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- Z O R K I
- (Infocom)
-
- So, you're all set for The Great Underground Empire, eh? Okay, but before
- we begin, a few words about this walkthrough. First, this is not the only
- way to solve the game. It's just one of the faster ones. Second, because
- there is no "wasted motion" in this game, you will not be visiting all the
- locations. So, you might want to play around with the game on your own for
- a while, mapping out as much as you can, without much regard for gathering
- treasures. Actually, mapping is a good idea, since, if you make a misstep
- somewhere, you might find yourself in trouble! Be especially careful to
- follow the directions when in the mazes; a wrong move there, and you could
- be lost for quite some time!
-
- Finally, you may not go through this in exactly the way it's written
- because of the thief. He is a variable item in the game; you never know
- where he will show up. Try to move out of the room he's in as soon as he
- shows up. But keep in mind that even if he does steal anything from you,
- you will get it all back from him in the end. Okay? Let's start the
- adventure!
-
- You begin West of the house, and your first chore is to get inside. So, go
- South and East. Open the window and enter the house (you're in the
- kitchen), then go West into the living room. Get the lamp, then move the
- rug, revealing the trap door. Open the trap door, turn on the lamp, and go
- down. At this point, some mysterious person will shut the door on you;
- don't worry about that for now. Okay, so here you are in the cellar. It's
- time to pick up your first treasure, so go South, then East to the Gallery.
- Get the painting, then continue North to the Studio.
-
- Go up the chimney (you can only fit with the lamp and the painting), and
- you will be in the kitchen again. Now, go upstairs to the attic, and get
- the knife and rope. Come back down and go into the living room. Open the
- case and put the painting inside. Then, drop the knife and get the sword.
- Open the trap door again, and return to the cellar. Again, the door is shut
- by someone (you never will find out who's doing this, but it doesn't
- matter). Now you're back in the cellar, and since we're coming to one of
- the more dangerous parts of the game, you might want to do a save here.
-
- Gripping your trusty sword, head North into the Troll room. There's a nasty
- troll here with a bloody axe, and the only way past is to kill him. So, do
- just that: "Kill Troll With Sword." It will most likely take more than one
- attempt, so keep at it, and eventually he will disappear in a cloud of
- black smoke. Now, drop the sword, because you really don't need it any
- more, and it will hinder you in carrying other, more important items.
- Having despatched the troll, you move along East, East (into the Round
- room), then SE and East. You are now in the Dome room. It's a long way
- down, and too far to jump, so here's where the rope comes in handy. Tie the
- rope to the railing, then climb down the rope. You will be in the Torch
- room.
-
- Leave the torch for now; you'll be coming back this way again later. From
- the Torch room, go South, then East and get the coffin. Return West, then
- continue South to the Altar. There's no way you're going to get down that
- hole with the coffin, and even the program will tell you that you haven't
- got a prayer. That's a hint, folks: Just "Pray," and you will find yourself
- in the forest again. Since it's daylight out, save energy and turn off the
- lamp. Now, head along South, then North (I know, but it works!) to the
- clearing, then East to the Canyon View. Climb all the way down to the
- bottom, then go North to Rainbow's End.
-
- Drop the coffin and open it. Inside is a jewelled sceptre. Get that, and
- wave it. The rainbow will become solid (you'll need to cross over from the
- other side later). Now, "Look." You should see a pot of gold. Get that, and
- the coffin. After that, go SW, then all the way back up to Canyon View.
- From there, it's NW to the clearing, and then West to the window. Once in
- the kitchen, open the bag and get the garlic (nothing else, just the
- garlic). Go on into the living room, and put your treasures in the case.
- Now, sit down and take a breather, because you're about to do a lot of
- travelling!
-
- Once again, open the trap door, turn on the lamp, and go down. Watch
- carefully, and you will notice that this time, the door doesn't close!
- Whoever was doing it before must have gotten bored. Anyway, you're on your
- way to the dam, so move along North, East, North, NE, and East. You are now
- on top of the dam. From there, go North to the Lobby. Pick up the matches,
- then go either North or East (doesn't matter) into the Maintenance room.
