. Leave the ruby
- for now, and continue on Southward to the Volcano Bottom. Aha, look what's
- here....a hot air balloon! All you need is a way to get it inflated, and
- you just happen to have the means to do that. Get into the basket, then
- open the receptacle and put the newspaper inside. Light a match, then light
- the newspaper with the match. Make sure you keep the receptacle open! Now,
- just wait until the balloon rises to the Narrow Ledge, then "Land".
-
- Tie the wire to the hook and get out of the basket. On the ledge is a gold
- coin. Pick that up and head South into the Library. Get the purple book,
- open it, get the stamp, then drop the book. You can ignore the other books;
- they are all worthless. Now, back North and into the basket again. Untie
- the wire, and wait until the balloon rises to the Wide Ledge. Again, "Land"
- and tie the wire to the hook. Get out and go South. Now, it's time for a
- few thrills. Put the string in the brick, then put the brick in the hole in
- the box. Now light a match, then light the string.
-
- Now, head North IMMEDIATELY. There will be an explosion, then you can
- safely go back and get the crown. But don't dawdle; once you have it, get
- back to the basket pronto! The explosion weakened the ledge, and it won't
- hold much longer. So, get in, untie the wire, close the receptacle, and
- wait until the balloon lands at the Volcano Bottom. Well, you seem to be
- doing almost as much travelling around as in Zork I, and you aren't
- finished yet, not by a long shot! Go North, get the ruby, then East twice
- and SE to (yet again!) the Carousel Room. Drop off everything but the lamp,
- then go NW, North, North, West, and West again, and you should now be at
- the entrance to the bank.
-
- The bank is tricky, so follow directions carefully here. Go NE, then East
- into the Safety Depository, then South into the office and pick up the
- portrait, and back North again. Now, "Enter Light," and you will be in a
- small room. At this point "Enter South Wall," and you will be in the
- Depository again. "Enter Light" a second time, and you will find yourself
- in the vault, with a pile of bills in front of you. Get the bills, then
- "Enter North Wall," and once more you are in the Depository.
-
- Now, drop the bills and portrait, and go East to the East Tellers Room. Go
- East again to the Depository, pick up the goodies, and "Enter Light." This
- time, you are in the East Viewing Room. From there, go South and you will
- be at the bank entrance. You have robbed the bank, and kept the alarms
- silent. Okay, head along East until you reach the Dragon Room, then North
- to the Dragon's Lair. Leave the chest for now; instead, say "Hello
- Princess," and wait until she leaves. Follow her, and continue to follow
- her until you are both in the Gazebo, then wait.
-
- The unicorn will appear, and the princess will give you the key from around
- its neck, and also a rose. You can drop the rose; it has no use in the
- game. Well, you're getting closer to the end-game, but there are still a
- few things left to do. Exit the Gazebo, then move South, West, SW. Drop off
- some of the treasures, then go back NW, North, North, North to the Lair
- again. Open the chest and get the statuette, then return to the Carousel
- Room. From there, due South to the stairway. This is a good place to save
- the game, as you are about to enter one of the nastier mazes around. Go
- down the stairs, and you will be in the Oddly-Angled Room.
-
- Things are not always as they seem here, and the exact direction to go at
- this point is not constant. Try East first, and if you can't go that way,
- then try West. Either way, you should find a club. Get the club, and from
- that point, go SE, NE, NW, SW. Watch the room descriptions carefully as you
- do this; the little diamonds on the floor should get brighter with each
- move you make (you are actually "running the bases" here). If they are not
- doing this, restore the game and try again. When you have done it
- successfully, there will be a noise in the distance.
-
- Now, you should try to go either North or South (that varies also). If one
- way doesn't work, try the other, and if neither works, try East or West.
- There will be a staircase going down, but you don't want to do that yet, so
- go Up instead, and head North until you are back in the Carousel Room. Get
- the blue and red spheres and the candy. Drop a few things if you have to,
- but hang on to the club! Now, SW twice, and you are in the Guarded Room,
- with a lizard head in the doorway. Give the candy to the lizard, then
- unlock the door with the gold key. Open the door and go South, then West
- twice into the Aquarium. Throw the club at the aquarium, then get the clear
- sphere.
-
- Go East into the Wizard's Workroom. Put each sphere on the stand of the
- same colour, then get the black sphere that appears, and go South into the
- Pentagram Room. Put the sphere on the circle, and the Demon will appear.
- You must give him ALL the treasures you have collected, as well as the gold
- key. This will mean at least one more trip to and from the Carousel Room to
- get all the stuff. When you have given everything to the demon, tell the
- demon, "Give Me The Wand," and he will take the wand from the Wizard and
- give it to you. Now, you're almost finished!
-
- Go North, East, North, North, NE, South, and you are in the Menhir Room.
- You need to get the Menhir out of the way for a little while, so do this:
- Wave the wand at the Menhir and say, "Float." The Menhir will rise up,
- allowing you to go SW into the kennel and get the collar. After that, go
- NE, then South, then Down, and Down again into the Cerberus Room. Cerberus
- is no problem; just put the collar on him. Now, go East, then South, and
- you are in the Crypt. Turn off the lamp, and you will notice a secret door
- in the south wall. Open the door and go South, and you will be on the
- Landing. The game is over!! Or is it? After all, there's still Zork III up
- ahead!
-
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