- Get the wrench and the screwdriver, then push the yellow button. Now,
- return to the dam, and you will see that the green bubble is lit. Turn the
- bolt with the wrench, then drop the wrench. You have opened the dam, and
- you will be coming back this way again to reap the fruits of your labours.
- However, right now, you're on your way to Hades, so let's get going!
-
- Go South, then down into the Loud room. Leave the platinum bar for now;
- you'll get it later. Head West into the Round room, then SE and East
- (hmmmm, haven't you been here before?). Again, climb down the rope. This
- time, get the torch. At this point, you can turn off your lamp; the torch
- will provide light so long as you have it. Now, continue straight South,
- getting the bell, then the book and candles from the altar. Go down the
- hole to the cave, then down again to the entrance to Hades. Your candles
- will have blown out by this time, but don't worry about it.
-
- Okay, here's where you have to be careful. First, ring the bell. It will
- become red hot and you will drop it. You will also drop the candles. Stay
- calm, and do the following, all in one command: Get the candles, light
- match, light candles with match (necessary, because of the torch, and DON'T
- use the torch, or you'll vapourise the candles!). Okay, strange things
- happened when you lit the candles, now read the book. Whew! The demons have
- been exorcised! Drop the book, then go South and get the crystal skull.
- Now, back North, then up to the cave, then North to the Mirror room. By the
- way, better put out the candles. Rub the mirror, and you will now be in
- another Mirror room (this one is North of the dam, as the other one is
- South).
-
- Now, go North, then West, then North, then West into the Squeaky room
- (well, I told you you'd be doing a lot of travelling this time!). Make sure
- you have the garlic with you, then go North into the Bat room. So long as
- you have the garlic, he won't bother you. There is a jade figurine here,
- but leave it for now. You'll pick it up on your way out.
-
- Go East to the Shaft room. Put the torch into the basket, then turn on your
- lamp and head North to the Smelly room, then down to the Gas Room (best not
- to carry any open flames here!). Now, you are about to enter a small maze,
- so follow these directions CAREFULLY! East, Northeast, Southeast,
- Southwest, down, and you should be at the top of the ladder (if you aren't,
- may God have mercy on your soul!). From there, go down to the Ladder
- Bottom, and then South to the Dead End for the coal. Get that, then return
- to the ladder top. From there, go up, North, East, South, North, and you
- will be back in the Gas room. Go up, then South to the Shaft room again.
-
- Put the coal in the basket, and lower the basket. Now, guess what? You have
- to go back through the coal mine again! So, make your way to the Ladder
- Bottom, but this time, go West to the Timber room. Ignore the broken timber
- (not useful for anything), and drop all but the screwdriver. Now, you can
- squeeze through the crack to the West. And here you are in the Drafty Room,
- which is also at the bottom of the shaft. There's the basket, so get the
- coal and the torch, and move South into the Machine room. Open the lid, put
- the coal in the machine, close the lid, and turn the switch with the
- screwdriver. Drop the screwdriver, open the lid, and get the diamond (well,
- no one ever said Zork was an EASY game!).
-
- Now, go back North, and put the torch and the diamond in the basket.
- Squeeze back East into the Timber room. Get the skull, lamp, and garlic.
- You won't be needing the matches and the candles any more, so you can leave
- them. (They were insurance in case the thief came along and stole the torch
- before you could get the diamond). Now, head East again to the Ladder
- Bottom, and from there up and through the coal mine (you know the way
- now!), to the Gas room. Pick up the bracelet, then continue on up and South
- to the Shaft room. Get the torch and the diamond from the basket, turn off
- the lamp, then go West into the Bat room.
-
- Get the jade, then go South, East, South to the Slide room. Now, here's a
- fast way back to the cellar: Just go down the slide! Wheeeee! Then it's up
- to the living room (remember, the trap door is open now), and all the
- treasures go into the case. Huff! Puff! Bet you didn't know you'd be doing
- THIS much running around! But, don't get too relaxed, there's still plenty
- more to come!!).
-
- Turn on the lamp, and return to the cellar. From there, it's North (ah,
- deja vu!), then East, North, NE to Reservoir South. Now that the sluice
- gates are open, you can head North, picking up the trunk of jewels, North
- again to Reservoir North, getting the air pump, and North one more time,
- getting the crystal trident. After that, go all the way back South again to
- Reservoir South, then East to the dam, and then East once more to the Dam
- Base. Here you find a little pile of folded plastic; guess what it is?
- Right, it's an inflatable boat! So, inflate it with the pump, then drop the
- pump, then get inside the boat, say "Launch," and you're floating off along
- the Frigid River.
-
- Now, just keep waiting until you see the buoy. Get that, then "East" to the
- beach. Get out of the boat, then get the shovel and move on to the Sandy
- Cave to the NE. You might want to save the game at this point, since you
- have to dig here until the scarab turns up, and I'm sure you don't want to
- get buried alive (it's been known to happen!). Okay, drop the shovel and
- get the scarab, then go back SW. Drop the buoy and open it; inside is an
- emerald. Get that, then continue South to the Aragain Falls. Here you can
- cross the rainbow (so do that!), which brings you to the End of The
- Rainbow.
-
- Turn off the lamp, then go SW to the Canyon Bottom. From there, make your
- way back to the living room, and put all the treasures in the case. Your
- collection is quite impressive by now, but you aren't finished yet. Go East
- twice, then North twice. Climb up the tree and get the egg. Climb down
- again, and go South, East, and back to the living room. However, this time,
- you don't put the treasure in the case. Turn on the lamp, and go down (once
- again!) into the cellar, and North to the Troll room. Now, you are about to
- enter a maze, so follow the directions very carefully!
-
- West (this brings you into the maze), South, East, up, and you find several
- items here. Take only the coins and the key, and be careful not to touch
- the skeleton! From here, go SW, East, South, SE, and you will be in the
- Cyclops room. The Cyclops is not friendly, but you can deal with him
- effortlessly: Just type in "Ulysses" (or "Odysseus," if you prefer). Old
- One-Eye will tear out of there right through the wall! In fact, he will
- create a passage eastward from that room right into the living room!
- However, you don't want to go that way yet!
-
- Instead, go upstairs, and you will be in the Treasure Room, the thief's
- secret lair. Now, give him the egg, and go back downstairs, then East to
- the living room. Deposit the coins in the case, then get the knife (the
- thief needs a little time to open the egg). Okay, go back West to the
- Cyclops room. Again, at this point, saving is recommended; the thief will
- not be easy to kill! So, head upstairs and use the nasty knife to kill the
- thief. Once he's dead, all treasures in the room will be visible. This
- includes the egg, a silver chalice, and anything he may have stolen from
- you before.
-
- Get everything, then follow these directions: Down, NW, South, West, up,
- down, NE, and you will be in the Grating Room. Unlock and open the grate
- (watch out for falling leaves!), then go up. You will be in a clearing.
- From there, go South and climb the tree again. Wind up the canary that's
- inside the egg. A songbird will come by and drop a bauble for you. Climb
- down again and get the bauble, then return to the living room. Put all the
- treasures in the case, making sure you REMOVE THE CANARY from the egg and
- put it in the case separately! You're almost finished! Just one more trip
- to make!
-
- Now, for the last time, enter the cellar and go North. From the Troll Room,
- go East until you come again to the Loud Room. Type in: "Echo," and you
- will now be able to get the bar. So, grab it and return to the living room.
- Once you place it in the case, you will get a message. Follow the advice of
- that message, and you will get a map. Take that, and return to the place
- where this all started, the mailbox West of the house. You should have no
- trouble getting to the barrow from there. Of course, once you enter the
- barrow.... You didn't really think it would end there, did you? Not when
- there's still Zork II and Zork III waiting for you up ahead! Ah, but it's
- too late; you can't turn back now! You'll just have to grit your teeth and
- follow through to the end (with a little help, of course). See you in Zork
- II!
-
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